2009-08-21 20:21:05 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-01-04 15:32:25 +00:00
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/** @file gamelog_internal.h Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp */
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#ifndef GAMELOG_INTERNAL_H
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#define GAMELOG_INTERNAL_H
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2010-01-15 16:41:15 +00:00
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#include "gamelog.h"
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2009-01-04 15:32:25 +00:00
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2023-05-09 21:10:38 +00:00
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/**
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* Information about the presence of a Grf at a certain point during gamelog history
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* Note about missing Grfs:
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* Changes to missing Grfs are not logged including manual removal of the Grf.
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* So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
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* at some later point.
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*/
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2023-05-16 19:50:41 +00:00
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struct GRFPresence {
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2023-05-09 21:10:38 +00:00
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const GRFConfig *gc; ///< GRFConfig, if known
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bool was_missing; ///< Grf was missing during some gameload in the past
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GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
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GRFPresence() = default;
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};
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2023-05-16 19:50:41 +00:00
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using GrfIDMapping = std::map<uint32_t, GRFPresence>;
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2019-01-27 14:35:12 +00:00
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2009-01-04 15:32:25 +00:00
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struct LoggedChange {
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2023-05-09 21:10:38 +00:00
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LoggedChange(GamelogChangeType type = GLCT_NONE) : ct(type) {}
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virtual ~LoggedChange() {}
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virtual void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) = 0;
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GamelogChangeType ct;
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};
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struct LoggedChangeMode : LoggedChange {
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LoggedChangeMode() : LoggedChange(GLCT_MODE) {}
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LoggedChangeMode(byte mode, byte landscape) :
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LoggedChange(GLCT_MODE), mode(mode), landscape(landscape) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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byte mode; ///< new game mode - Editor x Game
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byte landscape; ///< landscape (temperate, arctic, ...)
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};
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struct LoggedChangeRevision : LoggedChange {
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LoggedChangeRevision() : LoggedChange(GLCT_REVISION) {}
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LoggedChangeRevision(const std::string &text, uint32_t newgrf, uint16_t slver, byte modified) :
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LoggedChange(GLCT_REVISION), text(text), newgrf(newgrf), slver(slver), modified(modified) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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std::string text; ///< revision string, _openttd_revision
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uint32_t newgrf; ///< _openttd_newgrf_version
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uint16_t slver; ///< _sl_version
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byte modified; //< _openttd_revision_modified
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};
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struct LoggedChangeOldVersion : LoggedChange {
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LoggedChangeOldVersion() : LoggedChange(GLCT_OLDVER) {}
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LoggedChangeOldVersion(uint32_t type, uint32_t version) :
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LoggedChange(GLCT_OLDVER), type(type), version(version) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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uint32_t type; ///< type of savegame, @see SavegameType
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uint32_t version; ///< major and minor version OR ttdp version
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};
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struct LoggedChangeGRFAdd : LoggedChange, GRFIdentifier {
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LoggedChangeGRFAdd() : LoggedChange(GLCT_GRFADD) {}
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LoggedChangeGRFAdd(const GRFIdentifier &ident) :
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LoggedChange(GLCT_GRFADD), GRFIdentifier(ident) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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};
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struct LoggedChangeGRFRemoved : LoggedChange {
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LoggedChangeGRFRemoved() : LoggedChange(GLCT_GRFREM) {}
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LoggedChangeGRFRemoved(uint32_t grfid) :
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LoggedChange(GLCT_GRFREM), grfid(grfid) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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uint32_t grfid; ///< ID of removed GRF
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};
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struct LoggedChangeGRFChanged : LoggedChange, GRFIdentifier {
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LoggedChangeGRFChanged() : LoggedChange(GLCT_GRFCOMPAT) {}
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LoggedChangeGRFChanged(const GRFIdentifier &ident) :
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LoggedChange(GLCT_GRFCOMPAT), GRFIdentifier(ident) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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};
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struct LoggedChangeGRFParameterChanged : LoggedChange {
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LoggedChangeGRFParameterChanged() : LoggedChange(GLCT_GRFPARAM) {}
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LoggedChangeGRFParameterChanged(uint32_t grfid) :
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LoggedChange(GLCT_GRFPARAM), grfid(grfid) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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uint32_t grfid; ///< ID of GRF with changed parameters
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};
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struct LoggedChangeGRFMoved : LoggedChange {
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LoggedChangeGRFMoved() : LoggedChange(GLCT_GRFMOVE) {}
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LoggedChangeGRFMoved(uint32_t grfid, int32_t offset) :
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LoggedChange(GLCT_GRFMOVE), grfid(grfid), offset(offset) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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uint32_t grfid; ///< ID of moved GRF
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int32_t offset; ///< offset, positive = move down
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};
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struct LoggedChangeSettingChanged : LoggedChange {
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LoggedChangeSettingChanged() : LoggedChange(GLCT_SETTING) {}
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LoggedChangeSettingChanged(const std::string &name, int32_t oldval, int32_t newval) :
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LoggedChange(GLCT_SETTING), name(name), oldval(oldval), newval(newval) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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std::string name; ///< name of the setting
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int32_t oldval; ///< old value
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int32_t newval; ///< new value
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};
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struct LoggedChangeGRFBug : LoggedChange {
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LoggedChangeGRFBug() : LoggedChange(GLCT_GRFBUG) {}
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LoggedChangeGRFBug(uint64_t data, uint32_t grfid, byte bug) :
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LoggedChange(GLCT_GRFBUG), data(data), grfid(grfid), bug(bug) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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uint64_t data; ///< additional data
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uint32_t grfid; ///< ID of problematic GRF
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byte bug; ///< type of bug, @see enum GRFBugs
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};
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struct LoggedChangeEmergencySave : LoggedChange {
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LoggedChangeEmergencySave() : LoggedChange(GLCT_EMERGENCY) {}
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void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
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2009-01-04 15:32:25 +00:00
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};
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/** Contains information about one logged action that caused at least one logged change */
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struct LoggedAction {
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2023-05-09 21:10:38 +00:00
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std::vector<std::unique_ptr<LoggedChange>> change; ///< Logged changes in this action
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2009-01-04 15:32:25 +00:00
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GamelogActionType at; ///< Type of action
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2023-05-09 21:10:38 +00:00
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uint64_t tick; ///< Tick when it happened
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2009-01-04 15:32:25 +00:00
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};
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2023-05-01 17:14:31 +00:00
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struct GamelogInternalData {
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std::vector<LoggedAction> action;
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};
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2009-01-04 15:32:25 +00:00
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#endif /* GAMELOG_INTERNAL_H */
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