2022-09-15 18:57:10 +00:00
|
|
|
/*
|
|
|
|
* This file is part of OpenTTD.
|
|
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file spritefontcache.cpp Sprite fontcache implementation. */
|
|
|
|
|
|
|
|
#include "../stdafx.h"
|
|
|
|
#include "../fontcache.h"
|
|
|
|
#include "../gfx_layout.h"
|
|
|
|
#include "../zoom_func.h"
|
|
|
|
#include "spritefontcache.h"
|
|
|
|
|
|
|
|
#include "../table/sprites.h"
|
|
|
|
#include "../table/control_codes.h"
|
|
|
|
#include "../table/unicode.h"
|
|
|
|
|
|
|
|
#include "../safeguards.h"
|
|
|
|
|
|
|
|
static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
|
|
|
|
|
2023-04-16 22:14:03 +00:00
|
|
|
/**
|
|
|
|
* Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts.
|
|
|
|
* @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size).
|
|
|
|
* @return Pixel amount at _font_zoom (current interface size).
|
|
|
|
*/
|
|
|
|
static int ScaleFontTrad(int value)
|
|
|
|
{
|
|
|
|
return UnScaleByZoom(value * ZOOM_LVL_BASE, _font_zoom);
|
|
|
|
}
|
|
|
|
|
2022-09-15 18:57:10 +00:00
|
|
|
/**
|
|
|
|
* Create a new sprite font cache.
|
|
|
|
* @param fs The font size to create the cache for.
|
|
|
|
*/
|
|
|
|
SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
|
|
|
|
{
|
|
|
|
this->InitializeUnicodeGlyphMap();
|
2022-12-17 23:58:29 +00:00
|
|
|
this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
|
2023-04-16 22:14:03 +00:00
|
|
|
this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
|
2022-09-15 18:57:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Free everything we allocated.
|
|
|
|
*/
|
|
|
|
SpriteFontCache::~SpriteFontCache()
|
|
|
|
{
|
|
|
|
this->ClearGlyphToSpriteMap();
|
|
|
|
}
|
|
|
|
|
2023-05-08 17:01:06 +00:00
|
|
|
SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
|
2022-09-15 18:57:10 +00:00
|
|
|
{
|
|
|
|
if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
|
|
|
|
return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
|
|
|
|
}
|
|
|
|
|
2023-05-08 17:01:06 +00:00
|
|
|
void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
|
2022-09-15 18:57:10 +00:00
|
|
|
{
|
|
|
|
if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
|
|
|
|
if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
|
|
|
|
this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteFontCache::InitializeUnicodeGlyphMap()
|
|
|
|
{
|
|
|
|
/* Clear out existing glyph map if it exists */
|
|
|
|
this->ClearGlyphToSpriteMap();
|
|
|
|
|
|
|
|
SpriteID base;
|
|
|
|
switch (this->fs) {
|
|
|
|
default: NOT_REACHED();
|
|
|
|
case FS_MONO: // Use normal as default for mono spaced font
|
|
|
|
case FS_NORMAL: base = SPR_ASCII_SPACE; break;
|
|
|
|
case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
|
|
|
|
case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
|
|
|
|
SpriteID sprite = base + i - ASCII_LETTERSTART;
|
|
|
|
if (!SpriteExists(sprite)) continue;
|
|
|
|
this->SetUnicodeGlyph(i, sprite);
|
|
|
|
this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
|
2024-03-16 22:59:32 +00:00
|
|
|
uint8_t key = _default_unicode_map[i].key;
|
2022-09-15 18:57:10 +00:00
|
|
|
if (key == CLRA) {
|
|
|
|
/* Clear the glyph. This happens if the glyph at this code point
|
|
|
|
* is non-standard and should be accessed by an SCC_xxx enum
|
|
|
|
* entry only. */
|
|
|
|
this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
|
|
|
|
} else {
|
|
|
|
SpriteID sprite = base + key - ASCII_LETTERSTART;
|
|
|
|
this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear the glyph to sprite mapping.
|
|
|
|
*/
|
|
|
|
void SpriteFontCache::ClearGlyphToSpriteMap()
|
|
|
|
{
|
|
|
|
if (this->glyph_to_spriteid_map == nullptr) return;
|
|
|
|
|
|
|
|
for (uint i = 0; i < 256; i++) {
|
|
|
|
free(this->glyph_to_spriteid_map[i]);
|
|
|
|
}
|
|
|
|
free(this->glyph_to_spriteid_map);
|
|
|
|
this->glyph_to_spriteid_map = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteFontCache::ClearFontCache()
|
|
|
|
{
|
|
|
|
Layouter::ResetFontCache(this->fs);
|
2022-12-17 23:58:29 +00:00
|
|
|
this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
|
2023-04-16 22:14:03 +00:00
|
|
|
this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
|
2022-09-15 18:57:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
|
|
|
|
{
|
|
|
|
SpriteID sprite = this->GetUnicodeGlyph(key);
|
|
|
|
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
|
2023-04-16 19:00:55 +00:00
|
|
|
return GetSprite(sprite, SpriteType::Font);
|
2022-09-15 18:57:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
uint SpriteFontCache::GetGlyphWidth(GlyphID key)
|
|
|
|
{
|
|
|
|
SpriteID sprite = this->GetUnicodeGlyph(key);
|
|
|
|
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
|
2023-04-16 22:14:03 +00:00
|
|
|
return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
|
2022-09-15 18:57:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool SpriteFontCache::GetDrawGlyphShadow()
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|