OpenTTD-patches/src/network/network_gui.cpp

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/* $Id$ */
/** @file network_gui.cpp Implementation of the Network related GUIs. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../openttd.h"
#include "../strings_func.h"
#include "network.h"
#include "../date_func.h"
#include "../fios.h"
#include "network_data.h"
#include "network_client.h"
#include "network_gui.h"
#include "network_gamelist.h"
#include "../gui.h"
#include "../window_gui.h"
#include "../textbuf_gui.h"
#include "../variables.h"
#include "network_server.h"
#include "network_udp.h"
#include "../town.h"
#include "../newgrf.h"
#include "../functions.h"
#include "../window_func.h"
#include "../core/alloc_func.hpp"
#include "../string_func.h"
#include "../gfx_func.h"
#include "../player_func.h"
#include "../settings_type.h"
#include "../widgets/dropdown_func.h"
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "table/strings.h"
#include "../table/sprites.h"
#define BGC 5
#define BTC 15
static bool _chat_tab_completion_active;
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
extern void SwitchMode(int new_mode);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
STR_NETWORK_INTERNET_ADVERTISE,
INVALID_STRING_ID
};
static const StringID _lan_internet_types_dropdown[] = {
STR_NETWORK_LAN,
STR_NETWORK_INTERNET,
INVALID_STRING_ID
};
static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL};
void SortNetworkLanguages()
{
/* Init the strings */
if (_language_dropdown[0] == STR_NULL) {
for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i;
_language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID;
}
/* Sort the strings (we don't move 'any' and the 'invalid' one) */
qsort(&_language_dropdown[1], NETLANG_COUNT - 1, sizeof(StringID), &StringIDSorter);
}
enum {
NET_PRC__OFFSET_TOP_WIDGET = 54,
NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52,
NET_PRC__SIZE_OF_ROW = 14,
};
/** Update the network new window because a new server is
* found on the network.
* @param unselect unselect the currently selected item */
void UpdateNetworkGameWindow(bool unselect)
{
InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect);
}
/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */
enum NetworkGameWindowWidgets {
NGWW_CLOSE, ///< Close 'X' button
NGWW_CAPTION, ///< Caption of the window
NGWW_RESIZE, ///< Resize button
NGWW_CONNECTION, ///< Label in from of connection droplist
NGWW_CONN_BTN, ///< 'Connection' droplist button
NGWW_PLAYER, ///< Panel with editbox to set player name
NGWW_NAME, ///< 'Name' button
NGWW_CLIENTS, ///< 'Clients' button
NGWW_INFO, ///< Third button in the game list panel
NGWW_MATRIX, ///< Panel with list of games
NGWW_SCROLLBAR, ///< Scrollbar of matrix
NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:"
NGWW_LASTJOINED, ///< Info about the last joined server
NGWW_DETAILS, ///< Panel with game details
NGWW_JOIN, ///< 'Join game' button
NGWW_REFRESH, ///< 'Refresh server' button
NGWW_NEWGRF, ///< 'NewGRF Settings' button
NGWW_FIND, ///< 'Find server' button
NGWW_ADD, ///< 'Add server' button
NGWW_START, ///< 'Start server' button
NGWW_CANCEL, ///< 'Cancel' button
};
typedef GUIList<NetworkGameList*> GUIGameServerList;
class NetworkGameWindow : public QueryStringBaseWindow {
protected:
/* Runtime saved values */
static Listing last_sorting;
/* Constants for sorting servers */
static GUIGameServerList::SortFunction *const sorter_funcs[];
byte field; ///< selected text-field
NetworkGameList *server; ///< selected server
GUIGameServerList servers; ///< list with game servers.
/**
* (Re)build the network game list as its amount has changed because
* an item has been added or deleted for example
*/
void BuildNetworkGameList()
{
if (!this->servers.NeedRebuild()) return;
/* Create temporary array of games to use for listing */
this->servers.Clear();
2005-11-13 13:43:55 +00:00
for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) {
*this->servers.Append() = ngl;
}
this->servers.Compact();
this->servers.RebuildDone();
}
/** Sort servers by name. */
static int CDECL NGameNameSorter(NetworkGameList* const *a, NetworkGameList* const *b)
{
return strcasecmp((*a)->info.server_name, (*b)->info.server_name);
}
/** Sort servers by the amount of clients online on a
* server. If the two servers have the same amount, the one with the
* higher maximum is preferred. */
static int CDECL NGameClientSorter(NetworkGameList* const *a, NetworkGameList* const *b)
{
/* Reverse as per default we are interested in most-clients first */
int r = (*a)->info.clients_on - (*b)->info.clients_on;
if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max;
if (r == 0) r = NGameNameSorter(a, b);
return r;
}
/** Sort servers by joinability. If both servers are the
* same, prefer the non-passworded server first. */
static int CDECL NGameAllowedSorter(NetworkGameList* const *a, NetworkGameList* const *b)
{
/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision);
/* Reverse default as we are interested in version-compatible clients first */
if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible;
/* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible;
/* Passworded servers should be below unpassworded servers */
if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password;
/* Finally sort on the name of the server */
if (r == 0) r = NGameNameSorter(a, b);
return r;
}
/** Sort the server list */
void SortNetworkGameList()
{
if (!this->servers.Sort()) return;
/* After sorting ngl->sort_list contains the sorted items. Put these back
* into the original list. Basically nothing has changed, we are only
* shuffling the ->next pointers */
_network_game_list = this->servers[0];
NetworkGameList *item = _network_game_list;
for (uint i = 1; i != this->servers.Length(); i++) {
item->next = this->servers[i];
item = item->next;
}
item->next = NULL;
}
/**
* Draw a single server line.
* @param cur_item the server to draw.
* @param y from where to draw?
* @param highlight does the line need to be highlighted?
*/
void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight)
{
/* show highlighted item with a different colour */
if (highlight) GfxFillRect(this->widget[NGWW_NAME].left + 1, y - 2, this->widget[NGWW_INFO].right - 1, y + 9, 10);
SetDParamStr(0, cur_item->info.server_name);
DrawStringTruncated(this->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, this->widget[NGWW_NAME].right - this->widget[NGWW_NAME].left - 5);
SetDParam(0, cur_item->info.clients_on);
SetDParam(1, cur_item->info.clients_max);
SetDParam(2, cur_item->info.companies_on);
SetDParam(3, cur_item->info.companies_max);
DrawStringCentered(this->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
/* only draw icons if the server is online */
if (cur_item->online) {
/* draw a lock if the server is password protected */
if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[NGWW_INFO].left + 5, y - 1);
/* draw red or green icon, depending on compatibility with server */
DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), this->widget[NGWW_INFO].left + 15, y);
/* draw flag according to server language */
DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, this->widget[NGWW_INFO].left + 25, y);
}
}
public:
NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc)
{
ttd_strlcpy(this->edit_str_buf, _network_player_name, lengthof(this->edit_str_buf));
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120);
UpdateNetworkGameWindow(true);
this->vscroll.cap = 11;
this->resize.step_height = NET_PRC__SIZE_OF_ROW;
this->field = NGWW_PLAYER;
this->server = NULL;
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
this->servers.ForceRebuild();
this->SortNetworkGameList();
this->FindWindowPlacementAndResize(desc);
}
~NetworkGameWindow()
{
this->last_sorting = this->servers.GetListing();
}
virtual void OnPaint()
{
const NetworkGameList *sel = this->server;
const SortButtonState arrow = this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP;
if (this->servers.NeedRebuild()) {
this->BuildNetworkGameList();
SetVScrollCount(this, this->servers.Length());
}
this->SortNetworkGameList();
/* 'Refresh' button invisible if no server selected */
this->SetWidgetDisabledState(NGWW_REFRESH, sel == NULL);
/* 'Join' button disabling conditions */
this->SetWidgetDisabledState(NGWW_JOIN, sel == NULL || // no Selected Server
!sel->online || // Server offline
sel->info.clients_on >= sel->info.clients_max || // Server full
!sel->info.compatible); // Revision mismatch
/* 'NewGRF Settings' button invisible if no NewGRF is used */
this->SetWidgetHiddenState(NGWW_NEWGRF, sel == NULL ||
!sel->online ||
sel->info.grfconfig == NULL);
SetDParam(0, 0x00);
SetDParam(1, _lan_internet_types_dropdown[_network_lan_internet]);
this->DrawWidgets();
/* Edit box to set player name */
this->DrawEditBox(NGWW_PLAYER);
DrawString(this->widget[NGWW_PLAYER].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD);
/* Sort based on widgets: name, clients, compatibility */
switch (this->servers.SortType()) {
case NGWW_NAME - NGWW_NAME: this->DrawSortButtonState(NGWW_NAME, arrow); break;
case NGWW_CLIENTS - NGWW_NAME: this->DrawSortButtonState(NGWW_CLIENTS, arrow); break;
case NGWW_INFO - NGWW_NAME: this->DrawSortButtonState(NGWW_INFO, arrow); break;
}
uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
const int max = min(this->vscroll.pos + this->vscroll.cap, this->servers.Length());
for (int i = this->vscroll.pos; i < max; ++i) {
const NetworkGameList *ngl = this->servers[i];
this->DrawServerLine(ngl, y, ngl == sel);
y += NET_PRC__SIZE_OF_ROW;
}
const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
/* Draw the last joined server, if any */
if (last_joined != NULL) this->DrawServerLine(last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, last_joined == sel);
/* Draw the right menu */
GfxFillRect(this->widget[NGWW_DETAILS].left + 1, 43, this->widget[NGWW_DETAILS].right - 1, 92, 157);
if (sel == NULL) {
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
} else if (!sel->online) {
SetDParamStr(0, sel->info.server_name);
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline
} else { // show game info
uint16 y = 100;
const uint16 x = this->widget[NGWW_DETAILS].left + 5;
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
SetDParamStr(0, sel->info.server_name);
DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_ORANGE, TC_BLACK); // game name
SetDParamStr(0, sel->info.map_name);
DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_02BD, TC_BLACK); // map name
SetDParam(0, sel->info.clients_on);
SetDParam(1, sel->info.clients_max);
SetDParam(2, sel->info.companies_on);
SetDParam(3, sel->info.companies_max);
DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD);
y += 10;
SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
DrawString(x, y, STR_NETWORK_LANGUAGE, TC_GOLD); // server language
y += 10;
SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
DrawString(x, y, STR_NETWORK_TILESET, TC_GOLD); // tileset
y += 10;
SetDParam(0, sel->info.map_width);
SetDParam(1, sel->info.map_height);
DrawString(x, y, STR_NETWORK_MAP_SIZE, TC_GOLD); // map size
y += 10;
SetDParamStr(0, sel->info.server_revision);
DrawString(x, y, STR_NETWORK_SERVER_VERSION, TC_GOLD); // server version
y += 10;
SetDParamStr(0, sel->info.hostname);
SetDParam(1, sel->port);
DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, TC_GOLD); // server address
y += 10;
SetDParam(0, sel->info.start_date);
DrawString(x, y, STR_NETWORK_START_DATE, TC_GOLD); // start date
y += 10;
SetDParam(0, sel->info.game_date);
DrawString(x, y, STR_NETWORK_CURRENT_DATE, TC_GOLD); // current date
y += 10;
y += 2;
if (!sel->info.compatible) {
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch
} else if (sel->info.clients_on == sel->info.clients_max) {
/* Show: server full, when clients_on == clients_max */
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full
} else if (sel->info.use_password) {
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning
}
y += 10;
}
}
virtual void OnClick(Point pt, int widget)
{
this->field = widget;
switch (widget) {
case NGWW_PLAYER:
ShowOnScreenKeyboard(this, NGWW_PLAYER, 0, 0);
break;
case NGWW_CANCEL: // Cancel button
DeleteWindowById(WC_NETWORK_WINDOW, 0);
break;
case NGWW_CONN_BTN: // 'Connection' droplist
ShowDropDownMenu(this, _lan_internet_types_dropdown, _network_lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN
break;
case NGWW_NAME: // Sort by name
case NGWW_CLIENTS: // Sort by connected clients
case NGWW_INFO: // Connectivity (green dot)
if (this->servers.SortType() == widget - NGWW_NAME) {
this->servers.ToggleSortOrder();
} else {
this->servers.SetSortType(widget - NGWW_NAME);
this->servers.ForceResort();
}
this->SetDirty();
break;
case NGWW_MATRIX: { // Matrix to show networkgames
uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
this->SetDirty();
} break;
case NGWW_LASTJOINED: {
NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
if (last_joined != NULL) {
this->server = last_joined;
this->SetDirty();
}
} break;
case NGWW_FIND: // Find server automatically
switch (_network_lan_internet) {
case 0: NetworkUDPSearchGame(); break;
case 1: NetworkUDPQueryMasterServer(); break;
}
break;
case NGWW_ADD: // Add a server
ShowQueryString(
BindCString(_network_default_ip),
STR_NETWORK_ENTER_IP,
31 | 0x1000, // maximum number of characters OR
250, // characters up to this width pixels, whichever is satisfied first
this, CS_ALPHANUMERAL);
break;
case NGWW_START: // Start server
ShowNetworkStartServerWindow();
break;
case NGWW_JOIN: // Join Game
if (this->server != NULL) {
snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&this->server->ip));
_network_last_port = this->server->port;
ShowNetworkLobbyWindow(this->server);
}
break;
case NGWW_REFRESH: // Refresh
if (this->server != NULL) NetworkUDPQueryServer(this->server->info.hostname, this->server->port);
break;
case NGWW_NEWGRF: // NewGRF Settings
if (this->server != NULL) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case NGWW_CONN_BTN:
_network_lan_internet = index;
break;
default:
NOT_REACHED();
}
this->SetDirty();
}
virtual void OnMouseLoop()
{
if (this->field == NGWW_PLAYER) this->HandleEditBox(NGWW_PLAYER);
}
virtual void OnInvalidateData(int data)
{
if (data != 0) this->server = NULL;
this->servers.ForceRebuild();
this->SetDirty();
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
if (this->field != NGWW_PLAYER) {
if (this->server != NULL) {
if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
NetworkGameListRemoveItem(this->server);
NetworkRebuildHostList();
this->server = NULL;
}
}
return state;
}
if (this->HandleEditBoxKey(NGWW_PLAYER, key, keycode, state) == 1) return state; // enter pressed
/* The name is only allowed when it starts with a letter! */
if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') {
ttd_strlcpy(_network_player_name, this->edit_str_buf, lengthof(_network_player_name));
} else {
ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
}
return state;
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
NetworkAddServer(str);
NetworkRebuildHostList();
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[NGWW_MATRIX].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, this->servers.Length());
int widget_width = this->widget[NGWW_FIND].right - this->widget[NGWW_FIND].left;
int space = (this->width - 4 * widget_width - 25) / 3;
int offset = 10;
for (uint i = 0; i < 4; i++) {
this->widget[NGWW_FIND + i].left = offset;
offset += widget_width;
this->widget[NGWW_FIND + i].right = offset;
offset += space;
}
}
};
Listing NetworkGameWindow::last_sorting = {false, 2};
GUIGameServerList::SortFunction *const NetworkGameWindow::sorter_funcs[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameAllowedSorter
};
static const Widget _network_game_window_widgets[] = {
/* TOP */
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // NGWW_CLOSE
{ WWT_CAPTION, RESIZE_RIGHT, BGC, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, // NGWW_CAPTION
{ WWT_PANEL, RESIZE_RB, BGC, 0, 449, 14, 263, 0x0, STR_NULL}, // NGWW_RESIZE
{ WWT_TEXT, RESIZE_NONE, BGC, 9, 85, 23, 35, STR_NETWORK_CONNECTION, STR_NULL}, // NGWW_CONNECTION
{ WWT_DROPDOWNIN, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_BTN
{ WWT_EDITBOX, RESIZE_LR, BGC, 290, 440, 22, 33, STR_NETWORK_PLAYER_NAME_OSKTITLE, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_PLAYER
/* LEFT SIDE */
{ WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, // NGWW_NAME
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO
{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 208, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 208, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR
{ WWT_TEXT, RESIZE_RTB, BGC, 10, 190, 211, 222, STR_NETWORK_LAST_JOINED_SERVER, STR_NULL}, // NGWW_LASTJOINED_LABEL
{ WWT_PANEL, RESIZE_RTB, BGC, 10, 190, 223, 236, 0x0, STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED
/* RIGHT SIDE */
{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, // NGWW_JOIN
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NGWW_REFRESH
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, // NGWW_NEWGRF
/* BOTTOM */
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, // NGWW_FIND
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, // NGWW_ADD
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, // NGWW_START
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL}, // NGWW_CANCEL
{ WWT_RESIZEBOX, RESIZE_LRTB, BGC, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END},
};
static const WindowDesc _network_game_window_desc = {
WDP_CENTER, WDP_CENTER, 450, 264, 550, 264,
WC_NETWORK_WINDOW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_network_game_window_widgets,
};
void ShowNetworkGameWindow()
{
static bool first = true;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
/* Only show once */
if (first) {
char * const *srv;
first = false;
// add all servers from the config file to our list
for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
NetworkAddServer(*srv);
}
}
new NetworkGameWindow(&_network_game_window_desc);
}
enum {
NSSWND_START = 64,
NSSWND_ROWSIZE = 12
};
/** Enum for NetworkStartServerWindow, referring to _network_start_server_window_widgets */
enum NetworkStartServerWidgets {
NSSW_CLOSE = 0, ///< Close 'X' button
NSSW_GAMENAME = 4, ///< Background for editbox to set game name
NSSW_SETPWD = 5, ///< 'Set password' button
NSSW_SELMAP = 7, ///< 'Select map' list
NSSW_CONNTYPE_BTN = 10, ///< 'Connection type' droplist button
NSSW_CLIENTS_BTND = 12, ///< 'Max clients' downarrow
NSSW_CLIENTS_TXT = 13, ///< 'Max clients' text
NSSW_CLIENTS_BTNU = 14, ///< 'Max clients' uparrow
NSSW_COMPANIES_BTND = 16, ///< 'Max companies' downarrow
NSSW_COMPANIES_TXT = 17, ///< 'Max companies' text
NSSW_COMPANIES_BTNU = 18, ///< 'Max companies' uparrow
NSSW_SPECTATORS_BTND = 20, ///< 'Max spectators' downarrow
NSSW_SPECTATORS_TXT = 21, ///< 'Max spectators' text
NSSW_SPECTATORS_BTNU = 22, ///< 'Max spectators' uparrow
NSSW_LANGUAGE_BTN = 24, ///< 'Language spoken' droplist button
NSSW_START = 25, ///< 'Start' button
NSSW_LOAD = 26, ///< 'Load' button
NSSW_CANCEL = 27, ///< 'Cancel' button
};
struct NetworkStartServerWindow : public QueryStringBaseWindow {
byte field; ///< Selected text-field
FiosItem *map; ///< Selected map
byte widget_id; ///< The widget that has the pop-up input menu
NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc)
{
ttd_strlcpy(this->edit_str_buf, _network_server_name, lengthof(this->edit_str_buf));
_saveload_mode = SLD_NEW_GAME;
BuildFileList();
this->vscroll.cap = 12;
this->vscroll.count = _fios_num + 1;
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160);
this->field = NSSW_GAMENAME;
_network_game_info.use_password = !StrEmpty(_network_server_password);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int y = NSSWND_START, pos;
const FiosItem *item;
/* draw basic widgets */
SetDParam(1, _connection_types_dropdown[_network_advertise]);
SetDParam(2, _network_game_info.clients_max);
SetDParam(3, _network_game_info.companies_max);
SetDParam(4, _network_game_info.spectators_max);
SetDParam(5, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
this->DrawWidgets();
/* editbox to set game name */
this->DrawEditBox(NSSW_GAMENAME);
/* if password is set, draw red '*' next to 'Set password' button */
if (_network_game_info.use_password) DoDrawString("*", 408, 23, TC_RED);
/* draw list of maps */
GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list
pos = this->vscroll.pos;
while (pos < _fios_num + 1) {
item = _fios_list + pos - 1;
if (item == this->map || (pos == 0 && this->map == NULL))
GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
if (pos == 0) {
DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, TC_DARK_GREEN);
} else {
DoDrawString(item->title, 14, y, _fios_colors[item->type] );
}
pos++;
y += NSSWND_ROWSIZE;
if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget != NSSW_CONNTYPE_BTN && widget != NSSW_LANGUAGE_BTN) HideDropDownMenu(this);
this->field = widget;
switch (widget) {
case NSSW_CLOSE: // Close 'X'
case NSSW_CANCEL: // Cancel button
ShowNetworkGameWindow();
break;
case NSSW_GAMENAME:
ShowOnScreenKeyboard(this, NSSW_GAMENAME, 0, 0);
break;
case NSSW_SETPWD: // Set password button
this->widget_id = NSSW_SETPWD;
ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL);
break;
case NSSW_SELMAP: { // Select map
int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE;
y += this->vscroll.pos;
if (y >= this->vscroll.count) return;
this->map = (y == 0) ? NULL : _fios_list + y - 1;
this->SetDirty();
} break;
case NSSW_CONNTYPE_BTN: // Connection type
ShowDropDownMenu(this, _connection_types_dropdown, _network_advertise, NSSW_CONNTYPE_BTN, 0, 0); // do it for widget NSSW_CONNTYPE_BTN
break;
case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU: // Click on up/down button for number of clients
case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: // Click on up/down button for number of companies
case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
switch (widget) {
default: NOT_REACHED();
case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU:
_network_game_info.clients_max = Clamp(_network_game_info.clients_max + widget - NSSW_CLIENTS_TXT, 2, MAX_CLIENTS);
break;
case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU:
_network_game_info.companies_max = Clamp(_network_game_info.companies_max + widget - NSSW_COMPANIES_TXT, 1, MAX_PLAYERS);
break;
case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU:
_network_game_info.spectators_max = Clamp(_network_game_info.spectators_max + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS);
break;
}
}
_left_button_clicked = false;
break;
case NSSW_CLIENTS_TXT: // Click on number of players
this->widget_id = NSSW_CLIENTS_TXT;
SetDParam(0, _network_game_info.clients_max);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_CLIENTS, 3, 50, this, CS_NUMERAL);
break;
case NSSW_COMPANIES_TXT: // Click on number of companies
this->widget_id = NSSW_COMPANIES_TXT;
SetDParam(0, _network_game_info.companies_max);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_COMPANIES, 3, 50, this, CS_NUMERAL);
break;
case NSSW_SPECTATORS_TXT: // Click on number of spectators
this->widget_id = NSSW_SPECTATORS_TXT;
SetDParam(0, _network_game_info.spectators_max);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 3, 50, this, CS_NUMERAL);
break;
case NSSW_LANGUAGE_BTN: { // Language
uint sel = 0;
for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) {
if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _network_game_info.server_lang) {
sel = i;
break;
}
}
ShowDropDownMenu(this, _language_dropdown, sel, NSSW_LANGUAGE_BTN, 0, 0);
} break;
case NSSW_START: // Start game
_is_network_server = true;
if (this->map == NULL) { // start random new game
ShowGenerateLandscape();
} else { // load a scenario
char *name = FiosBrowseTo(this->map);
if (name != NULL) {
SetFiosType(this->map->type);
_file_to_saveload.filetype = FT_SCENARIO;
ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
ttd_strlcpy(_file_to_saveload.title, this->map->title, sizeof(_file_to_saveload.title));
delete this;
SwitchMode(SM_START_SCENARIO);
}
}
break;
case NSSW_LOAD: // Load game
_is_network_server = true;
/* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets
* copied all the elements of 'load game' and upon closing that, it segfaults */
delete this;
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case NSSW_CONNTYPE_BTN:
_network_advertise = (index != 0);
break;
case NSSW_LANGUAGE_BTN:
_network_game_info.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY;
break;
default:
NOT_REACHED();
}
this->SetDirty();
}
virtual void OnMouseLoop()
{
if (this->field == NSSW_GAMENAME) this->HandleEditBox(NSSW_GAMENAME);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
if (this->field == NSSW_GAMENAME) {
if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, state) == 1) return state; // enter pressed
ttd_strlcpy(_network_server_name, this->text.buf, sizeof(_network_server_name));
}
return state;
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
if (this->widget_id == NSSW_SETPWD) {
ttd_strlcpy(_network_server_password, str, lengthof(_network_server_password));
_network_game_info.use_password = !StrEmpty(_network_server_password);
} else {
int32 value = atoi(str);
this->InvalidateWidget(this->widget_id);
switch (this->widget_id) {
default: NOT_REACHED();
case NSSW_CLIENTS_TXT: _network_game_info.clients_max = Clamp(value, 2, MAX_CLIENTS); break;
case NSSW_COMPANIES_TXT: _network_game_info.companies_max = Clamp(value, 1, MAX_PLAYERS); break;
case NSSW_SPECTATORS_TXT: _network_game_info.spectators_max = Clamp(value, 0, MAX_CLIENTS); break;
}
}
this->SetDirty();
}
};
static const Widget _network_start_server_window_widgets[] = {
/* Window decoration and background panel */
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NSSW_CLOSE
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL},
/* Set game name and password widgets */
{ WWT_TEXT, RESIZE_NONE, BGC, 10, 90, 22, 34, STR_NETWORK_NEW_GAME_NAME, STR_NULL},
{ WWT_EDITBOX, RESIZE_NONE, BGC, 100, 272, 22, 33, STR_NETWORK_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_NEW_GAME_NAME_TIP}, // NSSW_GAMENAME
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP}, // NSSW_SETPWD
/* List of playable scenarios */
{ WWT_TEXT, RESIZE_NONE, BGC, 10, 110, 43, 55, STR_NETWORK_SELECT_MAP, STR_NULL},
{ WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, STR_NULL, STR_NETWORK_SELECT_MAP_TIP}, // NSSW_SELMAP
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* Combo/selection boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
{ WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 63, 75, STR_NETWORK_CONNECTION, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NSSW_CONNTYPE_BTN
{ WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 95, 107, STR_NETWORK_NUMBER_OF_CLIENTS, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 109, 120, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTND
{ WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 109, 120, STR_NETWORK_CLIENTS_SELECT, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_TXT
{ WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 109, 120, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTNU
{ WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 127, 139, STR_NETWORK_NUMBER_OF_COMPANIES, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 141, 152, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTND
{ WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 141, 152, STR_NETWORK_COMPANIES_SELECT, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_TXT
{ WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 141, 152, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTNU
{ WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 159, 171, STR_NETWORK_NUMBER_OF_SPECTATORS, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 173, 184, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTND
{ WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 173, 184, STR_NETWORK_SPECTATORS_SELECT, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_TXT
{ WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 173, 184, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTNU
{ WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 191, 203, STR_NETWORK_LANGUAGE_SPOKEN, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_LANGUAGE_COMBO, STR_NETWORK_LANGUAGE_TIP}, // NSSW_LANGUAGE_BTN
/* Buttons Start / Load / Cancel */
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP}, // NSSW_START
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP}, // NSSW_LOAD
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL}, // NSSW_CANCEL
{ WIDGETS_END},
};
static const WindowDesc _network_start_server_window_desc = {
WDP_CENTER, WDP_CENTER, 420, 244, 420, 244,
WC_NETWORK_WINDOW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_network_start_server_window_widgets,
};
static void ShowNetworkStartServerWindow()
{
DeleteWindowById(WC_NETWORK_WINDOW, 0);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
static PlayerID NetworkLobbyFindCompanyIndex(byte pos)
{
/* Scroll through all _network_player_info and get the 'pos' item that is not empty */
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (_network_player_info[i].company_name[0] != '\0') {
if (pos-- == 0) return i;
}
}
return PLAYER_FIRST;
}
/** Enum for NetworkLobbyWindow, referring to _network_lobby_window_widgets */
enum NetworkLobbyWindowWidgets {
NLWW_CLOSE = 0, ///< Close 'X' button
NLWW_MATRIX = 5, ///< List of companies
NLWW_DETAILS = 7, ///< Company details
NLWW_JOIN = 8, ///< 'Join company' button
NLWW_NEW = 9, ///< 'New company' button
NLWW_SPECTATE = 10, ///< 'Spectate game' button
NLWW_REFRESH = 11, ///< 'Refresh server' button
NLWW_CANCEL = 12, ///< 'Cancel' button
};
struct NetworkLobbyWindow : public Window {
PlayerID company; ///< Select company
NetworkGameList *server; ///< Selected server
NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) :
Window(desc), company(INVALID_PLAYER), server(ngl)
{
this->vscroll.cap = 10;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
const NetworkGameInfo *gi = &this->server->info;
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
/* Join button is disabled when no company is selected */
this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_PLAYER);
/* Cannot start new company if there are too many */
this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
/* Cannot spectate if there are too many spectators */
this->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max);
/* Draw window widgets */
SetDParamStr(0, gi->server_name);
this->DrawWidgets();
/* Draw company list */
pos = this->vscroll.pos;
while (pos < gi->companies_on) {
byte company = NetworkLobbyFindCompanyIndex(pos);
bool income = false;
if (this->company == company) {
GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
}
DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, TC_BLACK, 135 - 13);
if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y);
/* If the company's income was positive puts a green dot else a red dot */
if (_network_player_info[company].income >= 0) income = true;
DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y);
pos++;
y += NET_PRC__SIZE_OF_ROW;
if (pos >= this->vscroll.cap) break;
}
/* Draw info about selected company when it is selected in the left window */
GfxFillRect(174, 39, 403, 75, 157);
DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING);
if (this->company != INVALID_PLAYER) {
const uint x = 183;
const uint trunc_width = this->widget[NLWW_DETAILS].right - x;
y = 80;
SetDParam(0, gi->clients_on);
SetDParam(1, gi->clients_max);
SetDParam(2, gi->companies_on);
SetDParam(3, gi->companies_max);
DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD);
y += 10;
SetDParamStr(0, _network_player_info[this->company].company_name);
DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width);
y += 10;
SetDParam(0, _network_player_info[this->company].inaugurated_year);
DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year
y += 10;
SetDParam(0, _network_player_info[this->company].company_value);
DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value
y += 10;
SetDParam(0, _network_player_info[this->company].money);
DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance
y += 10;
SetDParam(0, _network_player_info[this->company].income);
DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income
y += 10;
SetDParam(0, _network_player_info[this->company].performance);
DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance
y += 10;
SetDParam(0, _network_player_info[this->company].num_vehicle[0]);
SetDParam(1, _network_player_info[this->company].num_vehicle[1]);
SetDParam(2, _network_player_info[this->company].num_vehicle[2]);
SetDParam(3, _network_player_info[this->company].num_vehicle[3]);
SetDParam(4, _network_player_info[this->company].num_vehicle[4]);
DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles
y += 10;
SetDParam(0, _network_player_info[this->company].num_station[0]);
SetDParam(1, _network_player_info[this->company].num_station[1]);
SetDParam(2, _network_player_info[this->company].num_station[2]);
SetDParam(3, _network_player_info[this->company].num_station[3]);
SetDParam(4, _network_player_info[this->company].num_station[4]);
DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations
y += 10;
SetDParamStr(0, _network_player_info[this->company].players);
DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case NLWW_CLOSE: // Close 'X'
case NLWW_CANCEL: // Cancel button
ShowNetworkGameWindow();
break;
case NLWW_MATRIX: { // Company list
uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
if (id_v >= this->vscroll.cap) break;
id_v += this->vscroll.pos;
this->company = (id_v >= this->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v);
this->SetDirty();
} break;
case NLWW_JOIN: // Join company
/* Button can be clicked only when it is enabled */
_network_playas = this->company;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case NLWW_NEW: // New company
_network_playas = PLAYER_NEW_COMPANY;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case NLWW_SPECTATE: // Spectate game
_network_playas = PLAYER_SPECTATOR;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case NLWW_REFRESH: // Refresh
NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
break;
}
}
};
static const Widget _network_lobby_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NLWW_CLOSE
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL},
{ WWT_TEXT, RESIZE_NONE, BGC, 10, 419, 22, 34, STR_NETWORK_PREPARE_TO_JOIN, STR_NULL},
/* company list */
{ WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP}, // NLWW_MATRIX
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* company/player info */
{ WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL}, // NLWW_DETAILS
/* buttons */
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP}, // NLWW_JOIN
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP}, // NLWW_NEW
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP}, // NLWW_SPECTATE
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NLWW_REFRESH
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL}, // NLWW_CANCEL
{ WIDGETS_END},
};
static const WindowDesc _network_lobby_window_desc = {
WDP_CENTER, WDP_CENTER, 420, 235, 420, 235,
WC_NETWORK_WINDOW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_network_lobby_window_widgets,
};
/* Show the networklobbywindow with the selected server
* @param ngl Selected game pointer which is passed to the new window */
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
DeleteWindowById(WC_NETWORK_WINDOW, 0);
NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
}
// The window below gives information about the connected clients
// and also makes able to give money to them, kick them (if server)
// and stuff like that.
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
// Every action must be of this form
typedef void ClientList_Action_Proc(byte client_no);
// Max 10 actions per client
#define MAX_CLIENTLIST_ACTION 10
enum {
CLNWND_OFFSET = 16,
CLNWND_ROWSIZE = 10
};
static const Widget _client_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 237, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 238, 249, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const Widget _client_list_popup_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _client_list_desc = {
WDP_AUTO, WDP_AUTO, 250, 1, 250, 1,
WC_CLIENT_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_client_list_widgets,
};
// Finds the Xth client-info that is active
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
{
const NetworkClientInfo *ci;
2005-11-13 13:43:55 +00:00
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
if (client_no == 0) return ci;
client_no--;
}
return NULL;
}
// Here we start to define the options out of the menu
static void ClientList_Kick(byte client_no)
{
if (client_no < MAX_PLAYERS)
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
}
static void ClientList_Ban(byte client_no)
{
uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
for (uint i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] == NULL) {
_network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
break;
}
}
if (client_no < MAX_PLAYERS) {
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
}
}
static void ClientList_GiveMoney(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL) {
ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
}
}
static void ClientList_SpeakToClient(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL) {
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
}
}
static void ClientList_SpeakToCompany(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL) {
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
}
}
static void ClientList_SpeakToAll(byte client_no)
{
ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
}
static void ClientList_None(byte client_no)
{
/* No action ;) */
}
struct NetworkClientListPopupWindow : Window {
int sel_index;
int client_no;
char action[MAX_CLIENTLIST_ACTION][50];
ClientList_Action_Proc *proc[MAX_CLIENTLIST_ACTION];
NetworkClientListPopupWindow(int x, int y, const Widget *widgets, int client_no) :
Window(x, y, 150, 100, WC_TOOLBAR_MENU, widgets),
sel_index(0), client_no(client_no)
{
/*
* Fill the actions this client has.
* Watch is, max 50 chars long!
*/
const NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
int i = 0;
if (_network_own_client_index != ci->client_index) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(this->action[i]));
this->proc[i++] = &ClientList_SpeakToClient;
}
if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(this->action[i]));
this->proc[i++] = &ClientList_SpeakToCompany;
}
GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(this->action[i]));
this->proc[i++] = &ClientList_SpeakToAll;
if (_network_own_client_index != ci->client_index) {
/* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */
if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings_game.economy.give_money) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i]));
this->proc[i++] = &ClientList_GiveMoney;
}
}
/* A server can kick clients (but not himself) */
if (_network_server && _network_own_client_index != ci->client_index) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(this->action[i]));
this->proc[i++] = &ClientList_Kick;
sprintf(this->action[i],"Ban"); // XXX GetString?
this->proc[i++] = &ClientList_Ban;
}
if (i == 0) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(this->action[i]));
this->proc[i++] = &ClientList_None;
}
/* Calculate the height */
int h = ClientListPopupHeight();
/* Allocate the popup */
this->widget[0].bottom = this->widget[0].top + h;
this->widget[0].right = this->widget[0].left + 150;
this->flags4 &= ~WF_WHITE_BORDER_MASK;
this->FindWindowPlacementAndResize(150, h + 1);
}
/**
* An action is clicked! What do we do?
*/
void HandleClientListPopupClick(byte index)
{
/* A click on the Popup of the ClientList.. handle the command */
if (index < MAX_CLIENTLIST_ACTION && this->proc[index] != NULL) {
this->proc[index](this->client_no);
}
}
/**
* Finds the amount of actions in the popup and set the height correct
*/
uint ClientListPopupHeight()
{
int num = 0;
// Find the amount of actions
for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
if (this->action[i][0] == '\0') continue;
if (this->proc[i] == NULL) continue;
num++;
}
num *= CLNWND_ROWSIZE;
return num + 1;
}
virtual void OnPaint()
{
this->DrawWidgets();
/* Draw the actions */
int sel = this->sel_index;
int y = 1;
for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
if (this->action[i][0] == '\0') continue;
if (this->proc[i] == NULL) continue;
TextColour colour;
if (sel-- == 0) { // Selected item, highlight it
GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
colour = TC_WHITE;
} else {
colour = TC_BLACK;
}
DoDrawString(this->action[i], 4, y, colour);
}
}
virtual void OnMouseLoop()
{
/* We selected an action */
int index = (_cursor.pos.y - this->top) / CLNWND_ROWSIZE;
if (_left_button_down) {
if (index == -1 || index == this->sel_index) return;
this->sel_index = index;
this->SetDirty();
} else {
if (index >= 0 && _cursor.pos.y >= this->top) {
HandleClientListPopupClick(index);
}
DeleteWindowById(WC_TOOLBAR_MENU, 0);
}
}
};
/**
* Show the popup (action list)
*/
static void PopupClientList(int client_no, int x, int y)
{
DeleteWindowById(WC_TOOLBAR_MENU, 0);
if (NetworkFindClientInfo(client_no) == NULL) return;
new NetworkClientListPopupWindow(x, y, _client_list_popup_widgets, client_no);
}
/**
* Main handle for clientlist
*/
struct NetworkClientListWindow : Window
{
byte selected_item;
byte selected_y;
NetworkClientListWindow(const WindowDesc *desc, WindowNumber window_number) :
Window(desc, window_number),
selected_item(0),
selected_y(255)
{
this->FindWindowPlacementAndResize(desc);
}
/**
* Finds the amount of clients and set the height correct
*/
bool CheckClientListHeight()
{
int num = 0;
const NetworkClientInfo *ci;
/* Should be replaced with a loop through all clients */
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
num++;
}
num *= CLNWND_ROWSIZE;
/* If height is changed */
if (this->height != CLNWND_OFFSET + num + 1) {
// XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
this->SetDirty();
this->widget[3].bottom = this->widget[3].top + num + 2;
this->height = CLNWND_OFFSET + num + 1;
this->SetDirty();
return false;
}
return true;
}
virtual void OnPaint()
{
NetworkClientInfo *ci;
int i = 0;
/* Check if we need to reset the height */
if (!this->CheckClientListHeight()) return;
this->DrawWidgets();
int y = CLNWND_OFFSET;
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
TextColour colour;
if (this->selected_item == i++) { // Selected item, highlight it
GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
colour = TC_WHITE;
} else {
colour = TC_BLACK;
}
if (ci->client_index == NETWORK_SERVER_INDEX) {
DrawString(4, y, STR_NETWORK_SERVER, colour);
} else {
DrawString(4, y, STR_NETWORK_CLIENT, colour);
}
/* Filter out spectators */
if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1);
DoDrawString(ci->client_name, 81, y, colour);
y += CLNWND_ROWSIZE;
}
}
virtual void OnClick(Point pt, int widget)
{
/* Show the popup with option */
if (this->selected_item != 255) {
PopupClientList(this->selected_item, pt.x + this->left, pt.y + this->top);
}
}
virtual void OnMouseOver(Point pt, int widget)
{
/* -1 means we left the current window */
if (pt.y == -1) {
this->selected_y = 0;
this->selected_item = 255;
this->SetDirty();
return;
}
/* It did not change.. no update! */
if (pt.y == this->selected_y) return;
/* Find the new selected item (if any) */
this->selected_y = pt.y;
if (pt.y > CLNWND_OFFSET) {
this->selected_item = (pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
} else {
this->selected_item = 255;
}
/* Repaint */
this->SetDirty();
}
};
void ShowClientList()
{
AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
}
static NetworkPasswordType pw_type;
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
StringID caption;
pw_type = npt;
switch (npt) {
default: NOT_REACHED();
case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
}
ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL);
}
struct NetworkJoinStatusWindow : Window {
NetworkJoinStatusWindow(const WindowDesc *desc) : Window(desc)
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
}
virtual void OnPaint()
{
uint8 progress; // used for progress bar
this->DrawWidgets();
DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY);
switch (_network_join_status) {
case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
progress = 10; // first two stages 10%
break;
case NETWORK_JOIN_STATUS_WAITING:
SetDParam(0, _network_join_waiting);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY);
progress = 15; // third stage is 15%
break;
case NETWORK_JOIN_STATUS_DOWNLOADING:
SetDParam(0, _network_join_kbytes);
SetDParam(1, _network_join_kbytes_total);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
/* Fallthrough */
default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
}
/* Draw nice progress bar :) */
DrawFrameRect(20, 18, (int)((this->width - 20) * progress / 100), 28, 10, FR_NONE);
}
virtual void OnClick(Point pt, int widget)
{
if (widget == 2) { //Disconnect button
NetworkDisconnect();
SwitchMode(SM_MENU);
ShowNetworkGameWindow();
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) {
NetworkDisconnect();
ShowNetworkGameWindow();
} else {
SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, str);
}
}
};
static const Widget _network_join_status_window_widget[] = {
{ WWT_CAPTION, RESIZE_NONE, 14, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _network_join_status_window_desc = {
WDP_CENTER, WDP_CENTER, 250, 85, 250, 85,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL,
_network_join_status_window_widget,
};
void ShowJoinStatusWindow()
{
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
new NetworkJoinStatusWindow(&_network_join_status_window_desc);
}
static void SendChat(const char *buf, DestType type, int dest)
{
if (StrEmpty(buf)) return;
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf);
} else {
NetworkServer_HandleChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NETWORK_SERVER_INDEX);
}
}
struct NetworkChatWindow : public QueryStringBaseWindow {
DestType dtype;
int dest;
NetworkChatWindow (const WindowDesc *desc, DestType type, int dest) : QueryStringBaseWindow(desc)
{
this->LowerWidget(2);
this->dtype = type;
this->dest = dest;
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 0);
InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height);
SetBit(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
_chat_tab_completion_active = false;
this->FindWindowPlacementAndResize(desc);
}
~NetworkChatWindow ()
{
InvalidateWindowData(WC_NEWS_WINDOW, 0, 0);
ClrBit(_no_scroll, SCROLL_CHAT);
}
/**
* Find the next item of the list of things that can be auto-completed.
* @param item The current indexed item to return. This function can, and most
* likely will, alter item, to skip empty items in the arrays.
* @return Returns the char that matched to the index.
*/
const char *ChatTabCompletionNextItem(uint *item)
{
static char chat_tab_temp_buffer[64];
/* First, try clients */
if (*item < MAX_CLIENT_INFO) {
/* Skip inactive clients */
while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++;
if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name;
}
/* Then, try townnames */
/* Not that the following assumes all town indices are adjacent, ie no
* towns have been deleted. */
if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) {
const Town *t;
FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
/* Get the town-name via the string-system */
SetDParam(0, t->index);
GetString(chat_tab_temp_buffer, STR_TOWN, lastof(chat_tab_temp_buffer));
return &chat_tab_temp_buffer[0];
}
}
return NULL;
}
/**
* Find what text to complete. It scans for a space from the left and marks
* the word right from that as to complete. It also writes a \0 at the
* position of the space (if any). If nothing found, buf is returned.
*/
static char *ChatTabCompletionFindText(char *buf)
{
char *p = strrchr(buf, ' ');
if (p == NULL) return buf;
*p = '\0';
return p + 1;
}
/**
* See if we can auto-complete the current text of the user.
*/
void ChatTabCompletion()
{
static char _chat_tab_completion_buf[lengthof(this->edit_str_buf)];
Textbuf *tb = &this->text;
size_t len, tb_len;
uint item;
char *tb_buf, *pre_buf;
const char *cur_name;
bool second_scan = false;
item = 0;
/* Copy the buffer so we can modify it without damaging the real data */
pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
tb_buf = ChatTabCompletionFindText(pre_buf);
tb_len = strlen(tb_buf);
while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
item++;
if (_chat_tab_completion_active) {
/* We are pressing TAB again on the same name, is there an other name
* that starts with this? */
if (!second_scan) {
size_t offset;
size_t length;
/* If we are completing at the begin of the line, skip the ': ' we added */
if (tb_buf == pre_buf) {
offset = 0;
length = tb->length - 2;
} else {
/* Else, find the place we are completing at */
offset = strlen(pre_buf) + 1;
length = tb->length - offset;
}
/* Compare if we have a match */
if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
continue;
}
/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
}
len = strlen(cur_name);
if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
/* Save the data it was before completion */
if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
_chat_tab_completion_active = true;
/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
if (pre_buf == tb_buf) {
snprintf(tb->buf, lengthof(this->edit_str_buf), "%s: ", cur_name);
} else {
snprintf(tb->buf, lengthof(this->edit_str_buf), "%s %s", pre_buf, cur_name);
}
/* Update the textbuffer */
UpdateTextBufferSize(&this->text);
this->SetDirty();
free(pre_buf);
return;
}
}
if (second_scan) {
/* We walked all posibilities, and the user presses tab again.. revert to original text */
strcpy(tb->buf, _chat_tab_completion_buf);
_chat_tab_completion_active = false;
/* Update the textbuffer */
UpdateTextBufferSize(&this->text);
this->SetDirty();
}
free(pre_buf);
}
virtual void OnPaint()
{
static const StringID chat_captions[] = {
STR_NETWORK_CHAT_ALL_CAPTION,
STR_NETWORK_CHAT_COMPANY_CAPTION,
STR_NETWORK_CHAT_CLIENT_CAPTION
};
this->DrawWidgets();
assert((uint)this->dtype < lengthof(chat_captions));
DrawStringRightAligned(this->widget[2].left - 2, this->widget[2].top + 1, chat_captions[this->dtype], TC_BLACK);
this->DrawEditBox(2);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case 2:
ShowOnScreenKeyboard(this, 2, 0, 3);
break;
case 3: /* Send */
SendChat(this->text.buf, this->dtype, this->dest);
/* FALLTHROUGH */
case 0: /* Cancel */ delete this; break;
}
}
virtual void OnMouseLoop()
{
this->HandleEditBox(2);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
if (keycode == WKC_TAB) {
ChatTabCompletion();
} else {
_chat_tab_completion_active = false;
switch (this->HandleEditBoxKey(2, key, keycode, state)) {
case 1: /* Return */
SendChat(this->text.buf, this->dtype, this->dest);
/* FALLTHROUGH */
case 2: /* Escape */ delete this; break;
}
}
return state;
}
};
static const Widget _chat_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_PANEL, RESIZE_RIGHT, 14, 11, 319, 0, 13, 0x0, STR_NULL}, // background
{ WWT_EDITBOX, RESIZE_RIGHT, 14, 75, 257, 1, 12, STR_NETWORK_CHAT_OSKTITLE, STR_NULL}, // text box
{ WWT_PUSHTXTBTN, RESIZE_LR, 14, 258, 319, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
{ WIDGETS_END},
};
static const WindowDesc _chat_window_desc = {
WDP_CENTER, -26, 320, 14, 640, 14, // x, y, width, height
WC_SEND_NETWORK_MSG, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_chat_window_widgets,
};
void ShowNetworkChatQueryWindow(DestType type, int dest)
{
DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
new NetworkChatWindow (&_chat_window_desc, type, dest);
}
/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */
enum NetworkCompanyPasswordWindowWidgets {
NCPWW_CLOSE, ///< Close 'X' button
NCPWW_CAPTION, ///< Caption of the whole window
NCPWW_BACKGROUND, ///< The background of the interface
NCPWW_LABEL, ///< Label in front of the password field
NCPWW_PASSWORD, ///< Input field for the password
NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password
NCPWW_CANCEL, ///< Close the window without changing anything
NCPWW_OK, ///< Safe the password etc.
};
struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(desc)
{
this->parent = parent;
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, min(lengthof(_network_default_company_pass), lengthof(this->edit_str_buf)), 0);
this->FindWindowPlacementAndResize(desc);
}
void OnOk()
{
if (this->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) {
snprintf(_network_default_company_pass, lengthof(_network_default_company_pass), "%s", this->edit_str_buf);
}
/* empty password is a '*' because of console argument */
if (StrEmpty(this->edit_str_buf)) snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "*");
char *password = this->edit_str_buf;
NetworkChangeCompanyPassword(1, &password);
}
virtual void OnPaint()
{
this->DrawWidgets();
this->DrawEditBox(4);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case NCPWW_OK:
this->OnOk();
/* FALL THROUGH */
case NCPWW_CANCEL:
delete this;
break;
case NCPWW_SAVE_AS_DEFAULT_PASSWORD:
this->ToggleWidgetLoweredState(NCPWW_SAVE_AS_DEFAULT_PASSWORD);
this->SetDirty();
break;
case NCPWW_PASSWORD:
ShowOnScreenKeyboard(this, NCPWW_PASSWORD, 2, 1);
break;
}
}
virtual void OnMouseLoop()
{
this->HandleEditBox(4);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state;
switch (this->HandleEditBoxKey(4, key, keycode, state)) {
case 1: // Return
this->OnOk();
/* FALL THROUGH */
case 2: // Escape
delete this;
break;
}
return state;
}
};
static const Widget _ncp_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, STR_COMPANY_PASSWORD_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 299, 14, 50, 0x0, STR_NULL},
{ WWT_TEXT, RESIZE_NONE, 14, 5, 100, 19, 30, STR_COMPANY_PASSWORD, STR_NULL},
{ WWT_EDITBOX, RESIZE_NONE, 14, 101, 294, 19, 30, STR_SET_COMPANY_PASSWORD, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 101, 294, 35, 46, STR_MAKE_DEFAULT_COMPANY_PASSWORD, STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 149, 51, 62, STR_012E_CANCEL, STR_COMPANY_PASSWORD_CANCEL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 150, 299, 51, 62, STR_012F_OK, STR_COMPANY_PASSWORD_OK},
{ WIDGETS_END},
};
static const WindowDesc _ncp_window_desc = {
WDP_AUTO, WDP_AUTO, 300, 63, 300, 63,
WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_ncp_window_widgets,
};
void ShowNetworkCompanyPasswordWindow(Window *parent)
{
DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
new NetworkCompanyPasswordWindow(&_ncp_window_desc, parent);
}
#endif /* ENABLE_NETWORK */