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/* $Id$ */
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/** @file order_type.h Types related to orders. */
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#ifndef ORDER_TYPE_H
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#define ORDER_TYPE_H
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#include "core/enum_type.hpp"
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typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
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typedef uint16 OrderID;
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typedef uint16 DestinationID;
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enum {
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INVALID_VEH_ORDER_ID = 0xFF,
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};
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static const OrderID INVALID_ORDER = 0xFFFF;
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/* Order types */
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enum OrderType {
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OT_BEGIN = 0,
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OT_NOTHING = 0,
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OT_GOTO_STATION = 1,
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OT_GOTO_DEPOT = 2,
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OT_LOADING = 3,
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OT_LEAVESTATION = 4,
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OT_DUMMY = 5,
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OT_GOTO_WAYPOINT = 6,
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OT_END
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};
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/* It needs to be 8bits, because we save and load it as such */
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/** Define basic enum properties */
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template <> struct EnumPropsT<OrderType> : MakeEnumPropsT<OrderType, byte, OT_BEGIN, OT_END, OT_END> {};
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typedef TinyEnumT<OrderType> OrderTypeByte;
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/* Order flags -- please use OF instead OF and use HASBIT/SETBIT/CLEARBIT */
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/** Order flag masks - these are for direct bit operations */
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enum OrderFlagMasks {
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//Flags for stations:
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/** vehicle will transfer cargo (i. e. not deliver to nearby industry/town even if accepted there) */
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OFB_TRANSFER = 0x1,
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/** If OFB_TRANSFER is not set, drop any cargo loaded. If accepted, deliver, otherwise cargo remains at the station.
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* No new cargo is loaded onto the vehicle whatsoever */
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OFB_UNLOAD = 0x2,
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/** Wait for full load of all vehicles, or of at least one cargo type, depending on patch setting
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* @todo make this two different flags */
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OFB_FULL_LOAD = 0x4,
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};
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/**
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* Non-stop order flags.
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*/
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enum OrderNonStopFlags {
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ONSF_STOP_EVERYWHERE = 0,
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ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS = 1,
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ONSF_NO_STOP_AT_DESTINATION_STATION = 2,
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ONSF_NO_STOP_AT_ANY_STATION = 3
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};
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/**
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* Reasons that could cause us to go to the depot.
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*/
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enum OrderDepotTypeFlags {
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ODTF_MANUAL = 0, ///< The player initiated this order manually.
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ODTFB_SERVICE = 1 << 2, ///< This depot order is because of the servicing limit.
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ODTFB_PART_OF_ORDERS = 1 << 1, ///< This depot order is because of a regular order.
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};
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/**
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* Actions that can be performed when the vehicle enters the depot.
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*/
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enum OrderDepotActionFlags {
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ODATF_SERVICE_ONLY = 0, ///< Only service the vehicle.
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ODATFB_HALT = 1 << 2, ///< Service the vehicle and then halt it.
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};
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/** Order flags bits - these are for the *BIT macros
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* for descrption of flags, see OrderFlagMasks
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* @see OrderFlagMasks
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*/
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enum {
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OF_TRANSFER = 0,
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OF_UNLOAD = 1,
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OF_FULL_LOAD = 2,
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OF_NON_STOP = 3
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};
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/* Possible clone options */
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enum {
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CO_SHARE = 0,
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CO_COPY = 1,
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CO_UNSHARE = 2
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};
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struct Order;
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#endif /* ORDER_TYPE_H */
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