(svn r5487) -Fix: [#8] UDP sockets were used even if network-availability was set to false (tokay)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
truelight 18 years ago
parent 954a750902
commit 05c7d42954

@ -971,7 +971,8 @@ void GameLoop(void)
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
// Check for UDP stuff // Check for UDP stuff
NetworkUDPGameLoop(); if (_network_available)
NetworkUDPGameLoop();
if (_networking) { if (_networking) {
// Multiplayer // Multiplayer

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