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OpenTTD-patches/src/script/api/script_newgrf.hpp

58 lines
1.8 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_newgrf.hpp NewGRF info for scripts. */
#ifndef SCRIPT_NEWGRF_HPP
#define SCRIPT_NEWGRF_HPP
#include "script_list.hpp"
Merge branch 'master' into jgrpp # Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
1 year ago
#include <optional>
/**
* Create a list of loaded NewGRFs.
* @api ai game
* @ingroup ScriptList
*/
class ScriptNewGRFList : public ScriptList {
public:
ScriptNewGRFList();
};
/**
* Class that handles all NewGRF related functions.
* @api ai game
*/
class ScriptNewGRF : public ScriptObject {
public:
/**
* Check if a NewGRF with a given grfid is loaded.
* @param grfid The grfid to check.
* @return True if and only if a NewGRF with the given grfid is loaded in the game.
*/
static bool IsLoaded(SQInteger grfid);
/**
* Get the version of a loaded NewGRF.
* @param grfid The NewGRF to query.
* @pre ScriptNewGRF::IsLoaded(grfid).
* @return Version of the NewGRF or 0 if the NewGRF specifies no version.
*/
static SQInteger GetVersion(SQInteger grfid);
/**
* Get the name of a loaded NewGRF.
* @param grfid The NewGRF to query.
* @pre ScriptNewGRF::IsLoaded(grfid).
* @return The name of the NewGRF or null if no name is defined.
*/
static std::optional<std::string> GetName(SQInteger grfid);
};
#endif /* SCRIPT_NEWGRF_HPP */