@ -27,7 +27,7 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
As of v0.11.0 this includes the Long Reserve feature from [here](http://www.tt-forums.net/viewtopic.php?f=33&t=74365).
A version of this feature rebased onto [Cirdan's new map features branch](http://repo.or.cz/w/openttd/fttd.git) is in the *tracerestrict-cirdan* branch, see [this thread](http://www.tt-forums.net/viewtopic.php?f=33&t=58420)
<p>Signal graphics come in groups of 16. These groups contain sprites in the same order as sprites 1275-1290 in trg1[r].grf and <ahref="https://newgrf-specs.tt-wiki.net/wiki/Action5#04_Signal_graphics.">Action 5 type 4 (signals)</a>;
red, then green, for each of: SW-facing, NE-facing, NW-facing, SE-facing, E-facing, W-facing, S-facing, N-facing.
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF_HELPTEXT :Show electric signals with routing restriction programs using the default signal graphics with a blue signal post, instead of using any NewGRF signal graphics. This is to make it easier to visually distinguish restricted signals.
STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES_HELPTEXT :Show advanced routing restriction features. When disabled, some advanced features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES :Show programmable signal feature: {STRING2}
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable signal feature. When disabled, the buttons to build and configure programmable signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable pre-signal feature. When disabled, the buttons to build and configure programmable pre-signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER :Show cargo type filter in vehicle lists: {STRING2}
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER_HELPTEXT :Show cargo type filter in vehicle lists. When enabled vehicle list windows include an additional filter dropdown.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS :Maximum number of programmable signal changes permitted at once: {STRING2}
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS_HELPTEXT :Sets the maximum number of programmable signal changes permitted at once
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS :Maximum number of programmable pre-signal changes permitted at once: {STRING2}
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS_HELPTEXT :Sets the maximum number of programmable pre-signal changes permitted at once
@ -2635,14 +2635,14 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Si
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
STR_BUILD_SIGNAL_SEMAPHORE_PROG_TOOLTIP :{BLACK}Programmable-Signal (semaphore){}The programmable signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_SEMAPHORE_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (semaphore){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
STR_BUILD_SIGNAL_ELECTRIC_PROG_TOOLTIP :{BLACK}Programmable-Signal (electric){}The programmable signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_ELECTRIC_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (electric){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
@ -2847,19 +2847,19 @@ STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_ADD_VEHICLE :{WHITE}Can't ad
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_REMOVE_VEHICLE :{WHITE}Can't remove the vehicle from this slot...
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_SET_MAX_OCCUPANCY :{WHITE}Can't set maximum occupancy of this slot...