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/* $Id$ */
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# ifndef SPRITES_H
# define SPRITES_H
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/** @file sprites.h
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* This file contails all sprite - related enums and defines . These consist mainly of
* the sprite numbers and a bunch of masks and macros to handle sprites and to get
* rid of all the magic numbers in the code .
*
* @ NOTE :
* ALL SPRITE NUMBERS BELOW 5126 are in the main files
*
* All elements which consist of two elements should
* have the same name and then suffixes
* _GROUND and _BUILD for building - type sprites
* _REAR and _FRONT for transport - type sprites ( tiles where vehicles are on )
* These sprites are split because of the Z order of the elements
* ( like some parts of a bridge are behind the vehicle , while others are before )
*
*
* All sprites which are described here are referenced only one to a handful of times
* throughout the code . When introducing new sprite enums , use meaningful names .
* Don ' t be lazy and typing , and only use abbrevations when their meaning is clear or
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* the length of the enum would get out of hand . In that case EXPLAIN THE ABBREVATION
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* IN THIS FILE , and perhaps add some comments in the code where it is used .
* Now , don ' t whine about this being too much typing work if the enums are like
* 30 characters in length . If your editor doen ' t help you simplifying your work ,
* get a proper editor . If your Operating Systems don ' t have any decent editors ,
* get a proper Operating System .
*
* @ todo Split the " Sprites " enum into smaller chunks and document them
*/
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enum Sprites {
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SPR_SELECT_TILE = 752 ,
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SPR_DOT = 774 , // corner marker for lower/raise land
SPR_DOT_SMALL = 4078 ,
SPR_WHITE_POINT = 4079 ,
/* ASCII */
SPR_ASCII_SPACE = 2 ,
SPR_ASCII_SPACE_SMALL = 226 ,
SPR_ASCII_SPACE_BIG = 450 ,
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SPR_LARGE_SMALL_WINDOW = 682 ,
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/* Extra graphic spritenumbers */
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SPR_OPENTTD_BASE = 4896 ,
OPENTTD_SPRITE_COUNT = 134 ,
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/* Halftile-selection sprites */
SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE ,
SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4 ,
SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8 ,
SPR_SQUARE = SPR_OPENTTD_BASE + 38 , // colored square (used for newgrf compatibility)
SPR_BLOT = SPR_OPENTTD_BASE + 39 , // colored circle (mainly used as vehicle profit marker and for server compatibility)
SPR_LOCK = SPR_OPENTTD_BASE + 40 , // lock icon (for password protected servers)
SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41 ,
SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42 ,
SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43 , // warning sign (shown if there are any newgrf errors)
SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 44 , // resize icon
/* Arrow icons pointing in all 4 directions */
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45 ,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 46 ,
SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47 ,
SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48 ,
SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49 ,
SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50 ,
SPR_PIN_UP = SPR_OPENTTD_BASE + 51 , // pin icon
SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52 ,
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/* Clone vehicles stuff */
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SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106 ,
SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107 ,
SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108 ,
SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109 ,
SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93 ,
SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94 ,
SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95 ,
SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96 ,
SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97 ,
SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98 ,
SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99 ,
SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100 ,
SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101 ,
SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102 ,
SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103 ,
SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104 ,
SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105 ,
SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114 ,
SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115 ,
SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116 ,
SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117 ,
SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118 ,
SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119 ,
SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120 ,
SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121 ,
SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122 ,
SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123 ,
SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124 ,
SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125 ,
SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126 ,
SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127 ,
SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128 ,
SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129 ,
SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130 ,
SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131 ,
SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132 ,
SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133 ,
SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT ,
PRESIGNAL_SPRITE_COUNT = 48 ,
PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112 ,
PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240 ,
SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT ,
CANALS_SPRITE_COUNT = 65 ,
SPR_SLOPES_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT ,
SPR_SLOPES_INCLINED_OFFSET = 15 ,
SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET , // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
SPR_TRKFOUND_BLOCK_SIZE = 22 , // The normal track foundation sprites are organized in blocks of 22.
NORMAL_FOUNDATION_SPRITE_COUNT = 74 ,
/* Halftile foundations */
SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT ,
SPR_HALFTILE_BLOCK_SIZE = 4 , // The half tile foundation sprites are organized in blocks of 4.
NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90 ,
SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT ,
AUTORAIL_SPRITE_COUNT = 55 ,
SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT ,
ELRAIL_SPRITE_COUNT = 48 ,
SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT ,
TWOCCMAP_SPRITE_COUNT = 256 ,
SPR_AIRPORTX_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT , // The sprites used for other airport angles
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SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE ,
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SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1 ,
SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2 ,
SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3 ,
SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4 ,
SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5 ,
SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6 ,
SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7 ,
SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8 ,
SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9 ,
SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10 ,
SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11 ,
SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12 ,
SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13 ,
SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14 ,
AIRPORTX_SPRITE_COUNT = 15 ,
SPR_ROADSTOP_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT , // The sprites used for drive-through road stops
SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE ,
SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1 ,
SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2 ,
SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3 ,
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SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4 ,
SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5 ,
SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6 ,
SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7 ,
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ROADSTOP_SPRITE_COUNT = 8 ,
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/* Tramway sprites */
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SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT ,
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SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4 ,
SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27 ,
SPR_TRAMWAY_SLOPED_OFFSET = 11 ,
SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25 ,
SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23 ,
SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24 ,
SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26 ,
SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46 ,
SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47 ,
SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55 ,
SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56 ,
SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72 ,
SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68 ,
SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80 ,
SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107 ,
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TRAMWAY_SPRITE_COUNT = 113 ,
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/* One way road sprites */
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SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT ,
ONEWAY_SPRITE_COUNT = 6 ,
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/* Flags sprites (in same order as enum NetworkLanguage) */
SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT ,
FLAGS_SPRITE_COUNT = 29 ,
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/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */
SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT ,
EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1 ,
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/* From where can we start putting NewGRFs? */
SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT ,
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/* Manager face sprites */
SPR_GRADIENT = 874 , // background gradient behind manager face
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/* Icon showing player colour. */
SPR_PLAYER_ICON = 747 ,
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/* is itself no foundation sprite, because tileh 0 has no foundation */
SPR_FOUNDATION_BASE = 989 ,
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/* Shadow cell */
SPR_SHADOW_CELL = 1004 ,
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/* Unmovables spritenumbers */
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SPR_UNMOVABLE_TRANSMITTER = 2601 ,
SPR_UNMOVABLE_LIGHTHOUSE = 2602 ,
SPR_TINYHQ_NORTH = 2603 ,
SPR_TINYHQ_EAST = 2604 ,
SPR_TINYHQ_WEST = 2605 ,
SPR_TINYHQ_SOUTH = 2606 ,
SPR_SMALLHQ_NORTH = 2607 ,
SPR_SMALLHQ_EAST = 2608 ,
SPR_SMALLHQ_WEST = 2609 ,
SPR_SMALLHQ_SOUTH = 2610 ,
SPR_MEDIUMHQ_NORTH = 2611 ,
SPR_MEDIUMHQ_NORTH_WALL = 2612 ,
SPR_MEDIUMHQ_EAST = 2613 ,
SPR_MEDIUMHQ_EAST_WALL = 2614 ,
SPR_MEDIUMHQ_WEST = 2615 ,
SPR_MEDIUMHQ_WEST_WALL = 2616 , //very tiny piece of wall
SPR_MEDIUMHQ_SOUTH = 2617 ,
SPR_LARGEHQ_NORTH_GROUND = 2618 ,
SPR_LARGEHQ_NORTH_BUILD = 2619 ,
SPR_LARGEHQ_EAST_GROUND = 2620 ,
SPR_LARGEHQ_EAST_BUILD = 2621 ,
SPR_LARGEHQ_WEST_GROUND = 2622 ,
SPR_LARGEHQ_WEST_BUILD = 2623 ,
SPR_LARGEHQ_SOUTH = 2624 ,
SPR_HUGEHQ_NORTH_GROUND = 2625 ,
SPR_HUGEHQ_NORTH_BUILD = 2626 ,
SPR_HUGEHQ_EAST_GROUND = 2627 ,
SPR_HUGEHQ_EAST_BUILD = 2628 ,
SPR_HUGEHQ_WEST_GROUND = 2629 ,
SPR_HUGEHQ_WEST_BUILD = 2630 ,
SPR_HUGEHQ_SOUTH = 2631 ,
SPR_CONCRETE_GROUND = 1420 ,
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SPR_STATUE_COMPANY = 2632 ,
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SPR_BOUGHT_LAND = 4790 ,
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/* sprites for rail and rail stations*/
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SPR_RAIL_SNOW_OFFSET = 26 ,
SPR_MONO_SNOW_OFFSET = 26 ,
SPR_MGLV_SNOW_OFFSET = 26 ,
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SPR_RAIL_SINGLE_Y = 1005 ,
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SPR_RAIL_SINGLE_X = 1006 ,
SPR_RAIL_SINGLE_NORTH = 1007 ,
SPR_RAIL_SINGLE_SOUTH = 1008 ,
SPR_RAIL_SINGLE_EAST = 1009 ,
SPR_RAIL_SINGLE_WEST = 1010 ,
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SPR_RAIL_TRACK_Y = 1011 ,
SPR_RAIL_TRACK_X = 1012 ,
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SPR_RAIL_TRACK_BASE = 1018 ,
SPR_RAIL_TRACK_N_S = 1035 ,
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SPR_RAIL_TRACK_Y_SNOW = 1037 ,
SPR_RAIL_TRACK_X_SNOW = 1038 ,
SPR_RAIL_DEPOT_SE_1 = 1063 ,
SPR_RAIL_DEPOT_SE_2 = 1064 ,
SPR_RAIL_DEPOT_SW_1 = 1065 ,
SPR_RAIL_DEPOT_SW_2 = 1066 ,
SPR_RAIL_DEPOT_NE = 1067 ,
SPR_RAIL_DEPOT_NW = 1068 ,
SPR_RAIL_PLATFORM_Y_FRONT = 1069 ,
SPR_RAIL_PLATFORM_X_REAR = 1070 ,
SPR_RAIL_PLATFORM_Y_REAR = 1071 ,
SPR_RAIL_PLATFORM_X_FRONT = 1072 ,
SPR_RAIL_PLATFORM_BUILDING_X = 1073 ,
SPR_RAIL_PLATFORM_BUILDING_Y = 1074 ,
SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075 ,
SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076 ,
SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077 ,
SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078 ,
SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079 , //First half of the roof structure
SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080 ,
SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081 , //Second half of the roof structure
SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082 ,
SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083 , //First half of the roof glass
SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084 ,
SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085 , //second half of the roof glass
SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086 ,
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SPR_MONO_SINGLE_Y = 1087 ,
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SPR_MONO_SINGLE_X = 1088 ,
SPR_MONO_SINGLE_NORTH = 1089 ,
SPR_MONO_SINGLE_SOUTH = 1090 ,
SPR_MONO_SINGLE_EAST = 1091 ,
SPR_MONO_SINGLE_WEST = 1092 ,
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SPR_MONO_TRACK_Y = 1093 ,
SPR_MONO_TRACK_BASE = 1100 ,
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SPR_MONO_TRACK_N_S = 1117 ,
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SPR_MGLV_SINGLE_Y = 1169 ,
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SPR_MGLV_SINGLE_X = 1170 ,
SPR_MGLV_SINGLE_NORTH = 1171 ,
SPR_MGLV_SINGLE_SOUTH = 1172 ,
SPR_MGLV_SINGLE_EAST = 1173 ,
SPR_MGLV_SINGLE_WEST = 1174 ,
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SPR_MGLV_TRACK_Y = 1175 ,
SPR_MGLV_TRACK_BASE = 1182 ,
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SPR_MGLV_TRACK_N_S = 1199 ,
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SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78 ,
SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79 ,
SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80 ,
SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81 ,
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OFFSET_TILEH_IMPOSSIBLE = 0 ,
OFFSET_TILEH_1 = 14 ,
OFFSET_TILEH_2 = 15 ,
OFFSET_TILEH_3 = 22 ,
OFFSET_TILEH_4 = 13 ,
OFFSET_TILEH_6 = 21 ,
OFFSET_TILEH_7 = 17 ,
OFFSET_TILEH_8 = 12 ,
OFFSET_TILEH_9 = 23 ,
OFFSET_TILEH_11 = 18 ,
OFFSET_TILEH_12 = 20 ,
OFFSET_TILEH_13 = 19 ,
OFFSET_TILEH_14 = 16 ,
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/* Track fences */
SPR_TRACK_FENCE_FLAT_X = 1301 ,
SPR_TRACK_FENCE_FLAT_Y = 1302 ,
SPR_TRACK_FENCE_FLAT_VERT = 1303 ,
SPR_TRACK_FENCE_FLAT_HORZ = 1304 ,
SPR_TRACK_FENCE_SLOPE_SW = 1305 ,
SPR_TRACK_FENCE_SLOPE_SE = 1306 ,
SPR_TRACK_FENCE_SLOPE_NE = 1307 ,
SPR_TRACK_FENCE_SLOPE_NW = 1308 ,
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/* Elrail stuff */
/* Wires. First identifier is the direction of the track, second is the required placement of the pylon.
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* " short " denotes a wire that requires a pylon on each end . Third identifier is the direction of the slope
* ( in positive coordinate direction ) */
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SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 0 ,
SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 1 ,
SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 2 ,
SPR_WIRE_NS_SHORT = SPR_ELRAIL_BASE + 3 ,
SPR_WIRE_X_SHORT_DOWN = SPR_ELRAIL_BASE + 4 ,
SPR_WIRE_Y_SHORT_UP = SPR_ELRAIL_BASE + 5 ,
SPR_WIRE_X_SHORT_UP = SPR_ELRAIL_BASE + 6 ,
SPR_WIRE_Y_SHORT_DOWN = SPR_ELRAIL_BASE + 7 ,
SPR_WIRE_X_SW = SPR_ELRAIL_BASE + 8 ,
SPR_WIRE_Y_SE = SPR_ELRAIL_BASE + 9 ,
SPR_WIRE_EW_E = SPR_ELRAIL_BASE + 10 ,
SPR_WIRE_NS_S = SPR_ELRAIL_BASE + 11 ,
SPR_WIRE_X_SW_DOWN = SPR_ELRAIL_BASE + 12 ,
SPR_WIRE_Y_SE_UP = SPR_ELRAIL_BASE + 13 ,
SPR_WIRE_X_SW_UP = SPR_ELRAIL_BASE + 14 ,
SPR_WIRE_Y_SE_DOWN = SPR_ELRAIL_BASE + 15 ,
SPR_WIRE_X_NE = SPR_ELRAIL_BASE + 16 ,
SPR_WIRE_Y_NW = SPR_ELRAIL_BASE + 17 ,
SPR_WIRE_EW_W = SPR_ELRAIL_BASE + 18 ,
SPR_WIRE_NS_N = SPR_ELRAIL_BASE + 19 ,
SPR_WIRE_X_NE_DOWN = SPR_ELRAIL_BASE + 20 ,
SPR_WIRE_Y_NW_UP = SPR_ELRAIL_BASE + 21 ,
SPR_WIRE_X_NE_UP = SPR_ELRAIL_BASE + 22 ,
SPR_WIRE_Y_NW_DOWN = SPR_ELRAIL_BASE + 23 ,
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/* Tunnel entries */
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SPR_WIRE_TUNNEL_NE = SPR_ELRAIL_BASE + 24 ,
SPR_WIRE_TUNNEL_SE = SPR_ELRAIL_BASE + 25 ,
SPR_WIRE_TUNNEL_SW = SPR_ELRAIL_BASE + 26 ,
SPR_WIRE_TUNNEL_NW = SPR_ELRAIL_BASE + 27 ,
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/* Depot entries */
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SPR_WIRE_DEPOT_SW = SPR_ELRAIL_BASE + 24 ,
SPR_WIRE_DEPOT_NW = SPR_ELRAIL_BASE + 25 ,
SPR_WIRE_DEPOT_NE = SPR_ELRAIL_BASE + 26 ,
SPR_WIRE_DEPOT_SE = SPR_ELRAIL_BASE + 27 ,
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/* Pylons, first identifier is the direction of the track, second the placement relative to the track */
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SPR_PYLON_Y_NE = SPR_ELRAIL_BASE + 28 ,
SPR_PYLON_Y_SW = SPR_ELRAIL_BASE + 29 ,
SPR_PYLON_X_NW = SPR_ELRAIL_BASE + 30 ,
SPR_PYLON_X_SE = SPR_ELRAIL_BASE + 31 ,
SPR_PYLON_EW_N = SPR_ELRAIL_BASE + 32 ,
SPR_PYLON_EW_S = SPR_ELRAIL_BASE + 33 ,
SPR_PYLON_NS_W = SPR_ELRAIL_BASE + 34 ,
SPR_PYLON_NS_E = SPR_ELRAIL_BASE + 35 ,
2006-03-29 16:30:26 +00:00
2007-02-14 16:37:16 +00:00
/* sprites for roads */
SPR_ROAD_PAVED_STRAIGHT_Y = 1313 ,
SPR_ROAD_PAVED_STRAIGHT_X = 1314 ,
2004-11-26 21:14:42 +00:00
/* sprites for airports and airfields*/
/* Small airports are AIRFIELD, everything else is AIRPORT */
2006-01-26 19:06:16 +00:00
SPR_HELIPORT = 2633 ,
SPR_AIRPORT_APRON = 2634 ,
SPR_AIRPORT_AIRCRAFT_STAND = 2635 ,
SPR_AIRPORT_TAXIWAY_NS_WEST = 2636 ,
SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637 ,
SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638 ,
SPR_AIRPORT_TAXIWAY_XING_WEST = 2639 ,
SPR_AIRPORT_TAXIWAY_NS_CTR = 2640 ,
SPR_AIRPORT_TAXIWAY_XING_EAST = 2641 ,
SPR_AIRPORT_TAXIWAY_NS_EAST = 2642 ,
SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643 ,
SPR_AIRPORT_TAXIWAY_EW_CTR = 2644 ,
SPR_AIRPORT_RUNWAY_EXIT_A = 2645 ,
SPR_AIRPORT_RUNWAY_EXIT_B = 2646 ,
SPR_AIRPORT_RUNWAY_EXIT_C = 2647 ,
SPR_AIRPORT_RUNWAY_EXIT_D = 2648 ,
SPR_AIRPORT_RUNWAY_END = 2649 , //We should have different ends
SPR_AIRPORT_TERMINAL_A = 2650 ,
SPR_AIRPORT_TOWER = 2651 ,
SPR_AIRPORT_CONCOURSE = 2652 ,
SPR_AIRPORT_TERMINAL_B = 2653 ,
SPR_AIRPORT_TERMINAL_C = 2654 ,
SPR_AIRPORT_HANGAR_FRONT = 2655 ,
SPR_AIRPORT_HANGAR_REAR = 2656 ,
SPR_AIRFIELD_HANGAR_FRONT = 2657 ,
SPR_AIRFIELD_HANGAR_REAR = 2658 ,
SPR_AIRPORT_JETWAY_1 = 2659 ,
SPR_AIRPORT_JETWAY_2 = 2660 ,
SPR_AIRPORT_JETWAY_3 = 2661 ,
SPR_AIRPORT_PASSENGER_TUNNEL = 2662 ,
SPR_AIRPORT_FENCE_Y = 2663 ,
SPR_AIRPORT_FENCE_X = 2664 ,
SPR_AIRFIELD_TERM_A = 2665 ,
SPR_AIRFIELD_TERM_B = 2666 ,
SPR_AIRFIELD_TERM_C_GROUND = 2667 ,
SPR_AIRFIELD_TERM_C_BUILD = 2668 ,
SPR_AIRFIELD_APRON_A = 2669 ,
SPR_AIRFIELD_APRON_B = 2670 ,
SPR_AIRFIELD_APRON_C = 2671 ,
SPR_AIRFIELD_APRON_D = 2672 ,
SPR_AIRFIELD_RUNWAY_NEAR_END = 2673 ,
SPR_AIRFIELD_RUNWAY_MIDDLE = 2674 ,
SPR_AIRFIELD_RUNWAY_FAR_END = 2675 ,
SPR_AIRFIELD_WIND_1 = 2676 ,
SPR_AIRFIELD_WIND_2 = 2677 ,
SPR_AIRFIELD_WIND_3 = 2678 ,
SPR_AIRFIELD_WIND_4 = 2679 ,
SPR_AIRPORT_RADAR_1 = 2680 ,
SPR_AIRPORT_RADAR_2 = 2681 ,
SPR_AIRPORT_RADAR_3 = 2682 ,
SPR_AIRPORT_RADAR_4 = 2683 ,
SPR_AIRPORT_RADAR_5 = 2684 ,
SPR_AIRPORT_RADAR_6 = 2685 ,
SPR_AIRPORT_RADAR_7 = 2686 ,
SPR_AIRPORT_RADAR_8 = 2687 ,
SPR_AIRPORT_RADAR_9 = 2688 ,
SPR_AIRPORT_RADAR_A = 2689 ,
SPR_AIRPORT_RADAR_B = 2690 ,
SPR_AIRPORT_RADAR_C = 2691 ,
2007-11-15 07:42:25 +00:00
SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 82 ,
2006-08-28 18:53:03 +00:00
SPR_AIRPORT_HELIDEPOT_OFFICE = 2095 ,
2004-11-26 21:14:42 +00:00
/* Road Stops */
/* Road stops have a ground tile and 3 buildings, one on each side
2006-01-26 19:06:16 +00:00
* ( except the side where the entry is ) . These are marked _A _B and _C */
SPR_BUS_STOP_NE_GROUND = 2692 ,
SPR_BUS_STOP_SE_GROUND = 2693 ,
SPR_BUS_STOP_SW_GROUND = 2694 ,
SPR_BUS_STOP_NW_GROUND = 2695 ,
SPR_BUS_STOP_NE_BUILD_A = 2696 ,
SPR_BUS_STOP_SE_BUILD_A = 2697 ,
SPR_BUS_STOP_SW_BUILD_A = 2698 ,
SPR_BUS_STOP_NW_BUILD_A = 2699 ,
SPR_BUS_STOP_NE_BUILD_B = 2700 ,
SPR_BUS_STOP_SE_BUILD_B = 2701 ,
SPR_BUS_STOP_SW_BUILD_B = 2702 ,
SPR_BUS_STOP_NW_BUILD_B = 2703 ,
SPR_BUS_STOP_NE_BUILD_C = 2704 ,
SPR_BUS_STOP_SE_BUILD_C = 2705 ,
SPR_BUS_STOP_SW_BUILD_C = 2706 ,
SPR_BUS_STOP_NW_BUILD_C = 2707 ,
SPR_TRUCK_STOP_NE_GROUND = 2708 ,
SPR_TRUCK_STOP_SE_GROUND = 2709 ,
SPR_TRUCK_STOP_SW_GROUND = 2710 ,
SPR_TRUCK_STOP_NW_GROUND = 2711 ,
SPR_TRUCK_STOP_NE_BUILD_A = 2712 ,
SPR_TRUCK_STOP_SE_BUILD_A = 2713 ,
SPR_TRUCK_STOP_SW_BUILD_A = 2714 ,
SPR_TRUCK_STOP_NW_BUILD_A = 2715 ,
SPR_TRUCK_STOP_NE_BUILD_B = 2716 ,
SPR_TRUCK_STOP_SE_BUILD_B = 2717 ,
SPR_TRUCK_STOP_SW_BUILD_B = 2718 ,
SPR_TRUCK_STOP_NW_BUILD_B = 2719 ,
SPR_TRUCK_STOP_NE_BUILD_C = 2720 ,
SPR_TRUCK_STOP_SE_BUILD_C = 2721 ,
SPR_TRUCK_STOP_SW_BUILD_C = 2722 ,
SPR_TRUCK_STOP_NW_BUILD_C = 2723 ,
2004-11-26 21:14:42 +00:00
/* Sprites for docks */
/* Docks consist of two tiles, the sloped one and the flat one */
2006-01-26 19:06:16 +00:00
SPR_DOCK_SLOPE_NE = 2727 ,
SPR_DOCK_SLOPE_SE = 2728 ,
SPR_DOCK_SLOPE_SW = 2729 ,
SPR_DOCK_SLOPE_NW = 2730 ,
SPR_DOCK_FLAT_X = 2731 , //for NE and SW
SPR_DOCK_FLAT_Y = 2732 , //for NW and SE
SPR_BUOY = 4076 , //XXX this sucks, because it displays wrong stuff on canals
2004-11-26 21:14:42 +00:00
/* Sprites for road */
2006-01-26 19:06:16 +00:00
SPR_ROAD_Y = 1332 ,
SPR_ROAD_X = 1333 ,
SPR_ROAD_Y_SNOW = 1351 ,
SPR_ROAD_X_SNOW = 1352 ,
2004-11-26 21:14:42 +00:00
2005-10-19 06:46:41 +00:00
SPR_EXCAVATION_X = 1414 ,
SPR_EXCAVATION_Y = 1415 ,
2004-11-26 21:14:42 +00:00
/* Landscape sprites */
2006-01-26 19:06:16 +00:00
SPR_FLAT_BARE_LAND = 3924 ,
SPR_FLAT_1_THIRD_GRASS_TILE = 3943 ,
SPR_FLAT_2_THIRD_GRASS_TILE = 3962 ,
SPR_FLAT_GRASS_TILE = 3981 ,
SPR_FLAT_ROUGH_LAND = 4000 ,
SPR_FLAT_ROUGH_LAND_1 = 4019 ,
SPR_FLAT_ROUGH_LAND_2 = 4020 ,
SPR_FLAT_ROUGH_LAND_3 = 4021 ,
SPR_FLAT_ROUGH_LAND_4 = 4022 ,
SPR_FLAT_ROCKY_LAND_1 = 4023 ,
SPR_FLAT_ROCKY_LAND_2 = 4042 ,
SPR_FLAT_WATER_TILE = 4061 ,
SPR_FLAT_1_QUART_SNOWY_TILE = 4493 ,
SPR_FLAT_2_QUART_SNOWY_TILE = 4512 ,
SPR_FLAT_3_QUART_SNOWY_TILE = 4531 ,
SPR_FLAT_SNOWY_TILE = 4550 ,
2004-11-26 21:14:42 +00:00
/* Hedge, Farmland-fence sprites */
2006-01-26 19:06:16 +00:00
SPR_HEDGE_BUSHES = 4090 ,
SPR_HEDGE_BUSHES_WITH_GATE = 4096 ,
SPR_HEDGE_FENCE = 4102 ,
SPR_HEDGE_BLOOMBUSH_YELLOW = 4108 ,
SPR_HEDGE_BLOOMBUSH_RED = 4114 ,
SPR_HEDGE_STONE = 4120 ,
2004-11-26 21:14:42 +00:00
/* Farmland sprites, only flat tiles listed, various stages */
2006-01-26 19:06:16 +00:00
SPR_FARMLAND_BARE = 4126 ,
SPR_FARMLAND_STATE_1 = 4145 ,
SPR_FARMLAND_STATE_2 = 4164 ,
SPR_FARMLAND_STATE_3 = 4183 ,
SPR_FARMLAND_STATE_4 = 4202 ,
SPR_FARMLAND_STATE_5 = 4221 ,
SPR_FARMLAND_STATE_6 = 4240 ,
SPR_FARMLAND_STATE_7 = 4259 ,
SPR_FARMLAND_HAYPACKS = 4278 ,
2004-11-26 21:14:42 +00:00
/* Shores */
2006-01-26 19:06:16 +00:00
SPR_NO_SHORE = 0 , //used for tileh which have no shore
2007-10-15 00:06:59 +00:00
SPR_SHORE_TILEH_4 = 4062 , // SLOPE_E
SPR_SHORE_TILEH_1 = 4063 , // SLOPE_W
SPR_SHORE_TILEH_2 = 4064 , // SLOPE_S
SPR_SHORE_TILEH_8 = 4065 , // SLOPE_N
SPR_SHORE_TILEH_6 = 4066 , // SLOPE_SE
SPR_SHORE_TILEH_12 = 4067 , // SLOPE_NE
SPR_SHORE_TILEH_3 = 4068 , // SLOPE_SW
SPR_SHORE_TILEH_9 = 4069 , // SLOPE_NW
2004-11-26 21:14:42 +00:00
/* Water-related sprites */
2006-01-26 19:06:16 +00:00
SPR_SHIP_DEPOT_SE_FRONT = 4070 ,
SPR_SHIP_DEPOT_SW_FRONT = 4071 ,
SPR_SHIP_DEPOT_NW = 4072 ,
SPR_SHIP_DEPOT_NE = 4073 ,
SPR_SHIP_DEPOT_SE_REAR = 4074 ,
SPR_SHIP_DEPOT_SW_REAR = 4075 ,
2004-11-26 21:14:42 +00:00
//here come sloped water sprites
2007-11-15 07:42:25 +00:00
SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0 , //Water flowing negative Y direction
SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1 , //positive X
SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2 , //negative X
SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3 , //positive Y
2004-11-26 21:14:42 +00:00
//sprites for the shiplifts
//there are 4 kinds of shiplifts, each of them is 3 tiles long.
//the four kinds are running in the X and Y direction and
//are "lowering" either in the "+" or the "-" direction.
//the three tiles are the center tile (where the slope is)
//and a bottom and a top tile
2007-11-15 07:42:25 +00:00
SPR_SHIPLIFT_BASE = SPR_CANALS_BASE + 4 ,
SPR_SHIPLIFT_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4 ,
SPR_SHIPLIFT_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5 ,
SPR_SHIPLIFT_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6 ,
SPR_SHIPLIFT_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7 ,
SPR_SHIPLIFT_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8 ,
SPR_SHIPLIFT_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9 ,
SPR_SHIPLIFT_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10 ,
SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11 ,
SPR_SHIPLIFT_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12 ,
SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13 ,
SPR_SHIPLIFT_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14 ,
SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15 ,
SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16 ,
SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17 ,
SPR_SHIPLIFT_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18 ,
SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19 ,
SPR_SHIPLIFT_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20 ,
SPR_SHIPLIFT_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21 ,
SPR_SHIPLIFT_X_UP_TOP_REAR = SPR_CANALS_BASE + 22 ,
SPR_SHIPLIFT_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23 ,
SPR_SHIPLIFT_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24 ,
SPR_SHIPLIFT_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25 ,
SPR_SHIPLIFT_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26 ,
SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27 ,
SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52 ,
2004-11-26 21:14:42 +00:00
/* Sprites for tunnels and bridges */
2005-10-13 16:00:14 +00:00
SPR_TUNNEL_ENTRY_REAR_RAIL = 2365 ,
SPR_TUNNEL_ENTRY_REAR_MONO = 2373 ,
SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381 ,
SPR_TUNNEL_ENTRY_REAR_ROAD = 2389 ,
/* Level crossings */
SPR_CROSSING_OFF_X_RAIL = 1370 ,
SPR_CROSSING_OFF_X_MONO = 1382 ,
SPR_CROSSING_OFF_X_MAGLEV = 1394 ,
2004-11-26 21:14:42 +00:00
2005-10-22 06:39:32 +00:00
/* bridge type sprites */
2007-11-15 07:42:25 +00:00
SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14 ,
2004-11-26 21:14:42 +00:00
/* Wooden bridge (type 0) */
2006-01-26 19:06:16 +00:00
SPR_BTWDN_RAIL_Y_REAR = 2545 ,
SPR_BTWDN_RAIL_X_REAR = 2546 ,
SPR_BTWDN_ROAD_Y_REAR = 2547 ,
SPR_BTWDN_ROAD_X_REAR = 2548 ,
SPR_BTWDN_Y_FRONT = 2549 ,
SPR_BTWDN_X_FRONT = 2550 ,
SPR_BTWDN_Y_PILLAR = 2551 ,
SPR_BTWDN_X_PILLAR = 2552 ,
2006-05-31 06:43:05 +00:00
SPR_BTWDN_MONO_Y_REAR = 4360 ,
SPR_BTWDN_MONO_X_REAR = 4361 ,
2006-01-26 19:06:16 +00:00
SPR_BTWDN_MGLV_Y_REAR = 4400 ,
SPR_BTWDN_MGLV_X_REAR = 4401 ,
2004-11-26 21:14:42 +00:00
/* ramps */
2006-01-26 19:06:16 +00:00
SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529 ,
SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530 ,
SPR_BTWDN_ROAD_RAMP_X_UP = 2531 , //for some weird reason the order is swapped
SPR_BTWDN_ROAD_RAMP_Y_UP = 2532 , //between X and Y.
SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533 ,
SPR_BTWDN_ROAD_X_SLOPE_UP = 2534 ,
SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535 ,
2004-11-26 21:14:42 +00:00
SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536 ,
2006-01-26 19:06:16 +00:00
SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537 ,
SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538 ,
SPR_BTWDN_RAIL_RAMP_X_UP = 2539 , //for some weird reason the order is swapped
SPR_BTWDN_RAIL_RAMP_Y_UP = 2540 , //between X and Y.
SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541 ,
SPR_BTWDN_RAIL_X_SLOPE_UP = 2542 ,
SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543 ,
2004-11-26 21:14:42 +00:00
SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544 ,
2006-01-26 19:06:16 +00:00
SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352 ,
SPR_BTWDN_MONO_RAMP_X_DOWN = 4353 ,
SPR_BTWDN_MONO_RAMP_X_UP = 4354 , //for some weird reason the order is swapped
SPR_BTWDN_MONO_RAMP_Y_UP = 4355 , //between X and Y.
SPR_BTWDN_MONO_Y_SLOPE_UP = 4356 ,
SPR_BTWDN_MONO_X_SLOPE_UP = 4357 ,
SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358 ,
2004-11-26 21:14:42 +00:00
SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359 ,
2006-01-26 19:06:16 +00:00
SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392 ,
SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393 ,
SPR_BTWDN_MGLV_RAMP_X_UP = 4394 , //for some weird reason the order is swapped
SPR_BTWDN_MGLV_RAMP_Y_UP = 4395 , //between X and Y.
SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396 ,
SPR_BTWDN_MGLV_X_SLOPE_UP = 4397 ,
SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398 ,
2004-11-26 21:14:42 +00:00
SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399 ,
/* Steel Girder with arches */
/* BTSGA == Bridge Type Steel Girder Arched */
/* This is bridge type number 2 */
2006-01-26 19:06:16 +00:00
SPR_BTSGA_RAIL_X_REAR = 2499 ,
SPR_BTSGA_RAIL_Y_REAR = 2500 ,
SPR_BTSGA_ROAD_X_REAR = 2501 ,
SPR_BTSGA_ROAD_Y_REAR = 2502 ,
SPR_BTSGA_X_FRONT = 2503 ,
SPR_BTSGA_Y_FRONT = 2504 ,
SPR_BTSGA_X_PILLAR = 2505 ,
SPR_BTSGA_Y_PILLAR = 2606 ,
SPR_BTSGA_MONO_X_REAR = 4324 ,
SPR_BTSGA_MONO_Y_REAR = 4325 ,
SPR_BTSGA_MGLV_X_REAR = 4364 ,
SPR_BTSGA_MGLV_Y_REAR = 4365 ,
2004-11-26 21:14:42 +00:00
/* BTSUS == Suspension bridge */
/* TILE_* denotes the different tiles a suspension bridge
2006-09-04 20:40:33 +00:00
* can have
* TILE_A and TILE_B are the " beginnings " and " ends " of the
* suspension system . they have small rectangluar endcaps
* TILE_C and TILE_D look almost identical to TILE_A and
* TILE_B , but they do not have the " endcaps " . They form the
* middle part
* TILE_E is a condensed configuration of two pillars . while they
* are usually 2 pillars apart , they only have 1 pillar separation
* here
* TILE_F is an extended configuration of pillars . they are
* plugged in when pillars should be 3 tiles apart
*/
2006-01-26 19:06:16 +00:00
SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453 ,
SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454 ,
SPR_BTSUS_Y_FRONT_TILE_A = 2455 ,
SPR_BTSUS_Y_FRONT_TILE_B = 2456 ,
SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457 ,
SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458 ,
SPR_BTSUS_Y_FRONT_TILE_D = 2459 ,
SPR_BTSUS_Y_FRONT_TILE_C = 2460 ,
SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461 ,
SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462 ,
SPR_BTSUS_X_FRONT_TILE_A = 2463 ,
SPR_BTSUS_X_FRONT_TILE_B = 2464 ,
SPR_BTSUS_ROAD_X_TILE_D = 2465 ,
SPR_BTSUS_ROAD_X_TILE_C = 2466 ,
SPR_BTSUS_X_FRONT_TILE_D = 2467 ,
SPR_BTSUS_X_FRONT_TILE_C = 2468 ,
SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469 ,
SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470 ,
SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471 ,
SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472 ,
SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473 ,
SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474 ,
SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475 ,
SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476 ,
SPR_BTSUS_Y_PILLAR_TILE_A = 2477 ,
SPR_BTSUS_Y_PILLAR_TILE_B = 2478 ,
SPR_BTSUS_Y_PILLAR_TILE_D = 2479 ,
SPR_BTSUS_Y_PILLAR_TILE_C = 2480 ,
SPR_BTSUS_X_PILLAR_TILE_A = 2481 ,
SPR_BTSUS_X_PILLAR_TILE_B = 2482 ,
SPR_BTSUS_X_PILLAR_TILE_D = 2483 ,
SPR_BTSUS_X_PILLAR_TILE_C = 2484 ,
SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485 ,
SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486 ,
SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487 ,
SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488 ,
SPR_BTSUS_Y_FRONT_TILE_E = 2489 ,
SPR_BTSUS_X_FRONT_TILE_E = 2490 ,
SPR_BTSUS_Y_PILLAR_TILE_E = 2491 ,
SPR_BTSUS_X_PILLAR_TILE_E = 2492 ,
SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493 ,
SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494 ,
SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495 ,
SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496 ,
2006-05-31 06:43:05 +00:00
SPR_BTSUS_X_FRONT = 2497 ,
SPR_BTSUS_Y_FRONT = 2498 ,
2006-01-26 19:06:16 +00:00
SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334 ,
SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335 ,
SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336 ,
SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337 ,
SPR_BTSUS_MONO_X_REAR_TILE_A = 4338 ,
SPR_BTSUS_MONO_X_REAR_TILE_B = 4339 ,
SPR_BTSUS_MONO_X_REAR_TILE_D = 4340 ,
SPR_BTSUS_MONO_X_REAR_TILE_C = 4341 ,
SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342 ,
SPR_BTSUS_MONO_X_REAR_TILE_E = 4343 ,
SPR_BTSUS_MONO_X_REAR_TILE_F = 4344 ,
SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345 ,
SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374 ,
SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375 ,
SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376 ,
SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377 ,
SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378 ,
SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379 ,
SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380 ,
SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381 ,
SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382 ,
SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383 ,
SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384 ,
SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385 ,
2004-11-26 21:14:42 +00:00
/* cantilever bridges */
/* They have three different kinds of tiles:
2006-01-28 13:43:45 +00:00
* END ( ing ) , MID ( dle ) , BEG ( ginning ) */
2006-01-26 19:06:16 +00:00
SPR_BTCAN_RAIL_X_BEG = 2507 ,
SPR_BTCAN_RAIL_X_MID = 2508 ,
SPR_BTCAN_RAIL_X_END = 2509 ,
SPR_BTCAN_RAIL_Y_END = 2510 ,
SPR_BTCAN_RAIL_Y_MID = 2511 ,
SPR_BTCAN_RAIL_Y_BEG = 2512 ,
SPR_BTCAN_ROAD_X_BEG = 2513 ,
SPR_BTCAN_ROAD_X_MID = 2514 ,
SPR_BTCAN_ROAD_X_END = 2515 ,
SPR_BTCAN_ROAD_Y_END = 2516 ,
SPR_BTCAN_ROAD_Y_MID = 2517 ,
SPR_BTCAN_ROAD_Y_BEG = 2518 ,
SPR_BTCAN_X_FRONT_BEG = 2519 ,
SPR_BTCAN_X_FRONT_MID = 2520 ,
SPR_BTCAN_X_FRONT_END = 2521 ,
SPR_BTCAN_Y_FRONT_END = 2522 ,
SPR_BTCAN_Y_FRONT_MID = 2523 ,
SPR_BTCAN_Y_FRONT_BEG = 2524 ,
SPR_BTCAN_X_PILLAR_BEG = 2525 ,
SPR_BTCAN_X_PILLAR_MID = 2526 ,
SPR_BTCAN_Y_PILLAR_MID = 2527 ,
SPR_BTCAN_Y_PILLAR_BEG = 2528 ,
SPR_BTCAN_MONO_X_BEG = 4346 ,
SPR_BTCAN_MONO_X_MID = 4347 ,
SPR_BTCAN_MONO_X_END = 4348 ,
SPR_BTCAN_MONO_Y_END = 4349 ,
SPR_BTCAN_MONO_Y_MID = 4350 ,
SPR_BTCAN_MONO_Y_BEG = 4351 ,
SPR_BTCAN_MGLV_X_BEG = 4386 ,
SPR_BTCAN_MGLV_X_MID = 4387 ,
SPR_BTCAN_MGLV_X_END = 4388 ,
SPR_BTCAN_MGLV_Y_END = 4389 ,
SPR_BTCAN_MGLV_Y_MID = 4390 ,
SPR_BTCAN_MGLV_Y_BEG = 4391 ,
2004-11-26 21:14:42 +00:00
/* little concrete bridge */
2006-01-26 19:06:16 +00:00
SPR_BTCON_RAIL_X = 2493 ,
SPR_BTCON_RAIL_Y = 2494 ,
SPR_BTCON_ROAD_X = 2495 ,
SPR_BTCON_ROAD_Y = 2496 ,
SPR_BTCON_X_FRONT = 2497 ,
SPR_BTCON_Y_FRONT = 2498 ,
SPR_BTCON_X_PILLAR = 2505 ,
SPR_BTCON_Y_PILLAR = 2506 ,
SPR_BTCON_MONO_X = 4344 ,
SPR_BTCON_MONO_Y = 4345 ,
SPR_BTCON_MGLV_X = 4384 ,
SPR_BTCON_MGLV_Y = 4385 ,
2004-11-26 21:14:42 +00:00
/* little steel girder bridge */
2006-01-26 19:06:16 +00:00
SPR_BTGIR_RAIL_X = 2553 ,
SPR_BTGIR_RAIL_Y = 2554 ,
SPR_BTGIR_ROAD_X = 2555 ,
SPR_BTGIR_ROAD_Y = 2556 ,
SPR_BTGIR_X_FRONT = 2557 ,
SPR_BTGIR_Y_FRONT = 2558 ,
SPR_BTGIR_X_PILLAR = 2505 ,
SPR_BTGIR_Y_PILLAR = 2506 ,
SPR_BTGIR_MONO_X = 4362 ,
SPR_BTGIR_MONO_Y = 4363 ,
SPR_BTGIR_MGLV_X = 4402 ,
SPR_BTGIR_MGLV_Y = 4403 ,
2004-11-26 21:14:42 +00:00
/* tubular bridges */
/* tubular bridges have 3 kinds of tiles:
2006-09-04 20:40:33 +00:00
* a start tile ( with only half a tube on the far side , marked _BEG
* a middle tile ( full tunnel ) , marked _MID
* and an end tile ( half a tube on the near side , maked _END
*/
2006-01-26 19:06:16 +00:00
SPR_BTTUB_X_FRONT_BEG = 2559 ,
SPR_BTTUB_X_FRONT_MID = 2660 ,
SPR_BTTUB_X_FRONT_END = 2561 ,
SPR_BTTUB_Y_FRONT_END = 2562 ,
SPR_BTTUB_Y_FRONT_MID = 2563 ,
SPR_BTTUB_Y_FRONT_BEG = 2564 ,
SPR_BTTUB_X_RAIL_REAR_BEG = 2569 ,
SPR_BTTUB_X_RAIL_REAR_MID = 2570 ,
SPR_BTTUB_X_RAIL_REAR_END = 2571 ,
2006-12-27 12:38:02 +00:00
SPR_BTTUB_Y_RAIL_REAR_BEG = 2572 ,
SPR_BTTUB_Y_RAIL_REAR_MID = 2573 ,
SPR_BTTUB_Y_RAIL_REAR_END = 2574 ,
SPR_BTTUB_X_ROAD_REAR_BEG = 2575 ,
SPR_BTTUB_X_ROAD_REAR_MID = 2576 ,
SPR_BTTUB_X_ROAD_REAR_END = 2577 ,
SPR_BTTUB_Y_ROAD_REAR_BEG = 2578 ,
SPR_BTTUB_Y_ROAD_REAR_MID = 2579 ,
SPR_BTTUB_Y_ROAD_REAR_END = 2580 ,
SPR_BTTUB_X_MONO_REAR_BEG = 2581 ,
SPR_BTTUB_X_MONO_REAR_MID = 2582 ,
SPR_BTTUB_X_MONO_REAR_END = 2583 ,
SPR_BTTUB_Y_MONO_REAR_BEG = 2584 ,
SPR_BTTUB_Y_MONO_REAR_MID = 2585 ,
SPR_BTTUB_Y_MONO_REAR_END = 2586 ,
SPR_BTTUB_X_MGLV_REAR_BEG = 2587 ,
SPR_BTTUB_X_MGLV_REAR_MID = 2588 ,
SPR_BTTUB_X_MGLV_REAR_END = 2589 ,
SPR_BTTUB_Y_MGLV_REAR_BEG = 2590 ,
SPR_BTTUB_Y_MGLV_REAR_MID = 2591 ,
SPR_BTTUB_Y_MGLV_REAR_END = 2592 ,
2004-11-26 21:14:42 +00:00
/* ramps (for all bridges except wood and tubular?)*/
SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437 ,
2006-01-26 19:06:16 +00:00
SPR_BTGEN_RAIL_X_SLOPE_UP = 2438 ,
SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439 ,
SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440 ,
SPR_BTGEN_RAIL_RAMP_X_UP = 2441 ,
SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442 ,
SPR_BTGEN_RAIL_RAMP_Y_UP = 2443 ,
SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444 ,
2004-11-26 21:14:42 +00:00
SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445 ,
2006-01-26 19:06:16 +00:00
SPR_BTGEN_ROAD_X_SLOPE_UP = 2446 ,
SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447 ,
SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448 ,
SPR_BTGEN_ROAD_RAMP_X_UP = 2449 ,
SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450 ,
SPR_BTGEN_ROAD_RAMP_Y_UP = 2451 ,
SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452 ,
2004-11-26 21:14:42 +00:00
SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326 ,
2006-01-26 19:06:16 +00:00
SPR_BTGEN_MONO_X_SLOPE_UP = 4327 ,
SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328 ,
SPR_BTGEN_MONO_Y_SLOPE_UP = 4329 ,
SPR_BTGEN_MONO_RAMP_X_UP = 4330 ,
SPR_BTGEN_MONO_RAMP_X_DOWN = 4331 ,
SPR_BTGEN_MONO_RAMP_Y_UP = 4332 ,
SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333 ,
2004-11-26 21:14:42 +00:00
SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366 ,
2006-01-26 19:06:16 +00:00
SPR_BTGEN_MGLV_X_SLOPE_UP = 4367 ,
SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368 ,
SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369 ,
SPR_BTGEN_MGLV_RAMP_X_UP = 4370 ,
SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371 ,
SPR_BTGEN_MGLV_RAMP_Y_UP = 4372 ,
SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373 ,
2004-11-26 21:14:42 +00:00
2006-10-24 13:20:54 +00:00
/* Vehicle view sprites */
SPR_CENTRE_VIEW_VEHICLE = 683 ,
SPR_SEND_TRAIN_TODEPOT = 685 ,
SPR_SEND_ROADVEH_TODEPOT = 686 ,
SPR_SEND_AIRCRAFT_TODEPOT = 687 ,
SPR_SEND_SHIP_TODEPOT = 688 ,
SPR_IGNORE_SIGNALS = 689 ,
SPR_SHOW_ORDERS = 690 ,
SPR_SHOW_VEHICLE_DETAILS = 691 ,
SPR_REFIT_VEHICLE = 692 ,
SPR_FORCE_VEHICLE_TURN = 715 ,
2004-11-26 21:14:42 +00:00
/* Vehicle sprite-flags (red/green) */
2006-01-26 19:06:16 +00:00
SPR_FLAG_VEH_STOPPED = 3090 ,
SPR_FLAG_VEH_RUNNING = 3091 ,
2004-11-26 21:14:42 +00:00
2006-03-24 18:16:39 +00:00
SPR_VEH_BUS_SW_VIEW = 3097 ,
SPR_VEH_BUS_SIDE_VIEW = 3098 ,
2004-11-26 21:14:42 +00:00
/* Rotor sprite numbers */
2006-01-26 19:06:16 +00:00
SPR_ROTOR_STOPPED = 3901 ,
SPR_ROTOR_MOVING_1 = 3902 ,
SPR_ROTOR_MOVING_3 = 3904 ,
2004-11-26 21:14:42 +00:00
/* Town/house sprites */
SPR_LIFT = 1443 ,
2006-01-26 19:06:16 +00:00
//used in town_land.h
//CNST1..3 = Those are the different stages of construction
//The last 2 hexas correspond to the type of building it represent, if any
SPR_CNST1_TALLOFFICE_00 = 1421 ,
SPR_CNST2_TALLOFFICE_00 = 1422 ,
SPR_CNST3_TALLOFFICE_00 = 1423 ,
SPR_GROUND_TALLOFFICE_00 = 1424 ,
SPR_BUILD_TALLOFFICE_00 = 1425 , //temperate
SPR_CNST1_OFFICE_01 = 1426 ,
SPR_CNST2_OFFICE_01 = 1427 ,
SPR_BUILD_OFFICE_01 = 1428 , //temperate
SPR_GROUND_OFFICE_01 = 1429 ,
SPR_CNST1_SMLBLCKFLATS_02 = 1430 , //Small Block of Flats
SPR_CNST2_SMLBLCKFLATS_02 = 1431 ,
SPR_BUILD_SMLBLCKFLATS_02 = 1432 , //temperate
SPR_GROUND_SMLBLCKFLATS_02 = 1433 ,
SPR_CNST1_TEMPCHURCH = 1434 ,
SPR_CNST2_TEMPCHURCH = 1435 ,
SPR_BUILD_TEMPCHURCH = 1436 ,
SPR_GROUND_TEMPCHURCH = 1437 ,
SPR_CNST1_LARGEOFFICE_04 = 1440 ,
SPR_CNST2_LARGEOFFICE_04 = 1441 ,
SPR_BUILD_LARGEOFFICE_04 = 1442 , // temperate, sub-arctic, subtropical
SPR_BUILD_LARGEOFFICE_04_SNOW = 4569 , // same, with snow
// These are in fact two houses for the same houseID. so V1 and V2
SPR_CNST1_TOWNHOUSE_06_V1 = 1444 ,
SPR_CNST2_TOWNHOUSE_06_V1 = 1445 ,
SPR_BUILD_TOWNHOUSE_06_V1 = 1446 , // 1st variation
SPR_GRND_TOWNHOUSE_06_V1 = 1447 ,
SPR_CNST1_TOWNHOUSE_06_V2 = 1501 , // used as ground, but is stage1
SPR_CNST1_TOWNHOUSE_06_V2_P = 1502 , // pipes extensions for previous
SPR_CNST2_TOWNHOUSE_06_V2_G = 1503 , // Ground of cnst stage 2
SPR_CNST2_TOWNHOUSE_06_V2 = 1504 , // real cnst stage 2
SPR_GRND_TOWNHOUSE_06_V2 = 1505 ,
SPR_BUILD_TOWNHOUSE_06_V2 = 1506 , // 2nd variation
SPR_CNST1_HOTEL_07_NW = 1448 ,
SPR_CNST2_HOTEL_07_NW = 1449 ,
SPR_BUILD_HOTEL_07_NW = 1450 ,
SPR_CNST1_HOTEL_07_SE = 1451 ,
SPR_CNST2_HOTEL_07_SE = 1452 ,
SPR_BUILD_HOTEL_07_SE = 1453 ,
SPR_STATUE_HORSERIDER_09 = 1454 ,
SPR_FOUNTAIN_0A = 1455 ,
SPR_PARKSTATUE_0B = 1456 ,
SPR_PARKALLEY_0C = 1457 ,
SPR_CNST1_OFFICE_0D = 1458 ,
SPR_CNST2_OFFICE_0D = 1459 ,
SPR_BUILD_OFFICE_0D = 1460 ,
SPR_CNST1_SHOPOFFICE_0E = 1461 ,
SPR_CNST2_SHOPOFFICE_0E = 1462 ,
SPR_BUILD_SHOPOFFICE_0E = 1463 ,
SPR_CNST1_SHOPOFFICE_0F = 1464 ,
SPR_CNST2_SHOPOFFICE_0F = 1465 ,
SPR_BUILD_SHOPOFFICE_0F = 1466 ,
2004-11-26 21:14:42 +00:00
/* Easter egg/disaster sprites */
SPR_BLIMP = 3905 , // Zeppelin
SPR_BLIMP_CRASHING = 3906 ,
SPR_BLIMP_CRASHED = 3907 ,
SPR_UFO_SMALL_SCOUT = 3908 , // XCOM - UFO Defense
SPR_UFO_SMALL_SCOUT_DARKER = 3909 ,
SPR_SUB_SMALL_NE = 3910 , // Silent Service
SPR_SUB_SMALL_SE = 3911 ,
SPR_SUB_SMALL_SW = 3912 ,
SPR_SUB_SMALL_NW = 3913 ,
SPR_SUB_LARGE_NE = 3914 ,
SPR_SUB_LARGE_SE = 3915 ,
SPR_SUB_LARGE_SW = 3916 ,
SPR_SUB_LARGE_NW = 3917 ,
SPR_F_15 = 3918 , // F-15 Strike Eagle
SPR_F_15_FIRING = 3919 ,
SPR_UFO_HARVESTER = 3920 , // XCOM - UFO Defense
SPR_XCOM_SKYRANGER = 3921 ,
SPR_AH_64A = 3922 , // Gunship
SPR_AH_64A_FIRING = 3923 ,
/* main_gui.c */
SPR_IMG_TERRAFORM_UP = 694 ,
SPR_IMG_TERRAFORM_DOWN = 695 ,
SPR_IMG_DYNAMITE = 703 ,
SPR_IMG_ROCKS = 4084 ,
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
SPR_IMG_LIGHTHOUSE_DESERT = 4085 , // XXX - is Desert image on the desert-climate
2004-11-26 21:14:42 +00:00
SPR_IMG_TRANSMITTER = 4086 ,
2007-11-15 07:42:25 +00:00
SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91 ,
SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88 ,
SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64 ,
2004-11-26 21:14:42 +00:00
SPR_IMG_PAUSE = 726 ,
2007-11-15 07:42:25 +00:00
SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90 ,
2004-11-26 21:14:42 +00:00
SPR_IMG_SETTINGS = 751 ,
SPR_IMG_SAVE = 724 ,
SPR_IMG_SMALLMAP = 708 ,
SPR_IMG_TOWN = 4077 ,
SPR_IMG_SUBSIDIES = 679 ,
SPR_IMG_COMPANY_LIST = 1299 ,
SPR_IMG_COMPANY_FINANCE = 737 ,
SPR_IMG_COMPANY_GENERAL = 743 ,
SPR_IMG_GRAPHS = 745 ,
SPR_IMG_COMPANY_LEAGUE = 684 ,
2005-06-06 15:58:58 +00:00
SPR_IMG_SHOW_COUNTOURS = 738 ,
SPR_IMG_SHOW_VEHICLES = 739 ,
SPR_IMG_SHOW_ROUTES = 740 ,
2004-11-26 21:14:42 +00:00
SPR_IMG_INDUSTRY = 741 ,
2005-06-06 15:58:58 +00:00
SPR_IMG_PLANTTREES = 742 ,
2004-11-26 21:14:42 +00:00
SPR_IMG_TRAINLIST = 731 ,
SPR_IMG_TRUCKLIST = 732 ,
SPR_IMG_SHIPLIST = 733 ,
SPR_IMG_AIRPLANESLIST = 734 ,
SPR_IMG_ZOOMIN = 735 ,
SPR_IMG_ZOOMOUT = 736 ,
SPR_IMG_BUILDRAIL = 727 ,
SPR_IMG_BUILDROAD = 728 ,
SPR_IMG_BUILDWATER = 729 ,
SPR_IMG_BUILDAIR = 730 ,
SPR_IMG_LANDSCAPING = 4083 ,
SPR_IMG_MUSIC = 713 ,
SPR_IMG_MESSAGES = 680 ,
SPR_IMG_QUERY = 723 ,
SPR_IMG_SIGN = 4082 ,
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
SPR_IMG_BUY_LAND = 4791 ,
2004-11-26 21:14:42 +00:00
/* OPEN TRANSPORT TYCOON in gamescreen */
SPR_OTTD_O = 4842 ,
SPR_OTTD_P = 4841 ,
2007-11-15 07:42:25 +00:00
SPR_OTTD_E = SPR_OPENTTD_BASE + 12 ,
SPR_OTTD_D = SPR_OPENTTD_BASE + 13 ,
2004-11-26 21:14:42 +00:00
SPR_OTTD_N = 4839 ,
SPR_OTTD_T = 4836 ,
SPR_OTTD_R = 4837 ,
SPR_OTTD_A = 4838 ,
SPR_OTTD_S = 4840 ,
SPR_OTTD_Y = 4843 ,
2004-12-12 17:42:04 +00:00
SPR_OTTD_C = 4844 ,
2005-01-11 00:54:06 +00:00
SPR_HIGHSCORE_CHART_BEGIN = 4804 ,
SPR_TYCOON_IMG1_BEGIN = 4814 ,
SPR_TYCOON_IMG2_BEGIN = 4824 ,
2006-03-21 23:22:21 +00:00
/* Industry sprites */
SPR_IT_SUGAR_MINE_SIEVE = 4775 ,
SPR_IT_SUGAR_MINE_CLOUDS = 4784 ,
SPR_IT_SUGAR_MINE_PILE = 4780 ,
SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766 ,
SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767 ,
SPR_IT_BUBBLE_GENERATOR_SPRING = 4746 ,
SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747 ,
SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717 ,
SPR_IT_TOY_FACTORY_STAMP = 4718 ,
SPR_IT_TOY_FACTORY_CLAY = 4719 ,
SPR_IT_TOY_FACTORY_ROBOT = 4720 ,
SPR_IT_POWER_PLANT_TRANSFORMERS = 2054 ,
2006-04-24 17:32:09 +00:00
/*small icons of cargo available in station waiting*/
SPR_CARGO_PASSENGER = 4297 ,
SPR_CARGO_COAL = 4298 ,
SPR_CARGO_MAIL = 4299 ,
SPR_CARGO_OIL = 4300 ,
SPR_CARGO_LIVESTOCK = 4301 ,
SPR_CARGO_GOODS = 4302 ,
SPR_CARGO_GRAIN = 4303 ,
SPR_CARGO_WOOD = 4304 ,
SPR_CARGO_IRON_ORE = 4305 ,
SPR_CARGO_STEEL = 4306 ,
SPR_CARGO_VALUES_GOLD = 4307 , /*shared between temperate and arctic*/
SPR_CARGO_FRUIT = 4308 ,
SPR_CARGO_COPPER_ORE = 4309 ,
SPR_CARGO_WATERCOLA = 4310 , /*shared between desert and toyland*/
SPR_CARGO_DIAMONDS = 4311 ,
SPR_CARGO_FOOD = 4312 ,
SPR_CARGO_PAPER = 4313 ,
SPR_CARGO_RUBBER = 4314 ,
SPR_CARGO_CANDY = 4315 ,
SPR_CARGO_SUGAR = 4316 ,
SPR_CARGO_TOYS = 4317 ,
SPR_CARGO_COTTONCANDY = 4318 ,
SPR_CARGO_FIZZYDRINK = 4319 ,
SPR_CARGO_TOFFEE = 4320 ,
SPR_CARGO_BUBBLES = 4321 ,
SPR_CARGO_PLASTIC = 4322 ,
SPR_CARGO_BATTERIES = 4323 ,
2006-03-21 23:22:21 +00:00
/* Effect vehicles */
2005-02-13 11:27:41 +00:00
SPR_BULLDOZER_NE = 1416 ,
SPR_BULLDOZER_SE = 1417 ,
SPR_BULLDOZER_SW = 1418 ,
SPR_BULLDOZER_NW = 1419 ,
2005-02-14 20:34:31 +00:00
SPR_SMOKE_0 = 2040 ,
SPR_SMOKE_1 = 2041 ,
SPR_SMOKE_2 = 2042 ,
SPR_SMOKE_3 = 2043 ,
SPR_SMOKE_4 = 2044 ,
SPR_DIESEL_SMOKE_0 = 3073 ,
SPR_DIESEL_SMOKE_1 = 3074 ,
SPR_DIESEL_SMOKE_2 = 3075 ,
SPR_DIESEL_SMOKE_3 = 3076 ,
SPR_DIESEL_SMOKE_4 = 3077 ,
SPR_DIESEL_SMOKE_5 = 3078 ,
SPR_STEAM_SMOKE_0 = 3079 ,
SPR_STEAM_SMOKE_1 = 3080 ,
SPR_STEAM_SMOKE_2 = 3081 ,
SPR_STEAM_SMOKE_3 = 3082 ,
SPR_STEAM_SMOKE_4 = 3083 ,
SPR_ELECTRIC_SPARK_0 = 3084 ,
SPR_ELECTRIC_SPARK_1 = 3085 ,
SPR_ELECTRIC_SPARK_2 = 3086 ,
SPR_ELECTRIC_SPARK_3 = 3087 ,
SPR_ELECTRIC_SPARK_4 = 3088 ,
SPR_ELECTRIC_SPARK_5 = 3089 ,
SPR_CHIMNEY_SMOKE_0 = 3701 ,
SPR_CHIMNEY_SMOKE_1 = 3702 ,
SPR_CHIMNEY_SMOKE_2 = 3703 ,
SPR_CHIMNEY_SMOKE_3 = 3704 ,
SPR_CHIMNEY_SMOKE_4 = 3705 ,
SPR_CHIMNEY_SMOKE_5 = 3706 ,
SPR_CHIMNEY_SMOKE_6 = 3707 ,
SPR_CHIMNEY_SMOKE_7 = 3708 ,
SPR_EXPLOSION_LARGE_0 = 3709 ,
SPR_EXPLOSION_LARGE_1 = 3710 ,
SPR_EXPLOSION_LARGE_2 = 3711 ,
SPR_EXPLOSION_LARGE_3 = 3712 ,
SPR_EXPLOSION_LARGE_4 = 3713 ,
SPR_EXPLOSION_LARGE_5 = 3714 ,
SPR_EXPLOSION_LARGE_6 = 3715 ,
SPR_EXPLOSION_LARGE_7 = 3716 ,
SPR_EXPLOSION_LARGE_8 = 3717 ,
SPR_EXPLOSION_LARGE_9 = 3718 ,
SPR_EXPLOSION_LARGE_A = 3719 ,
SPR_EXPLOSION_LARGE_B = 3720 ,
SPR_EXPLOSION_LARGE_C = 3721 ,
SPR_EXPLOSION_LARGE_D = 3722 ,
SPR_EXPLOSION_LARGE_E = 3723 ,
SPR_EXPLOSION_LARGE_F = 3724 ,
SPR_EXPLOSION_SMALL_0 = 3725 ,
SPR_EXPLOSION_SMALL_1 = 3726 ,
SPR_EXPLOSION_SMALL_2 = 3727 ,
SPR_EXPLOSION_SMALL_3 = 3728 ,
SPR_EXPLOSION_SMALL_4 = 3729 ,
SPR_EXPLOSION_SMALL_5 = 3730 ,
SPR_EXPLOSION_SMALL_6 = 3731 ,
SPR_EXPLOSION_SMALL_7 = 3732 ,
SPR_EXPLOSION_SMALL_8 = 3733 ,
SPR_EXPLOSION_SMALL_9 = 3734 ,
SPR_EXPLOSION_SMALL_A = 3735 ,
SPR_EXPLOSION_SMALL_B = 3736 ,
SPR_BREAKDOWN_SMOKE_0 = 3737 ,
SPR_BREAKDOWN_SMOKE_1 = 3738 ,
SPR_BREAKDOWN_SMOKE_2 = 3739 ,
SPR_BREAKDOWN_SMOKE_3 = 3740 ,
SPR_BUBBLE_0 = 4748 ,
SPR_BUBBLE_1 = 4749 ,
SPR_BUBBLE_2 = 4750 ,
SPR_BUBBLE_GENERATE_0 = 4751 ,
SPR_BUBBLE_GENERATE_1 = 4752 ,
SPR_BUBBLE_GENERATE_2 = 4753 ,
SPR_BUBBLE_GENERATE_3 = 4754 ,
SPR_BUBBLE_BURST_0 = 4755 ,
SPR_BUBBLE_BURST_1 = 4756 ,
SPR_BUBBLE_BURST_2 = 4757 ,
SPR_BUBBLE_ABSORB_0 = 4758 ,
SPR_BUBBLE_ABSORB_1 = 4759 ,
SPR_BUBBLE_ABSORB_2 = 4760 ,
SPR_BUBBLE_ABSORB_3 = 4761 ,
SPR_BUBBLE_ABSORB_4 = 4762 ,
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/* Electrified rail build menu */
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SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36 ,
SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37 ,
SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38 ,
SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39 ,
SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44 ,
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/* airport_gui.c */
SPR_IMG_AIRPORT = 744 ,
/* dock_gui.c */
SPR_IMG_SHIP_DEPOT = 748 ,
SPR_IMG_SHIP_DOCK = 746 ,
SPR_IMG_BOUY = 693 ,
/* music_gui.c */
SPR_IMG_SKIP_TO_PREV = 709 ,
SPR_IMG_SKIP_TO_NEXT = 710 ,
SPR_IMG_STOP_MUSIC = 711 ,
SPR_IMG_PLAY_MUSIC = 712 ,
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/* road_gui.c */
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SPR_IMG_ROAD_NW = 1309 ,
SPR_IMG_ROAD_NE = 1310 ,
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SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82 ,
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SPR_IMG_ROAD_DEPOT = 1295 ,
SPR_IMG_BUS_STATION = 749 ,
SPR_IMG_TRUCK_BAY = 750 ,
SPR_IMG_BRIDGE = 2594 ,
SPR_IMG_ROAD_TUNNEL = 2429 ,
SPR_IMG_REMOVE = 714 ,
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SPR_IMG_TRAMWAY_NW = SPR_TRAMWAY_BASE + 0 ,
SPR_IMG_TRAMWAY_NE = SPR_TRAMWAY_BASE + 1 ,
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SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84 ,
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/* rail_gui.c */
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SPR_IMG_RAIL_NS = 1251 ,
SPR_IMG_RAIL_NE = 1252 ,
SPR_IMG_RAIL_EW = 1253 ,
SPR_IMG_RAIL_NW = 1254 ,
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SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53 ,
SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57 ,
SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63 ,
SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69 ,
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SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76 ,
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SPR_IMG_DEPOT_RAIL = 1294 ,
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SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61 ,
SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67 ,
SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73 ,
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SPR_IMG_RAIL_STATION = 1298 ,
SPR_IMG_RAIL_SIGNALS = 1291 ,
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SPR_IMG_TUNNEL_RAIL = 2430 ,
SPR_IMG_TUNNEL_MONO = 2431 ,
SPR_IMG_TUNNEL_MAGLEV = 2432 ,
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SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55 ,
SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59 ,
SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65 ,
SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71 ,
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/* intro_gui.c, genworld_gui.c */
SPR_SELECT_TEMPERATE = 4882 ,
SPR_SELECT_TEMPERATE_PUSHED = 4883 ,
SPR_SELECT_SUB_ARCTIC = 4884 ,
SPR_SELECT_SUB_ARCTIC_PUSHED = 4885 ,
SPR_SELECT_SUB_TROPICAL = 4886 ,
SPR_SELECT_SUB_TROPICAL_PUSHED = 4887 ,
SPR_SELECT_TOYLAND = 4888 ,
SPR_SELECT_TOYLAND_PUSHED = 4889 ,
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} ;
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/** Cursor sprite numbers */
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enum CursorSprite {
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/* Terraform */
/* Cursors */
SPR_CURSOR_MOUSE = 0 ,
SPR_CURSOR_ZZZ = 1 ,
SPR_CURSOR_BOUY = 702 ,
SPR_CURSOR_QUERY = 719 ,
SPR_CURSOR_HQ = 720 ,
SPR_CURSOR_SHIP_DEPOT = 721 ,
SPR_CURSOR_SIGN = 722 ,
SPR_CURSOR_TREE = 2010 ,
SPR_CURSOR_BUY_LAND = 4792 ,
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SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92 ,
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SPR_CURSOR_TOWN = 4080 ,
SPR_CURSOR_INDUSTRY = 4081 ,
SPR_CURSOR_ROCKY_AREA = 4087 ,
SPR_CURSOR_LIGHTHOUSE = 4088 ,
SPR_CURSOR_TRANSMITTER = 4089 ,
/* airport cursors */
SPR_CURSOR_AIRPORT = 2724 ,
/* dock cursors */
SPR_CURSOR_DOCK = 3668 ,
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SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89 ,
SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87 ,
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/* shared road & rail cursors */
SPR_CURSOR_BRIDGE = 2593 ,
/* rail cursors */
SPR_CURSOR_NS_TRACK = 1263 ,
SPR_CURSOR_SWNE_TRACK = 1264 ,
SPR_CURSOR_EW_TRACK = 1265 ,
SPR_CURSOR_NWSE_TRACK = 1266 ,
SPR_CURSOR_NS_MONO = 1267 ,
SPR_CURSOR_SWNE_MONO = 1268 ,
SPR_CURSOR_EW_MONO = 1269 ,
SPR_CURSOR_NWSE_MONO = 1270 ,
SPR_CURSOR_NS_MAGLEV = 1271 ,
SPR_CURSOR_SWNE_MAGLEV = 1272 ,
SPR_CURSOR_EW_MAGLEV = 1273 ,
SPR_CURSOR_NWSE_MAGLEV = 1274 ,
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SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40 ,
SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41 ,
SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42 ,
SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43 ,
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SPR_CURSOR_RAIL_STATION = 1300 ,
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SPR_CURSOR_TUNNEL_RAIL = 2434 ,
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SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45 ,
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SPR_CURSOR_TUNNEL_MONO = 2435 ,
SPR_CURSOR_TUNNEL_MAGLEV = 2436 ,
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SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54 ,
SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58 ,
SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64 ,
SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70 ,
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SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77 ,
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SPR_CURSOR_RAIL_DEPOT = 1296 ,
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SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62 ,
SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68 ,
SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74 ,
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SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56 ,
SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60 ,
SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66 ,
SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72 ,
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/* road cursors */
SPR_CURSOR_ROAD_NESW = 1311 ,
SPR_CURSOR_ROAD_NWSE = 1312 ,
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SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83 ,
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SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2 ,
SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3 ,
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SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85 ,
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SPR_CURSOR_ROAD_DEPOT = 1297 ,
SPR_CURSOR_BUS_STATION = 2725 ,
SPR_CURSOR_TRUCK_STATION = 2726 ,
SPR_CURSOR_ROAD_TUNNEL = 2433 ,
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SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110 ,
SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111 ,
SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112 ,
SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113 ,
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} ;
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/// Animation macro in table/animcursors.h (_animcursors[])
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enum AnimCursors {
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ANIMCURSOR_DEMOLISH = - 1 , ///< 704 - 707 - demolish dynamite
ANIMCURSOR_LOWERLAND = - 2 , ///< 699 - 701 - lower land tool
ANIMCURSOR_RAISELAND = - 3 , ///< 696 - 698 - raise land tool
ANIMCURSOR_PICKSTATION = - 4 , ///< 716 - 718 - goto-order icon
ANIMCURSOR_BUILDSIGNALS = - 5 , ///< 1292 - 1293 - build signal
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} ;
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/**
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* Bitmask setup . For the graphics system , 32 bits are used to define
* the sprite to be displayed . This variable contains various information : < p >
* < ul > < li > SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed .
* This always starts at bit 0. < / li >
* < li > TRANSPARENT_BIT is the bit number which toggles sprite transparency < / li >
* < li > RECOLOR_BIT toggles the recoloring system < / li >
* < li > PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
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* bits used for the recoloring process . For transparency , it must be 0x322 . < / li > < / ul >
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*/
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enum SpriteSetup {
TRANSPARENT_BIT = 31 , ///< toggles transparency in the sprite
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RECOLOR_BIT = 30 , ///< toggles recoloring in the sprite
OFFSET_BIT = 29 ,
PALETTE_WIDTH = 24 , ///< number of bits of the sprite containing the recolor palette
SPRITE_WIDTH = 24 , ///< number of bits for the sprite number
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} ;
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/**
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* these masks change the colors of the palette for a sprite .
* Apart from this bit , a sprite number is needed to define
* the palette used for recoloring . This palette is stored
* in the bits marked by PALETTE_SPRITE_MASK .
* @ note Do not modify this enum . Alter SpriteSetup instead
* @ see SpriteSetup
*/
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enum Modifiers {
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SPRITE_MODIFIER_USE_OFFSET = OFFSET_BIT ,
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SPRITE_MODIFIER_OPAQUE = OFFSET_BIT ,
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///when a sprite is to be displayed transparently, this bit needs to be set.
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PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT ,
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///this bit is set when a recoloring process is in action
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PALETTE_MODIFIER_COLOR = RECOLOR_BIT ,
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//This is used for the GfxFillRect function
///Used to draw a "grey out" rectangle. @see GfxFillRect
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PALETTE_MODIFIER_GREYOUT = TRANSPARENT_BIT ,
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///Set when a colortable mode is used. @see GfxFillRect
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USE_COLORTABLE = RECOLOR_BIT ,
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} ;
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/** Masks needed for sprite operations.
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* @ note Do not modify this enum . Alter SpriteSetup instead
* @ see SpriteSetup */
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enum SpriteMasks {
///Maximum number of sprites that can be loaded at a given time.
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MAX_SPRITES = 1 < < SPRITE_WIDTH ,
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///The mask to for the main sprite
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SPRITE_MASK = MAX_SPRITES - 1 ,
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MAX_PALETTES = 1 < < PALETTE_WIDTH ,
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///The mask for the auxiliary sprite (the one that takes care of recoloring)
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PALETTE_MASK = MAX_PALETTES - 1 ,
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} ;
assert_compile ( ( 1 < < TRANSPARENT_BIT & SPRITE_MASK ) = = 0 ) ;
assert_compile ( ( 1 < < RECOLOR_BIT & SPRITE_MASK ) = = 0 ) ;
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assert_compile ( ! ( TRANSPARENT_BIT = = RECOLOR_BIT ) ) ;
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assert_compile ( ( 1 < < TRANSPARENT_BIT & PALETTE_MASK ) = = 0 ) ;
assert_compile ( ( 1 < < RECOLOR_BIT & PALETTE_MASK ) = = 0 ) ;
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enum Recoloring {
PALETTE_RECOLOR_START = 0x307 ,
} ;
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static const SpriteID PALETTE_CRASH = 0x324 ;
static const SpriteID PAL_NONE = 0 ;
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//note: these numbers are already the modified once the renderer needs.
//the actual sprite number is the upper 16 bits of the number
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///Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
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static const SpriteID PALETTE_TILE_RED_PULSATING = 0x303 ;
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///makes a square red. is used when removing rails or other stuff
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static const SpriteID PALETTE_SEL_TILE_RED = 0x304 ;
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///This draws a blueish square (catchment areas for example)
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static const SpriteID PALETTE_SEL_TILE_BLUE = 0x305 ;
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//0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
//here the color switches begin
//use this if you add stuff to the value, so that the resulting color
//is not a fixed value.
//NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet!
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enum PaletteSprites {
PALETTE_TO_DARK_BLUE = 0x307 ,
PALETTE_TO_PALE_GREEN = 0x308 ,
PALETTE_TO_PINK = 0x309 ,
PALETTE_TO_YELLOW = 0x30A ,
PALETTE_TO_RED = 0x30B ,
PALETTE_TO_LIGHT_BLUE = 0x30C ,
PALETTE_TO_GREEN = 0x30D ,
PALETTE_TO_DARK_GREEN = 0x30E ,
PALETTE_TO_BLUE = 0x30F ,
PALETTE_TO_CREAM = 0x310 ,
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//maybe don't use as player color because it doesn't display in the graphs?
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PALETTE_TO_MAUVE = 0x311 ,
PALETTE_TO_PURPLE = 0x312 ,
PALETTE_TO_ORANGE = 0x313 ,
PALETTE_TO_BROWN = 0x314 ,
PALETTE_TO_GREY = 0x315 ,
PALETTE_TO_WHITE = 0x316 ,
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//sets color to bare land stuff, for rail and road (and crossings)
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PALETTE_TO_BARE_LAND = 0x317 ,
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//XXX is 318-31A really not used?
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PALETTE_TO_STRUCT_BLUE = 0x31B ,
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//structure color to something brownish (for the cantilever bridges for example)
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PALETTE_TO_STRUCT_BROWN = 0x31C ,
PALETTE_TO_STRUCT_WHITE = 0x31D ,
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//sets bridge or structure to red, little concrete one and cantilever use this one for example
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PALETTE_TO_STRUCT_RED = 0x31E ,
PALETTE_TO_STRUCT_GREEN = 0x31F ,
PALETTE_TO_STRUCT_CONCRETE = 0x320 , //Sets the suspension bridge to concrete, also other strucutures use it
PALETTE_TO_STRUCT_YELLOW = 0x321 , //Sets the bridge color to yellow (suspension and tubular)
PALETTE_TO_TRANSPARENT = 0x322 , //This sets the sprite to transparent
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//This is used for changing the tubular bridges to the silicon display, or some grayish color
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PALETTE_TO_STRUCT_GREY = 0x323 ,
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//XXX - const - PALETTE_CRASH = 0x324, //this changes stuff to the "crash color"
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//XXX another place where structures are colored.
//I'm not sure which colors these are
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PALETTE_59E = 0x59E ,
PALETTE_59F = 0x59F ,
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} ;
# endif /* SPRITES_H */