2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2009-08-21 20:21:05 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2008-05-06 15:11:33 +00:00
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/** @file intro_gui.cpp The main menu GUI. */
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2007-03-03 04:04:22 +00:00
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2004-08-09 17:04:08 +00:00
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#include "stdafx.h"
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2005-06-02 19:30:21 +00:00
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#include "openttd.h"
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2004-08-09 17:04:08 +00:00
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#include "gui.h"
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2007-12-19 20:45:46 +00:00
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#include "window_gui.h"
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#include "textbuf_gui.h"
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2007-01-02 17:34:03 +00:00
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#include "network/network.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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#include "genworld.h"
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2007-01-02 17:34:03 +00:00
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#include "network/network_gui.h"
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2009-01-17 16:53:32 +00:00
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#include "network/network_content.h"
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2009-01-31 20:16:06 +00:00
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#include "landscape_type.h"
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2007-12-21 19:49:27 +00:00
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#include "strings_func.h"
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2007-12-25 11:26:07 +00:00
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#include "window_func.h"
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2007-12-27 17:29:27 +00:00
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#include "fios.h"
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2008-05-06 22:17:12 +00:00
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#include "functions.h"
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2009-01-20 16:49:10 +00:00
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#include "ai/ai_gui.hpp"
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2009-03-12 16:48:28 +00:00
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#include "gfx_func.h"
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2010-01-15 16:41:15 +00:00
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#include "core/geometry_func.hpp"
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2004-08-09 17:04:08 +00:00
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2008-01-13 01:21:35 +00:00
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#include "table/strings.h"
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#include "table/sprites.h"
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2009-03-22 21:16:57 +00:00
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enum SelectGameIntroWidgets {
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SGI_GENERATE_GAME,
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SGI_LOAD_GAME,
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SGI_PLAY_SCENARIO,
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SGI_PLAY_HEIGHTMAP,
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SGI_EDIT_SCENARIO,
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SGI_PLAY_NETWORK,
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SGI_TEMPERATE_LANDSCAPE,
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SGI_ARCTIC_LANDSCAPE,
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SGI_TROPIC_LANDSCAPE,
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SGI_TOYLAND_LANDSCAPE,
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SGI_OPTIONS,
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SGI_DIFFICULTIES,
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SGI_SETTINGS_OPTIONS,
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SGI_GRF_SETTINGS,
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SGI_CONTENT_DOWNLOAD,
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SGI_AI_SETTINGS,
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SGI_EXIT,
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};
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2008-05-17 21:20:58 +00:00
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struct SelectGameWindow : public Window {
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2009-03-22 21:16:57 +00:00
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2009-06-04 14:34:38 +00:00
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SelectGameWindow(const WindowDesc *desc) : Window()
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2008-05-17 21:20:58 +00:00
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{
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2009-06-04 14:34:38 +00:00
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this->InitNested(desc);
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2010-05-21 06:59:45 +00:00
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this->OnInvalidateData();
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2008-05-17 21:20:58 +00:00
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}
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2008-01-20 03:56:15 +00:00
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2010-05-21 06:59:45 +00:00
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virtual void OnInvalidateData(int data = 0)
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2008-05-17 21:20:58 +00:00
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{
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2008-05-25 22:36:44 +00:00
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this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
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2008-07-30 16:23:55 +00:00
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this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
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this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
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this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
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2009-06-28 21:23:37 +00:00
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}
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virtual void OnPaint()
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{
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2008-05-17 21:20:58 +00:00
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this->DrawWidgets();
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}
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2009-07-25 11:54:53 +00:00
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virtual void SetStringParameters(int widget) const
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2009-06-28 22:23:26 +00:00
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{
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2009-07-25 11:54:53 +00:00
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if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
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2009-06-28 22:23:26 +00:00
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}
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2009-11-22 18:28:14 +00:00
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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2009-07-04 15:35:36 +00:00
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{
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2009-07-18 10:46:55 +00:00
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if (widget != SGI_DIFFICULTIES) return;
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Dimension textdim = {0, 0};
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for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
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SetDParam(0, i);
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textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
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2009-07-04 15:35:36 +00:00
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}
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2009-07-18 10:46:55 +00:00
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textdim.width += padding.width;
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textdim.height += padding.height;
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*size = maxdim(*size, textdim);
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2009-07-04 15:35:36 +00:00
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}
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2010-01-30 18:34:48 +00:00
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virtual void OnClick(Point pt, int widget, int click_count)
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2008-05-17 21:20:58 +00:00
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{
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2007-06-13 17:34:05 +00:00
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#ifdef ENABLE_NETWORK
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2008-05-17 21:20:58 +00:00
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
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2007-06-13 17:34:05 +00:00
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#endif /* ENABLE_NETWORK */
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2007-04-30 20:05:31 +00:00
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2008-05-17 21:20:58 +00:00
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switch (widget) {
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2009-03-12 16:48:28 +00:00
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case SGI_GENERATE_GAME:
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if (_ctrl_pressed) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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} else {
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ShowGenerateLandscape();
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}
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break;
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2008-05-17 21:20:58 +00:00
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case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
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case SGI_PLAY_NETWORK:
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if (!_network_available) {
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2010-02-24 14:46:15 +00:00
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ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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2008-05-17 21:20:58 +00:00
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} else {
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ShowNetworkGameWindow();
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}
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break;
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case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
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case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
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SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
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break;
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case SGI_OPTIONS: ShowGameOptions(); break;
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case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
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2009-02-08 12:25:13 +00:00
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case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
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2008-05-17 21:20:58 +00:00
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case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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2009-01-17 16:53:32 +00:00
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case SGI_CONTENT_DOWNLOAD:
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if (!_network_available) {
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2010-02-24 14:46:15 +00:00
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ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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2009-01-17 16:53:32 +00:00
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} else {
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ShowNetworkContentListWindow();
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}
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break;
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2009-01-20 16:49:10 +00:00
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case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
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2008-05-17 21:20:58 +00:00
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case SGI_EXIT: HandleExitGameRequest(); break;
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}
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2004-08-09 17:04:08 +00:00
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}
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2008-05-17 21:20:58 +00:00
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};
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2004-08-09 17:04:08 +00:00
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2009-03-22 21:16:57 +00:00
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static const NWidgetPart _nested_select_game_widgets[] = {
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2009-11-24 18:05:55 +00:00
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NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
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2009-11-24 21:13:36 +00:00
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NWidget(WWT_PANEL, COLOUR_BROWN),
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2009-11-24 18:05:55 +00:00
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NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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/* 'generate game' and 'load game' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'play scenario' and 'play heightmap' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'edit scenario' and 'play multiplayer' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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/* climate selection buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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/* 'game options' and 'difficulty options' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'advanced settings' and 'newgrf settings' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'online content' and 'ai settings' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'exit program' button */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
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SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
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NWidget(NWID_SPACER), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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2009-03-22 21:16:57 +00:00
|
|
|
|
|
|
|
EndContainer(),
|
|
|
|
};
|
|
|
|
|
2009-03-15 15:12:06 +00:00
|
|
|
static const WindowDesc _select_game_desc(
|
2009-11-28 15:01:49 +00:00
|
|
|
WDP_CENTER, 0, 0,
|
2007-02-01 15:49:12 +00:00
|
|
|
WC_SELECT_GAME, WC_NONE,
|
2009-11-24 17:28:29 +00:00
|
|
|
WDF_UNCLICK_BUTTONS,
|
2009-03-22 21:16:57 +00:00
|
|
|
_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
|
2009-03-15 15:12:06 +00:00
|
|
|
);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void ShowSelectGameWindow()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2008-05-17 21:20:58 +00:00
|
|
|
new SelectGameWindow(&_select_game_desc);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2006-12-29 17:56:34 +00:00
|
|
|
static void AskExitGameCallback(Window *w, bool confirmed)
|
|
|
|
{
|
|
|
|
if (confirmed) _exit_game = true;
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void AskExitGame()
|
2005-11-14 19:48:04 +00:00
|
|
|
{
|
2004-08-09 17:04:08 +00:00
|
|
|
#if defined(_WIN32)
|
2008-01-27 17:32:12 +00:00
|
|
|
SetDParam(0, STR_OSNAME_WINDOWS);
|
2004-08-09 17:04:08 +00:00
|
|
|
#elif defined(__APPLE__)
|
2008-01-27 17:32:12 +00:00
|
|
|
SetDParam(0, STR_OSNAME_OSX);
|
2004-08-09 17:04:08 +00:00
|
|
|
#elif defined(__BEOS__)
|
2004-12-02 22:53:07 +00:00
|
|
|
SetDParam(0, STR_OSNAME_BEOS);
|
2009-09-21 18:36:33 +00:00
|
|
|
#elif defined(__HAIKU__)
|
|
|
|
SetDParam(0, STR_OSNAME_HAIKU);
|
2004-08-09 17:04:08 +00:00
|
|
|
#elif defined(__MORPHOS__)
|
2004-12-02 22:53:07 +00:00
|
|
|
SetDParam(0, STR_OSNAME_MORPHOS);
|
2005-01-03 19:45:18 +00:00
|
|
|
#elif defined(__AMIGA__)
|
2004-12-10 15:12:48 +00:00
|
|
|
SetDParam(0, STR_OSNAME_AMIGAOS);
|
2004-12-27 10:40:04 +00:00
|
|
|
#elif defined(__OS2__)
|
|
|
|
SetDParam(0, STR_OSNAME_OS2);
|
2007-03-05 17:05:41 +00:00
|
|
|
#elif defined(SUNOS)
|
|
|
|
SetDParam(0, STR_OSNAME_SUNOS);
|
2008-11-26 13:12:45 +00:00
|
|
|
#elif defined(DOS)
|
|
|
|
SetDParam(0, STR_OSNAME_DOS);
|
2004-08-09 17:04:08 +00:00
|
|
|
#else
|
2008-01-27 17:32:12 +00:00
|
|
|
SetDParam(0, STR_OSNAME_UNIX);
|
2004-08-09 17:04:08 +00:00
|
|
|
#endif
|
2006-12-29 17:56:34 +00:00
|
|
|
ShowQuery(
|
2009-04-21 23:40:56 +00:00
|
|
|
STR_QUIT_CAPTION,
|
2009-08-05 17:59:21 +00:00
|
|
|
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
|
2006-12-29 17:56:34 +00:00
|
|
|
NULL,
|
|
|
|
AskExitGameCallback
|
|
|
|
);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-12-29 17:56:34 +00:00
|
|
|
static void AskExitToGameMenuCallback(Window *w, bool confirmed)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-12-29 17:56:34 +00:00
|
|
|
if (confirmed) _switch_mode = SM_MENU;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void AskExitToGameMenu()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-12-29 17:56:34 +00:00
|
|
|
ShowQuery(
|
2009-04-21 23:40:56 +00:00
|
|
|
STR_ABANDON_GAME_CAPTION,
|
2010-02-10 20:20:18 +00:00
|
|
|
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
|
2006-12-29 17:56:34 +00:00
|
|
|
NULL,
|
|
|
|
AskExitToGameMenuCallback
|
|
|
|
);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|