OpenTTD-patches/src/console_cmds.cpp

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/* $Id$ */
/** @file console_cmds.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "console.h"
#include "debug.h"
#include "engine.h"
#include "functions.h"
#include "saveload.h"
#include "string.h"
#include "variables.h"
#include "network/network_data.h"
#include "network/network_client.h"
#include "network/network_server.h"
#include "network/network_udp.h"
#include "command.h"
#include "settings.h"
#include "fios.h"
#include "vehicle.h"
#include "station.h"
#include "strings.h"
#include "screenshot.h"
#include "genworld.h"
#include "date.h"
#include "network/network.h"
// ** scriptfile handling ** //
static FILE *_script_file;
static bool _script_running;
// ** console command / variable defines ** //
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static bool function(void)
/* **************************** */
/* variable and command hooks */
/* **************************** */
#ifdef ENABLE_NETWORK
static inline bool NetworkAvailable(void)
{
if (!_network_available) {
IConsoleError("You cannot use this command because there is no network available.");
return false;
}
return true;
}
DEF_CONSOLE_HOOK(ConHookServerOnly)
{
if (!NetworkAvailable()) return false;
if (!_network_server) {
IConsoleError("This command/variable is only available to a network server.");
return false;
}
return true;
}
DEF_CONSOLE_HOOK(ConHookClientOnly)
{
if (!NetworkAvailable()) return false;
if (_network_server) {
IConsoleError("This command/variable is not available to a network server.");
return false;
}
return true;
}
DEF_CONSOLE_HOOK(ConHookNeedNetwork)
{
if (!NetworkAvailable()) return false;
if (!_networking) {
IConsoleError("Not connected. This command/variable is only available in multiplayer.");
return false;
}
return true;
}
DEF_CONSOLE_HOOK(ConHookNoNetwork)
{
if (_networking) {
IConsoleError("This command/variable is forbidden in multiplayer.");
return false;
}
return true;
}
#endif /* ENABLE_NETWORK */
static void IConsoleHelp(const char *str)
{
IConsolePrintF(_icolour_warn, "- %s", str);
}
DEF_CONSOLE_CMD(ConResetEngines)
{
if (argc == 0) {
IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
return true;
}
StartupEngines();
return true;
}
#ifdef _DEBUG
DEF_CONSOLE_CMD(ConResetTile)
{
if (argc == 0) {
IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
return true;
}
if (argc == 2) {
uint32 result;
if (GetArgumentInteger(&result, argv[1])) {
DoClearSquare((TileIndex)result);
return true;
}
}
return false;
}
DEF_CONSOLE_CMD(ConStopAllVehicles)
{
Vehicle* v;
if (argc == 0) {
IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
return true;
}
FOR_ALL_VEHICLES(v) {
/* Code ripped from CmdStartStopTrain. Can't call it, because of
* ownership problems, so we'll duplicate some code, for now */
if (v->type == VEH_Train)
v->u.rail.days_since_order_progr = 0;
v->vehstatus |= VS_STOPPED;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
return true;
}
#endif /* _DEBUG */
DEF_CONSOLE_CMD(ConScrollToTile)
{
if (argc == 0) {
IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
return true;
}
if (argc == 2) {
uint32 result;
if (GetArgumentInteger(&result, argv[1])) {
if (result >= MapSize()) {
IConsolePrint(_icolour_err, "Tile does not exist");
return true;
}
ScrollMainWindowToTile((TileIndex)result);
return true;
}
}
return false;
}
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void BuildFileList(void);
extern void SetFiosType(const byte fiostype);
/* Save the map to a file */
DEF_CONSOLE_CMD(ConSave)
{
if (argc == 0) {
IConsoleHelp("Save the current game. Usage: 'save <filename>'");
return true;
}
if (argc == 2) {
char buf[200];
snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]);
IConsolePrint(_icolour_def, "Saving map...");
if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
IConsolePrint(_icolour_err, "SaveMap failed");
} else {
IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
}
return true;
}
return false;
}
/* Explicitly save the configuration */
DEF_CONSOLE_CMD(ConSaveConfig)
{
if (argc == 0) {
IConsoleHelp("Saves the current config, typically to 'openttd.cfg'.");
return true;
}
SaveToConfig();
IConsolePrint(_icolour_def, "Saved config.");
return true;
}
static const FiosItem* GetFiosItem(const char* file)
{
int i;
_saveload_mode = SLD_LOAD_GAME;
BuildFileList();
for (i = 0; i < _fios_num; i++) {
if (strcmp(file, _fios_list[i].name) == 0) break;
if (strcmp(file, _fios_list[i].title) == 0) break;
}
if (i == _fios_num) { // If no name matches, try to parse it as number
char* endptr;
i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
}
return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL;
}
DEF_CONSOLE_CMD(ConLoad)
{
const FiosItem *item;
const char *file;
if (argc == 0) {
IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
return true;
}
if (argc != 2) return false;
file = argv[1];
item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
_switch_mode = SM_LOAD;
SetFiosType(item->type);
ttd_strlcpy(_file_to_saveload.name, FiosBrowseTo(item), sizeof(_file_to_saveload.name));
ttd_strlcpy(_file_to_saveload.title, item->title, sizeof(_file_to_saveload.title));
} break;
default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file);
}
} else {
IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
return true;
}
DEF_CONSOLE_CMD(ConRemove)
{
const FiosItem* item;
const char* file;
if (argc == 0) {
IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
return true;
}
if (argc != 2) return false;
file = argv[1];
item = GetFiosItem(file);
if (item != NULL) {
if (!FiosDelete(item->name))
IConsolePrintF(_icolour_err, "%s: Failed to delete file", file);
} else {
IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
return true;
}
/* List all the files in the current dir via console */
DEF_CONSOLE_CMD(ConListFiles)
{
int i;
if (argc == 0) {
IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
return true;
}
BuildFileList();
for (i = 0; i < _fios_num; i++) {
const FiosItem *item = &_fios_list[i];
IConsolePrintF(_icolour_def, "%d) %s", i, item->title);
}
FiosFreeSavegameList();
return true;
}
/* Change the dir via console */
DEF_CONSOLE_CMD(ConChangeDirectory)
{
const FiosItem *item;
const char *file;
if (argc == 0) {
IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
return true;
}
if (argc != 2) return false;
file = argv[1];
item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
FiosBrowseTo(item);
break;
default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file);
}
} else {
IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
return true;
}
DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
{
const char *path;
if (argc == 0) {
IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
return true;
}
// XXX - Workaround for broken file handling
FiosGetSavegameList(SLD_LOAD_GAME);
FiosFreeSavegameList();
FiosGetDescText(&path, NULL);
IConsolePrint(_icolour_def, path);
return true;
}
DEF_CONSOLE_CMD(ConClearBuffer)
{
if (argc == 0) {
IConsoleHelp("Clear the console buffer. Usage: 'clear'");
return true;
}
IConsoleClearBuffer();
InvalidateWindow(WC_CONSOLE, 0);
return true;
}
// ********************************* //
// * Network Core Console Commands * //
// ********************************* //
#ifdef ENABLE_NETWORK
DEF_CONSOLE_CMD(ConBan)
{
NetworkClientInfo *ci;
const char *banip = NULL;
uint32 index;
if (argc == 0) {
IConsoleHelp("Ban a player from a network game. Usage: 'ban <ip | client-id>'");
IConsoleHelp("For client-id's, see the command 'clients'");
IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
return true;
}
if (argc != 2) return false;
if (strchr(argv[1], '.') == NULL) { // banning with ID
index = atoi(argv[1]);
ci = NetworkFindClientInfoFromIndex(index);
} else { // banning IP
ci = NetworkFindClientInfoFromIP(argv[1]);
if (ci == NULL) {
banip = argv[1];
index = (uint32)-1;
} else {
index = ci->client_index;
}
}
if (index == NETWORK_SERVER_INDEX) {
IConsoleError("Silly boy, you can not ban yourself!");
return true;
}
if (index == 0 || (ci == NULL && index != (uint32)-1)) {
IConsoleError("Invalid client");
return true;
}
if (ci != NULL) {
banip = inet_ntoa(*(struct in_addr *)&ci->client_ip);
SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
IConsolePrint(_icolour_def, "Client banned");
} else {
IConsolePrint(_icolour_def, "Client not online, banned IP");
}
/* Add user to ban-list */
for (index = 0; index < lengthof(_network_ban_list); index++) {
if (_network_ban_list[index] == NULL) {
_network_ban_list[index] = strdup(banip);
break;
}
}
return true;
}
DEF_CONSOLE_CMD(ConUnBan)
{
uint i, index;
if (argc == 0) {
IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip | client-id>'");
IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
return true;
}
if (argc != 2) return false;
index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
index--;
for (i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] == NULL) continue;
if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
free(_network_ban_list[i]);
_network_ban_list[i] = NULL;
IConsolePrint(_icolour_def, "IP unbanned.");
return true;
}
}
IConsolePrint(_icolour_def, "IP not in ban-list.");
return true;
}
DEF_CONSOLE_CMD(ConBanList)
{
uint i;
if (argc == 0) {
IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
return true;
}
IConsolePrint(_icolour_def, "Banlist: ");
for (i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] != NULL)
IConsolePrintF(_icolour_def, " %d) %s", i + 1, _network_ban_list[i]);
}
return true;
}
DEF_CONSOLE_CMD(ConPauseGame)
{
if (argc == 0) {
IConsoleHelp("Pause a network game. Usage: 'pause'");
return true;
}
if (_pause == 0) {
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
IConsolePrint(_icolour_def, "Game paused.");
} else {
IConsolePrint(_icolour_def, "Game is already paused.");
}
return true;
}
DEF_CONSOLE_CMD(ConUnPauseGame)
{
if (argc == 0) {
IConsoleHelp("Unpause a network game. Usage: 'unpause'");
return true;
}
if (_pause != 0) {
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
IConsolePrint(_icolour_def, "Game unpaused.");
} else {
IConsolePrint(_icolour_def, "Game is already unpaused.");
}
return true;
}
DEF_CONSOLE_CMD(ConRcon)
{
if (argc == 0) {
IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
return true;
}
if (argc < 3) return false;
SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]);
return true;
}
DEF_CONSOLE_CMD(ConStatus)
{
static const char* const stat_str[] = {
"inactive",
"authorized",
"waiting",
"loading map",
"map done",
"ready",
"active"
};
NetworkTCPSocketHandler *cs;
if (argc == 0) {
IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
return true;
}
FOR_ALL_CLIENTS(cs) {
int lag = NetworkCalculateLag(cs);
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
const char* status;
status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown");
IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
cs->index, ci->client_name, status, lag,
ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
GetPlayerIP(ci), ci->unique_id);
}
return true;
}
DEF_CONSOLE_CMD(ConServerInfo)
{
const NetworkGameInfo *gi;
if (argc == 0) {
IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'");
IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
return true;
}
gi = &_network_game_info;
IConsolePrintF(_icolour_def, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max);
IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max);
IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max);
return true;
}
DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount)
{
/* XXX - hardcoded, string limiation -- TrueLight
* XXX - also see network.c:NetworkStartup ~1356 */
if (_network_game_info.clients_max > 10) {
_network_game_info.clients_max = 10;
IConsoleError("Maximum clients out of bounds, truncating to limit.");
}
return true;
}
DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount)
{
if (_network_game_info.companies_max > MAX_PLAYERS) {
_network_game_info.companies_max = MAX_PLAYERS;
IConsoleError("Maximum companies out of bounds, truncating to limit.");
}
return true;
}
DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount)
{
/* XXX see ConHookValidateMaxClientsCount */
if (_network_game_info.spectators_max > 10) {
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_network_game_info.spectators_max = 10;
IConsoleError("Maximum spectators out of bounds, truncating to limit.");
}
return true;
}
DEF_CONSOLE_HOOK(ConHookCheckMinPlayers)
{
CheckMinPlayers();
return true;
}
DEF_CONSOLE_CMD(ConKick)
{
NetworkClientInfo *ci;
uint32 index;
if (argc == 0) {
IConsoleHelp("Kick a player from a network game. Usage: 'kick <ip | client-id>'");
IConsoleHelp("For client-id's, see the command 'clients'");
return true;
}
if (argc != 2) return false;
if (strchr(argv[1], '.') == NULL) {
index = atoi(argv[1]);
ci = NetworkFindClientInfoFromIndex(index);
} else {
ci = NetworkFindClientInfoFromIP(argv[1]);
index = (ci == NULL) ? 0 : ci->client_index;
}
if (index == NETWORK_SERVER_INDEX) {
IConsoleError("Silly boy, you can not kick yourself!");
return true;
}
if (index == 0) {
IConsoleError("Invalid client");
return true;
}
if (ci != NULL) {
SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
} else {
IConsoleError("Client not found");
}
return true;
}
DEF_CONSOLE_CMD(ConResetCompany)
{
const Player *p;
NetworkTCPSocketHandler *cs;
const NetworkClientInfo *ci;
PlayerID index;
if (argc == 0) {
IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc.");
return true;
}
if (argc != 2) return false;
index = (PlayerID)(atoi(argv[1]) - 1);
/* Check valid range */
if (!IsValidPlayer(index)) {
IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS);
return true;
}
/* Check if company does exist */
p = GetPlayer(index);
if (!p->is_active) {
IConsoleError("Company does not exist.");
return true;
}
if (p->is_ai) {
IConsoleError("Company is owned by an AI.");
return true;
}
/* Check if the company has active players */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == index) {
IConsoleError("Cannot remove company: a client is connected to that company.");
return true;
}
}
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas == index) {
IConsoleError("Cannot remove company: the server is connected to that company.");
return true;
}
/* It is safe to remove this company */
DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL);
IConsolePrint(_icolour_def, "Company deleted.");
return true;
}
DEF_CONSOLE_CMD(ConNetworkClients)
{
NetworkClientInfo *ci;
if (argc == 0) {
IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
return true;
}
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s",
ci->client_index, ci->client_name,
ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
GetPlayerIP(ci));
}
return true;
}
DEF_CONSOLE_CMD(ConNetworkConnect)
{
char *ip;
const char *port = NULL;
const char *player = NULL;
uint16 rport;
if (argc == 0) {
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'");
IConsoleHelp("Player #255 is spectator all others are a certain company with Company 1 being #1");
return true;
}
if (argc < 2) return false;
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
ip = argv[1];
/* Default settings: default port and new company */
rport = NETWORK_DEFAULT_PORT;
_network_playas = PLAYER_NEW_COMPANY;
ParseConnectionString(&player, &port, ip);
IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
if (player != NULL) {
_network_playas = (PlayerID)atoi(player);
IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
/* From a user pov 0 is a new player, internally it's different and all
* players are offset by one to ease up on users (eg players 1-8 not 0-7) */
if (_network_playas != PLAYER_SPECTATOR) {
_network_playas--;
if (!IsValidPlayer(_network_playas)) return false;
}
}
if (port != NULL) {
rport = atoi(port);
IConsolePrintF(_icolour_def, " port: %s", port);
}
NetworkClientConnectGame(ip, rport);
return true;
}
#endif /* ENABLE_NETWORK */
/* ******************************** */
/* script file console commands */
/* ******************************** */
DEF_CONSOLE_CMD(ConExec)
{
char cmdline[ICON_CMDLN_SIZE];
char *cmdptr;
if (argc == 0) {
IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
return true;
}
if (argc < 2) return false;
_script_file = fopen(argv[1], "r");
if (_script_file == NULL) {
if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
return true;
}
_script_running = true;
while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
/* Remove newline characters from the executing script */
for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
if (*cmdptr == '\n' || *cmdptr == '\r') {
*cmdptr = '\0';
break;
}
}
IConsoleCmdExec(cmdline);
}
if (ferror(_script_file))
IConsoleError("Encountered errror while trying to read from script file");
_script_running = false;
fclose(_script_file);
return true;
}
DEF_CONSOLE_CMD(ConReturn)
{
if (argc == 0) {
IConsoleHelp("Stop executing a running script. Usage: 'return'");
return true;
}
_script_running = false;
return true;
}
/* **************************** */
/* default console commands */
/* **************************** */
extern bool CloseConsoleLogIfActive(void);
DEF_CONSOLE_CMD(ConScript)
{
extern FILE* _iconsole_output_file;
if (argc == 0) {
IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
return true;
}
if (!CloseConsoleLogIfActive()) {
if (argc < 2) return false;
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IConsolePrintF(_icolour_def, "file output started to: %s", argv[1]);
_iconsole_output_file = fopen(argv[1], "ab");
if (_iconsole_output_file == NULL) IConsoleError("could not open file");
}
return true;
}
DEF_CONSOLE_CMD(ConEcho)
{
if (argc == 0) {
IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
return true;
}
if (argc < 2) return false;
IConsolePrint(_icolour_def, argv[1]);
return true;
}
DEF_CONSOLE_CMD(ConEchoC)
{
if (argc == 0) {
IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
return true;
}
if (argc < 3) return false;
IConsolePrint(atoi(argv[1]), argv[2]);
return true;
}
DEF_CONSOLE_CMD(ConNewGame)
{
if (argc == 0) {
IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
return true;
}
StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
return true;
}
extern void SwitchMode(int new_mode);
DEF_CONSOLE_CMD(ConRestart)
{
if (argc == 0) {
IConsoleHelp("Restart game. Usage: 'restart'");
IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
return true;
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
_patches.map_x = MapLogX();
_patches.map_y = FindFirstBit(MapSizeY());
SwitchMode(SM_NEWGAME);
return true;
}
DEF_CONSOLE_CMD(ConGetSeed)
{
if (argc == 0) {
IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
return true;
}
IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed);
return true;
}
DEF_CONSOLE_CMD(ConAlias)
{
IConsoleAlias *alias;
if (argc == 0) {
IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
return true;
}
if (argc < 3) return false;
alias = IConsoleAliasGet(argv[1]);
if (alias == NULL) {
IConsoleAliasRegister(argv[1], argv[2]);
} else {
free(alias->cmdline);
alias->cmdline = strdup(argv[2]);
}
return true;
}
DEF_CONSOLE_CMD(ConScreenShot)
{
if (argc == 0) {
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'");
IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
return true;
}
if (argc > 3) return false;
SetScreenshotType(SC_VIEWPORT);
if (argc > 1) {
if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
SetScreenshotType(SC_WORLD);
if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
IConsoleClose();
}
return true;
}
DEF_CONSOLE_CMD(ConInfoVar)
{
static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
const IConsoleVar *var;
if (argc == 0) {
IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
return true;
}
if (argc < 2) return false;
var = IConsoleVarGet(argv[1]);
if (var == NULL) {
IConsoleError("the given variable was not found");
return true;
}
IConsolePrintF(_icolour_def, "variable name: %s", var->name);
IConsolePrintF(_icolour_def, "variable type: %s", _icon_vartypes[var->type]);
IConsolePrintF(_icolour_def, "variable addr: 0x%X", var->addr);
if (var->hook.access) IConsoleWarning("variable is access hooked");
if (var->hook.pre) IConsoleWarning("variable is pre hooked");
if (var->hook.post) IConsoleWarning("variable is post hooked");
return true;
}
DEF_CONSOLE_CMD(ConInfoCmd)
{
const IConsoleCmd *cmd;
if (argc == 0) {
IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
return true;
}
if (argc < 2) return false;
cmd = IConsoleCmdGet(argv[1]);
if (cmd == NULL) {
IConsoleError("the given command was not found");
return true;
}
IConsolePrintF(_icolour_def, "command name: %s", cmd->name);
IConsolePrintF(_icolour_def, "command proc: 0x%X", cmd->proc);
if (cmd->hook.access) IConsoleWarning("command is access hooked");
if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
if (cmd->hook.post) IConsoleWarning("command is post hooked");
return true;
}
DEF_CONSOLE_CMD(ConDebugLevel)
{
if (argc == 0) {
IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
return true;
}
if (argc > 2) return false;
if (argc == 1) {
IConsolePrintF(_icolour_def, "Current debug-level: '%s'", GetDebugString());
} else {
SetDebugString(argv[1]);
}
return true;
}
DEF_CONSOLE_CMD(ConExit)
{
if (argc == 0) {
IConsoleHelp("Exit the game. Usage: 'exit'");
return true;
}
_exit_game = true;
return true;
}
DEF_CONSOLE_CMD(ConPart)
{
if (argc == 0) {
IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
return true;
}
if (_game_mode != GM_NORMAL) return false;
_switch_mode = SM_MENU;
return true;
}
DEF_CONSOLE_CMD(ConHelp)
{
if (argc == 2) {
const IConsoleCmd *cmd;
const IConsoleVar *var;
const IConsoleAlias *alias;
cmd = IConsoleCmdGet(argv[1]);
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if (cmd != NULL) {
cmd->proc(0, NULL);
return true;
}
alias = IConsoleAliasGet(argv[1]);
if (alias != NULL) {
cmd = IConsoleCmdGet(alias->cmdline);
if (cmd != NULL) {
cmd->proc(0, NULL);
return true;
}
IConsolePrintF(_icolour_err, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
return true;
}
var = IConsoleVarGet(argv[1]);
if (var != NULL && var->help != NULL) {
IConsoleHelp(var->help);
return true;
}
IConsoleError("command or variable not found");
return true;
}
IConsolePrint(13, " ---- OpenTTD Console Help ---- ");
IConsolePrint( 1, " - variables: [command to list all variables: list_vars]");
IConsolePrint( 1, " set value with '<var> = <value>', use '++/--' to in-or decrement");
IConsolePrint( 1, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
IConsolePrint( 1, " - commands: [command to list all commands: list_cmds]");
IConsolePrint( 1, " call commands with '<command> <arg2> <arg3>...'");
IConsolePrint( 1, " - to assign strings, or use them as arguments, enclose it within quotes");
IConsolePrint( 1, " like this: '<command> \"string argument with spaces\"'");
IConsolePrint( 1, " - use 'help <command> | <variable>' to get specific information");
IConsolePrint( 1, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
IConsolePrint( 1, " - scroll console input history with the up | down arrows");
IConsolePrint( 1, "");
return true;
}
DEF_CONSOLE_CMD(ConListCommands)
{
const IConsoleCmd *cmd;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
IConsolePrintF(_icolour_def, "%s", cmd->name);
}
}
return true;
}
DEF_CONSOLE_CMD(ConListVariables)
{
const IConsoleVar *var;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (var = _iconsole_vars; var != NULL; var = var->next) {
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
IConsolePrintF(_icolour_def, "%s", var->name);
}
return true;
}
DEF_CONSOLE_CMD(ConListAliases)
{
const IConsoleAlias *alias;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
IConsolePrintF(_icolour_def, "%s => %s", alias->name, alias->cmdline);
}
return true;
}
#ifdef ENABLE_NETWORK
DEF_CONSOLE_CMD(ConSay)
{
if (argc == 0) {
IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
return true;
}
if (argc != 2) return false;
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
}
return true;
}
#ifdef ENABLE_NETWORK
#include "table/strings.h"
#endif /* ENABLE_NETWORK */
DEF_CONSOLE_CMD(ConPlayers)
{
Player *p;
if (argc == 0) {
IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'");
return true;
}
NetworkPopulateCompanyInfo();
FOR_ALL_PLAYERS(p) {
char buffer[512];
if (!p->is_active) continue;
GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer));
IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d)",
p->index + 1, buffer, _network_player_info[p->index].company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p),
/* trains */ _network_player_info[p->index].num_vehicle[0],
/* lorry + bus */ _network_player_info[p->index].num_vehicle[1] + _network_player_info[p->index].num_vehicle[2],
/* planes */ _network_player_info[p->index].num_vehicle[3],
/* ships */ _network_player_info[p->index].num_vehicle[4]);
}
return true;
}
DEF_CONSOLE_CMD(ConSayPlayer)
{
if (argc == 0) {
IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player <player-no> \"<msg>\"'");
IConsoleHelp("PlayerNo is the player that plays as company <playerno>, 1 through max_players");
return true;
}
if (argc != 3) return false;
if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
IConsolePrintF(_icolour_def, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
return true;
}
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2]);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
}
return true;
}
DEF_CONSOLE_CMD(ConSayClient)
{
if (argc == 0) {
IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
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IConsoleHelp("For client-id's, see the command 'clients'");
return true;
}
if (argc != 3) return false;
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
}
return true;
}
DEF_CONSOLE_HOOK(ConHookServerPW)
{
if (strcmp(_network_server_password, "*") == 0) {
_network_server_password[0] = '\0';
_network_game_info.use_password = 0;
} else {
ttd_strlcpy(_network_game_info.server_password, _network_server_password, sizeof(_network_server_password));
_network_game_info.use_password = 1;
}
return true;
}
DEF_CONSOLE_HOOK(ConHookRconPW)
{
if (strcmp(_network_rcon_password, "*") == 0)
_network_rcon_password[0] = '\0';
ttd_strlcpy(_network_game_info.rcon_password, _network_rcon_password, sizeof(_network_game_info.rcon_password));
return true;
}
/* Also use from within player_gui to change the password graphically */
bool NetworkChangeCompanyPassword(byte argc, char *argv[])
{
if (argc == 0) {
if (!IsValidPlayer(_local_player)) return true; // dedicated server
IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
return true;
}
if (!IsValidPlayer(_local_player)) {
IConsoleError("You have to own a company to make use of this command.");
return false;
}
if (argc != 1) return false;
if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password));
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
IConsolePrintF(_icolour_warn, "'company_pw' changed to: %s", _network_player_info[_local_player].password);
return true;
}
DEF_CONSOLE_HOOK(ConProcPlayerName)
{
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (ci == NULL) return false;
/* Don't change the name if it is the same as the old name */
if (strcmp(ci->client_name, _network_player_name) != 0) {
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name);
} else {
if (NetworkFindName(_network_player_name)) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", _network_player_name);
ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name));
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
}
}
return true;
}
DEF_CONSOLE_HOOK(ConHookServerName)
{
ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
return true;
}
DEF_CONSOLE_HOOK(ConHookServerAdvertise)
{
if (!_network_advertise) // remove us from advertising
NetworkUDPRemoveAdvertise();
return true;
}
DEF_CONSOLE_CMD(ConProcServerIP)
{
if (argc == 0) {
IConsolePrintF(_icolour_warn, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
return true;
}
if (argc != 1) return false;
_network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]);
snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
IConsolePrintF(_icolour_warn, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
return true;
}
#endif /* ENABLE_NETWORK */
DEF_CONSOLE_CMD(ConPatch)
{
if (argc == 0) {
IConsoleHelp("Change patch variables for all players. Usage: 'patch <name> [<value>]'");
IConsoleHelp("Omitting <value> will print out the current value of the patch-setting.");
return true;
}
if (argc == 1 || argc > 3) return false;
if (argc == 2) {
IConsoleGetPatchSetting(argv[1]);
} else {
uint32 val;
if (GetArgumentInteger(&val, argv[2])) {
if (!IConsoleSetPatchSetting(argv[1], val)) {
IConsoleError("This command/variable is only available to a network server.");
}
}
}
return true;
}
DEF_CONSOLE_CMD(ConListDumpVariables)
{
const IConsoleVar *var;
size_t l = 0;
if (argc == 0) {
IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
return true;
}
if (argv[1] != NULL) l = strlen(argv[1]);
for (var = _iconsole_vars; var != NULL; var = var->next) {
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
IConsoleVarPrintGetValue(var);
}
return true;
}
#ifdef _DEBUG
/* ****************************************** */
/* debug commands and variables */
/* ****************************************** */
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static void IConsoleDebugLibRegister(void)
{
/* debugging variables and functions */
extern bool _stdlib_con_developer; // XXX extern in .cpp
IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
IConsoleCmdRegister("resettile", ConResetTile);
IConsoleCmdRegister("stopall", ConStopAllVehicles);
IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
IConsoleAliasRegister("dbg_echo2", "echo %!");
}
#endif
/* ****************************************** */
/* console command and variable registration */
/* ****************************************** */
void IConsoleStdLibRegister(void)
{
/* stdlib */
extern byte _stdlib_developer; // XXX extern in .cpp
/* default variables and functions */
IConsoleCmdRegister("debug_level", ConDebugLevel);
IConsoleCmdRegister("dump_vars", ConListDumpVariables);
IConsoleCmdRegister("echo", ConEcho);
IConsoleCmdRegister("echoc", ConEchoC);
IConsoleCmdRegister("exec", ConExec);
IConsoleCmdRegister("exit", ConExit);
IConsoleCmdRegister("part", ConPart);
IConsoleCmdRegister("help", ConHelp);
IConsoleCmdRegister("info_cmd", ConInfoCmd);
IConsoleCmdRegister("info_var", ConInfoVar);
IConsoleCmdRegister("list_cmds", ConListCommands);
IConsoleCmdRegister("list_vars", ConListVariables);
IConsoleCmdRegister("list_aliases", ConListAliases);
IConsoleCmdRegister("newgame", ConNewGame);
IConsoleCmdRegister("restart", ConRestart);
IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines);
IConsoleCmdRegister("return", ConReturn);
IConsoleCmdRegister("screenshot", ConScreenShot);
IConsoleCmdRegister("script", ConScript);
IConsoleCmdRegister("scrollto", ConScrollToTile);
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IConsoleCmdRegister("alias", ConAlias);
IConsoleCmdRegister("load", ConLoad);
IConsoleCmdRegister("rm", ConRemove);
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IConsoleCmdRegister("save", ConSave);
IConsoleCmdRegister("saveconfig", ConSaveConfig);
IConsoleCmdRegister("ls", ConListFiles);
IConsoleCmdRegister("cd", ConChangeDirectory);
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleCmdRegister("clear", ConClearBuffer);
IConsoleCmdRegister("patch", ConPatch);
IConsoleAliasRegister("dir", "ls");
IConsoleAliasRegister("del", "rm %+");
IConsoleAliasRegister("newmap", "newgame");
IConsoleAliasRegister("new_map", "newgame");
IConsoleAliasRegister("new_game", "newgame");
IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
/* networking variables and functions */
#ifdef ENABLE_NETWORK
/* Network hooks; only active in network */
IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
/*** Networking commands ***/
IConsoleCmdRegister("say", ConSay);
IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("players", ConPlayers);
IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("say_player", ConSayPlayer);
IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("say_client", ConSayClient);
IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("connect", ConNetworkConnect);
IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleAliasRegister("join", "connect %A");
IConsoleCmdRegister("clients", ConNetworkClients);
IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("status", ConStatus);
IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("server_info", ConServerInfo);
IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("info", "server_info");
IConsoleCmdRegister("rcon", ConRcon);
IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("reset_company", ConResetCompany);
IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("clean_company", "reset_company %A");
IConsoleCmdRegister("kick", ConKick);
IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("ban", ConBan);
IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("unban", ConUnBan);
IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("banlist", ConBanList);
IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("pause", ConPauseGame);
IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("unpause", ConUnPauseGame);
IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
/*** Networking variables ***/
IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1");
IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100");
IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarStringRegister("server_pw", &_network_server_password, sizeof(_network_server_password), "Set the server password to protect your server. Use '*' to clear the password");
IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW);
IConsoleAliasRegister("server_password", "server_pw %+");
IConsoleVarStringRegister("rcon_pw", &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon");
IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW);
IConsoleAliasRegister("rcon_password", "rcon_pw %+");
IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
IConsoleAliasRegister("company_password", "company_pw %+");
IConsoleVarStringRegister("name", &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer");
IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName);
IConsoleVarStringRegister("server_name", &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer");
IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName);
IConsoleVarRegister("server_port", &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server");
IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP.");
IConsoleVarProcAdd("server_ip", ConProcServerIP);
IConsoleAliasRegister("server_bind_ip", "server_ip %+");
IConsoleAliasRegister("server_ip_bind", "server_ip %+");
IConsoleAliasRegister("server_bind", "server_ip %+");
IConsoleVarRegister("server_advertise", &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there");
IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise);
IConsoleVarRegister("max_clients", &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10");
IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount);
IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8");
IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount);
IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9");
IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount);
IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500");
IConsoleVarRegister("pause_on_join", &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users");
IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("autoclean_companies", &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'");
IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("autoclean_protected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months");
IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months");
IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("restart_game_year", &_network_restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount");
IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers);
#endif /* ENABLE_NETWORK */
// debugging stuff
#ifdef _DEBUG
IConsoleDebugLibRegister();
#endif
}