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Compiling OpenTTD using Microsoft Visual C++ 6.0
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---Step 1
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Download the following files:
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* Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
* SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip)
* DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft)
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
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...and of course the newest source from svn://svn.openttd.com/trunk
(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map)
You have to have and SVN-client to download the source:
* Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
* TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
---Step 2
Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC)
* zconf.h [useful.zip]
* zlib.h [useful.zip]
* png.h [useful.zip]
* pngconf.h [useful.zip]
* afxres.h
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in
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C:\Program Files\Microsoft Visual Studio\VC98\Include
and
* zlibstat.lib [useful.zip]
* SDL.lib [SDL.zip]
* libpng.lib [useful.zip]
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in
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
---Step 3: DirectX SDK
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(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top.
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There are 2 folder in the compressed file: Include and Lib
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Copy all files from Include folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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and all files from Lib folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
Tools -> Options -> Directories -> show directories for:
a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
---Step 4
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Copy the following files from Transport Tycoon Deluxe to the data folder
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* sample.cat
* trg1r.grf
* trgcr.grf
* trghr.grf
* trgir.grf
* trgtr.grf
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---Step 5
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Open trunk/ttd.dsw
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Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG"
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Compile...
Now it should work, it worked for me :)
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From r1319 you can compile branch/map in Debug mode (by Bociusz)
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If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd)
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Go ahead and make that patch! Happy Hacking! :)
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Originally written by Dribbel
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Project file updating by Bociusz