@ -1287,6 +1287,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town popul
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF :Show restricted electric signals using default graphics: {STRING2}
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF_HELPTEXT :Show electric signals with routing restriction programs using the default signal graphics with a blue signal post, instead of using any NewGRF signal graphics. This is to make it easier to visually distinguish restricted signals.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
uint32last_newgrf_count;///< the numbers of NewGRFs we found during the last scan
uint32last_newgrf_count;///< the numbers of NewGRFs we found during the last scan
bytemissing_strings_threshold;///< the number of missing strings before showing the warning
bytemissing_strings_threshold;///< the number of missing strings before showing the warning
uint8graph_line_thickness;///< the thickness of the lines in the various graph guis
uint8graph_line_thickness;///< the thickness of the lines in the various graph guis
boolshow_restricted_signal_default;///< Show restricted electric signals using the default sprite
uint8osk_activation;///< Mouse gesture to trigger the OSK.
uint8osk_activation;///< Mouse gesture to trigger the OSK.
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.