2007-06-11 11:50:49 +00:00
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/* $Id$ */
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2008-05-06 15:11:33 +00:00
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/** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */
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2007-06-11 11:50:49 +00:00
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#ifndef BLITTER_8BPP_OPTIMIZED_HPP
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#define BLITTER_8BPP_OPTIMIZED_HPP
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2007-06-17 20:30:28 +00:00
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#include "8bpp_base.hpp"
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#include "factory.hpp"
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2007-06-11 11:50:49 +00:00
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2007-06-17 20:30:28 +00:00
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class Blitter_8bppOptimized : public Blitter_8bppBase {
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2007-06-11 11:50:49 +00:00
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public:
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2008-06-17 17:25:22 +00:00
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struct SpriteData {
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uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
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2009-06-01 11:49:46 +00:00
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byte data[]; ///< data, all zoomlevels
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2008-06-17 17:25:22 +00:00
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};
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2007-06-12 20:24:12 +00:00
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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2007-06-21 13:56:59 +00:00
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/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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2007-06-11 11:50:49 +00:00
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};
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class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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public:
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2007-06-11 21:17:02 +00:00
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/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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2007-06-11 11:50:49 +00:00
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/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
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};
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#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
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