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/*
* This file is part of OpenTTD .
* OpenTTD is free software ; you can redistribute it and / or modify it under the terms of the GNU General Public License as published by the Free Software Foundation , version 2.
* OpenTTD is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
* See the GNU General Public License for more details . You should have received a copy of the GNU General Public License along with OpenTTD . If not , see < http : //www.gnu.org/licenses/>.
*/
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/** @file cheat_type.h Types related to cheating. */
# ifndef CHEAT_TYPE_H
# define CHEAT_TYPE_H
/**
* Info about each of the cheats .
*/
struct Cheat {
bool been_used ; ///< has this cheat been used before?
bool value ; ///< tells if the bool cheat is active or not
} ;
/**
* WARNING ! Do _not_ remove entries in Cheats struct or change the order
* of the existing ones ! Would break downward compatibility .
* Only add new entries at the end of the struct !
*/
struct Cheats {
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Cheat magic_bulldozer ; ///< dynamite industries, objects
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Cheat switch_company ; ///< change to another company
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Cheat money ; ///< get rich or poor
Cheat crossing_tunnels ; ///< allow tunnels that cross each other
Cheat no_jetcrash ; ///< no jet will crash on small airports anymore
Cheat change_date ; ///< changes date ingame
Cheat setup_prod ; ///< setup raw-material production in game
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Cheat edit_max_hl ; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
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} ;
extern Cheats _cheats ;
# endif /* CHEAT_TYPE_H */