2004-08-09 17:04:08 +00:00
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#include "stdafx.h"
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#include "ttd.h"
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2004-12-15 22:18:54 +00:00
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#include "map.h"
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2005-02-10 05:43:30 +00:00
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#include "spritecache.h"
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2005-02-13 11:18:02 +00:00
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#include "table/sprites.h"
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2005-01-29 12:19:05 +00:00
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#include "tile.h"
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2004-08-09 17:04:08 +00:00
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#include <stdarg.h>
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#include "gfx.h"
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#include "viewport.h"
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#include "command.h"
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#include "vehicle.h"
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2004-09-08 17:44:29 +00:00
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extern const TileTypeProcs
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2004-08-09 17:04:08 +00:00
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_tile_type_clear_procs,
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_tile_type_rail_procs,
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_tile_type_road_procs,
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_tile_type_town_procs,
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_tile_type_trees_procs,
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_tile_type_station_procs,
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_tile_type_water_procs,
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_tile_type_dummy_procs,
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_tile_type_industry_procs,
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_tile_type_tunnelbridge_procs,
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_tile_type_unmovable_procs;
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const TileTypeProcs * const _tile_type_procs[16] = {
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&_tile_type_clear_procs,
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&_tile_type_rail_procs,
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&_tile_type_road_procs,
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&_tile_type_town_procs,
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&_tile_type_trees_procs,
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&_tile_type_station_procs,
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&_tile_type_water_procs,
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&_tile_type_dummy_procs,
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&_tile_type_industry_procs,
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&_tile_type_tunnelbridge_procs,
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&_tile_type_unmovable_procs,
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};
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/* landscape slope => sprite */
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const byte _tileh_to_sprite[32] = {
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,0,
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0,0,0,0,0,0,0,16,0,0,0,17,0,15,18,0,
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};
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2005-01-27 15:30:34 +00:00
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void FindLandscapeHeightByTile(TileInfo *ti, TileIndex tile)
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2004-08-09 17:04:08 +00:00
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{
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2005-01-27 15:30:34 +00:00
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assert(tile < MapSize());
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2004-08-09 17:04:08 +00:00
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ti->tile = tile;
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ti->map5 = _map5[tile];
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2005-01-29 15:12:40 +00:00
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ti->type = GetTileType(tile);
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2004-08-09 17:04:08 +00:00
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ti->tileh = GetTileSlope(tile, &ti->z);
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}
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/* find the landscape height for the coordinates x y */
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void FindLandscapeHeight(TileInfo *ti, uint x, uint y)
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{
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ti->x = x;
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ti->y = y;
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2005-01-03 12:56:22 +00:00
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if (x >= MapMaxX() * 16 - 1 || y >= MapMaxY() * 16 - 1) {
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2004-08-09 17:04:08 +00:00
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ti->tileh = 0;
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2005-01-07 12:33:28 +00:00
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ti->type = MP_VOID;
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2004-08-09 17:04:08 +00:00
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ti->tile = 0;
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ti->map5 = 0;
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ti->z = 0;
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return;
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}
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2005-03-27 18:15:27 +00:00
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FindLandscapeHeightByTile(ti, TILE_FROM_XY(x,y));
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2004-08-09 17:04:08 +00:00
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}
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uint GetPartialZ(int x, int y, int corners)
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{
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int z = 0;
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switch(corners) {
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case 1:
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if (x - y >= 0)
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z = (x - y) >> 1;
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break;
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2004-09-08 17:44:29 +00:00
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2004-08-09 17:04:08 +00:00
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case 2:
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y^=0xF;
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if ( (x - y) >= 0)
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z = (x - y) >> 1;
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break;
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case 3:
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z = (x>>1) + 1;
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break;
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case 4:
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if (y - x >= 0)
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z = (y - x) >> 1;
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break;
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case 5:
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case 10:
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case 15:
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z = 4;
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break;
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case 6:
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z = (y>>1) + 1;
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break;
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case 7:
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z = 8;
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y^=0xF;
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if (x - y < 0)
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z += (x - y) >> 1;
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break;
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case 8:
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y ^= 0xF;
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if (y - x >= 0)
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z = (y - x) >> 1;
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break;
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case 9:
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z = (y^0xF)>>1;
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break;
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case 11:
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z = 8;
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if (x - y < 0)
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z += (x - y) >> 1;
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break;
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case 12:
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z = (x^0xF)>>1;
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break;
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case 13:
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z = 8;
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y ^= 0xF;
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if (y - x < 0)
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z += (y - x) >> 1;
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break;
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case 14:
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z = 8;
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if (y - x < 0)
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z += (y - x) >> 1;
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break;
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case 23:
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z = 1 + ((x+y)>>1);
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break;
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case 27:
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z = 1 + ((x+(y^0xF))>>1);
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break;
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case 29:
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z = 1 + (((x^0xF)+(y^0xF))>>1);
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break;
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2004-09-08 17:44:29 +00:00
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2004-08-09 17:04:08 +00:00
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case 30:
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z = 1 + (((x^0xF)+(y^0xF))>>1);
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break;
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}
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return z;
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}
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uint GetSlopeZ(int x, int y)
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{
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TileInfo ti;
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FindLandscapeHeight(&ti, x, y);
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return _tile_type_procs[ti.type]->get_slope_z_proc(&ti);
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}
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2004-08-13 18:27:33 +00:00
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// direction=true: check for foundation in east and south corner
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// direction=false: check for foundation in west and south corner
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2005-01-22 22:47:58 +00:00
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static bool hasFoundation(TileInfo *ti, bool direction)
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2004-08-13 11:28:59 +00:00
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{
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2004-08-13 18:27:33 +00:00
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bool south, other; // southern corner and east/west corner
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uint slope = _tile_type_procs[ti->type]->get_slope_tileh_proc(ti);
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2004-08-14 10:05:27 +00:00
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uint tileh = ti->tileh;
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if(slope==0 && slope!=tileh) tileh=15;
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south = (tileh & 2) != (slope & 2);
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2004-08-13 18:27:33 +00:00
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if(direction)
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2004-08-14 10:05:27 +00:00
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other = (tileh & 4) != (slope & 4);
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2004-08-13 18:27:33 +00:00
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else
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2004-08-14 10:05:27 +00:00
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other = (tileh & 1) != (slope & 1);
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2004-08-13 18:27:33 +00:00
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return south || other;
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2004-08-14 10:05:27 +00:00
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2004-08-13 11:28:59 +00:00
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}
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2004-08-09 17:04:08 +00:00
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void DrawFoundation(TileInfo *ti, uint f)
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{
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2004-08-13 11:28:59 +00:00
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uint32 sprite_base = SPR_SLOPES_BASE-14;
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2004-08-13 18:27:33 +00:00
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TileInfo ti2;
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FindLandscapeHeight(&ti2, ti->x, ti->y-1);
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if(hasFoundation( &ti2, true )) sprite_base += 22; // foundation in NW direction
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FindLandscapeHeight(&ti2, ti->x-1, ti->y);
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if(hasFoundation( &ti2, false )) sprite_base += 22*2; // foundation in NE direction
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2004-08-13 11:28:59 +00:00
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2004-08-09 17:04:08 +00:00
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if (f < 15) {
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2004-09-08 17:44:29 +00:00
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// leveled foundation
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2004-08-13 11:28:59 +00:00
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if( sprite_base < SPR_SLOPES_BASE ) sprite_base = 990; // use original slope sprites
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AddSortableSpriteToDraw(f-1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
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2004-08-09 17:04:08 +00:00
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ti->z += 8;
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ti->tileh = 0;
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OffsetGroundSprite(31, 1);
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} else {
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// inclined foundation
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2004-08-13 11:28:59 +00:00
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sprite_base += 14;
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2004-09-08 17:44:29 +00:00
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2004-08-09 17:04:08 +00:00
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AddSortableSpriteToDraw(
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2004-08-13 11:28:59 +00:00
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HASBIT( (1<<1) | (1<<2) | (1<<4) | (1<<8), ti->tileh) ? sprite_base + (f - 15) : ti->tileh + 0x3DE - 1,
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2004-08-09 17:04:08 +00:00
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ti->x, ti->y, 1, 1, 1, ti->z
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);
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2004-09-08 17:44:29 +00:00
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2004-08-09 17:04:08 +00:00
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ti->tileh = _inclined_tileh[f - 15];
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OffsetGroundSprite(31, 9);
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}
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}
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2005-03-27 18:15:27 +00:00
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void DoClearSquare(TileIndex tile)
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2004-08-09 17:04:08 +00:00
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{
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ModifyTile(tile,
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MP_SETTYPE(MP_CLEAR) |
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MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
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OWNER_NONE, /* map_owner */
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_generating_world ? 3 : 0 /* map5 */
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);
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}
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2005-03-27 18:15:27 +00:00
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uint32 GetTileTrackStatus(TileIndex tile, TransportType mode)
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2004-08-09 17:04:08 +00:00
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{
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2005-01-29 15:12:40 +00:00
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return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode);
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2004-08-09 17:04:08 +00:00
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}
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2005-03-27 18:15:27 +00:00
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void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player)
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2004-08-09 17:04:08 +00:00
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{
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2005-01-29 15:12:40 +00:00
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_tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_player, new_player);
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2004-08-09 17:04:08 +00:00
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}
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2005-03-27 18:15:27 +00:00
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void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac)
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2004-08-09 17:04:08 +00:00
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{
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memset(ac, 0, sizeof(AcceptedCargo));
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2005-01-29 15:12:40 +00:00
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_tile_type_procs[GetTileType(tile)]->get_accepted_cargo_proc(tile, ac);
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2004-08-09 17:04:08 +00:00
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}
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2005-03-27 18:15:27 +00:00
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void AnimateTile(TileIndex tile)
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2004-08-09 17:04:08 +00:00
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{
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2005-01-29 15:12:40 +00:00
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_tile_type_procs[GetTileType(tile)]->animate_tile_proc(tile);
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2004-08-09 17:04:08 +00:00
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}
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2005-03-27 18:15:27 +00:00
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void ClickTile(TileIndex tile)
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2004-08-09 17:04:08 +00:00
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{
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2005-01-29 15:12:40 +00:00
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_tile_type_procs[GetTileType(tile)]->click_tile_proc(tile);
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2004-08-09 17:04:08 +00:00
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}
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void DrawTile(TileInfo *ti)
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{
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_tile_type_procs[ti->type]->draw_tile_proc(ti);
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}
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2005-03-27 18:15:27 +00:00
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void GetTileDesc(TileIndex tile, TileDesc *td)
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2004-08-09 17:04:08 +00:00
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{
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2005-01-29 15:12:40 +00:00
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_tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td);
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2004-08-09 17:04:08 +00:00
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}
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/* Clear a piece of landscape
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* p1 = 0,
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* p2 = 0
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*/
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int32 CmdLandscapeClear(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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2005-03-27 18:15:27 +00:00
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TileIndex tile = TILE_FROM_XY(x, y);
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2004-08-09 17:04:08 +00:00
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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2005-01-29 15:12:40 +00:00
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return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
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2004-08-09 17:04:08 +00:00
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}
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// p1 = end tile
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int32 CmdClearArea(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost,ret, money;
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int sx,sy;
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int x,y;
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bool success = false;
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2005-01-04 17:11:03 +00:00
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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2004-08-09 17:04:08 +00:00
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// make sure sx,sy are smaller than ex,ey
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2005-01-07 17:02:43 +00:00
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sx = TileX(p1) * 16;
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sy = TileY(p1) * 16;
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2004-08-09 17:04:08 +00:00
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if (ex < sx) intswap(ex, sx);
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if (ey < sy) intswap(ey, sy);
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money = GetAvailableMoneyForCommand();
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cost = 0;
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for(x=sx; x<=ex; x+=16) {
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for(y=sy; y<=ey; y+=16) {
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ret = DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags &~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) continue;
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cost += ret;
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success = true;
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if (flags & DC_EXEC) {
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if ( ret>0 && (money -= ret) < 0) {
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_additional_cash_required = ret;
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return cost - ret;
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}
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2004-09-08 17:44:29 +00:00
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DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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2004-08-09 17:04:08 +00:00
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|
|
|
|
|
|
// draw explosion animation...
|
|
|
|
if ((x==sx || x==ex) && (y==sy || y==ey)) {
|
|
|
|
// big explosion in each corner, or small explosion for single tiles
|
2005-02-12 15:53:32 +00:00
|
|
|
CreateEffectVehicleAbove(x + 8, y + 8, 2,
|
|
|
|
sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
|
|
|
|
);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!success)
|
|
|
|
cost = CMD_ERROR;
|
|
|
|
return cost;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* utility function used to modify a tile */
|
2005-03-27 18:15:27 +00:00
|
|
|
void CDECL ModifyTile(TileIndex tile, uint flags, ...)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
|
|
|
va_list va;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
va_start(va, flags);
|
|
|
|
|
|
|
|
if ((i = (flags >> 8) & 0xF) != 0) {
|
2005-01-18 18:41:56 +00:00
|
|
|
SetTileType(tile, i - 1);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & (MP_MAP2_CLEAR | MP_MAP2)) {
|
|
|
|
int x = 0;
|
|
|
|
if (flags & MP_MAP2) x = va_arg(va, int);
|
|
|
|
_map2[tile] = x;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & (MP_MAP3LO_CLEAR | MP_MAP3LO)) {
|
|
|
|
int x = 0;
|
|
|
|
if (flags & MP_MAP3LO) x = va_arg(va, int);
|
|
|
|
_map3_lo[tile] = x;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & (MP_MAP3HI_CLEAR | MP_MAP3HI)) {
|
|
|
|
int x = 0;
|
|
|
|
if (flags & MP_MAP3HI) x = va_arg(va, int);
|
|
|
|
_map3_hi[tile] = x;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & (MP_MAPOWNER|MP_MAPOWNER_CURRENT)) {
|
|
|
|
byte x = _current_player;
|
|
|
|
if (flags & MP_MAPOWNER) x = va_arg(va, int);
|
|
|
|
_map_owner[tile] = x;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & MP_MAP5) {
|
|
|
|
_map5[tile] = va_arg(va, int);
|
|
|
|
}
|
|
|
|
|
|
|
|
va_end(va);
|
|
|
|
|
|
|
|
if (!(flags & MP_NODIRTY))
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#define TILELOOP_BITS 4
|
|
|
|
#define TILELOOP_SIZE (1 << TILELOOP_BITS)
|
2005-01-07 17:40:23 +00:00
|
|
|
#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
|
|
|
|
#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-22 20:23:18 +00:00
|
|
|
void RunTileLoop(void)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-03-27 18:15:27 +00:00
|
|
|
TileIndex tile;
|
2004-08-09 17:04:08 +00:00
|
|
|
uint count;
|
|
|
|
|
|
|
|
tile = _cur_tileloop_tile;
|
|
|
|
|
|
|
|
assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
|
2005-01-03 18:59:58 +00:00
|
|
|
count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE);
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2005-01-29 15:12:40 +00:00
|
|
|
_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-07 17:02:43 +00:00
|
|
|
if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
|
2004-08-09 17:04:08 +00:00
|
|
|
tile += TILELOOP_SIZE; /* no overflow */
|
|
|
|
} else {
|
2005-01-03 18:59:58 +00:00
|
|
|
tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE-1) + TILE_XY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
} while (--count);
|
|
|
|
assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
|
|
|
|
|
|
|
|
tile += 9;
|
|
|
|
if (tile & TILELOOP_CHKMASK)
|
2005-01-03 18:59:58 +00:00
|
|
|
tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK;
|
2004-08-09 17:04:08 +00:00
|
|
|
_cur_tileloop_tile = tile;
|
|
|
|
}
|
|
|
|
|
2005-01-29 19:45:14 +00:00
|
|
|
void InitializeLandscape(uint log_x, uint log_y)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-01-29 19:45:14 +00:00
|
|
|
uint map_size;
|
2005-01-09 21:25:44 +00:00
|
|
|
uint i;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-29 19:45:14 +00:00
|
|
|
InitMap(log_x, log_y);
|
|
|
|
map_size = MapSize();
|
|
|
|
|
2005-01-01 19:18:48 +00:00
|
|
|
memset(_map_type_and_height, MP_CLEAR << 4, map_size);
|
2005-01-29 19:45:14 +00:00
|
|
|
memset(_map_owner, OWNER_NONE, map_size);
|
|
|
|
memset(_map2, 0, map_size * sizeof(_map2[0]));
|
|
|
|
memset(_map3_lo, 0, map_size);
|
|
|
|
memset(_map3_hi, 0, map_size);
|
|
|
|
memset(_map5, 3, map_size);
|
|
|
|
memset(_map_extra_bits, 0, map_size / 4);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-26 18:17:50 +00:00
|
|
|
// create void tiles at the border
|
|
|
|
for (i = 0; i < MapMaxY(); ++i)
|
|
|
|
SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
|
|
|
|
for (i = 0; i < MapSizeX(); ++i)
|
|
|
|
SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2005-01-22 20:23:18 +00:00
|
|
|
void ConvertGroundTilesIntoWaterTiles(void)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-02-03 20:52:12 +00:00
|
|
|
TileIndex tile = 0;
|
2005-02-07 10:41:45 +00:00
|
|
|
uint h;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-02-03 20:52:12 +00:00
|
|
|
for (tile = 0; tile < MapSize(); ++tile) {
|
2005-01-16 11:24:58 +00:00
|
|
|
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) {
|
2005-01-18 18:41:56 +00:00
|
|
|
SetTileType(tile, MP_WATER);
|
2004-08-09 17:04:08 +00:00
|
|
|
_map5[tile] = 0;
|
|
|
|
_map_owner[tile] = OWNER_WATER;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
|
|
|
|
static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
|
|
|
|
|
|
|
|
static void GenerateTerrain(int type, int flag)
|
|
|
|
{
|
|
|
|
uint32 r;
|
2005-02-03 20:52:12 +00:00
|
|
|
uint x;
|
|
|
|
uint y;
|
|
|
|
uint w;
|
|
|
|
uint h;
|
2005-02-18 21:20:55 +00:00
|
|
|
const Sprite* template;
|
2005-02-03 20:52:12 +00:00
|
|
|
const byte *p;
|
|
|
|
byte *tile;
|
2004-08-09 17:04:08 +00:00
|
|
|
byte direction;
|
|
|
|
|
|
|
|
r = Random();
|
2005-02-18 21:20:55 +00:00
|
|
|
template = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-03 12:56:22 +00:00
|
|
|
x = r & MapMaxX();
|
2005-01-07 17:40:23 +00:00
|
|
|
y = (r >> MapLogX()) & MapMaxY();
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
|
|
|
|
if (x < 2 || y < 2)
|
|
|
|
return;
|
|
|
|
|
2005-02-03 20:52:12 +00:00
|
|
|
direction = (r >> 22) & 3;
|
|
|
|
if (direction & 1) {
|
2005-02-18 21:20:55 +00:00
|
|
|
w = template->height;
|
|
|
|
h = template->width;
|
2005-02-03 20:52:12 +00:00
|
|
|
} else {
|
2005-02-18 21:20:55 +00:00
|
|
|
w = template->width;
|
|
|
|
h = template->height;
|
2005-02-03 20:52:12 +00:00
|
|
|
}
|
2005-02-18 21:20:55 +00:00
|
|
|
p = template->data;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
if (flag & 4) {
|
2005-02-03 18:20:43 +00:00
|
|
|
uint xw = x * MapSizeY();
|
|
|
|
uint yw = y * MapSizeX();
|
|
|
|
uint bias = (MapSizeX() + MapSizeY()) * 16;
|
|
|
|
|
|
|
|
switch (flag & 3) {
|
|
|
|
case 0:
|
|
|
|
if (xw + yw > MapSize() - bias) return;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
if (yw < xw + bias) return;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
if (xw + yw < MapSize() + bias) return;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
if (xw < yw + bias) return;
|
|
|
|
break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-01-03 12:56:22 +00:00
|
|
|
if (x + w >= MapMaxX() - 1)
|
2004-08-09 17:04:08 +00:00
|
|
|
return;
|
|
|
|
|
2005-01-03 12:56:22 +00:00
|
|
|
if (y + h >= MapMaxY() - 1)
|
2004-08-09 17:04:08 +00:00
|
|
|
return;
|
|
|
|
|
2005-02-03 20:52:12 +00:00
|
|
|
tile = &_map_type_and_height[TILE_XY(x, y)];
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-02-03 20:52:12 +00:00
|
|
|
switch (direction) {
|
|
|
|
case 0:
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2005-02-03 20:52:12 +00:00
|
|
|
byte *tile_cur = tile;
|
|
|
|
uint w_cur;
|
|
|
|
|
|
|
|
for (w_cur = w; w_cur != 0; --w_cur) {
|
|
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
|
|
p++;
|
|
|
|
tile_cur++;
|
|
|
|
}
|
|
|
|
tile += TILE_XY(0, 1);
|
|
|
|
} while (--h != 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2005-02-03 20:52:12 +00:00
|
|
|
byte *tile_cur = tile;
|
|
|
|
uint h_cur;
|
|
|
|
|
|
|
|
for (h_cur = h; h_cur != 0; --h_cur) {
|
|
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
|
|
p++;
|
|
|
|
tile_cur += TILE_XY(0, 1);
|
|
|
|
}
|
|
|
|
tile++;
|
|
|
|
} while (--w != 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
tile += TILE_XY(w - 1, 0);
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2005-02-03 20:52:12 +00:00
|
|
|
byte *tile_cur = tile;
|
|
|
|
uint w_cur;
|
|
|
|
|
|
|
|
for (w_cur = w; w_cur != 0; --w_cur) {
|
|
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
|
|
p++;
|
|
|
|
tile_cur--;
|
|
|
|
}
|
|
|
|
tile += TILE_XY(0, 1);
|
|
|
|
} while (--h != 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
tile += TILE_XY(0, h - 1);
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2005-02-03 20:52:12 +00:00
|
|
|
byte *tile_cur = tile;
|
|
|
|
uint h_cur;
|
|
|
|
|
|
|
|
for (h_cur = h; h_cur != 0; --h_cur) {
|
|
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
|
|
p++;
|
|
|
|
tile_cur -= TILE_XY(0, 1);
|
2005-02-04 07:52:12 +00:00
|
|
|
}
|
2005-02-03 20:52:12 +00:00
|
|
|
tile++;
|
|
|
|
} while (--w != 0);
|
|
|
|
break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#include "table/genland.h"
|
|
|
|
|
2005-01-22 20:23:18 +00:00
|
|
|
static void CreateDesertOrRainForest(void)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-02-03 20:52:12 +00:00
|
|
|
TileIndex tile;
|
2005-01-06 11:39:00 +00:00
|
|
|
const TileIndexDiffC *data;
|
2005-02-03 20:52:12 +00:00
|
|
|
uint i;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-06 11:39:00 +00:00
|
|
|
for (tile = 0; tile != MapSize(); ++tile) {
|
|
|
|
for (data = _make_desert_or_rainforest_data;
|
|
|
|
data != endof(_make_desert_or_rainforest_data); ++data) {
|
2005-01-26 18:59:10 +00:00
|
|
|
TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
|
2005-01-16 14:50:01 +00:00
|
|
|
if (TileHeight(t) >= 4 || IsTileType(t, MP_WATER)) break;
|
2005-01-06 11:39:00 +00:00
|
|
|
}
|
|
|
|
if (data == endof(_make_desert_or_rainforest_data))
|
|
|
|
SetMapExtraBits(tile, 1);
|
|
|
|
}
|
2004-09-08 17:44:29 +00:00
|
|
|
|
2005-02-03 20:52:12 +00:00
|
|
|
for (i = 0; i != 256; i++)
|
2004-08-09 17:04:08 +00:00
|
|
|
RunTileLoop();
|
|
|
|
|
2005-01-06 11:39:00 +00:00
|
|
|
for (tile = 0; tile != MapSize(); ++tile) {
|
|
|
|
for (data = _make_desert_or_rainforest_data;
|
|
|
|
data != endof(_make_desert_or_rainforest_data); ++data) {
|
|
|
|
TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
|
2005-01-16 11:24:58 +00:00
|
|
|
if (IsTileType(t, MP_CLEAR) && (_map5[t] & 0x1c) == 0x14) break;
|
2005-01-06 11:39:00 +00:00
|
|
|
}
|
|
|
|
if (data == endof(_make_desert_or_rainforest_data))
|
|
|
|
SetMapExtraBits(tile, 2);
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2005-01-22 20:23:18 +00:00
|
|
|
void GenerateLandscape(void)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-02-03 20:52:12 +00:00
|
|
|
uint i;
|
|
|
|
uint flag;
|
2004-08-09 17:04:08 +00:00
|
|
|
uint32 r;
|
2004-09-08 17:44:29 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
if (_opt.landscape == LT_HILLY) {
|
2005-02-03 20:52:12 +00:00
|
|
|
for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i)
|
2004-08-09 17:04:08 +00:00
|
|
|
GenerateTerrain(2, 0);
|
2004-09-08 17:44:29 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
r = Random();
|
|
|
|
flag = (r & 3) | 4;
|
2005-02-03 20:52:12 +00:00
|
|
|
for (i = ScaleByMapSize(((r >> 16) & 0x7F) + 450); i != 0; --i)
|
2004-08-09 17:04:08 +00:00
|
|
|
GenerateTerrain(4, flag);
|
|
|
|
} else if (_opt.landscape == LT_DESERT) {
|
2005-02-03 20:52:12 +00:00
|
|
|
for (i = ScaleByMapSize((Random()&0x7F) + 170); i != 0; --i)
|
2004-08-09 17:04:08 +00:00
|
|
|
GenerateTerrain(0, 0);
|
2004-09-08 17:44:29 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
r = Random();
|
|
|
|
flag = (r & 3) | 4;
|
2005-02-03 20:52:12 +00:00
|
|
|
for (i = ScaleByMapSize(((r >> 16) & 0xFF) + 1700); i != 0; --i)
|
2004-08-09 17:04:08 +00:00
|
|
|
GenerateTerrain(0, flag);
|
|
|
|
|
|
|
|
flag ^= 2;
|
|
|
|
|
2005-02-03 20:52:12 +00:00
|
|
|
for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i)
|
2004-09-08 17:44:29 +00:00
|
|
|
GenerateTerrain(3, flag);
|
2004-08-09 17:04:08 +00:00
|
|
|
} else {
|
2005-01-28 15:31:04 +00:00
|
|
|
i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100);
|
2005-02-03 20:52:12 +00:00
|
|
|
for (; i != 0; --i)
|
2004-08-09 17:04:08 +00:00
|
|
|
GenerateTerrain(_opt.diff.terrain_type, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
ConvertGroundTilesIntoWaterTiles();
|
|
|
|
|
|
|
|
if (_opt.landscape == LT_DESERT)
|
|
|
|
CreateDesertOrRainForest();
|
|
|
|
}
|
|
|
|
|
2005-01-22 20:23:18 +00:00
|
|
|
void OnTick_Town(void);
|
|
|
|
void OnTick_Trees(void);
|
|
|
|
void OnTick_Station(void);
|
|
|
|
void OnTick_Industry(void);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-22 20:23:18 +00:00
|
|
|
void OnTick_Players(void);
|
|
|
|
void OnTick_Train(void);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-01-22 20:23:18 +00:00
|
|
|
void CallLandscapeTick(void)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
|
|
|
OnTick_Town();
|
|
|
|
OnTick_Trees();
|
|
|
|
OnTick_Station();
|
|
|
|
OnTick_Industry();
|
|
|
|
|
|
|
|
OnTick_Players();
|
|
|
|
OnTick_Train();
|
|
|
|
}
|
|
|
|
|
|
|
|
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
|
|
|
|
{
|
|
|
|
int rn = rng;
|
|
|
|
uint32 r = Random();
|
|
|
|
|
2005-01-25 21:43:57 +00:00
|
|
|
return TILE_MASK(TILE_XY(
|
2005-01-07 17:02:43 +00:00
|
|
|
TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
|
|
|
|
TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
|
2005-01-25 21:43:57 +00:00
|
|
|
));
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2005-03-27 18:15:27 +00:00
|
|
|
bool IsValidTile(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-01-07 17:02:43 +00:00
|
|
|
return (tile < MapSizeX() * MapMaxY() && TileX(tile) != MapMaxX());
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|