(svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.

pull/155/head
rubidium 16 years ago
parent 3a15860df7
commit 043c3c8b06

@ -135,10 +135,14 @@ static FORCEINLINE bool Chance16I(const uint a, const uint b, const uint32 r)
* @param b The denominator of the fraction * @param b The denominator of the fraction
* @return True with (a/b) probability * @return True with (a/b) probability
*/ */
#ifdef RANDOM_DEBUG
#define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
#else
static FORCEINLINE bool Chance16(const uint a, const uint b) static FORCEINLINE bool Chance16(const uint a, const uint b)
{ {
return Chance16I(a, b, Random()); return Chance16I(a, b, Random());
} }
#endif /* RANDOM_DEBUG */
/** /**
* Flips a coin with a given probability and saves the randomize-number in a variable. * Flips a coin with a given probability and saves the randomize-number in a variable.
@ -155,10 +159,14 @@ static FORCEINLINE bool Chance16(const uint a, const uint b)
* @param r The variable to save the randomize-number from Random() * @param r The variable to save the randomize-number from Random()
* @return True in (a/b) percent * @return True in (a/b) percent
*/ */
#ifdef RANDOM_DEBUG
#define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
#else
static FORCEINLINE bool Chance16R(const uint a, const uint b, uint32 &r) static FORCEINLINE bool Chance16R(const uint a, const uint b, uint32 &r)
{ {
r = Random(); r = Random();
return Chance16I(a, b, r); return Chance16I(a, b, r);
} }
#endif /* RANDOM_DEBUG */
#endif /* RANDOM_FUNC_HPP */ #endif /* RANDOM_FUNC_HPP */

@ -18,6 +18,7 @@
#include "../command_type.h" #include "../command_type.h"
#ifdef RANDOM_DEBUG
/** /**
* If this line is enable, every frame will have a sync test * If this line is enable, every frame will have a sync test
* this is not needed in normal games. Normal is like 1 sync in 100 * this is not needed in normal games. Normal is like 1 sync in 100
@ -27,13 +28,14 @@
* option enabled to make it to work. If one of the two has it disabled * option enabled to make it to work. If one of the two has it disabled
* nothing will happen. * nothing will happen.
*/ */
//#define ENABLE_NETWORK_SYNC_EVERY_FRAME #define ENABLE_NETWORK_SYNC_EVERY_FRAME
/** /**
* In theory sending 1 of the 2 seeds is enough to check for desyncs * In theory sending 1 of the 2 seeds is enough to check for desyncs
* so in theory, this next define can be left off. * so in theory, this next define can be left off.
*/ */
//#define NETWORK_SEND_DOUBLE_SEED #define NETWORK_SEND_DOUBLE_SEED
#endif /* RANDOM_DEBUG */
enum MapPacket { enum MapPacket {
MAP_PACKET_START, MAP_PACKET_START,

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