(svn r2998) -Codechange: Split rail drawing code off from DrawTile_Rail into a separate function to be used elsewhere. (Deja vu?)

pull/155/head
peter1138 19 years ago
parent d11e5bf7fb
commit fdebfbe8d5

@ -576,4 +576,6 @@ static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
}
void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat);
#endif /* RAIL_H */

@ -1366,76 +1366,100 @@ static void DrawSpecialBuilding(uint32 image, uint32 offset,
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}
static void DrawTile_Track(TileInfo *ti)
/**
* Draw ground sprite and track bits
* @param ti TileInfo
* @param track TrackBits to draw
* @param earth Draw as earth
* @param snow Draw as snow
* @param flat Always draw foundation
*/
void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat)
{
byte m5;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
uint32 image; //XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32?
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
PalSpriteID image;
bool junction = false;
// Select the sprite to use.
(image = rti->base_sprites.track_y, track == TRACK_BIT_DIAG2) ||
(image++, track == TRACK_BIT_DIAG1) ||
(image++, track == TRACK_BIT_UPPER) ||
(image++, track == TRACK_BIT_LOWER) ||
(image++, track == TRACK_BIT_RIGHT) ||
(image++, track == TRACK_BIT_LEFT) ||
(image++, track == (TRACK_BIT_DIAG1 | TRACK_BIT_DIAG2)) ||
(image = rti->base_sprites.track_ns, track == (TRACK_BIT_UPPER | TRACK_BIT_LOWER)) ||
(image++, track == (TRACK_BIT_LEFT | TRACK_BIT_RIGHT)) ||
(junction = true, false) ||
(image = rti->base_sprites.ground, !(track & (TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_DIAG1))) ||
(image++, !(track & (TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_DIAG1))) ||
(image++, !(track & (TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_DIAG2))) ||
(image++, !(track & (TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_DIAG2))) ||
(image++, true);
m5 = (byte)ti->map5;
if (!(m5 & RAIL_TYPE_SPECIAL)) {
bool special;
m5 &= TRACK_BIT_MASK;
if (ti->tileh != 0) {
int foundation;
special = false;
if (flat) {
foundation = ti->tileh;
} else {
foundation = GetRailFoundation(ti->tileh, track);
}
// select the sprite to use based on the map5 byte.
(image = rti->base_sprites.track_y, m5 == TRACK_BIT_DIAG2) ||
(image++, m5 == TRACK_BIT_DIAG1) ||
(image++, m5 == TRACK_BIT_UPPER) ||
(image++, m5 == TRACK_BIT_LOWER) ||
(image++, m5 == TRACK_BIT_RIGHT) ||
(image++, m5 == TRACK_BIT_LEFT) ||
(image++, m5 == (TRACK_BIT_DIAG1|TRACK_BIT_DIAG2)) ||
if (foundation != 0)
DrawFoundation(ti, foundation);
(image = rti->base_sprites.track_ns, m5 == (TRACK_BIT_UPPER|TRACK_BIT_LOWER)) ||
(image++, m5 == (TRACK_BIT_LEFT|TRACK_BIT_RIGHT)) ||
// DrawFoundation() modifies ti.
// Default sloped sprites..
if (ti->tileh != 0)
image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
}
(special=true, false) ||
if (earth) {
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // Use brown palette
} else if (snow) {
image += rti->snow_offset;
}
(image = rti->base_sprites.ground, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_UPPER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_LOWER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_UPPER|TRACK_BIT_DIAG2))) ||
(image++, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_LOWER|TRACK_BIT_DIAG2))) ||
(image++, true);
DrawGroundSprite(image);
if (ti->tileh != 0) {
int f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
if (f) DrawFoundation(ti, f);
// Draw track pieces individually for junction tiles
if (junction) {
if (track & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y);
if (track & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x);
if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w);
if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
}
// default sloped sprites..
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
}
if (_debug_pbs_level >= 1) {
byte pbs = PBSTileReserved(ti->tile) & track;
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
}
}
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN) {
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette
} else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT) {
image += rti->snow_offset;
}
static void DrawTile_Track(TileInfo *ti)
{
byte m5;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
PalSpriteID image;
DrawGroundSprite(image);
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
if (special) {
if (m5 & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y);
if (m5 & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x);
if (m5 & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
if (m5 & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
if (m5 & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w);
if (m5 & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
}
m5 = (byte)ti->map5;
if (!(m5 & RAIL_TYPE_SPECIAL)) {
bool earth = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN;
bool snow = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT;
if (_debug_pbs_level >= 1) {
byte pbs = PBSTileReserved(ti->tile);
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
}
DrawTrackBits(ti, m5 & TRACK_BIT_MASK, earth, snow, false);
if (_display_opt & DO_FULL_DETAIL) {
_detailed_track_proc[_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK](ti);

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