2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2008-05-06 15:11:33 +00:00
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/** @file variables.h Messing file that will cease to exist some time in the future. */
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2007-04-04 04:08:47 +00:00
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2004-08-09 17:04:08 +00:00
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#ifndef VARIABLES_H
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#define VARIABLES_H
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2008-06-03 08:06:58 +00:00
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#ifndef VARDEF
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#define VARDEF extern
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#endif
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2007-04-04 04:08:47 +00:00
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/* Amount of game ticks */
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2004-08-09 17:04:08 +00:00
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VARDEF uint16 _tick_counter;
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2007-04-04 04:08:47 +00:00
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/* Also save scrollpos_x, scrollpos_y and zoom */
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2004-08-09 17:04:08 +00:00
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VARDEF uint16 _disaster_delay;
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2007-04-04 04:08:47 +00:00
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/* Determines how often to run the tree loop */
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2004-08-09 17:04:08 +00:00
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VARDEF byte _trees_tick_ctr;
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2007-04-04 04:08:47 +00:00
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/* NOSAVE: Used in palette animations only, not really important. */
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2007-06-22 20:04:21 +00:00
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VARDEF int _palette_animation_counter;
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2004-08-09 17:04:08 +00:00
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2007-06-22 20:04:21 +00:00
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VARDEF uint32 _realtime_tick;
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2004-08-09 17:04:08 +00:00
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VARDEF bool _do_autosave;
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VARDEF byte _display_opt;
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VARDEF bool _rightclick_emulate;
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2007-04-04 04:08:47 +00:00
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/* IN/OUT parameters to commands */
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2004-08-09 17:04:08 +00:00
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VARDEF bool _generating_world;
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VARDEF char *_config_file;
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2005-01-11 00:54:06 +00:00
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VARDEF char *_highscore_file;
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2004-12-18 14:19:21 +00:00
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VARDEF char *_log_file;
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2004-08-09 17:04:08 +00:00
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2007-04-04 04:08:47 +00:00
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/* landscape.cpp */
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2004-08-09 17:04:08 +00:00
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extern const byte _tileh_to_sprite[32];
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2004-12-18 14:19:21 +00:00
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/* Forking stuff */
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VARDEF bool _dedicated_forks;
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2004-08-09 17:04:08 +00:00
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#endif /* VARIABLES_H */
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