OpenTTD-patches/src/openttd.h

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/* $Id$ */
/** @file openttd.h */
#ifndef OPENTTD_H
#define OPENTTD_H
#ifndef VARDEF
#define VARDEF extern
#endif
#include "helpers.hpp"
struct Oblong {
int x, y;
int width, height;
};
struct BoundingRect {
int width;
int height;
};
struct Pair {
int a;
int b;
};
#include "map.h"
#include "slope_type.h"
#include "vehicle_type.h"
// Forward declarations of structs.
struct Depot;
struct Waypoint;
struct Station;
struct ViewPort;
struct Town;
struct NewsItem;
struct Industry;
struct DrawPixelInfo;
struct Group;
typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
typedef byte CargoID;
typedef byte LandscapeID;
typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
struct PalSpriteID {
SpriteID sprite;
SpriteID pal;
};
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
static const StringID INVALID_STRING_ID = 0xFFFF;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
/* IDs used in Pools */
typedef uint16 StationID;
static const StationID INVALID_STATION = 0xFFFF;
typedef uint16 RoadStopID;
typedef uint16 TownID;
typedef uint16 IndustryID;
typedef uint16 DepotID;
typedef uint16 WaypointID;
typedef uint16 OrderID;
typedef uint16 SignID;
typedef uint16 GroupID;
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;
#include "core/overflowsafe_type.hpp"
typedef OverflowSafeInt64 Money;
/* DestinationID must be at least as large as every these below, because it can
* be any of them
*/
assert_compile(sizeof(DestinationID) == sizeof(DepotID));
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
assert_compile(sizeof(DestinationID) == sizeof(StationID));
enum {
INVALID_YEAR = -1,
INVALID_DATE = -1,
};
typedef int32 Year;
typedef int32 Date;
typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
SM_EDITOR = 2,
SM_LOAD = 3,
SM_MENU = 4,
SM_SAVE = 5,
SM_GENRANDLAND = 6,
SM_LOAD_SCENARIO = 9,
SM_START_SCENARIO = 10,
SM_START_HEIGHTMAP = 11,
SM_LOAD_HEIGHTMAP = 12,
};
/* Modes for GenerateWorld */
enum GenerateWorldModes {
GW_NEWGAME = 0, /* Generate a map for a new game */
GW_EMPTY = 1, /* Generate an empty map (sea-level) */
GW_RANDOM = 2, /* Generate a random map for SE */
GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
};
/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
IG_NONE = 0, /* Don't do anything special */
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
};
enum Owner {
PLAYER_INACTIVE_CLIENT = 253,
PLAYER_NEW_COMPANY = 254,
PLAYER_SPECTATOR = 255,
OWNER_BEGIN = 0x00,
PLAYER_FIRST = 0x00,
MAX_PLAYERS = 8,
OWNER_TOWN = 0x0F, // a town owns the tile
OWNER_NONE = 0x10, // nobody owns the tile
OWNER_WATER = 0x11, // "water" owns the tile
OWNER_END = 0x12,
INVALID_OWNER = 0xFF,
INVALID_PLAYER = 0xFF,
/* Player identifiers All players below MAX_PLAYERS are playable
* players, above, they are special, computer controlled players */
};
typedef Owner PlayerID;
DECLARE_POSTFIX_INCREMENT(Owner);
/** Define basic enum properties */
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
typedef TinyEnumT<Owner> OwnerByte;
typedef OwnerByte PlayerByte;
enum TransportType {
/* These constants are for now linked to the representation of bridges
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
* In an ideal world, these constants would be used everywhere when
* accessing tunnels and bridges. For now, you should just not change
* the values for road and rail.
*/
TRANSPORT_BEGIN = 0,
TRANSPORT_RAIL = 0,
TRANSPORT_ROAD = 1,
TRANSPORT_WATER, // = 2
TRANSPORT_END,
INVALID_TRANSPORT = 0xff,
};
/** Define basic enum properties */
template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
typedef TinyEnumT<TransportType> TransportTypeByte;
struct TileInfo {
uint x;
uint y;
Slope tileh;
TileIndex tile;
uint z;
};
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 0,
DO_SHOW_STATION_NAMES = 1,
DO_SHOW_SIGNS = 2,
DO_FULL_ANIMATION = 3,
DO_FULL_DETAIL = 5,
DO_WAYPOINTS = 6,
};
/* Landscape types */
enum {
LT_TEMPERATE = 0,
LT_ARCTIC = 1,
LT_TROPIC = 2,
LT_TOYLAND = 3,
NUM_LANDSCAPE = 4,
};
/**
* Town Layouts
*/
enum TownLayout {
TL_NO_ROADS = 0, ///< Build no more roads, but still build houses
TL_ORIGINAL, ///< Original algorithm (min. 1 distance between roads)
TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
NUM_TLS, ///< Number of town layouts
};
/* It needs to be 8bits, because we save and load it as such */
/** Define basic enum properties */
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
enum {
NUM_PRICES = 49,
};
struct Prices {
Money station_value;
Money build_rail;
Money build_road;
Money build_signals;
Money build_bridge;
Money build_train_depot;
Money build_road_depot;
Money build_ship_depot;
Money build_tunnel;
Money train_station_track;
Money train_station_length;
Money build_airport;
Money build_bus_station;
Money build_truck_station;
Money build_dock;
Money build_railvehicle;
Money build_railwagon;
Money aircraft_base;
Money roadveh_base;
Money ship_base;
Money build_trees;
Money terraform;
Money clear_grass;
Money clear_roughland;
Money clear_rocks;
Money clear_fields;
Money remove_trees;
Money remove_rail;
Money remove_signals;
Money clear_bridge;
Money remove_train_depot;
Money remove_road_depot;
Money remove_ship_depot;
Money clear_tunnel;
Money clear_water;
Money remove_rail_station;
Money remove_airport;
Money remove_bus_station;
Money remove_truck_station;
Money remove_dock;
Money remove_house;
Money remove_road;
Money running_rail[3];
Money aircraft_running;
Money roadveh_running;
Money ship_running;
Money build_industry;
};
#define GAME_DIFFICULTY_NUM 18
/** Specific type for Game Difficulty to ease changing the type */
typedef uint16 GDType;
struct GameDifficulty {
GDType max_no_competitors;
GDType competitor_start_time;
GDType number_towns;
GDType number_industries;
GDType max_loan;
GDType initial_interest;
GDType vehicle_costs;
GDType competitor_speed;
GDType competitor_intelligence; // no longer in use
GDType vehicle_breakdowns;
GDType subsidy_multiplier;
GDType construction_cost;
GDType terrain_type;
GDType quantity_sea_lakes;
GDType economy;
GDType line_reverse_mode;
GDType disasters;
GDType town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
};
enum {
// Temperate
CT_PASSENGERS = 0,
CT_COAL = 1,
CT_MAIL = 2,
CT_OIL = 3,
CT_LIVESTOCK = 4,
CT_GOODS = 5,
CT_GRAIN = 6,
CT_WOOD = 7,
CT_IRON_ORE = 8,
CT_STEEL = 9,
CT_VALUABLES = 10,
// Arctic
CT_WHEAT = 6,
CT_HILLY_UNUSED = 8,
CT_PAPER = 9,
CT_GOLD = 10,
CT_FOOD = 11,
// Tropic
CT_RUBBER = 1,
CT_FRUIT = 4,
CT_MAIZE = 6,
CT_COPPER_ORE = 8,
CT_WATER = 9,
CT_DIAMONDS = 10,
// Toyland
CT_SUGAR = 1,
CT_TOYS = 3,
CT_BATTERIES = 4,
CT_CANDY = 5,
CT_TOFFEE = 6,
CT_COLA = 7,
CT_COTTON_CANDY = 8,
CT_BUBBLES = 9,
CT_PLASTIC = 10,
CT_FIZZY_DRINKS = 11,
NUM_CARGO = 32,
CT_NO_REFIT = 0xFE,
CT_INVALID = 0xFF
};
typedef uint AcceptedCargo[NUM_CARGO];
struct TileDesc {
StringID str;
Owner owner;
Date build_date;
uint64 dparam[2];
};
struct ViewportSign {
int32 left;
int32 top;
byte width_1, width_2;
};
/**
* Common return value for all commands. Wraps the cost and
* a possible error message/state together.
*/
class CommandCost {
Money cost; ///< The cost of this action
StringID message; ///< Warning message for when success is unset
bool success; ///< Whether the comment went fine up to this moment
public:
/**
* Creates a command cost return with no cost and no error
*/
CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
/**
* Creates a command return value the is failed with the given message
*/
CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
/**
* Creates a command return value with the given start cost
* @param cst the initial cost of this command
*/
CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
/**
* Adds the cost of the given command return value to this cost.
* Also takes a possible error message when it is set.
* @param ret the command to add the cost of.
* @return this class.
*/
CommandCost AddCost(CommandCost ret);
/**
* Adds the given cost to the cost of the command.
* @param cost the cost to add
* @return this class.
*/
CommandCost AddCost(Money cost);
/**
* Multiplies the cost of the command by the given factor.
* @param cost factor to multiply the costs with
* @return this class
*/
CommandCost MultiplyCost(int factor);
/**
* The costs as made up to this moment
* @return the costs
*/
Money GetCost() const;
/**
* Sets the global error message *if* this class has one.
*/
void SetGlobalErrorMessage() const;
/**
* Did this command succeed?
* @return true if and only if it succeeded
*/
bool Succeeded() const;
/**
* Did this command fail?
* @return true if and only if it failed
*/
bool Failed() const;
};
typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
typedef CommandCost ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/**
* GetTileTrackStatusProcs return a value that contains the possible tracks
* that can be taken on a given tile by a given transport. The return value is
* composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
* where bit n corresponds to trackdir n. ccdd are the trackdirs that are
* present in the tile (1==present, 0==not present), aabb is the signal
* status, if applicable (0==green/no signal, 1==red, note that this is
* reversed from map3/2[tile] for railway signals).
*
* The result (let's call it ts) is often used as follows:
* tracks = (byte)(ts | ts >>8)
* This effectively converts the present part of the result (ccdd) to a
* track bitmask, which disregards directions. Normally, this is the same as just
* doing (byte)ts I think, although I am not really sure
*
* A trackdir is combination of a track and a dir, where the lower three bits
* are a track, the fourth bit is the direction. these give 12 (or 14)
* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
* above.
* @param tile the tile to get the track status from
* @param mode the mode of transportation
* @param sub_mode used to differentiate between different kinds within the mode
* @return the above mentions track status information
*/
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode, uint sub_mode);
typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
/** @see VehicleEnterTileStatus to see what the return values mean */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef Foundation GetFoundationProc(TileIndex tile, Slope tileh);
/**
* Called when a tile is affected by a terraforming operation.
* The function has to check if terraforming of the tile is allowed and return extra terraform-cost that depend on the tiletype.
* With DC_EXEC in flags it has to perform tiletype-specific actions (like clearing land etc., but not the terraforming itself).
*
* @note The terraforming has not yet taken place. So GetTileZ() and GetTileSlope() refer to the landscape before the terraforming operation.
*
* @param tile The involved tile.
* @param flags Command flags passed to the terraform command (DC_EXEC, DC_QUERY_COST, etc.).
* @param z_new TileZ after terraforming.
* @param tileh_new Slope after terraforming.
* @return Error code or extra cost for terraforming (like clearing land, building foundations, etc., but not the terraforming itself.)
*/
typedef CommandCost TerraformTileProc(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new);
struct TileTypeProcs {
DrawTileProc *draw_tile_proc;
GetSlopeZProc *get_slope_z_proc;
ClearTileProc *clear_tile_proc;
GetAcceptedCargoProc *get_accepted_cargo_proc;
GetTileDescProc *get_tile_desc_proc;
GetTileTrackStatusProc *get_tile_track_status_proc;
ClickTileProc *click_tile_proc;
AnimateTileProc *animate_tile_proc;
TileLoopProc *tile_loop_proc;
ChangeTileOwnerProc *change_tile_owner_proc;
GetProducedCargoProc *get_produced_cargo_proc;
VehicleEnterTileProc *vehicle_enter_tile_proc;
GetFoundationProc *get_foundation_proc;
TerraformTileProc *terraform_tile_proc;
};
enum ExpensesType {
EXPENSES_CONSTRUCTION = 0,
EXPENSES_NEW_VEHICLES = 1,
EXPENSES_TRAIN_RUN = 2,
EXPENSES_ROADVEH_RUN = 3,
EXPENSES_AIRCRAFT_RUN = 4,
EXPENSES_SHIP_RUN = 5,
EXPENSES_PROPERTY = 6,
EXPENSES_TRAIN_INC = 7,
EXPENSES_ROADVEH_INC = 8,
EXPENSES_AIRCRAFT_INC = 9,
EXPENSES_SHIP_INC = 10,
EXPENSES_LOAN_INT = 11,
EXPENSES_OTHER = 12,
};
enum {
MAX_LANG = 64,
};
// special string constants
enum SpecialStrings {
// special strings for town names. the town name is generated dynamically on request.
SPECSTR_TOWNNAME_START = 0x20C0,
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
SPECSTR_TOWNNAME_FRENCH,
SPECSTR_TOWNNAME_GERMAN,
SPECSTR_TOWNNAME_AMERICAN,
SPECSTR_TOWNNAME_LATIN,
SPECSTR_TOWNNAME_SILLY,
SPECSTR_TOWNNAME_SWEDISH,
SPECSTR_TOWNNAME_DUTCH,
SPECSTR_TOWNNAME_FINNISH,
SPECSTR_TOWNNAME_POLISH,
SPECSTR_TOWNNAME_SLOVAKISH,
2005-01-09 00:17:01 +00:00
SPECSTR_TOWNNAME_NORWEGIAN,
SPECSTR_TOWNNAME_HUNGARIAN,
SPECSTR_TOWNNAME_AUSTRIAN,
SPECSTR_TOWNNAME_ROMANIAN,
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SWISS,
SPECSTR_TOWNNAME_DANISH,
SPECSTR_TOWNNAME_TURKISH,
SPECSTR_TOWNNAME_ITALIAN,
SPECSTR_TOWNNAME_CATALAN,
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
// special strings for player names on the form "TownName transport".
SPECSTR_PLAYERNAME_START = 0x70EA,
SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
SPECSTR_PLAYERNAME_FRENCH,
SPECSTR_PLAYERNAME_GERMAN,
SPECSTR_PLAYERNAME_AMERICAN,
SPECSTR_PLAYERNAME_LATIN,
SPECSTR_PLAYERNAME_SILLY,
SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
SPECSTR_ANDCO_NAME = 0x70E6,
SPECSTR_PRESIDENT_NAME = 0x70E7,
SPECSTR_SONGNAME = 0x70E8,
// reserve MAX_LANG strings for the *.lng files
SPECSTR_LANGUAGE_START = 0x7100,
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
// reserve 32 strings for various screen resolutions
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
// reserve 32 strings for screenshot formats
SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
// Used to implement SetDParamStr
STR_SPEC_DYNSTRING = 0xF800,
STR_SPEC_USERSTRING = 0xF808,
};
typedef void PlaceProc(TileIndex tile);
enum {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
VARDEF byte _savegame_sort_order;
enum {
MAX_SCREEN_WIDTH = 2048,
MAX_SCREEN_HEIGHT = 1200,
};
/* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */
enum {
SCROLL_CON = 0,
SCROLL_EDIT = 1,
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;
/** To have a concurrently running thread interface with the main program, use
* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
* in the ProcessSentMessage() function */
enum ThreadMsg {
MSG_OTTD_NO_MESSAGE,
MSG_OTTD_SAVETHREAD_DONE,
MSG_OTTD_SAVETHREAD_ERROR,
};
void OTTD_SendThreadMessage(ThreadMsg msg);
#endif /* OPENTTD_H */