(svn r7622) -Codechange: Convert some more windows to ShowQuery. This includes the depot

sell-all popup, quit/abandon game. The language files committed in r7619 go with this.
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 18 years ago
parent 18524958aa
commit 55e785d038

@ -142,89 +142,12 @@ static inline void ShowVehicleViewWindow(const Vehicle *v)
}
}
static void DepotSellAllWndProc(Window *w, WindowEvent *e)
static void DepotSellAllConfirmationCallback(Window *w, bool confirmed)
{
TileIndex tile = w->window_number;
byte vehicle_type = WP(w, depot_d).type;
switch (e->event) {
case WE_PAINT:
if (vehicle_type == VEH_Aircraft) {
SetDParam(0, GetStationIndex(tile)); // Airport name
} else {
Depot *depot = GetDepotByTile(tile);
assert(depot != NULL);
SetDParam(0, depot->town_index);
}
DrawWindowWidgets(w);
DrawStringCentered(150, 25, STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM, 0);
DrawStringCentered(150, 38, STR_ARE_YOU_SURE, 0);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 4:
DoCommandP(tile, vehicle_type, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
/* Fallthrough */
case 3:
DeleteWindow(w);
break;
}
break;
}
}
static const Widget _depot_sell_all_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 299, 14, 71, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 85, 144, 52, 63, STR_012E_CANCEL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 155, 214, 52, 63, STR_SELL, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _depot_sell_all_desc = {
WDP_CENTER, WDP_CENTER, 300, 72,
WC_DEPOT_SELL_ALL, WC_VEHICLE_DEPOT,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_depot_sell_all_widgets,
DepotSellAllWndProc
};
static void ShowDepotSellAllWindow(TileIndex tile, byte type)
{
Window *w = AllocateWindowDescFront(&_depot_sell_all_desc, tile);
if (w != NULL) {
w->caption_color = GetTileOwner(tile);
WP(w, depot_d).type = type;
switch (type) {
case VEH_Train:
w->widget[1].data = STR_8800_TRAIN_DEPOT;
w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP;
w->widget[4].tooltips = STR_DEPOT_SELL_ALL_TRAIN_TIP;
break;
case VEH_Road:
w->widget[1].data = STR_9003_ROAD_VEHICLE_DEPOT;
w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP;
w->widget[4].tooltips = STR_DEPOT_SELL_ALL_ROADVEH_TIP;
break;
case VEH_Ship:
w->widget[1].data = STR_9803_SHIP_DEPOT;
w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP;
w->widget[4].tooltips = STR_DEPOT_SELL_ALL_SHIP_TIP;
break;
case VEH_Aircraft:
w->widget[1].data = STR_A002_AIRCRAFT_HANGAR;
w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP;
w->widget[4].tooltips = STR_DEPOT_SELL_ALL_AIRCRAFT_TIP;
break;
}
if (confirmed) {
TileIndex tile = w->window_number;
byte vehtype = WP(w, depot_d).type;
DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
}
}
@ -849,7 +772,22 @@ static void DepotWndProc(Window *w, WindowEvent *e)
case DEPOT_WIDGET_SELL_ALL:
/* Only open the confimation window if there are anything to sell */
if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) {
ShowDepotSellAllWindow(w->window_number, WP(w, depot_d).type);
static const StringID confirm_captions[] = {
STR_8800_TRAIN_DEPOT,
STR_9003_ROAD_VEHICLE_DEPOT,
STR_9803_SHIP_DEPOT,
STR_A002_AIRCRAFT_HANGAR
};
TileIndex tile = w->window_number;
byte vehtype = WP(w, depot_d).type - VEH_Train;
SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
ShowQuery(
confirm_captions[vehtype],
STR_DEPOT_SELL_CONFIRMATION_TEXT,
w,
DepotSellAllConfirmationCallback
);
}
break;

@ -106,20 +106,13 @@ void ShowSelectGameWindow(void)
AllocateWindowDesc(&_select_game_desc);
}
static const Widget _ask_abandon_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
{ WIDGETS_END },
};
static void AskExitGameCallback(Window *w, bool confirmed)
{
if (confirmed) _exit_game = true;
}
static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
void AskExitGame(void)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
#if defined(_WIN32)
SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
@ -135,86 +128,26 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
#else
SetDParam(0, STR_0134_UNIX);
#endif
DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
return;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: DeleteWindow(w); break;
case 4: _exit_game = true; break;
}
break;
case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
switch (e->we.keypress.keycode) {
case WKC_RETURN:
case WKC_NUM_ENTER:
_exit_game = true;
break;
}
break;
}
ShowQuery(
STR_00C7_QUIT,
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
NULL,
AskExitGameCallback
);
}
static const WindowDesc _ask_abandon_game_desc = {
WDP_CENTER, WDP_CENTER, 180, 92,
WC_ASK_ABANDON_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_ask_abandon_game_widgets,
AskAbandonGameWndProc
};
void AskExitGame(void)
static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
if (confirmed) _switch_mode = SM_MENU;
}
static const Widget _ask_quit_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
{ WIDGETS_END },
};
static void AskQuitGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
DrawStringMultiCenter(
90, 38,
_game_mode != GM_EDITOR ?
STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
178
);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: DeleteWindow(w); break;
case 4: _switch_mode = SM_MENU; break;
}
break;
case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
break;
}
}
static const WindowDesc _ask_quit_game_desc = {
WDP_CENTER, WDP_CENTER, 180, 92,
WC_QUIT_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_ask_quit_game_widgets,
AskQuitGameWndProc
};
void AskExitToGameMenu(void)
{
AllocateWindowDescFront(&_ask_quit_game_desc, 0);
ShowQuery(
STR_0161_QUIT_GAME,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
NULL,
AskExitToGameMenuCallback
);
}

@ -359,7 +359,7 @@ STR_015C_SAVE_GAME :Save game
STR_015D_LOAD_GAME :Load game
STR_015E_QUIT_GAME :Abandon game
STR_015F_QUIT :Exit
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to abandon this game?
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
STR_0161_QUIT_GAME :{WHITE}Abandon Game
STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
@ -738,7 +738,7 @@ STR_0299_SAVE_SCENARIO :{WHITE}Save Sce
STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario
STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this scenario ?
STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ?
STR_029C_QUIT_EDITOR :{WHITE}Quit Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year
@ -2946,20 +2946,7 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared o
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule
### depot strings
STR_SELL :{BLACK}Sell
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}You are about to sell all the vehicles in the depot.
STR_ARE_YOU_SURE :{BLACK}Are you sure?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Confirm that you want to sell all the trains in the depot
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Confirm that you want to sell all the road vehicles in the depot
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Confirm that you want to sell all the ships in the depot
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Confirm that you want to sell all the aircraft in the hangar
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Do not sell all trains in the depot
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Do not sell all road vehicles in the depot
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Do not sell all ships in the depot
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Do not sell all aircraft in the hangar
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot

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