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122 lines
3.1 KiB
C++
122 lines
3.1 KiB
C++
12 years ago
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */
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#include "../stdafx.h"
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#include "../linkgraph/linkgraph.h"
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#include "../settings_internal.h"
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#include "saveload.h"
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typedef LinkGraph::BaseNode Node;
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typedef LinkGraph::BaseEdge Edge;
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static uint _num_nodes;
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/**
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* Get a SaveLoad array for a link graph.
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* @return SaveLoad array for link graph.
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*/
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const SaveLoad *GetLinkGraphDesc()
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{
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static const SaveLoad link_graph_desc[] = {
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SLE_VAR(LinkGraph, last_compression, SLE_UINT32),
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SLEG_VAR(_num_nodes, SLE_UINT16),
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SLE_VAR(LinkGraph, cargo, SLE_UINT8),
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SLE_END()
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};
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return link_graph_desc;
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}
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/* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */
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/**
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* SaveLoad desc for a link graph node.
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*/
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static const SaveLoad _node_desc[] = {
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SLE_VAR(Node, supply, SLE_UINT32),
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SLE_VAR(Node, demand, SLE_UINT32),
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SLE_VAR(Node, station, SLE_UINT16),
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SLE_VAR(Node, last_update, SLE_UINT32),
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SLE_END()
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};
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/**
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* SaveLoad desc for a link graph edge.
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*/
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static const SaveLoad _edge_desc[] = {
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SLE_VAR(Edge, distance, SLE_UINT32),
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SLE_VAR(Edge, capacity, SLE_UINT32),
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SLE_VAR(Edge, usage, SLE_UINT32),
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SLE_VAR(Edge, last_update, SLE_UINT32),
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SLE_VAR(Edge, next_edge, SLE_UINT16),
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SLE_END()
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};
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/**
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* Save/load a link graph.
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* @param comp Link graph to be saved or loaded.
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*/
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void SaveLoad_LinkGraph(LinkGraph &lg)
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{
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uint size = lg.Size();
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for (NodeID from = 0; from < size; ++from) {
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Node *node = &lg.nodes[from];
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SlObject(node, _node_desc);
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for (NodeID to = 0; to < size; ++to) {
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SlObject(&lg.edges[from][to], _edge_desc);
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}
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}
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}
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/**
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* Save a link graph.
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* @param lg LinkGraph to be saved.
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*/
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static void DoSave_LGRP(LinkGraph *lg)
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{
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_num_nodes = lg->Size();
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SlObject(lg, GetLinkGraphDesc());
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SaveLoad_LinkGraph(*lg);
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}
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/**
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* Load all link graphs.
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*/
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static void Load_LGRP()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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if (!LinkGraph::CanAllocateItem()) {
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/* Impossible as they have been present in previous game. */
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NOT_REACHED();
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}
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LinkGraph *lg = new (index) LinkGraph();
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SlObject(lg, GetLinkGraphDesc());
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lg->Init(_num_nodes);
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SaveLoad_LinkGraph(*lg);
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}
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}
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/**
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* Save all link graphs.
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*/
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static void Save_LGRP()
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{
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LinkGraph *lg;
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FOR_ALL_LINK_GRAPHS(lg) {
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SlSetArrayIndex(lg->index);
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SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
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}
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}
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extern const ChunkHandler _linkgraph_chunk_handlers[] = {
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{ 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY | CH_LAST }
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};
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