2021-07-05 15:46:38 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file settings_table.cpp The tables of all the settings as well as the implementation of most of their callbacks.
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*/
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#include "stdafx.h"
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#include "settings_table.h"
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#include "currency.h"
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#include "screenshot.h"
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#include "network/network.h"
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#include "network/network_func.h"
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2021-07-11 19:22:29 +00:00
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#include "network/core/config.h"
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2021-07-05 15:46:38 +00:00
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#include "pathfinder/pathfinder_type.h"
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#include "genworld.h"
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#include "train.h"
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#include "news_func.h"
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#include "window_func.h"
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#include "company_func.h"
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#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
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#define HAS_TRUETYPE_FONT
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#include "fontcache.h"
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#endif
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#include "textbuf_gui.h"
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#include "rail_gui.h"
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#include "elrail_func.h"
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#include "error.h"
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#include "town.h"
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#include "video/video_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "music/music_driver.hpp"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "ai/ai_config.hpp"
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#include "ai/ai.hpp"
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#include "game/game_config.hpp"
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#include "ship.h"
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#include "smallmap_gui.h"
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#include "roadveh.h"
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#include "vehicle_func.h"
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#include "void_map.h"
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#include "table/strings.h"
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#include "table/settings.h"
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#include "safeguards.h"
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SettingTable _company_settings{ _company_settings_table };
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SettingTable _currency_settings{ _currency_settings_table };
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2021-07-09 19:16:03 +00:00
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SettingTable _difficulty_settings{ _difficulty_settings_table };
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SettingTable _multimedia_settings{ _multimedia_settings_table };
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SettingTable _economy_settings{ _economy_settings_table };
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SettingTable _game_settings{ _game_settings_table };
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SettingTable _gui_settings{ _gui_settings_table };
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SettingTable _linkgraph_settings{ _linkgraph_settings_table };
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SettingTable _locale_settings{ _locale_settings_table };
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2021-07-05 15:46:38 +00:00
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SettingTable _misc_settings{ _misc_settings_table };
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2021-07-09 19:16:03 +00:00
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SettingTable _network_private_settings{ _network_private_settings_table };
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SettingTable _network_secrets_settings{ _network_secrets_settings_table };
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SettingTable _network_settings{ _network_settings_table };
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SettingTable _news_display_settings{ _news_display_settings_table };
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SettingTable _old_gameopt_settings{ _old_gameopt_settings_table };
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SettingTable _pathfinding_settings{ _pathfinding_settings_table };
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SettingTable _script_settings{ _script_settings_table };
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2021-07-05 15:46:38 +00:00
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SettingTable _window_settings{ _window_settings_table };
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2021-07-09 19:16:03 +00:00
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SettingTable _world_settings{ _world_settings_table };
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2021-07-05 15:46:38 +00:00
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#if defined(_WIN32) && !defined(DEDICATED)
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SettingTable _win32_settings{ _win32_settings_table };
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#endif /* _WIN32 */
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/* Begin - Callback Functions for the various settings. */
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/** Reposition the main toolbar as the setting changed. */
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static void v_PositionMainToolbar(int32 new_value)
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{
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if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
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}
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/** Reposition the statusbar as the setting changed. */
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static void v_PositionStatusbar(int32 new_value)
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{
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if (_game_mode != GM_MENU) {
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PositionStatusbar(nullptr);
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PositionNewsMessage(nullptr);
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PositionNetworkChatWindow(nullptr);
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}
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}
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/**
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* Redraw the smallmap after a colour scheme change.
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* @param p1 Callback parameter.
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*/
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static void RedrawSmallmap(int32 new_value)
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{
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BuildLandLegend();
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BuildOwnerLegend();
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SetWindowClassesDirty(WC_SMALLMAP);
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}
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2022-04-25 17:32:55 +00:00
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/** Redraw linkgraph links after a colour scheme change. */
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static void UpdateLinkgraphColours(int32 new_value)
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{
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BuildLinkStatsLegend();
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MarkWholeScreenDirty();
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}
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2021-07-05 15:46:38 +00:00
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static void StationSpreadChanged(int32 p1)
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{
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InvalidateWindowData(WC_SELECT_STATION, 0);
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InvalidateWindowData(WC_BUILD_STATION, 0);
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}
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static void UpdateConsists(int32 new_value)
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{
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for (Train *t : Train::Iterate()) {
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/* Update the consist of all trains so the maximum speed is set correctly. */
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if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
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}
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InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
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}
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/* Check service intervals of vehicles, newvalue is value of % or day based servicing */
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static void UpdateAllServiceInterval(int32 new_value)
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{
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bool update_vehicles;
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VehicleDefaultSettings *vds;
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if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
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vds = &_settings_client.company.vehicle;
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update_vehicles = false;
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} else {
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vds = &Company::Get(_current_company)->settings.vehicle;
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update_vehicles = true;
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}
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if (new_value != 0) {
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vds->servint_trains = 50;
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vds->servint_roadveh = 50;
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vds->servint_aircraft = 50;
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vds->servint_ships = 50;
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} else {
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vds->servint_trains = 150;
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vds->servint_roadveh = 150;
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vds->servint_aircraft = 100;
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vds->servint_ships = 360;
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}
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if (update_vehicles) {
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const Company *c = Company::Get(_current_company);
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
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v->SetServiceInterval(CompanyServiceInterval(c, v->type));
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v->SetServiceIntervalIsPercent(new_value != 0);
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}
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}
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}
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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}
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static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
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{
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VehicleDefaultSettings *vds;
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if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
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vds = &_settings_client.company.vehicle;
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} else {
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vds = &Company::Get(_current_company)->settings.vehicle;
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}
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/* Test if the interval is valid */
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int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
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return interval == new_value;
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}
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static void UpdateServiceInterval(VehicleType type, int32 new_value)
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{
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if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
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v->SetServiceInterval(new_value);
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}
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}
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}
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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}
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static void TrainAccelerationModelChanged(int32 new_value)
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{
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for (Train *t : Train::Iterate()) {
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if (t->IsFrontEngine()) {
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t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
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t->UpdateAcceleration();
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}
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}
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/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
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SetWindowClassesDirty(WC_ENGINE_PREVIEW);
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InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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}
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/**
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* This function updates the train acceleration cache after a steepness change.
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* @param new_value Unused new value of setting.
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*/
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static void TrainSlopeSteepnessChanged(int32 new_value)
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{
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for (Train *t : Train::Iterate()) {
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if (t->IsFrontEngine()) t->CargoChanged();
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}
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}
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/**
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* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
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* @param new_value Unused new value of setting.
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*/
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static void RoadVehAccelerationModelChanged(int32 new_value)
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{
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if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
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for (RoadVehicle *rv : RoadVehicle::Iterate()) {
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if (rv->IsFrontEngine()) {
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rv->CargoChanged();
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}
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}
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}
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/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
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SetWindowClassesDirty(WC_ENGINE_PREVIEW);
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InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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}
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/**
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* This function updates the road vehicle acceleration cache after a steepness change.
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* @param new_value Unused new value of setting.
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*/
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static void RoadVehSlopeSteepnessChanged(int32 new_value)
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{
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for (RoadVehicle *rv : RoadVehicle::Iterate()) {
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if (rv->IsFrontEngine()) rv->CargoChanged();
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}
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}
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static void TownFoundingChanged(int32 new_value)
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{
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if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
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CloseWindowById(WC_FOUND_TOWN, 0);
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} else {
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InvalidateWindowData(WC_FOUND_TOWN, 0);
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}
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}
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static void ZoomMinMaxChanged(int32 new_value)
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{
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extern void ConstrainAllViewportsZoom();
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ConstrainAllViewportsZoom();
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GfxClearSpriteCache();
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if (_settings_client.gui.zoom_min > _gui_zoom) {
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/* Restrict GUI zoom if it is no longer available. */
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_gui_zoom = _settings_client.gui.zoom_min;
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UpdateCursorSize();
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LoadStringWidthTable();
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}
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}
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static void SpriteZoomMinChanged(int32 new_value)
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{
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GfxClearSpriteCache();
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/* Force all sprites to redraw at the new chosen zoom level */
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MarkWholeScreenDirty();
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}
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/**
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* Update any possible saveload window and delete any newgrf dialogue as
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* its widget parts might change. Reinit all windows as it allows access to the
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* newgrf debug button.
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* @param new_value unused.
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*/
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static void InvalidateNewGRFChangeWindows(int32 new_value)
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{
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InvalidateWindowClassesData(WC_SAVELOAD);
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CloseWindowByClass(WC_GAME_OPTIONS);
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ReInitAllWindows(_gui_zoom_cfg);
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}
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static void InvalidateCompanyLiveryWindow(int32 new_value)
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{
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InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
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ResetVehicleColourMap();
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}
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static void DifficultyNoiseChange(int32 new_value)
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{
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if (_game_mode == GM_NORMAL) {
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UpdateAirportsNoise();
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if (_settings_game.economy.station_noise_level) {
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InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
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}
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}
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}
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static void MaxNoAIsChange(int32 new_value)
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{
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if (GetGameSettings().difficulty.max_no_competitors != 0 &&
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AI::GetInfoList()->size() == 0 &&
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(!_networking || _network_server)) {
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ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
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}
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InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
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}
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/**
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* Check whether the road side may be changed.
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* @param new_value unused
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* @return true if the road side may be changed.
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*/
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static bool CheckRoadSide(int32 &new_value)
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{
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extern bool RoadVehiclesAreBuilt();
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return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
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}
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/**
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* Conversion callback for _gameopt_settings_game.landscape
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* It converts (or try) between old values and the new ones,
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* without losing initial setting of the user
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* @param value that was read from config file
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* @return the "hopefully" converted value
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*/
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static size_t ConvertLandscape(const char *value)
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{
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/* try with the old values */
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static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
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return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
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}
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static bool CheckFreeformEdges(int32 &new_value)
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{
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if (_game_mode == GM_MENU) return true;
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if (new_value != 0) {
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for (Ship *s : Ship::Iterate()) {
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/* Check if there is a ship on the northern border. */
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if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
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ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
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return false;
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}
|
|
|
|
}
|
|
|
|
for (const BaseStation *st : BaseStation::Iterate()) {
|
|
|
|
/* Check if there is a non-deleted buoy on the northern border. */
|
|
|
|
if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (uint i = 0; i < MapMaxX(); i++) {
|
|
|
|
if (TileHeight(TileXY(i, 1)) != 0) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = 1; i < MapMaxX(); i++) {
|
|
|
|
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = 0; i < MapMaxY(); i++) {
|
|
|
|
if (TileHeight(TileXY(1, i)) != 0) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = 1; i < MapMaxY(); i++) {
|
|
|
|
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void UpdateFreeformEdges(int32 new_value)
|
|
|
|
{
|
|
|
|
if (_game_mode == GM_MENU) return;
|
|
|
|
|
|
|
|
if (new_value != 0) {
|
|
|
|
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
|
|
|
|
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
|
|
|
|
} else {
|
|
|
|
/* Make tiles at the border water again. */
|
|
|
|
for (uint i = 0; i < MapMaxX(); i++) {
|
|
|
|
SetTileHeight(TileXY(i, 0), 0);
|
|
|
|
SetTileType(TileXY(i, 0), MP_WATER);
|
|
|
|
}
|
|
|
|
for (uint i = 0; i < MapMaxY(); i++) {
|
|
|
|
SetTileHeight(TileXY(0, i), 0);
|
|
|
|
SetTileType(TileXY(0, i), MP_WATER);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Changing the setting "allow multiple NewGRF sets" is not allowed
|
|
|
|
* if there are vehicles.
|
|
|
|
*/
|
|
|
|
static bool CheckDynamicEngines(int32 &new_value)
|
|
|
|
{
|
|
|
|
if (_game_mode == GM_MENU) return true;
|
|
|
|
|
|
|
|
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool CheckMaxHeightLevel(int32 &new_value)
|
|
|
|
{
|
|
|
|
if (_game_mode == GM_NORMAL) return false;
|
|
|
|
if (_game_mode != GM_EDITOR) return true;
|
|
|
|
|
|
|
|
/* Check if at least one mountain on the map is higher than the new value.
|
|
|
|
* If yes, disallow the change. */
|
|
|
|
for (TileIndex t = 0; t < MapSize(); t++) {
|
|
|
|
if ((int32)TileHeight(t) > new_value) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
/* Return old, unchanged value */
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void StationCatchmentChanged(int32 new_value)
|
|
|
|
{
|
|
|
|
Station::RecomputeCatchmentForAll();
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void MaxVehiclesChanged(int32 new_value)
|
|
|
|
{
|
|
|
|
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void InvalidateShipPathCache(int32 new_value)
|
|
|
|
{
|
|
|
|
for (Ship *s : Ship::Iterate()) {
|
|
|
|
s->path.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replace a passwords that are a literal asterisk with an empty string.
|
|
|
|
* @param newval The new string value for this password field.
|
|
|
|
* @return Always true.
|
|
|
|
*/
|
|
|
|
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
|
|
|
|
{
|
|
|
|
if (newval.compare("*") == 0) newval.clear();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Update the game info, and send it to the clients when we are running as a server. */
|
|
|
|
static void UpdateClientConfigValues()
|
|
|
|
{
|
|
|
|
NetworkServerUpdateGameInfo();
|
|
|
|
if (_network_server) NetworkServerSendConfigUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* End - Callback Functions */
|