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OpenTTD-patches/src/tunnel_map.h

107 lines
3.2 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tunnel_map.h Map accessors for tunnels. */
#ifndef TUNNEL_MAP_H
#define TUNNEL_MAP_H
#include "road_map.h"
typedef uint32 TunnelID; ///< Type for the unique identifier of tunnels.
static const TunnelID TUNNEL_ID_MAP_LOOKUP = 0xFFFF; ///< Sentinel ID value to store in m2 to indiciate that the ID should be looked up instead
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnel(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return !HasBit(_m[t].m5, 7);
}
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnelTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}
/**
* Get the index of tunnel tile.
* @param t the tile
* @pre IsTunnelTile(t)
* @return TunnelID
*/
static inline TunnelID GetTunnelIndex(TileIndex t)
{
extern TunnelID GetTunnelIndexByLookup(TileIndex t);
assert(IsTunnelTile(t));
TunnelID map_id = _m[t].m2;
return map_id == TUNNEL_ID_MAP_LOOKUP ? GetTunnelIndexByLookup(t) : map_id;
}
TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, int z, bool chunnel_allowed = false);
/**
* Makes a road tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param id the tunnel ID
* @param d the direction facing out of the tunnel
* @param r the road type used in the tunnel
*/
static inline void MakeRoadTunnel(TileIndex t, Owner o, TunnelID id, DiagDirection d, RoadTypes r)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = (id >= TUNNEL_ID_MAP_LOOKUP) ? TUNNEL_ID_MAP_LOOKUP : id;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = TRANSPORT_ROAD << 2 | d;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
SetRoadOwner(t, ROADTYPE_ROAD, o);
if (o != OWNER_TOWN) SetRoadOwner(t, ROADTYPE_TRAM, o);
SetRoadTypes(t, r);
}
/**
* Makes a rail tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param id the tunnel ID
* @param d the direction facing out of the tunnel
* @param r the rail type used in the tunnel
*/
static inline void MakeRailTunnel(TileIndex t, Owner o, TunnelID id, DiagDirection d, RailType r)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = (id >= TUNNEL_ID_MAP_LOOKUP) ? TUNNEL_ID_MAP_LOOKUP : id;
SB(_m[t].m1, 7, 1, GB(r, 4, 1));
SB(_m[t].m3, 0, 4, GB(r, 0, 4));
SB(_m[t].m3, 4, 4, 0);
_m[t].m4 = 0;
_m[t].m5 = TRANSPORT_RAIL << 2 | d;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
#endif /* TUNNEL_MAP_H */