OpenTTD-patches/os2.c

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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "hal.h"
#include "variables.h"
#include "string.h"
#include "table/strings.h"
#include "gfx.h"
#include "gui.h"
#include "functions.h"
#include "macros.h"
#include <direct.h>
#include <unistd.h>
#include <sys/stat.h>
#include <stdlib.h>
#include <time.h>
#include <dos.h>
#define INCL_WIN
#define INCL_WINCLIPBOARD
#include <os2.h>
#include <i86.h>
static inline int strcasecmp(const char* s1, const char* s2)
{
return stricmp(s1, s2);
}
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;
static FiosItem *FiosAlloc(void)
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
}
return &_fios_items[_fios_count++];
}
int compare_FiosItems(const void *a, const void *b)
{
const FiosItem *da = (const FiosItem *)a;
const FiosItem *db = (const FiosItem *)b;
int r;
if (_savegame_sort_order & SORT_BY_NAME) {
r = strcasecmp(da->title, db->title);
} else {
r = da->mtime < db->mtime ? -1 : 1;
}
if (_savegame_sort_order & SORT_DESCENDING) r = -r;
return r;
}
static void append_path(char *out, const char *path, const char *file)
{
if (path[2] == '\\' && path[3] == '\0')
sprintf(out, "%s%s", path, file);
else
sprintf(out, "%s\\%s", path, file);
}
// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_save_path == NULL) {
_fios_save_path = malloc(MAX_PATH);
strcpy(_fios_save_path, _path.save_dir);
}
_fios_path = _fios_save_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[3] != '\0') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->name, "..");
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
append_path(filename, _fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
strcmp(dirent->d_name, ".") != 0 &&
strcmp(dirent->d_name, "..") != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name));
str_validate(fios->title);
}
}
closedir(dir);
}
{
/* XXX ugly global variables ... */
byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order;
}
// this is where to start sorting
sort_start = _fios_count;
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
*/
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
append_path(filename, _fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t == NULL) continue;
if (strcasecmp(t, ".sav") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_FILE;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
*t = '\0'; // strip extension
ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
str_validate(fios->title);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (strcasecmp(t, ".ss1") == 0 ||
strcasecmp(t, ".sv1") == 0 ||
strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLDFILE;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
GetOldSaveGameName(fios->title, filename);
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
// Drives
{
uint save;
uint disk;
uint total;
/* save original drive */
_dos_getdrive(&save);
/* get available drive letters */
for (disk = 1; disk < 27; ++disk) {
uint disk2;
_dos_setdrive(disk, &total);
_dos_getdrive(&disk2);
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if (disk == disk2) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DRIVE;
sprintf(fios->name, "%c:", 'A' + disk - 1);
sprintf(fios->title, "%c:", 'A' + disk - 1);
}
}
_dos_setdrive(save, &total);
}
*num = _fios_count;
return _fios_items;
}
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_scn_path == NULL) {
_fios_scn_path = malloc(MAX_PATH);
strcpy(_fios_scn_path, _path.scenario_dir);
}
_fios_path = _fios_scn_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
append_path(filename, _fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
strcmp(dirent->d_name, ".") != 0 &&
strcmp(dirent->d_name, "..") != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name));
str_validate(fios->title);
}
}
closedir(dir);
}
{
/* XXX ugly global variables ... */
byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order;
}
// this is where to start sorting
sort_start = _fios_count;
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
*/
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
append_path(filename, _fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t == NULL) continue;
if (strcasecmp(t, ".scn") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_SCENARIO;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
*t = '\0'; // strip extension
ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
str_validate(fios->title);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
mode == SLD_NEW_GAME) {
if (strcasecmp(t, ".sv0") == 0 ||
strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLD_SCENARIO;
fios->mtime = sb.st_mtime;
GetOldScenarioGameName(fios->title, filename);
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
// Drives
if (mode != SLD_NEW_GAME) {
unsigned save, disk, disk2, total;
/* save original drive */
_dos_getdrive(&save);
/* get available drive letters */
for (disk = 1; disk < 27; ++disk) {
_dos_setdrive(disk, &total);
_dos_getdrive(&disk2);
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if (disk == disk2) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DRIVE;
sprintf(fios->name, "%c:", 'A' + disk - 1);
sprintf(fios->title, "%c:", 'A' + disk - 1);
}
}
_dos_setdrive(save, &total);
}
*num = _fios_count;
return _fios_items;
}
// Free the list of savegames
void FiosFreeSavegameList(void)
{
free(_fios_items);
_fios_items = NULL;
_fios_alloc = _fios_count = 0;
}
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
char *path = _fios_path;
char *s;
switch (item->type) {
case FIOS_TYPE_DRIVE:
sprintf(path, "%c:\\", item->title[0]);
break;
case FIOS_TYPE_PARENT:
s = strrchr(path, '\\');
if (s != path + 2)
s[0] = '\0';
else
s[1] = '\0';
break;
case FIOS_TYPE_DIR:
if (path[3] != '\0') strcat(path, "\\");
strcat(path, item->name);
break;
case FIOS_TYPE_DIRECT:
sprintf(path, "%s\\", item->name);
s = strrchr(path, '\\');
if (s[1] == '\0') s[0] = '\0'; // strip trailing slash
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO: {
static char str_buffr[512];
sprintf(str_buffr, "%s\\%s", path, item->name);
return str_buffr;
}
}
return NULL;
}
/**
* Get descriptive texts. Returns the path and free space
* left on the device
* @param path string describing the path
* @param tfs total free space in megabytes, optional (can be NULL)
* @return StringID describing the path (free space or failure)
*/
StringID FiosGetDescText(const char **path, uint32 *tot)
{
struct diskfree_t free;
char drive;
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*path = _fios_path;
drive = *path[0] - 'A' + 1;
if (tot != NULL && _getdiskfree(drive, &free) == 0) {
*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
return STR_4005_BYTES_FREE;
}
return STR_4006_UNABLE_TO_READ_DRIVE;
}
void FiosMakeSavegameName(char *buf, const char *name, size_t size)
{
const char* extension;
const char* period;
if (_game_mode == GM_EDITOR)
extension = ".scn";
else
extension = ".sav";
// Don't append the extension, if it is already there
period = strrchr(name, '.');
if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
snprintf(buf, size, "%s\\%s%s", _fios_path, name, extension);
}
bool FiosDelete(const char *name)
{
char path[512];
FiosMakeSavegameName(path, name, sizeof(path));
return unlink(path) == 0;
}
bool FileExists(const char *filename)
{
return access(filename, 0) == 0;
}
static int LanguageCompareFunc(const void *a, const void *b)
{
return strcmp(*(const char* const *)a, *(const char* const *)b);
}
int GetLanguageList(char **languages, int max)
{
DIR *dir;
struct dirent *dirent;
int num = 0;
dir = opendir(_path.lang_dir);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t = strrchr(dirent->d_name, '.');
if (t != NULL && strcmp(t, ".lng") == 0) {
languages[num++] = strdup(dirent->d_name);
if (num == max) break;
}
}
closedir(dir);
}
qsort(languages, num, sizeof(char*), LanguageCompareFunc);
return num;
}
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '\\');
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = '\\';
}
}
void ShowInfo(const char *str)
{
HAB hab;
HMQ hmq;
ULONG rc;
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// init PM env.
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
// display the box
rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
// terminate PM env.
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
}
void ShowOSErrorBox(const char *buf)
{
HAB hab;
HMQ hmq;
ULONG rc;
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// init PM env.
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
// display the box
rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
// terminate PM env.
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
}
int CDECL main(int argc, char* argv[])
{
// change the working directory to enable doubleclicking in UIs
ChangeWorkingDirectory(argv[0]);
_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
return ttd_main(argc, argv);
}
void DeterminePaths(void)
{
char *s;
_path.game_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
_path.second_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
{
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
}
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_path.personal_dir, '\\');
// add absolute path
if (s == NULL || _path.personal_dir != s) {
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '\\';
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_path.personal_dir, 0);
// append a / ?
if (s[-1] != '\\') strcpy(s, "\\");
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
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_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
#endif
// create necessary folders
mkdir(_path.personal_dir);
mkdir(_path.save_dir);
mkdir(_path.autosave_dir);
mkdir(_path.scenario_dir);
}
/**
* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
* and append this up to the maximum length (either absolute or screenlength). If maxlength
* is zero, we don't care about the screenlength but only about the physical length of the string
* @param tb @Textbuf type to be changed
* @return Return true on successfull change of Textbuf, or false otherwise
*/
bool InsertTextBufferClipboard(Textbuf *tb)
{
HAB hab = 0;
if (WinOpenClipbrd(hab))
{
const char* text = (const char*)WinQueryClipbrdData(hab, CF_TEXT);
if (text != NULL)
{
uint length = 0;
uint width = 0;
const char* i;
for (i = text; IsValidAsciiChar(*i); i++)
{
uint w;
if (tb->length + length >= tb->maxlength - 1) break;
w = GetCharacterWidth((byte)*i);
if (tb->maxwidth != 0 && width + tb->width + w > tb->maxwidth) break;
width += w;
length++;
}
memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos + 1);
memcpy(tb->buf + tb->caretpos, text, length);
tb->width += width;
tb->caretxoffs += width;
tb->length += length;
tb->caretpos += length;
WinCloseClipbrd(hab);
return true;
}
WinCloseClipbrd(hab);
}
return false;
}
void CSleep(int milliseconds)
{
delay(milliseconds);
}