2009-01-04 15:32:25 +00:00
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/* $Id$ */
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/** @file signs_sl.cpp Code handling saving and loading of economy data */
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#include "../stdafx.h"
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#include "../company_func.h"
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#include "../signs_base.h"
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#include "saveload.h"
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static const SaveLoad _sign_desc[] = {
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SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
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SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
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SLE_VAR(Sign, z, SLE_UINT8),
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SLE_END()
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};
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/** Save all signs */
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static void Save_SIGN()
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{
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Sign *si;
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FOR_ALL_SIGNS(si) {
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SlSetArrayIndex(si->index);
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SlObject(si, _sign_desc);
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}
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}
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/** Load all signs */
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static void Load_SIGN()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Sign *si = new (index) Sign();
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SlObject(si, _sign_desc);
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2009-01-18 16:20:04 +00:00
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/* Before version 6.1, signs didn't have owner.
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* Before version 83, invalid signs were determined by si->str == 0.
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* Before version 103, owner could be a bankrupted company.
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* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
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* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
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* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
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if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
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si->owner = OWNER_NONE;
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}
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2009-01-04 15:32:25 +00:00
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}
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}
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extern const ChunkHandler _sign_chunk_handlers[] = {
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2009-05-17 16:28:29 +00:00
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{ 'SIGN', Save_SIGN, Load_SIGN, NULL, CH_ARRAY | CH_LAST},
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2009-01-04 15:32:25 +00:00
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};
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