2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2007-04-04 04:08:47 +00:00
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/** @file variables.h */
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2004-08-09 17:04:08 +00:00
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#ifndef VARIABLES_H
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#define VARIABLES_H
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2007-04-04 04:08:47 +00:00
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/* Amount of game ticks */
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2004-08-09 17:04:08 +00:00
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VARDEF uint16 _tick_counter;
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2007-04-04 04:08:47 +00:00
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/* Skip aging of cargo? */
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2004-08-09 17:04:08 +00:00
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VARDEF byte _age_cargo_skip_counter;
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2007-04-04 04:08:47 +00:00
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/* Also save scrollpos_x, scrollpos_y and zoom */
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2004-08-09 17:04:08 +00:00
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VARDEF uint16 _disaster_delay;
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2007-04-04 04:08:47 +00:00
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/* Determines what station to operate on in the
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* tick handler. */
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2004-08-09 17:04:08 +00:00
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VARDEF uint16 _station_tick_ctr;
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2007-04-04 04:08:47 +00:00
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/* Iterator through all towns in OnTick_Town */
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2005-03-17 23:12:23 +00:00
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VARDEF uint32 _cur_town_ctr;
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2007-04-04 04:08:47 +00:00
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/* Frequency iterator at the same place */
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2005-03-20 00:32:26 +00:00
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VARDEF uint32 _cur_town_iter;
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2004-08-09 17:04:08 +00:00
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VARDEF uint _cur_player_tick_index;
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VARDEF uint _next_competitor_start;
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2007-04-04 04:08:47 +00:00
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/* Determines how often to run the tree loop */
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2004-08-09 17:04:08 +00:00
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VARDEF byte _trees_tick_ctr;
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2007-04-04 04:08:47 +00:00
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/* Keep track of current game position */
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2004-08-09 17:04:08 +00:00
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VARDEF int _saved_scrollpos_x;
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VARDEF int _saved_scrollpos_y;
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2007-04-04 04:08:47 +00:00
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/* NOSAVE: Used in palette animations only, not really important. */
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2007-06-22 20:04:21 +00:00
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VARDEF int _palette_animation_counter;
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2004-08-09 17:04:08 +00:00
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2004-09-11 19:34:11 +00:00
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VARDEF uint32 _frame_counter;
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2007-06-22 20:04:21 +00:00
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VARDEF uint32 _realtime_tick;
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2004-08-09 17:04:08 +00:00
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2005-09-13 12:19:27 +00:00
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VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..)
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2004-08-09 17:04:08 +00:00
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VARDEF bool _do_autosave;
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VARDEF int _autosave_ctr;
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VARDEF byte _display_opt;
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VARDEF int _caret_timer;
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VARDEF bool _rightclick_emulate;
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2007-04-04 04:08:47 +00:00
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/* IN/OUT parameters to commands */
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2004-08-09 17:04:08 +00:00
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VARDEF bool _generating_world;
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2007-04-04 04:08:47 +00:00
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/* Used when switching from the intro menu. */
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2004-08-09 17:04:08 +00:00
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VARDEF byte _switch_mode;
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VARDEF char _savegame_format[8];
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VARDEF char *_config_file;
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2005-01-11 00:54:06 +00:00
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VARDEF char *_highscore_file;
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2004-12-18 14:19:21 +00:00
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VARDEF char *_log_file;
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2004-08-09 17:04:08 +00:00
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2007-04-04 04:08:47 +00:00
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/* landscape.cpp */
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2004-08-09 17:04:08 +00:00
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extern const byte _tileh_to_sprite[32];
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/* misc */
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VARDEF char _screenshot_name[128];
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VARDEF byte _vehicle_design_names;
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2004-12-18 14:19:21 +00:00
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/* Forking stuff */
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VARDEF bool _dedicated_forks;
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2004-08-09 17:04:08 +00:00
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#endif /* VARIABLES_H */
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