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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r2999) Do not pass if the HQ gets built for the first time or gets relocated as parameter - the command function has to check this anyway
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@ -634,9 +634,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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break;
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case WE_PLACE_OBJ: {
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/* You cannot destroy a HQ, only relocate it. So build_HQ is called, just with different flags */
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TileIndex tile = GetPlayer(w->window_number)->location_of_house;
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if (DoCommandP(e->place.tile, (tile == 0) ? 0 : 1 | w->window_number, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
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if (DoCommandP(e->place.tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
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ResetObjectToPlace();
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break;
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}
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@ -60,7 +60,7 @@ int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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* @param x,y the coordinates where the HQ will be built or relocated to
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* @param p1 relocate HQ (set to some value, usually 1 or true)
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* @param p1 unused
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* @param p2 unused
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*/
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extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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@ -75,18 +75,10 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(cost)) return CMD_ERROR;
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if (p1) { /* Moving HQ */
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int32 ret;
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if (p->location_of_house == 0) return CMD_ERROR;
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ret = DestroyCompanyHQ(p->location_of_house, flags);
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if (p->location_of_house != 0) { /* Moving HQ */
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int32 ret = DestroyCompanyHQ(p->location_of_house, flags);
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if (CmdFailed(ret)) return CMD_ERROR;
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cost += ret;
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} else { /* Building new HQ */
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if (p->location_of_house != 0) return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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