2009-08-21 20:21:05 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2008-05-06 15:11:33 +00:00
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/** @file landscape.cpp Functions related to the landscape (slopes etc.). */
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2008-10-19 15:39:12 +00:00
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/** @defgroup SnowLineGroup Snowline functions and data structures */
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2004-08-09 17:04:08 +00:00
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#include "stdafx.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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#include "heightmap.h"
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2006-03-05 10:19:33 +00:00
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#include "clear_map.h"
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2005-02-10 05:43:30 +00:00
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#include "spritecache.h"
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2008-01-09 09:57:48 +00:00
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#include "viewport_func.h"
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2007-12-21 21:50:46 +00:00
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#include "command_func.h"
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2007-03-20 13:47:00 +00:00
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#include "landscape.h"
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2006-03-05 10:19:33 +00:00
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#include "void_map.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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#include "tgp.h"
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#include "genworld.h"
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2007-12-28 03:14:55 +00:00
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#include "fios.h"
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2007-12-26 13:50:40 +00:00
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#include "date_func.h"
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2008-01-22 17:48:08 +00:00
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#include "water.h"
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2008-04-20 11:12:07 +00:00
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#include "effectvehicle_func.h"
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2008-05-07 09:07:19 +00:00
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#include "landscape_type.h"
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2009-07-01 14:51:05 +00:00
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#include "animated_tile_func.h"
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2010-01-15 16:41:15 +00:00
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#include "core/random_func.hpp"
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2010-09-03 21:50:51 +00:00
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#include "object_base.h"
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2011-01-04 22:50:09 +00:00
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#include "company_func.h"
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2011-08-20 14:14:17 +00:00
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#include "pathfinder/npf/aystar.h"
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2016-09-04 12:45:40 +00:00
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#include "saveload/saveload.h"
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2018-07-19 19:17:07 +00:00
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#include "framerate_type.h"
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2011-08-20 14:14:17 +00:00
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#include <list>
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2014-02-06 20:51:01 +00:00
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#include <set>
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2004-08-09 17:04:08 +00:00
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2010-09-05 13:31:39 +00:00
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#include "table/strings.h"
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2008-01-13 01:21:35 +00:00
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#include "table/sprites.h"
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2014-04-23 20:13:33 +00:00
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#include "safeguards.h"
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2004-09-08 17:44:29 +00:00
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extern const TileTypeProcs
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2004-08-09 17:04:08 +00:00
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_tile_type_clear_procs,
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_tile_type_rail_procs,
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_tile_type_road_procs,
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_tile_type_town_procs,
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_tile_type_trees_procs,
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_tile_type_station_procs,
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_tile_type_water_procs,
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2010-08-09 06:48:52 +00:00
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_tile_type_void_procs,
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2004-08-09 17:04:08 +00:00
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_tile_type_industry_procs,
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_tile_type_tunnelbridge_procs,
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2010-08-08 10:59:30 +00:00
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_tile_type_object_procs;
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2004-08-09 17:04:08 +00:00
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2010-08-01 19:22:34 +00:00
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/**
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* Tile callback functions for each type of tile.
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2008-10-19 15:39:12 +00:00
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* @ingroup TileCallbackGroup
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2010-08-01 19:44:49 +00:00
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* @see TileType
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*/
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2004-08-09 17:04:08 +00:00
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const TileTypeProcs * const _tile_type_procs[16] = {
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2008-10-19 15:39:12 +00:00
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&_tile_type_clear_procs, ///< Callback functions for MP_CLEAR tiles
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&_tile_type_rail_procs, ///< Callback functions for MP_RAILWAY tiles
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&_tile_type_road_procs, ///< Callback functions for MP_ROAD tiles
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&_tile_type_town_procs, ///< Callback functions for MP_HOUSE tiles
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&_tile_type_trees_procs, ///< Callback functions for MP_TREES tiles
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&_tile_type_station_procs, ///< Callback functions for MP_STATION tiles
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&_tile_type_water_procs, ///< Callback functions for MP_WATER tiles
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2010-08-09 06:48:52 +00:00
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&_tile_type_void_procs, ///< Callback functions for MP_VOID tiles
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2008-10-19 15:39:12 +00:00
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&_tile_type_industry_procs, ///< Callback functions for MP_INDUSTRY tiles
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&_tile_type_tunnelbridge_procs, ///< Callback functions for MP_TUNNELBRIDGE tiles
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2010-08-08 10:59:30 +00:00
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&_tile_type_object_procs, ///< Callback functions for MP_OBJECT tiles
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2004-08-09 17:04:08 +00:00
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};
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2010-07-19 17:00:54 +00:00
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/** landscape slope => sprite */
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extern const byte _slope_to_sprite_offset[32] = {
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2006-08-22 14:38:37 +00:00
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0,
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0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
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2004-08-09 17:04:08 +00:00
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};
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2008-10-19 15:39:12 +00:00
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/**
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* Description of the snow line throughout the year.
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*
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2019-04-10 21:07:06 +00:00
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* If it is \c nullptr, a static snowline height is used, as set by \c _settings_game.game_creation.snow_line_height.
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2010-10-30 17:51:07 +00:00
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* Otherwise it points to a table loaded from a newGRF file that describes the variable snowline.
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2008-10-19 15:39:12 +00:00
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* @ingroup SnowLineGroup
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2010-08-01 19:44:49 +00:00
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* @see GetSnowLine() GameCreationSettings
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*/
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2019-04-10 21:07:06 +00:00
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static SnowLine *_snow_line = nullptr;
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2004-08-09 17:04:08 +00:00
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2019-01-13 19:52:04 +00:00
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/**
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* Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
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* Function takes into account height of tiles and foundations.
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*
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* @param x X viewport 2D coordinate.
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* @param y Y viewport 2D coordinate.
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* @param clamp_to_map Clamp the coordinate outside of the map to the closest, non-void tile within the map.
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2019-01-13 19:54:21 +00:00
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* @param[out] clamped Whether coordinates were clamped.
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2019-01-13 19:52:04 +00:00
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* @return 3D world coordinate of point visible at the given screen coordinate (3D perspective).
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*
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* @note Inverse of #RemapCoords2 function. Smaller values may get rounded.
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* @see InverseRemapCoords
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*/
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2019-01-13 19:54:21 +00:00
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Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
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2019-01-13 19:52:04 +00:00
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{
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2019-04-10 21:07:06 +00:00
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if (clamped != nullptr) *clamped = false; // Not clamping yet.
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2019-01-13 19:54:21 +00:00
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2019-01-13 19:52:04 +00:00
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/* Initial x/y world coordinate is like if the landscape
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* was completely flat on height 0. */
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Point pt = InverseRemapCoords(x, y);
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const uint min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
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const uint max_x = MapMaxX() * TILE_SIZE - 1;
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const uint max_y = MapMaxY() * TILE_SIZE - 1;
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if (clamp_to_map) {
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/* Bring the coordinates near to a valid range. At the top we allow a number
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* of extra tiles. This is mostly due to the tiles on the north side of
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* the map possibly being drawn higher due to the extra height levels. */
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int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS);
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2019-01-13 19:54:21 +00:00
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Point old_pt = pt;
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2019-01-13 19:52:04 +00:00
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pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x);
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pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y);
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2019-04-10 21:07:06 +00:00
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if (clamped != nullptr) *clamped = (pt.x != old_pt.x) || (pt.y != old_pt.y);
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2019-01-13 19:52:04 +00:00
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}
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/* Now find the Z-world coordinate by fix point iteration.
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* This is a bit tricky because the tile height is non-continuous at foundations.
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* The clicked point should be approached from the back, otherwise there are regions that are not clickable.
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* (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely)
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* So give it a z-malus of 4 in the first iterations. */
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int z = 0;
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2019-01-13 19:58:48 +00:00
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if (clamp_to_map) {
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for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + max(z, 4) - 4, min_coord, max_y)) / 2;
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for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + max(z, m) - m, min_coord, max_x), Clamp(pt.y + max(z, m) - m, min_coord, max_y)) / 2;
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for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + z, min_coord, max_x), Clamp(pt.y + z, min_coord, max_y)) / 2;
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} else {
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for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + max(z, 4) - 4, pt.y + max(z, 4) - 4) / 2;
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for (int m = 3; m > 0; m--) z = GetSlopePixelZOutsideMap(pt.x + max(z, m) - m, pt.y + max(z, m) - m) / 2;
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for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + z, pt.y + z ) / 2;
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}
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2019-01-13 19:52:04 +00:00
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pt.x += z;
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pt.y += z;
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if (clamp_to_map) {
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2019-01-13 19:54:21 +00:00
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Point old_pt = pt;
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2019-01-13 19:52:04 +00:00
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pt.x = Clamp(pt.x, min_coord, max_x);
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pt.y = Clamp(pt.y, min_coord, max_y);
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2019-04-10 21:07:06 +00:00
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if (clamped != nullptr) *clamped = *clamped || (pt.x != old_pt.x) || (pt.y != old_pt.y);
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2019-01-13 19:52:04 +00:00
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}
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return pt;
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}
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2007-07-26 16:51:10 +00:00
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/**
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2008-10-13 03:26:48 +00:00
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* Applies a foundation to a slope.
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2007-07-26 16:51:10 +00:00
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*
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* @pre Foundation and slope must be valid combined.
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* @param f The #Foundation.
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* @param s The #Slope to modify.
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* @return Increment to the tile Z coordinate.
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*/
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2011-11-04 10:20:24 +00:00
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uint ApplyFoundationToSlope(Foundation f, Slope *s)
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2007-07-26 16:51:10 +00:00
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{
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if (!IsFoundation(f)) return 0;
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if (IsLeveledFoundation(f)) {
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2011-11-04 10:20:24 +00:00
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uint dz = 1 + (IsSteepSlope(*s) ? 1 : 0);
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2007-07-26 16:51:10 +00:00
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*s = SLOPE_FLAT;
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2008-06-12 21:36:56 +00:00
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return dz;
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2007-07-26 16:51:10 +00:00
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}
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2007-10-20 21:04:14 +00:00
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if (f != FOUNDATION_STEEP_BOTH && IsNonContinuousFoundation(f)) {
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*s = HalftileSlope(*s, GetHalftileFoundationCorner(f));
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return 0;
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}
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if (IsSpecialRailFoundation(f)) {
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*s = SlopeWithThreeCornersRaised(OppositeCorner(GetRailFoundationCorner(f)));
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return 0;
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}
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2011-11-04 10:20:24 +00:00
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uint dz = IsSteepSlope(*s) ? 1 : 0;
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2007-10-05 19:36:13 +00:00
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Corner highest_corner = GetHighestSlopeCorner(*s);
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2007-07-26 16:51:10 +00:00
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switch (f) {
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case FOUNDATION_INCLINED_X:
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2007-10-05 19:36:13 +00:00
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*s = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? SLOPE_SW : SLOPE_NE);
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2007-07-26 16:51:10 +00:00
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break;
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case FOUNDATION_INCLINED_Y:
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2007-10-05 19:36:13 +00:00
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*s = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? SLOPE_SE : SLOPE_NW);
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2007-07-26 16:51:10 +00:00
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break;
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case FOUNDATION_STEEP_LOWER:
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2007-10-05 19:36:13 +00:00
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*s = SlopeWithOneCornerRaised(highest_corner);
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2007-07-26 16:51:10 +00:00
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break;
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2007-10-20 21:04:14 +00:00
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case FOUNDATION_STEEP_BOTH:
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*s = HalftileSlope(SlopeWithOneCornerRaised(highest_corner), highest_corner);
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2007-07-26 16:51:10 +00:00
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break;
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default: NOT_REACHED();
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}
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return dz;
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}
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2008-04-04 16:32:27 +00:00
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/**
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* Determines height at given coordinate of a slope
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* @param x x coordinate
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* @param y y coordinate
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* @param corners slope to examine
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* @return height of given point of given slope
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*/
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2011-11-04 10:18:13 +00:00
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uint GetPartialPixelZ(int x, int y, Slope corners)
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2004-08-09 17:04:08 +00:00
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{
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2007-10-20 16:50:48 +00:00
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if (IsHalftileSlope(corners)) {
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switch (GetHalftileSlopeCorner(corners)) {
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case CORNER_W:
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2011-11-04 10:18:13 +00:00
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if (x - y >= 0) return GetSlopeMaxPixelZ(corners);
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2007-10-20 16:50:48 +00:00
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break;
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case CORNER_S:
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2011-11-04 10:18:13 +00:00
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if (x - (y ^ 0xF) >= 0) return GetSlopeMaxPixelZ(corners);
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2007-10-20 16:50:48 +00:00
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break;
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case CORNER_E:
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2011-11-04 10:18:13 +00:00
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if (y - x >= 0) return GetSlopeMaxPixelZ(corners);
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2007-10-20 16:50:48 +00:00
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break;
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case CORNER_N:
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2011-11-04 10:18:13 +00:00
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if ((y ^ 0xF) - x >= 0) return GetSlopeMaxPixelZ(corners);
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2007-10-20 16:50:48 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
default: NOT_REACHED();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
int z = 0;
|
|
|
|
|
2008-01-25 15:47:58 +00:00
|
|
|
switch (RemoveHalftileSlope(corners)) {
|
2008-04-04 16:32:27 +00:00
|
|
|
case SLOPE_W:
|
|
|
|
if (x - y >= 0) {
|
|
|
|
z = (x - y) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_S:
|
|
|
|
y ^= 0xF;
|
|
|
|
if ((x - y) >= 0) {
|
|
|
|
z = (x - y) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_SW:
|
|
|
|
z = (x >> 1) + 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_E:
|
|
|
|
if (y - x >= 0) {
|
|
|
|
z = (y - x) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_EW:
|
|
|
|
case SLOPE_NS:
|
|
|
|
case SLOPE_ELEVATED:
|
|
|
|
z = 4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_SE:
|
|
|
|
z = (y >> 1) + 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_WSE:
|
|
|
|
z = 8;
|
|
|
|
y ^= 0xF;
|
|
|
|
if (x - y < 0) {
|
|
|
|
z += (x - y) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_N:
|
|
|
|
y ^= 0xF;
|
|
|
|
if (y - x >= 0) {
|
|
|
|
z = (y - x) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_NW:
|
|
|
|
z = (y ^ 0xF) >> 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_NWS:
|
|
|
|
z = 8;
|
|
|
|
if (x - y < 0) {
|
|
|
|
z += (x - y) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_NE:
|
|
|
|
z = (x ^ 0xF) >> 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_ENW:
|
|
|
|
z = 8;
|
|
|
|
y ^= 0xF;
|
|
|
|
if (y - x < 0) {
|
|
|
|
z += (y - x) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_SEN:
|
|
|
|
z = 8;
|
|
|
|
if (y - x < 0) {
|
|
|
|
z += (y - x) >> 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_STEEP_S:
|
|
|
|
z = 1 + ((x + y) >> 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_STEEP_W:
|
|
|
|
z = 1 + ((x + (y ^ 0xF)) >> 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_STEEP_N:
|
|
|
|
z = 1 + (((x ^ 0xF) + (y ^ 0xF)) >> 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLOPE_STEEP_E:
|
|
|
|
z = 1 + (((x ^ 0xF) + y) >> 1);
|
|
|
|
break;
|
2006-04-23 13:48:16 +00:00
|
|
|
|
|
|
|
default: break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return z;
|
|
|
|
}
|
|
|
|
|
2011-11-04 11:09:06 +00:00
|
|
|
int GetSlopePixelZ(int x, int y)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-08-06 16:32:49 +00:00
|
|
|
TileIndex tile = TileVirtXY(x, y);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2006-08-06 16:32:49 +00:00
|
|
|
return _tile_type_procs[GetTileType(tile)]->get_slope_z_proc(tile, x, y);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2019-01-13 19:58:48 +00:00
|
|
|
/**
|
|
|
|
* Return world \c z coordinate of a given point of a tile,
|
|
|
|
* also for tiles outside the map (virtual "black" tiles).
|
|
|
|
*
|
2019-09-29 20:27:32 +00:00
|
|
|
* @param x World X coordinate in tile "units", may be outside the map.
|
|
|
|
* @param y World Y coordinate in tile "units", may be outside the map.
|
2019-01-13 19:58:48 +00:00
|
|
|
* @return World Z coordinate at tile ground level, including slopes and foundations.
|
|
|
|
*/
|
|
|
|
int GetSlopePixelZOutsideMap(int x, int y)
|
|
|
|
{
|
|
|
|
if (IsInsideBS(x, 0, MapSizeX() * TILE_SIZE) && IsInsideBS(y, 0, MapSizeY() * TILE_SIZE)) {
|
|
|
|
return GetSlopePixelZ(x, y);
|
|
|
|
} else {
|
|
|
|
return _tile_type_procs[MP_VOID]->get_slope_z_proc(INVALID_TILE, x, y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-10-20 21:04:14 +00:00
|
|
|
/**
|
|
|
|
* Determine the Z height of a corner relative to TileZ.
|
|
|
|
*
|
|
|
|
* @pre The slope must not be a halftile slope.
|
|
|
|
*
|
|
|
|
* @param tileh The slope.
|
|
|
|
* @param corner The corner.
|
|
|
|
* @return Z position of corner relative to TileZ.
|
|
|
|
*/
|
2011-11-04 10:20:24 +00:00
|
|
|
int GetSlopeZInCorner(Slope tileh, Corner corner)
|
2007-10-20 21:04:14 +00:00
|
|
|
{
|
|
|
|
assert(!IsHalftileSlope(tileh));
|
2011-11-04 10:20:24 +00:00
|
|
|
return ((tileh & SlopeWithOneCornerRaised(corner)) != 0 ? 1 : 0) + (tileh == SteepSlope(corner) ? 1 : 0);
|
2007-10-20 21:04:14 +00:00
|
|
|
}
|
|
|
|
|
2007-10-14 20:16:44 +00:00
|
|
|
/**
|
|
|
|
* Determine the Z height of the corners of a specific tile edge
|
|
|
|
*
|
2010-04-12 14:12:47 +00:00
|
|
|
* @note If a tile has a non-continuous halftile foundation, a corner can have different heights wrt. its edges.
|
2007-10-20 16:50:48 +00:00
|
|
|
*
|
2007-10-14 20:16:44 +00:00
|
|
|
* @pre z1 and z2 must be initialized (typ. with TileZ). The corner heights just get added.
|
|
|
|
*
|
|
|
|
* @param tileh The slope of the tile.
|
|
|
|
* @param edge The edge of interest.
|
|
|
|
* @param z1 Gets incremented by the height of the first corner of the edge. (near corner wrt. the camera)
|
|
|
|
* @param z2 Gets incremented by the height of the second corner of the edge. (far corner wrt. the camera)
|
|
|
|
*/
|
2011-11-04 10:18:13 +00:00
|
|
|
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
|
2007-10-14 20:16:44 +00:00
|
|
|
{
|
|
|
|
static const Slope corners[4][4] = {
|
|
|
|
/* corner | steep slope
|
|
|
|
* z1 z2 | z1 z2 */
|
|
|
|
{SLOPE_E, SLOPE_N, SLOPE_STEEP_E, SLOPE_STEEP_N}, // DIAGDIR_NE, z1 = E, z2 = N
|
|
|
|
{SLOPE_S, SLOPE_E, SLOPE_STEEP_S, SLOPE_STEEP_E}, // DIAGDIR_SE, z1 = S, z2 = E
|
|
|
|
{SLOPE_S, SLOPE_W, SLOPE_STEEP_S, SLOPE_STEEP_W}, // DIAGDIR_SW, z1 = S, z2 = W
|
|
|
|
{SLOPE_W, SLOPE_N, SLOPE_STEEP_W, SLOPE_STEEP_N}, // DIAGDIR_NW, z1 = W, z2 = N
|
|
|
|
};
|
|
|
|
|
2007-10-20 16:50:48 +00:00
|
|
|
int halftile_test = (IsHalftileSlope(tileh) ? SlopeWithOneCornerRaised(GetHalftileSlopeCorner(tileh)) : 0);
|
|
|
|
if (halftile_test == corners[edge][0]) *z2 += TILE_HEIGHT; // The slope is non-continuous in z2. z2 is on the upper side.
|
|
|
|
if (halftile_test == corners[edge][1]) *z1 += TILE_HEIGHT; // The slope is non-continuous in z1. z1 is on the upper side.
|
|
|
|
|
2007-10-14 20:16:44 +00:00
|
|
|
if ((tileh & corners[edge][0]) != 0) *z1 += TILE_HEIGHT; // z1 is raised
|
|
|
|
if ((tileh & corners[edge][1]) != 0) *z2 += TILE_HEIGHT; // z2 is raised
|
2008-01-25 15:47:58 +00:00
|
|
|
if (RemoveHalftileSlope(tileh) == corners[edge][2]) *z1 += TILE_HEIGHT; // z1 is highest corner of a steep slope
|
|
|
|
if (RemoveHalftileSlope(tileh) == corners[edge][3]) *z2 += TILE_HEIGHT; // z2 is highest corner of a steep slope
|
2007-10-14 20:16:44 +00:00
|
|
|
}
|
2006-06-24 22:19:28 +00:00
|
|
|
|
2008-01-25 15:47:58 +00:00
|
|
|
/**
|
|
|
|
* Get slope of a tile on top of a (possible) foundation
|
2013-10-12 22:01:21 +00:00
|
|
|
* If a tile does not have a foundation, the function returns the same as GetTileSlope.
|
2008-01-25 15:47:58 +00:00
|
|
|
*
|
|
|
|
* @param tile The tile of interest.
|
2019-04-10 21:07:06 +00:00
|
|
|
* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
|
2008-01-25 15:47:58 +00:00
|
|
|
* @return The slope on top of the foundation.
|
|
|
|
*/
|
2011-11-04 11:30:37 +00:00
|
|
|
Slope GetFoundationSlope(TileIndex tile, int *z)
|
2004-08-13 11:28:59 +00:00
|
|
|
{
|
2011-11-04 10:20:24 +00:00
|
|
|
Slope tileh = GetTileSlope(tile, z);
|
2007-07-26 16:51:10 +00:00
|
|
|
Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh);
|
2011-11-04 10:20:24 +00:00
|
|
|
uint z_inc = ApplyFoundationToSlope(f, &tileh);
|
2019-04-10 21:07:06 +00:00
|
|
|
if (z != nullptr) *z += z_inc;
|
2007-07-26 16:51:10 +00:00
|
|
|
return tileh;
|
2006-06-24 22:19:28 +00:00
|
|
|
}
|
2004-08-13 18:27:33 +00:00
|
|
|
|
2006-06-24 22:19:28 +00:00
|
|
|
|
2010-01-03 22:44:57 +00:00
|
|
|
bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here)
|
2006-06-24 22:19:28 +00:00
|
|
|
{
|
2011-11-04 11:30:37 +00:00
|
|
|
int z;
|
2007-10-14 20:16:44 +00:00
|
|
|
|
|
|
|
int z_W_here = z_here;
|
|
|
|
int z_N_here = z_here;
|
2011-11-04 10:18:13 +00:00
|
|
|
GetSlopePixelZOnEdge(slope_here, DIAGDIR_NW, &z_W_here, &z_N_here);
|
2007-10-14 20:16:44 +00:00
|
|
|
|
2011-11-04 10:18:13 +00:00
|
|
|
Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, 0, -1), &z);
|
2007-10-14 20:16:44 +00:00
|
|
|
int z_W = z;
|
|
|
|
int z_N = z;
|
2011-11-04 10:18:13 +00:00
|
|
|
GetSlopePixelZOnEdge(slope, DIAGDIR_SE, &z_W, &z_N);
|
2006-06-24 22:19:28 +00:00
|
|
|
|
2007-10-14 20:16:44 +00:00
|
|
|
return (z_N_here > z_N) || (z_W_here > z_W);
|
2004-08-13 11:28:59 +00:00
|
|
|
}
|
|
|
|
|
2006-06-24 22:19:28 +00:00
|
|
|
|
2010-01-03 22:44:57 +00:00
|
|
|
bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
|
2006-06-24 22:19:28 +00:00
|
|
|
{
|
2011-11-04 11:30:37 +00:00
|
|
|
int z;
|
2007-10-14 20:16:44 +00:00
|
|
|
|
|
|
|
int z_E_here = z_here;
|
|
|
|
int z_N_here = z_here;
|
2011-11-04 10:18:13 +00:00
|
|
|
GetSlopePixelZOnEdge(slope_here, DIAGDIR_NE, &z_E_here, &z_N_here);
|
2007-10-14 20:16:44 +00:00
|
|
|
|
2011-11-04 10:18:13 +00:00
|
|
|
Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, -1, 0), &z);
|
2007-10-14 20:16:44 +00:00
|
|
|
int z_E = z;
|
|
|
|
int z_N = z;
|
2011-11-04 10:18:13 +00:00
|
|
|
GetSlopePixelZOnEdge(slope, DIAGDIR_SW, &z_E, &z_N);
|
2006-06-24 22:19:28 +00:00
|
|
|
|
2007-10-14 20:16:44 +00:00
|
|
|
return (z_N_here > z_N) || (z_E_here > z_E);
|
2006-06-24 22:19:28 +00:00
|
|
|
}
|
|
|
|
|
2008-10-19 15:39:12 +00:00
|
|
|
/**
|
|
|
|
* Draw foundation \a f at tile \a ti. Updates \a ti.
|
|
|
|
* @param ti Tile to draw foundation on
|
|
|
|
* @param f Foundation to draw
|
|
|
|
*/
|
2007-07-26 16:51:10 +00:00
|
|
|
void DrawFoundation(TileInfo *ti, Foundation f)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2007-07-26 16:51:10 +00:00
|
|
|
if (!IsFoundation(f)) return;
|
|
|
|
|
2007-10-20 21:04:14 +00:00
|
|
|
/* Two part foundations must be drawn separately */
|
|
|
|
assert(f != FOUNDATION_STEEP_BOTH);
|
|
|
|
|
2007-10-20 20:06:55 +00:00
|
|
|
uint sprite_block = 0;
|
2011-11-04 11:30:37 +00:00
|
|
|
int z;
|
2011-11-04 10:18:13 +00:00
|
|
|
Slope slope = GetFoundationPixelSlope(ti->tile, &z);
|
2004-08-13 18:27:33 +00:00
|
|
|
|
2007-10-20 20:06:55 +00:00
|
|
|
/* Select the needed block of foundations sprites
|
|
|
|
* Block 0: Walls at NW and NE edge
|
|
|
|
* Block 1: Wall at NE edge
|
|
|
|
* Block 2: Wall at NW edge
|
|
|
|
* Block 3: No walls at NW or NE edge
|
|
|
|
*/
|
|
|
|
if (!HasFoundationNW(ti->tile, slope, z)) sprite_block += 1;
|
|
|
|
if (!HasFoundationNE(ti->tile, slope, z)) sprite_block += 2;
|
2004-08-13 11:28:59 +00:00
|
|
|
|
2007-10-20 20:06:55 +00:00
|
|
|
/* Use the original slope sprites if NW and NE borders should be visible */
|
|
|
|
SpriteID leveled_base = (sprite_block == 0 ? (int)SPR_FOUNDATION_BASE : (SPR_SLOPES_VIRTUAL_BASE + sprite_block * SPR_TRKFOUND_BLOCK_SIZE));
|
|
|
|
SpriteID inclined_base = SPR_SLOPES_VIRTUAL_BASE + SPR_SLOPES_INCLINED_OFFSET + sprite_block * SPR_TRKFOUND_BLOCK_SIZE;
|
2007-10-20 21:04:14 +00:00
|
|
|
SpriteID halftile_base = SPR_HALFTILE_FOUNDATION_BASE + sprite_block * SPR_HALFTILE_BLOCK_SIZE;
|
2004-08-13 11:28:59 +00:00
|
|
|
|
2007-10-20 20:06:55 +00:00
|
|
|
if (IsSteepSlope(ti->tileh)) {
|
2007-10-20 21:04:14 +00:00
|
|
|
if (!IsNonContinuousFoundation(f)) {
|
|
|
|
/* Lower part of foundation */
|
|
|
|
AddSortableSpriteToDraw(
|
|
|
|
leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z
|
|
|
|
);
|
|
|
|
}
|
2007-07-26 16:51:10 +00:00
|
|
|
|
2007-10-05 19:36:13 +00:00
|
|
|
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
|
2011-11-04 10:18:13 +00:00
|
|
|
ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh);
|
2007-07-26 16:51:10 +00:00
|
|
|
|
|
|
|
if (IsInclinedFoundation(f)) {
|
|
|
|
/* inclined foundation */
|
|
|
|
byte inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
|
|
|
|
2008-10-25 18:58:24 +00:00
|
|
|
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
|
|
|
|
f == FOUNDATION_INCLINED_X ? 16 : 1,
|
|
|
|
f == FOUNDATION_INCLINED_Y ? 16 : 1,
|
2008-11-02 11:23:44 +00:00
|
|
|
TILE_HEIGHT, ti->z
|
2008-10-25 18:58:24 +00:00
|
|
|
);
|
2006-08-12 12:56:45 +00:00
|
|
|
OffsetGroundSprite(31, 9);
|
2008-06-12 21:36:56 +00:00
|
|
|
} else if (IsLeveledFoundation(f)) {
|
|
|
|
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z - TILE_HEIGHT);
|
|
|
|
OffsetGroundSprite(31, 1);
|
2007-10-20 21:04:14 +00:00
|
|
|
} else if (f == FOUNDATION_STEEP_LOWER) {
|
2007-03-03 04:04:22 +00:00
|
|
|
/* one corner raised */
|
2006-08-12 12:56:45 +00:00
|
|
|
OffsetGroundSprite(31, 1);
|
2007-10-20 21:04:14 +00:00
|
|
|
} else {
|
|
|
|
/* halftile foundation */
|
|
|
|
int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? 8 : 0);
|
|
|
|
int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? 8 : 0);
|
|
|
|
|
|
|
|
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, 8, 8, 7, ti->z + TILE_HEIGHT);
|
|
|
|
OffsetGroundSprite(31, 9);
|
2006-08-12 12:56:45 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
} else {
|
2007-07-26 16:51:10 +00:00
|
|
|
if (IsLeveledFoundation(f)) {
|
2007-10-20 20:06:55 +00:00
|
|
|
/* leveled foundation */
|
|
|
|
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
2006-08-12 12:56:45 +00:00
|
|
|
OffsetGroundSprite(31, 1);
|
2007-10-20 21:04:14 +00:00
|
|
|
} else if (IsNonContinuousFoundation(f)) {
|
|
|
|
/* halftile foundation */
|
|
|
|
Corner halftile_corner = GetHalftileFoundationCorner(f);
|
|
|
|
int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? 8 : 0);
|
|
|
|
int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? 8 : 0);
|
|
|
|
|
|
|
|
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, 8, 8, 7, ti->z);
|
|
|
|
OffsetGroundSprite(31, 9);
|
|
|
|
} else if (IsSpecialRailFoundation(f)) {
|
|
|
|
/* anti-zig-zag foundation */
|
|
|
|
SpriteID spr;
|
|
|
|
if (ti->tileh == SLOPE_NS || ti->tileh == SLOPE_EW) {
|
|
|
|
/* half of leveled foundation under track corner */
|
|
|
|
spr = leveled_base + SlopeWithThreeCornersRaised(GetRailFoundationCorner(f));
|
|
|
|
} else {
|
|
|
|
/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
|
|
|
|
spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
|
|
|
|
}
|
|
|
|
AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
|
|
|
OffsetGroundSprite(31, 9);
|
2006-08-12 12:56:45 +00:00
|
|
|
} else {
|
2007-03-03 04:04:22 +00:00
|
|
|
/* inclined foundation */
|
2007-07-26 16:51:10 +00:00
|
|
|
byte inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
|
|
|
|
2008-10-25 18:58:24 +00:00
|
|
|
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
|
|
|
|
f == FOUNDATION_INCLINED_X ? 16 : 1,
|
|
|
|
f == FOUNDATION_INCLINED_Y ? 16 : 1,
|
2008-11-02 11:23:44 +00:00
|
|
|
TILE_HEIGHT, ti->z
|
2008-10-25 18:58:24 +00:00
|
|
|
);
|
2006-08-12 12:56:45 +00:00
|
|
|
OffsetGroundSprite(31, 9);
|
2006-08-10 14:44:32 +00:00
|
|
|
}
|
2011-11-04 10:18:13 +00:00
|
|
|
ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-03-27 18:15:27 +00:00
|
|
|
void DoClearSquare(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2009-07-01 14:51:05 +00:00
|
|
|
/* If the tile can have animation and we clear it, delete it from the animated tile list. */
|
2019-04-10 21:07:06 +00:00
|
|
|
if (_tile_type_procs[GetTileType(tile)]->animate_tile_proc != nullptr) DeleteAnimatedTile(tile);
|
2009-07-01 14:51:05 +00:00
|
|
|
|
2006-04-04 21:35:13 +00:00
|
|
|
MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0);
|
2006-02-01 15:31:21 +00:00
|
|
|
MarkTileDirtyByTile(tile);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2010-08-01 19:22:34 +00:00
|
|
|
/**
|
|
|
|
* Returns information about trackdirs and signal states.
|
2008-02-18 16:11:31 +00:00
|
|
|
* If there is any trackbit at 'side', return all trackdirbits.
|
2008-02-20 17:49:50 +00:00
|
|
|
* For TRANSPORT_ROAD, return no trackbits if there is no roadbit (of given subtype) at given side.
|
2008-02-18 16:11:31 +00:00
|
|
|
* @param tile tile to get info about
|
|
|
|
* @param mode transport type
|
|
|
|
* @param sub_mode for TRANSPORT_ROAD, roadtypes to check
|
|
|
|
* @param side side we are entering from, INVALID_DIAGDIR to return all trackbits
|
|
|
|
* @return trackdirbits and other info depending on 'mode'
|
|
|
|
*/
|
2008-02-20 17:49:50 +00:00
|
|
|
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2008-02-18 16:11:31 +00:00
|
|
|
return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode, sub_mode, side);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2008-10-13 03:26:48 +00:00
|
|
|
/**
|
|
|
|
* Change the owner of a tile
|
|
|
|
* @param tile Tile to change
|
|
|
|
* @param old_owner Current owner of the tile
|
|
|
|
* @param new_owner New owner of the tile
|
|
|
|
*/
|
2008-09-30 20:39:50 +00:00
|
|
|
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2008-09-30 20:39:50 +00:00
|
|
|
_tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_owner, new_owner);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2005-03-27 18:15:27 +00:00
|
|
|
void GetTileDesc(TileIndex tile, TileDesc *td)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-01-29 15:12:40 +00:00
|
|
|
_tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2007-03-20 13:47:00 +00:00
|
|
|
/**
|
|
|
|
* Has a snow line table already been loaded.
|
|
|
|
* @return true if the table has been loaded already.
|
2008-10-19 15:39:12 +00:00
|
|
|
* @ingroup SnowLineGroup
|
2007-03-20 13:47:00 +00:00
|
|
|
*/
|
2009-05-21 22:43:25 +00:00
|
|
|
bool IsSnowLineSet()
|
2007-03-20 13:47:00 +00:00
|
|
|
{
|
2019-04-10 21:07:06 +00:00
|
|
|
return _snow_line != nullptr;
|
2007-03-20 13:47:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a variable snow line, as loaded from a newgrf file.
|
|
|
|
* @param table the 12 * 32 byte table containing the snowline for each day
|
2008-10-19 15:39:12 +00:00
|
|
|
* @ingroup SnowLineGroup
|
2007-03-20 13:47:00 +00:00
|
|
|
*/
|
|
|
|
void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
|
|
|
|
{
|
|
|
|
_snow_line = CallocT<SnowLine>(1);
|
2009-02-23 20:03:38 +00:00
|
|
|
_snow_line->lowest_value = 0xFF;
|
2007-03-20 13:47:00 +00:00
|
|
|
memcpy(_snow_line->table, table, sizeof(_snow_line->table));
|
|
|
|
|
|
|
|
for (uint i = 0; i < SNOW_LINE_MONTHS; i++) {
|
|
|
|
for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
|
|
|
|
_snow_line->highest_value = max(_snow_line->highest_value, table[i][j]);
|
2009-02-23 20:03:38 +00:00
|
|
|
_snow_line->lowest_value = min(_snow_line->lowest_value, table[i][j]);
|
2007-03-20 13:47:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the current snow line, either variable or static.
|
|
|
|
* @return the snow line height.
|
2008-10-19 15:39:12 +00:00
|
|
|
* @ingroup SnowLineGroup
|
2007-03-20 13:47:00 +00:00
|
|
|
*/
|
2009-05-21 22:43:25 +00:00
|
|
|
byte GetSnowLine()
|
2007-03-20 13:47:00 +00:00
|
|
|
{
|
2019-04-10 21:07:06 +00:00
|
|
|
if (_snow_line == nullptr) return _settings_game.game_creation.snow_line_height;
|
2007-03-20 13:47:00 +00:00
|
|
|
|
|
|
|
YearMonthDay ymd;
|
|
|
|
ConvertDateToYMD(_date, &ymd);
|
|
|
|
return _snow_line->table[ymd.month][ymd.day];
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the highest possible snow line height, either variable or static.
|
|
|
|
* @return the highest snow line height.
|
2008-10-19 15:39:12 +00:00
|
|
|
* @ingroup SnowLineGroup
|
2007-03-20 13:47:00 +00:00
|
|
|
*/
|
2009-05-21 22:43:25 +00:00
|
|
|
byte HighestSnowLine()
|
2007-03-20 13:47:00 +00:00
|
|
|
{
|
2019-04-10 21:07:06 +00:00
|
|
|
return _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->highest_value;
|
2007-03-20 13:47:00 +00:00
|
|
|
}
|
|
|
|
|
2009-02-23 20:03:38 +00:00
|
|
|
/**
|
|
|
|
* Get the lowest possible snow line height, either variable or static.
|
|
|
|
* @return the lowest snow line height.
|
|
|
|
* @ingroup SnowLineGroup
|
|
|
|
*/
|
2009-05-21 22:43:25 +00:00
|
|
|
byte LowestSnowLine()
|
2009-02-23 20:03:38 +00:00
|
|
|
{
|
2019-04-10 21:07:06 +00:00
|
|
|
return _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->lowest_value;
|
2009-02-23 20:03:38 +00:00
|
|
|
}
|
|
|
|
|
2007-03-20 13:47:00 +00:00
|
|
|
/**
|
|
|
|
* Clear the variable snow line table and free the memory.
|
2008-10-19 15:39:12 +00:00
|
|
|
* @ingroup SnowLineGroup
|
2007-03-20 13:47:00 +00:00
|
|
|
*/
|
2009-05-21 22:43:25 +00:00
|
|
|
void ClearSnowLine()
|
2007-03-20 13:47:00 +00:00
|
|
|
{
|
|
|
|
free(_snow_line);
|
2019-04-10 21:07:06 +00:00
|
|
|
_snow_line = nullptr;
|
2007-03-20 13:47:00 +00:00
|
|
|
}
|
|
|
|
|
2010-08-01 19:22:34 +00:00
|
|
|
/**
|
|
|
|
* Clear a piece of landscape
|
2006-04-10 07:15:58 +00:00
|
|
|
* @param tile tile to clear
|
2007-03-03 04:04:22 +00:00
|
|
|
* @param flags of operation to conduct
|
2005-05-07 10:26:12 +00:00
|
|
|
* @param p1 unused
|
|
|
|
* @param p2 unused
|
2009-09-18 14:23:58 +00:00
|
|
|
* @param text unused
|
|
|
|
* @return the cost of this operation or an error
|
2004-08-09 17:04:08 +00:00
|
|
|
*/
|
2009-02-09 21:20:05 +00:00
|
|
|
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2010-09-05 16:00:36 +00:00
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
|
|
|
bool do_clear = false;
|
2010-12-12 11:41:15 +00:00
|
|
|
/* Test for stuff which results in water when cleared. Then add the cost to also clear the water. */
|
|
|
|
if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile) && !IsWaterTile(tile) && !IsCoastTile(tile)) {
|
2010-09-05 16:00:36 +00:00
|
|
|
if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
|
|
|
|
do_clear = true;
|
|
|
|
cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
|
|
|
|
}
|
2010-09-05 13:31:39 +00:00
|
|
|
|
2019-04-10 21:07:06 +00:00
|
|
|
Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? nullptr : Company::GetIfValid(_current_company);
|
|
|
|
if (c != nullptr && (int)GB(c->clear_limit, 16, 16) < 1) {
|
2011-01-04 22:50:09 +00:00
|
|
|
return_cmd_error(STR_ERROR_CLEARING_LIMIT_REACHED);
|
|
|
|
}
|
|
|
|
|
2010-11-21 17:05:23 +00:00
|
|
|
const ClearedObjectArea *coa = FindClearedObject(tile);
|
|
|
|
|
|
|
|
/* If this tile was the first tile which caused object destruction, always
|
|
|
|
* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
|
2019-04-10 21:07:06 +00:00
|
|
|
if (coa != nullptr && coa->first_tile != tile) {
|
2010-09-05 13:31:39 +00:00
|
|
|
/* If this tile belongs to an object which was already cleared via another tile, pretend it has been
|
|
|
|
* already removed.
|
|
|
|
* However, we need to check stuff, which is not the same for all object tiles. (e.g. being on water or not) */
|
2010-11-21 17:05:23 +00:00
|
|
|
|
|
|
|
/* If a object is removed, it leaves either bare land or water. */
|
|
|
|
if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
|
|
|
|
return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
|
2010-09-05 13:31:39 +00:00
|
|
|
}
|
2011-01-04 20:33:22 +00:00
|
|
|
} else {
|
|
|
|
cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
|
2010-09-03 21:50:51 +00:00
|
|
|
}
|
2011-01-04 20:33:22 +00:00
|
|
|
|
2011-01-04 22:50:09 +00:00
|
|
|
if (flags & DC_EXEC) {
|
2019-04-10 21:07:06 +00:00
|
|
|
if (c != nullptr) c->clear_limit -= 1 << 16;
|
2011-01-04 22:50:09 +00:00
|
|
|
if (do_clear) DoClearSquare(tile);
|
|
|
|
}
|
2010-09-05 16:00:36 +00:00
|
|
|
return cost;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2010-08-01 19:22:34 +00:00
|
|
|
/**
|
|
|
|
* Clear a big piece of landscape
|
2006-04-10 07:15:58 +00:00
|
|
|
* @param tile end tile of area dragging
|
2007-03-03 04:04:22 +00:00
|
|
|
* @param flags of operation to conduct
|
2010-04-17 14:57:49 +00:00
|
|
|
* @param p1 start tile of area dragging
|
2010-12-13 15:15:02 +00:00
|
|
|
* @param p2 various bitstuffed data.
|
|
|
|
* bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
|
2009-09-18 14:23:58 +00:00
|
|
|
* @param text unused
|
|
|
|
* @return the cost of this operation or an error
|
2005-05-12 00:11:37 +00:00
|
|
|
*/
|
2009-02-09 21:20:05 +00:00
|
|
|
CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-01-30 17:18:45 +00:00
|
|
|
if (p1 >= MapSize()) return CMD_ERROR;
|
2005-05-12 00:11:37 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
Money money = GetAvailableMoneyForCommand();
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
2010-03-20 17:19:16 +00:00
|
|
|
CommandCost last_error = CMD_ERROR;
|
|
|
|
bool had_success = false;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2019-04-10 21:07:06 +00:00
|
|
|
const Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? nullptr : Company::GetIfValid(_current_company);
|
|
|
|
int limit = (c == nullptr ? INT32_MAX : GB(c->clear_limit, 16, 16));
|
2011-01-04 22:50:09 +00:00
|
|
|
|
2014-02-02 14:53:52 +00:00
|
|
|
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
|
2010-12-13 15:15:02 +00:00
|
|
|
for (; *iter != INVALID_TILE; ++(*iter)) {
|
|
|
|
TileIndex t = *iter;
|
2010-12-12 17:22:17 +00:00
|
|
|
CommandCost ret = DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
|
|
if (ret.Failed()) {
|
|
|
|
last_error = ret;
|
2011-01-04 22:50:09 +00:00
|
|
|
|
|
|
|
/* We may not clear more tiles. */
|
2019-04-10 21:07:06 +00:00
|
|
|
if (c != nullptr && GB(c->clear_limit, 16, 16) < 1) break;
|
2010-12-12 17:22:17 +00:00
|
|
|
continue;
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2010-12-12 17:22:17 +00:00
|
|
|
had_success = true;
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
money -= ret.GetCost();
|
|
|
|
if (ret.GetCost() > 0 && money < 0) {
|
|
|
|
_additional_cash_required = ret.GetCost();
|
2010-12-13 15:15:02 +00:00
|
|
|
delete iter;
|
2010-12-12 17:22:17 +00:00
|
|
|
return cost;
|
|
|
|
}
|
|
|
|
DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
|
|
|
2011-07-17 16:09:38 +00:00
|
|
|
/* draw explosion animation...
|
|
|
|
* Disable explosions when game is paused. Looks silly and blocks the view. */
|
2014-02-02 14:53:52 +00:00
|
|
|
if ((t == tile || t == p1) && _pause_mode == PM_UNPAUSED) {
|
|
|
|
/* big explosion in two corners, or small explosion for single tiles */
|
2010-12-12 17:22:17 +00:00
|
|
|
CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2,
|
2014-02-02 14:53:52 +00:00
|
|
|
TileX(tile) == TileX(p1) && TileY(tile) == TileY(p1) ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
|
2010-12-12 17:22:17 +00:00
|
|
|
);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
2011-01-04 22:50:09 +00:00
|
|
|
} else {
|
|
|
|
/* When we're at the clearing limit we better bail (unneed) testing as well. */
|
|
|
|
if (ret.GetCost() != 0 && --limit <= 0) break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
2010-12-12 17:22:17 +00:00
|
|
|
cost.AddCost(ret);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2010-12-13 15:15:02 +00:00
|
|
|
delete iter;
|
2010-03-20 17:19:16 +00:00
|
|
|
return had_success ? cost : last_error;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-04-18 10:16:51 +00:00
|
|
|
TileIndex _cur_tileloop_tile;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2012-04-17 19:43:43 +00:00
|
|
|
/**
|
|
|
|
* Gradually iterate over all tiles on the map, calling their TileLoopProcs once every 256 ticks.
|
|
|
|
*/
|
2007-03-07 11:47:46 +00:00
|
|
|
void RunTileLoop()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2018-07-19 19:17:07 +00:00
|
|
|
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
|
|
|
|
|
2012-04-17 19:43:43 +00:00
|
|
|
/* The pseudorandom sequence of tiles is generated using a Galois linear feedback
|
|
|
|
* shift register (LFSR). This allows a deterministic pseudorandom ordering, but
|
|
|
|
* still with minimal state and fast iteration. */
|
|
|
|
|
2014-02-09 15:00:30 +00:00
|
|
|
/* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 24-bit (for 4096x4096 maps).
|
2012-04-17 19:43:43 +00:00
|
|
|
* Extracted from http://www.ece.cmu.edu/~koopman/lfsr/ */
|
|
|
|
static const uint32 feedbacks[] = {
|
2014-02-09 15:00:30 +00:00
|
|
|
0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8, 0x4004B2, 0x800B87
|
2012-04-17 19:43:43 +00:00
|
|
|
};
|
2014-02-09 15:00:30 +00:00
|
|
|
assert_compile(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1);
|
|
|
|
const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 2 * MIN_MAP_SIZE_BITS];
|
2012-04-17 19:43:43 +00:00
|
|
|
|
|
|
|
/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
|
|
|
|
uint count = 1 << (MapLogX() + MapLogY() - 8);
|
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
TileIndex tile = _cur_tileloop_tile;
|
2012-04-17 19:43:43 +00:00
|
|
|
/* The LFSR cannot have a zeroed state. */
|
|
|
|
assert(tile != 0);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2012-04-17 19:43:43 +00:00
|
|
|
/* Manually update tile 0 every 256 ticks - the LFSR never iterates over it itself. */
|
|
|
|
if (_tick_counter % 256 == 0) {
|
|
|
|
_tile_type_procs[GetTileType(0)]->tile_loop_proc(0);
|
|
|
|
count--;
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2012-04-17 19:43:43 +00:00
|
|
|
while (count--) {
|
|
|
|
_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2012-04-17 19:43:43 +00:00
|
|
|
/* Get the next tile in sequence using a Galois LFSR. */
|
|
|
|
tile = (tile >> 1) ^ (-(int32)(tile & 1) & feedback);
|
2008-04-04 16:32:27 +00:00
|
|
|
}
|
2012-04-17 19:43:43 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
_cur_tileloop_tile = tile;
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void InitializeLandscape()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2019-02-08 23:05:25 +00:00
|
|
|
for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < MapMaxY(); y++) {
|
|
|
|
for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < MapMaxX(); x++) {
|
|
|
|
MakeClear(TileXY(x, y), CLEAR_GRASS, 3);
|
|
|
|
SetTileHeight(TileXY(x, y), 0);
|
|
|
|
SetTropicZone(TileXY(x, y), TROPICZONE_NORMAL);
|
|
|
|
ClearBridgeMiddle(TileXY(x, y));
|
2006-02-24 20:35:37 +00:00
|
|
|
}
|
2005-07-13 18:04:01 +00:00
|
|
|
}
|
2019-02-08 23:05:25 +00:00
|
|
|
|
|
|
|
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
|
|
|
|
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2006-08-22 14:38:37 +00:00
|
|
|
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
|
|
|
|
static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
static void GenerateTerrain(int type, uint flag)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2008-04-04 16:32:27 +00:00
|
|
|
uint32 r = Random();
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-09-02 15:20:38 +00:00
|
|
|
const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845, ST_MAPGEN);
|
2019-04-10 21:07:06 +00:00
|
|
|
if (templ == nullptr) usererror("Map generator sprites could not be loaded");
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
uint x = r & MapMaxX();
|
|
|
|
uint y = (r >> MapLogX()) & MapMaxY();
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2020-12-15 20:52:41 +00:00
|
|
|
uint edge_distance = 1 + (_settings_game.construction.freeform_edges ? 1 : 0);
|
|
|
|
if (x <= edge_distance || y <= edge_distance) return;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
DiagDirection direction = (DiagDirection)GB(r, 22, 2);
|
|
|
|
uint w = templ->width;
|
|
|
|
uint h = templ->height;
|
|
|
|
|
|
|
|
if (DiagDirToAxis(direction) == AXIS_Y) Swap(w, h);
|
|
|
|
|
|
|
|
const byte *p = templ->data;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
if ((flag & 4) != 0) {
|
2005-02-03 18:20:43 +00:00
|
|
|
uint xw = x * MapSizeY();
|
|
|
|
uint yw = y * MapSizeX();
|
|
|
|
uint bias = (MapSizeX() + MapSizeY()) * 16;
|
|
|
|
|
|
|
|
switch (flag & 3) {
|
2008-04-04 16:32:27 +00:00
|
|
|
default: NOT_REACHED();
|
2005-02-03 18:20:43 +00:00
|
|
|
case 0:
|
|
|
|
if (xw + yw > MapSize() - bias) return;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
if (yw < xw + bias) return;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
if (xw + yw < MapSize() + bias) return;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
if (xw < yw + bias) return;
|
|
|
|
break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-12-15 20:52:41 +00:00
|
|
|
if (x + w >= MapMaxX()) return;
|
|
|
|
if (y + h >= MapMaxY()) return;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2011-11-04 06:05:11 +00:00
|
|
|
TileIndex tile = TileXY(x, y);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-02-03 20:52:12 +00:00
|
|
|
switch (direction) {
|
2008-04-04 16:32:27 +00:00
|
|
|
default: NOT_REACHED();
|
|
|
|
case DIAGDIR_NE:
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2011-11-04 06:05:11 +00:00
|
|
|
TileIndex tile_cur = tile;
|
2005-02-03 20:52:12 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (uint w_cur = w; w_cur != 0; --w_cur) {
|
2011-11-04 06:05:11 +00:00
|
|
|
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
|
2005-02-03 20:52:12 +00:00
|
|
|
p++;
|
|
|
|
tile_cur++;
|
|
|
|
}
|
2005-06-25 16:44:57 +00:00
|
|
|
tile += TileDiffXY(0, 1);
|
2005-02-03 20:52:12 +00:00
|
|
|
} while (--h != 0);
|
|
|
|
break;
|
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
case DIAGDIR_SE:
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2011-11-04 06:05:11 +00:00
|
|
|
TileIndex tile_cur = tile;
|
2005-02-03 20:52:12 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (uint h_cur = h; h_cur != 0; --h_cur) {
|
2011-11-04 06:05:11 +00:00
|
|
|
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
|
2005-02-03 20:52:12 +00:00
|
|
|
p++;
|
2005-06-25 16:44:57 +00:00
|
|
|
tile_cur += TileDiffXY(0, 1);
|
2005-02-03 20:52:12 +00:00
|
|
|
}
|
2008-04-04 16:32:27 +00:00
|
|
|
tile += TileDiffXY(1, 0);
|
2005-02-03 20:52:12 +00:00
|
|
|
} while (--w != 0);
|
|
|
|
break;
|
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
case DIAGDIR_SW:
|
2005-06-25 16:44:57 +00:00
|
|
|
tile += TileDiffXY(w - 1, 0);
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2011-11-04 06:05:11 +00:00
|
|
|
TileIndex tile_cur = tile;
|
2005-02-03 20:52:12 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (uint w_cur = w; w_cur != 0; --w_cur) {
|
2011-11-04 06:05:11 +00:00
|
|
|
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
|
2005-02-03 20:52:12 +00:00
|
|
|
p++;
|
|
|
|
tile_cur--;
|
|
|
|
}
|
2005-06-25 16:44:57 +00:00
|
|
|
tile += TileDiffXY(0, 1);
|
2005-02-03 20:52:12 +00:00
|
|
|
} while (--h != 0);
|
|
|
|
break;
|
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
case DIAGDIR_NW:
|
2005-06-25 16:44:57 +00:00
|
|
|
tile += TileDiffXY(0, h - 1);
|
2004-08-09 17:04:08 +00:00
|
|
|
do {
|
2011-11-04 06:05:11 +00:00
|
|
|
TileIndex tile_cur = tile;
|
2005-02-03 20:52:12 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (uint h_cur = h; h_cur != 0; --h_cur) {
|
2011-11-04 06:05:11 +00:00
|
|
|
if (GB(*p, 0, 4) >= TileHeight(tile_cur)) SetTileHeight(tile_cur, GB(*p, 0, 4));
|
2005-02-03 20:52:12 +00:00
|
|
|
p++;
|
2005-06-25 16:44:57 +00:00
|
|
|
tile_cur -= TileDiffXY(0, 1);
|
2005-02-04 07:52:12 +00:00
|
|
|
}
|
2008-04-04 16:32:27 +00:00
|
|
|
tile += TileDiffXY(1, 0);
|
2005-02-03 20:52:12 +00:00
|
|
|
} while (--w != 0);
|
|
|
|
break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#include "table/genland.h"
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
static void CreateDesertOrRainForest()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
TileIndex update_freq = MapSize() / 4;
|
2005-01-06 11:39:00 +00:00
|
|
|
const TileIndexDiffC *data;
|
2014-09-21 11:53:06 +00:00
|
|
|
uint max_desert_height = CeilDiv(_settings_game.construction.max_heightlevel, 4);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
|
|
|
|
2010-05-08 14:43:59 +00:00
|
|
|
if (!IsValidTile(tile)) continue;
|
|
|
|
|
2005-01-06 11:39:00 +00:00
|
|
|
for (data = _make_desert_or_rainforest_data;
|
|
|
|
data != endof(_make_desert_or_rainforest_data); ++data) {
|
2009-02-25 21:29:50 +00:00
|
|
|
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
|
2014-09-21 11:53:06 +00:00
|
|
|
if (t != INVALID_TILE && (TileHeight(t) >= max_desert_height || IsTileType(t, MP_WATER))) break;
|
2005-01-06 11:39:00 +00:00
|
|
|
}
|
2010-07-24 10:14:39 +00:00
|
|
|
if (data == endof(_make_desert_or_rainforest_data)) {
|
2006-03-30 19:16:44 +00:00
|
|
|
SetTropicZone(tile, TROPICZONE_DESERT);
|
2010-07-24 10:14:39 +00:00
|
|
|
}
|
2005-01-06 11:39:00 +00:00
|
|
|
}
|
2004-09-08 17:44:29 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (uint i = 0; i != 256; i++) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
RunTileLoop();
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
|
|
|
|
2010-05-08 14:43:59 +00:00
|
|
|
if (!IsValidTile(tile)) continue;
|
|
|
|
|
2005-01-06 11:39:00 +00:00
|
|
|
for (data = _make_desert_or_rainforest_data;
|
|
|
|
data != endof(_make_desert_or_rainforest_data); ++data) {
|
2009-02-25 21:29:50 +00:00
|
|
|
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
|
|
|
|
if (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
|
2005-01-06 11:39:00 +00:00
|
|
|
}
|
2010-07-24 10:14:39 +00:00
|
|
|
if (data == endof(_make_desert_or_rainforest_data)) {
|
2006-03-30 19:16:44 +00:00
|
|
|
SetTropicZone(tile, TROPICZONE_RAINFOREST);
|
2010-07-24 10:14:39 +00:00
|
|
|
}
|
2005-01-06 11:39:00 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2011-08-20 14:14:17 +00:00
|
|
|
/**
|
|
|
|
* Find the spring of a river.
|
|
|
|
* @param tile The tile to consider for being the spring.
|
|
|
|
* @param user_data Ignored data.
|
|
|
|
* @return True iff it is suitable as a spring.
|
|
|
|
*/
|
|
|
|
static bool FindSpring(TileIndex tile, void *user_data)
|
|
|
|
{
|
2011-11-04 11:30:37 +00:00
|
|
|
int referenceHeight;
|
2013-10-12 22:07:58 +00:00
|
|
|
if (!IsTileFlat(tile, &referenceHeight) || IsWaterTile(tile)) return false;
|
2011-08-20 14:14:17 +00:00
|
|
|
|
|
|
|
/* In the tropics rivers start in the rainforest. */
|
|
|
|
if (_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) != TROPICZONE_RAINFOREST) return false;
|
|
|
|
|
|
|
|
/* Are there enough higher tiles to warrant a 'spring'? */
|
|
|
|
uint num = 0;
|
|
|
|
for (int dx = -1; dx <= 1; dx++) {
|
|
|
|
for (int dy = -1; dy <= 1; dy++) {
|
|
|
|
TileIndex t = TileAddWrap(tile, dx, dy);
|
2011-11-04 10:29:26 +00:00
|
|
|
if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight) num++;
|
2011-08-20 14:14:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (num < 4) return false;
|
|
|
|
|
|
|
|
/* Are we near the top of a hill? */
|
|
|
|
for (int dx = -16; dx <= 16; dx++) {
|
|
|
|
for (int dy = -16; dy <= 16; dy++) {
|
|
|
|
TileIndex t = TileAddWrap(tile, dx, dy);
|
2011-11-04 10:29:26 +00:00
|
|
|
if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight + 2) return false;
|
2011-08-20 14:14:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Make a connected lake; fill all tiles in the circular tile search that are connected.
|
|
|
|
* @param tile The tile to consider for lake making.
|
|
|
|
* @param user_data The height of the lake.
|
|
|
|
* @return Always false, so it continues searching.
|
|
|
|
*/
|
|
|
|
static bool MakeLake(TileIndex tile, void *user_data)
|
|
|
|
{
|
|
|
|
uint height = *(uint*)user_data;
|
2013-10-12 22:07:58 +00:00
|
|
|
if (!IsValidTile(tile) || TileHeight(tile) != height || !IsTileFlat(tile)) return false;
|
2011-08-20 14:14:17 +00:00
|
|
|
if (_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_DESERT) return false;
|
|
|
|
|
|
|
|
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
|
|
|
|
TileIndex t2 = tile + TileOffsByDiagDir(d);
|
|
|
|
if (IsWaterTile(t2)) {
|
|
|
|
MakeRiver(tile, Random());
|
2019-02-23 12:16:12 +00:00
|
|
|
/* Remove desert directly around the river tile. */
|
|
|
|
TileIndex t = tile;
|
2019-04-10 21:07:06 +00:00
|
|
|
CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
2011-08-20 14:14:17 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check whether a river at begin could (logically) flow down to end.
|
|
|
|
* @param begin The origin of the flow.
|
|
|
|
* @param end The destination of the flow.
|
|
|
|
* @return True iff the water can be flowing down.
|
|
|
|
*/
|
|
|
|
static bool FlowsDown(TileIndex begin, TileIndex end)
|
|
|
|
{
|
|
|
|
assert(DistanceManhattan(begin, end) == 1);
|
|
|
|
|
2011-11-04 11:30:37 +00:00
|
|
|
int heightBegin;
|
|
|
|
int heightEnd;
|
2011-11-04 10:29:26 +00:00
|
|
|
Slope slopeBegin = GetTileSlope(begin, &heightBegin);
|
|
|
|
Slope slopeEnd = GetTileSlope(end, &heightEnd);
|
2011-08-20 14:14:17 +00:00
|
|
|
|
|
|
|
return heightEnd <= heightBegin &&
|
|
|
|
/* Slope either is inclined or flat; rivers don't support other slopes. */
|
|
|
|
(slopeEnd == SLOPE_FLAT || IsInclinedSlope(slopeEnd)) &&
|
|
|
|
/* Slope continues, then it must be lower... or either end must be flat. */
|
|
|
|
((slopeEnd == slopeBegin && heightEnd < heightBegin) || slopeEnd == SLOPE_FLAT || slopeBegin == SLOPE_FLAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* AyStar callback for checking whether we reached our destination. */
|
2019-01-14 22:13:12 +00:00
|
|
|
static int32 River_EndNodeCheck(const AyStar *aystar, const OpenListNode *current)
|
2011-08-20 14:14:17 +00:00
|
|
|
{
|
|
|
|
return current->path.node.tile == *(TileIndex*)aystar->user_target ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* AyStar callback for getting the cost of the current node. */
|
|
|
|
static int32 River_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
|
|
|
{
|
|
|
|
return 1 + RandomRange(_settings_game.game_creation.river_route_random);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* AyStar callback for getting the estimated cost to the destination. */
|
|
|
|
static int32 River_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
|
|
|
{
|
|
|
|
return DistanceManhattan(*(TileIndex*)aystar->user_target, current->tile);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* AyStar callback for getting the neighbouring nodes of the given node. */
|
|
|
|
static void River_GetNeighbours(AyStar *aystar, OpenListNode *current)
|
|
|
|
{
|
|
|
|
TileIndex tile = current->path.node.tile;
|
|
|
|
|
|
|
|
aystar->num_neighbours = 0;
|
|
|
|
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
|
|
|
|
TileIndex t2 = tile + TileOffsByDiagDir(d);
|
|
|
|
if (IsValidTile(t2) && FlowsDown(tile, t2)) {
|
|
|
|
aystar->neighbours[aystar->num_neighbours].tile = t2;
|
|
|
|
aystar->neighbours[aystar->num_neighbours].direction = INVALID_TRACKDIR;
|
|
|
|
aystar->num_neighbours++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* AyStar callback when an route has been found. */
|
|
|
|
static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
|
|
|
|
{
|
2019-04-10 21:07:06 +00:00
|
|
|
for (PathNode *path = ¤t->path; path != nullptr; path = path->parent) {
|
2011-08-20 20:07:02 +00:00
|
|
|
TileIndex tile = path->node.tile;
|
|
|
|
if (!IsWaterTile(tile)) {
|
|
|
|
MakeRiver(tile, Random());
|
|
|
|
/* Remove desert directly around the river tile. */
|
2019-04-10 21:07:06 +00:00
|
|
|
CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
2011-08-20 20:07:02 +00:00
|
|
|
}
|
2011-08-20 14:14:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const uint RIVER_HASH_SIZE = 8; ///< The number of bits the hash for river finding should have.
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Simple hash function for river tiles to be used by AyStar.
|
|
|
|
* @param tile The tile to hash.
|
|
|
|
* @param dir The unused direction.
|
|
|
|
* @return The hash for the tile.
|
|
|
|
*/
|
|
|
|
static uint River_Hash(uint tile, uint dir)
|
|
|
|
{
|
|
|
|
return GB(TileHash(TileX(tile), TileY(tile)), 0, RIVER_HASH_SIZE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Actually build the river between the begin and end tiles using AyStar.
|
|
|
|
* @param begin The begin of the river.
|
|
|
|
* @param end The end of the river.
|
|
|
|
*/
|
|
|
|
static void BuildRiver(TileIndex begin, TileIndex end)
|
|
|
|
{
|
2018-05-13 17:34:57 +00:00
|
|
|
AyStar finder = {};
|
2011-08-20 14:14:17 +00:00
|
|
|
finder.CalculateG = River_CalculateG;
|
|
|
|
finder.CalculateH = River_CalculateH;
|
|
|
|
finder.GetNeighbours = River_GetNeighbours;
|
|
|
|
finder.EndNodeCheck = River_EndNodeCheck;
|
|
|
|
finder.FoundEndNode = River_FoundEndNode;
|
|
|
|
finder.user_target = &end;
|
|
|
|
|
|
|
|
finder.Init(River_Hash, 1 << RIVER_HASH_SIZE);
|
|
|
|
|
|
|
|
AyStarNode start;
|
|
|
|
start.tile = begin;
|
|
|
|
start.direction = INVALID_TRACKDIR;
|
|
|
|
finder.AddStartNode(&start, 0);
|
|
|
|
finder.Main();
|
|
|
|
finder.Free();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Try to flow the river down from a given begin.
|
|
|
|
* @param spring The springing point of the river.
|
|
|
|
* @param begin The begin point we are looking from; somewhere down hill from the spring.
|
|
|
|
* @return True iff a river could/has been built, otherwise false.
|
|
|
|
*/
|
2014-02-06 20:51:01 +00:00
|
|
|
static bool FlowRiver(TileIndex spring, TileIndex begin)
|
2011-08-20 14:14:17 +00:00
|
|
|
{
|
2020-07-02 21:36:10 +00:00
|
|
|
# define SET_MARK(x) marks.insert(x)
|
|
|
|
# define IS_MARKED(x) (marks.find(x) != marks.end())
|
2014-02-06 20:51:01 +00:00
|
|
|
|
2011-08-20 14:14:17 +00:00
|
|
|
uint height = TileHeight(begin);
|
|
|
|
if (IsWaterTile(begin)) return DistanceManhattan(spring, begin) > _settings_game.game_creation.min_river_length;
|
|
|
|
|
2014-02-06 20:51:01 +00:00
|
|
|
std::set<TileIndex> marks;
|
|
|
|
SET_MARK(begin);
|
2011-08-20 14:14:17 +00:00
|
|
|
|
|
|
|
/* Breadth first search for the closest tile we can flow down to. */
|
|
|
|
std::list<TileIndex> queue;
|
|
|
|
queue.push_back(begin);
|
|
|
|
|
|
|
|
bool found = false;
|
|
|
|
uint count = 0; // Number of tiles considered; to be used for lake location guessing.
|
|
|
|
TileIndex end;
|
|
|
|
do {
|
|
|
|
end = queue.front();
|
|
|
|
queue.pop_front();
|
|
|
|
|
|
|
|
uint height2 = TileHeight(end);
|
2013-10-12 22:07:58 +00:00
|
|
|
if (IsTileFlat(end) && (height2 < height || (height2 == height && IsWaterTile(end)))) {
|
2011-08-20 14:14:17 +00:00
|
|
|
found = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
|
|
|
|
TileIndex t2 = end + TileOffsByDiagDir(d);
|
2014-02-06 20:51:01 +00:00
|
|
|
if (IsValidTile(t2) && !IS_MARKED(t2) && FlowsDown(end, t2)) {
|
|
|
|
SET_MARK(t2);
|
2011-08-20 14:14:17 +00:00
|
|
|
count++;
|
|
|
|
queue.push_back(t2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} while (!queue.empty());
|
|
|
|
|
|
|
|
if (found) {
|
|
|
|
/* Flow further down hill. */
|
2014-02-06 20:51:01 +00:00
|
|
|
found = FlowRiver(spring, end);
|
2011-08-21 19:36:30 +00:00
|
|
|
} else if (count > 32) {
|
2011-08-20 14:14:17 +00:00
|
|
|
/* Maybe we can make a lake. Find the Nth of the considered tiles. */
|
|
|
|
TileIndex lakeCenter = 0;
|
2014-02-06 20:51:01 +00:00
|
|
|
int i = RandomRange(count - 1) + 1;
|
|
|
|
std::set<TileIndex>::const_iterator cit = marks.begin();
|
|
|
|
while (--i) cit++;
|
|
|
|
lakeCenter = *cit;
|
2011-08-20 14:14:17 +00:00
|
|
|
|
|
|
|
if (IsValidTile(lakeCenter) &&
|
|
|
|
/* A river, or lake, can only be built on flat slopes. */
|
2013-10-12 22:07:58 +00:00
|
|
|
IsTileFlat(lakeCenter) &&
|
2011-08-20 14:14:17 +00:00
|
|
|
/* We want the lake to be built at the height of the river. */
|
|
|
|
TileHeight(begin) == TileHeight(lakeCenter) &&
|
|
|
|
/* We don't want the lake at the entry of the valley. */
|
|
|
|
lakeCenter != begin &&
|
|
|
|
/* We don't want lakes in the desert. */
|
|
|
|
(_settings_game.game_creation.landscape != LT_TROPIC || GetTropicZone(lakeCenter) != TROPICZONE_DESERT) &&
|
|
|
|
/* We only want a lake if the river is long enough. */
|
|
|
|
DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) {
|
|
|
|
end = lakeCenter;
|
|
|
|
MakeRiver(lakeCenter, Random());
|
2019-02-23 12:16:12 +00:00
|
|
|
/* Remove desert directly around the river tile. */
|
2019-04-10 21:07:06 +00:00
|
|
|
CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
2019-02-23 12:16:12 +00:00
|
|
|
lakeCenter = end;
|
2011-08-20 14:14:17 +00:00
|
|
|
uint range = RandomRange(8) + 3;
|
|
|
|
CircularTileSearch(&lakeCenter, range, MakeLake, &height);
|
|
|
|
/* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */
|
|
|
|
lakeCenter = end;
|
|
|
|
CircularTileSearch(&lakeCenter, range, MakeLake, &height);
|
|
|
|
found = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-02-06 20:51:01 +00:00
|
|
|
marks.clear();
|
2011-08-20 14:14:17 +00:00
|
|
|
if (found) BuildRiver(begin, end);
|
|
|
|
return found;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Actually (try to) create some rivers.
|
|
|
|
*/
|
|
|
|
static void CreateRivers()
|
|
|
|
{
|
|
|
|
int amount = _settings_game.game_creation.amount_of_rivers;
|
|
|
|
if (amount == 0) return;
|
|
|
|
|
2011-08-20 14:15:40 +00:00
|
|
|
uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers);
|
2011-08-20 20:07:02 +00:00
|
|
|
SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below.
|
2011-08-20 14:14:17 +00:00
|
|
|
|
2011-08-20 14:15:40 +00:00
|
|
|
for (; wells != 0; wells--) {
|
|
|
|
IncreaseGeneratingWorldProgress(GWP_RIVER);
|
2011-08-20 14:14:17 +00:00
|
|
|
for (int tries = 0; tries < 128; tries++) {
|
|
|
|
TileIndex t = RandomTile();
|
2019-04-10 21:07:06 +00:00
|
|
|
if (!CircularTileSearch(&t, 8, FindSpring, nullptr)) continue;
|
2014-02-06 20:51:01 +00:00
|
|
|
if (FlowRiver(t, t)) break;
|
2011-08-20 14:14:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-08-20 20:07:02 +00:00
|
|
|
/* Run tile loop to update the ground density. */
|
|
|
|
for (uint i = 0; i != 256; i++) {
|
|
|
|
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);
|
|
|
|
RunTileLoop();
|
|
|
|
}
|
2011-08-20 14:14:17 +00:00
|
|
|
}
|
|
|
|
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
void GenerateLandscape(byte mode)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2010-01-17 21:40:35 +00:00
|
|
|
/** Number of steps of landscape generation */
|
|
|
|
enum GenLandscapeSteps {
|
|
|
|
GLS_HEIGHTMAP = 3, ///< Loading a heightmap
|
|
|
|
GLS_TERRAGENESIS = 5, ///< Terragenesis generator
|
|
|
|
GLS_ORIGINAL = 2, ///< Original generator
|
|
|
|
GLS_TROPIC = 12, ///< Extra steps needed for tropic landscape
|
|
|
|
GLS_OTHER = 0, ///< Extra steps for other landscapes
|
|
|
|
};
|
|
|
|
uint steps = (_settings_game.game_creation.landscape == LT_TROPIC) ? GLS_TROPIC : GLS_OTHER;
|
2004-09-08 17:44:29 +00:00
|
|
|
|
2010-01-17 22:59:24 +00:00
|
|
|
if (mode == GWM_HEIGHTMAP) {
|
2010-01-17 21:40:35 +00:00
|
|
|
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
|
2016-09-04 12:57:43 +00:00
|
|
|
LoadHeightmap(_file_to_saveload.detail_ftype, _file_to_saveload.name);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
2008-05-29 15:13:28 +00:00
|
|
|
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
|
2010-01-17 21:40:35 +00:00
|
|
|
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
GenerateTerrainPerlin();
|
|
|
|
} else {
|
2010-01-17 21:40:35 +00:00
|
|
|
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_ORIGINAL);
|
2009-02-17 20:33:13 +00:00
|
|
|
if (_settings_game.construction.freeform_edges) {
|
|
|
|
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
|
|
|
|
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
|
|
|
|
}
|
2008-05-29 15:13:28 +00:00
|
|
|
switch (_settings_game.game_creation.landscape) {
|
2008-04-04 16:32:27 +00:00
|
|
|
case LT_ARCTIC: {
|
|
|
|
uint32 r = Random();
|
|
|
|
|
|
|
|
for (uint i = ScaleByMapSize(GB(r, 0, 7) + 950); i != 0; --i) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
GenerateTerrain(2, 0);
|
|
|
|
}
|
2006-02-13 21:15:00 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
uint flag = GB(r, 7, 2) | 4;
|
|
|
|
for (uint i = ScaleByMapSize(GB(r, 9, 7) + 450); i != 0; --i) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
GenerateTerrain(4, flag);
|
|
|
|
}
|
2010-08-01 18:53:30 +00:00
|
|
|
break;
|
|
|
|
}
|
2004-09-08 17:44:29 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
case LT_TROPIC: {
|
|
|
|
uint32 r = Random();
|
|
|
|
|
|
|
|
for (uint i = ScaleByMapSize(GB(r, 0, 7) + 170); i != 0; --i) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
GenerateTerrain(0, 0);
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
uint flag = GB(r, 7, 2) | 4;
|
|
|
|
for (uint i = ScaleByMapSize(GB(r, 9, 8) + 1700); i != 0; --i) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
GenerateTerrain(0, flag);
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
flag ^= 2;
|
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
for (uint i = ScaleByMapSize(GB(r, 17, 7) + 410); i != 0; --i) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
GenerateTerrain(3, flag);
|
|
|
|
}
|
2010-08-01 18:53:30 +00:00
|
|
|
break;
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
|
2008-04-04 16:32:27 +00:00
|
|
|
default: {
|
|
|
|
uint32 r = Random();
|
|
|
|
|
2010-11-04 18:34:37 +00:00
|
|
|
assert(_settings_game.difficulty.quantity_sea_lakes != CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
|
2008-05-29 15:13:28 +00:00
|
|
|
uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
for (; i != 0; --i) {
|
2014-10-13 14:22:48 +00:00
|
|
|
/* Make sure we do not overflow. */
|
|
|
|
GenerateTerrain(Clamp(_settings_game.difficulty.terrain_type, 0, 3), 0);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
}
|
2010-08-01 18:53:30 +00:00
|
|
|
break;
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2010-01-17 20:28:08 +00:00
|
|
|
/* Do not call IncreaseGeneratingWorldProgress() before FixSlopes(),
|
|
|
|
* it allows screen redraw. Drawing of broken slopes crashes the game */
|
2009-03-30 08:59:26 +00:00
|
|
|
FixSlopes();
|
2010-01-17 20:28:08 +00:00
|
|
|
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
2004-08-09 17:04:08 +00:00
|
|
|
ConvertGroundTilesIntoWaterTiles();
|
2010-01-17 20:28:08 +00:00
|
|
|
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-05-29 15:13:28 +00:00
|
|
|
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
|
2011-08-20 14:14:17 +00:00
|
|
|
|
|
|
|
CreateRivers();
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void OnTick_Town();
|
|
|
|
void OnTick_Trees();
|
|
|
|
void OnTick_Station();
|
|
|
|
void OnTick_Industry();
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-09-30 20:39:50 +00:00
|
|
|
void OnTick_Companies();
|
2013-06-09 12:58:37 +00:00
|
|
|
void OnTick_LinkGraph();
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void CallLandscapeTick()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2018-07-19 19:17:07 +00:00
|
|
|
{
|
|
|
|
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
|
|
|
|
|
|
|
|
OnTick_Town();
|
|
|
|
OnTick_Trees();
|
|
|
|
OnTick_Station();
|
|
|
|
OnTick_Industry();
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-09-30 20:39:50 +00:00
|
|
|
OnTick_Companies();
|
2013-06-09 12:58:37 +00:00
|
|
|
OnTick_LinkGraph();
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|