2010-04-24 13:36:29 +00:00
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_debug.h Functions/types related to NewGRF debugging. */
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#ifndef NEWGRF_DEBUG_H
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#define NEWGRF_DEBUG_H
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#include "newgrf.h"
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2010-04-26 20:35:27 +00:00
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#include "vehicle_type.h"
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/** Current state of spritepicker */
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enum NewGrfDebugSpritePickerMode {
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SPM_NONE,
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SPM_WAIT_CLICK,
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SPM_REDRAW,
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};
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/** Spritepicker of SpriteAligner */
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struct NewGrfDebugSpritePicker {
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NewGrfDebugSpritePickerMode mode; ///< Current state
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void *clicked_pixel; ///< Clicked pixel (pointer to blitter buffer)
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uint32 click_time; ///< Realtime tick when clicked to detect next frame
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SmallVector<SpriteID, 256> sprites; ///< Sprites found
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};
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extern NewGrfDebugSpritePicker _newgrf_debug_sprite_picker;
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2010-04-24 13:36:29 +00:00
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/**
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* Can we inspect the data given a certain feature and index.
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* The index is normally an in-game location/identifier, such
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* as a TileIndex or an IndustryID depending on the feature
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* we want to inspect.
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* @param feature The feature we want to inspect.
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* @param index The index/identifier of the feature to inspect.
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* @return true if there is something to show.
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*/
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bool IsNewGRFInspectable(GrfSpecFeature feature, uint index);
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/**
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* Show the inspect window for a given feature and index.
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* The index is normally an in-game location/identifier, such
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* as a TileIndex or an IndustryID depending on the feature
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* we want to inspect.
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* @param feature The feature we want to inspect.
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* @param index The index/identifier of the feature to inspect.
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*/
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void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index);
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/**
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* Delete inspect window for a given feature and index.
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* The index is normally an in-game location/identifier, such
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* as a TileIndex or an IndustryID depending on the feature
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* we want to inspect.
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* @param feature The feature we want to delete the window for.
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* @param index The index/identifier of the feature to delete.
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*/
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void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index);
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/**
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* Get the GrfSpecFeature associated with the tile.
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* @return the GrfSpecFeature.
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*/
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GrfSpecFeature GetGrfSpecFeature(TileIndex tile);
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/**
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* Get the GrfSpecFeature associated with the vehicle.
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* @return the GrfSpecFeature.
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*/
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GrfSpecFeature GetGrfSpecFeature(VehicleType type);
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2010-04-25 16:27:30 +00:00
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/**
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* Show the window for aligning sprites.
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*/
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void ShowSpriteAlignerWindow();
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2010-04-24 13:36:29 +00:00
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#endif /* NEWGRF_DEBUG_H */
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