OpenTTD-patches/src/settings_table.cpp

493 lines
15 KiB
C++
Raw Normal View History

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file settings_table.cpp The tables of all the settings as well as the implementation of most of their callbacks.
*/
#include "stdafx.h"
#include "settings_table.h"
#include "currency.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/core/config.h"
#include "pathfinder/pathfinder_type.h"
#include "genworld.h"
#include "train.h"
#include "news_func.h"
#include "window_func.h"
#include "company_func.h"
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#define HAS_TRUETYPE_FONT
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
#include "rail_gui.h"
#include "elrail_func.h"
#include "error.h"
#include "town.h"
#include "video/video_driver.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
#include "roadveh_cmd.h"
#include "vehicle_func.h"
#include "viewport_func.h"
#include "void_map.h"
#include "table/strings.h"
#include "table/settings.h"
#include "safeguards.h"
SettingTable _company_settings{ _company_settings_table };
SettingTable _currency_settings{ _currency_settings_table };
SettingTable _difficulty_settings{ _difficulty_settings_table };
SettingTable _multimedia_settings{ _multimedia_settings_table };
SettingTable _economy_settings{ _economy_settings_table };
SettingTable _game_settings{ _game_settings_table };
SettingTable _gui_settings{ _gui_settings_table };
SettingTable _linkgraph_settings{ _linkgraph_settings_table };
SettingTable _locale_settings{ _locale_settings_table };
SettingTable _misc_settings{ _misc_settings_table };
SettingTable _network_private_settings{ _network_private_settings_table };
SettingTable _network_secrets_settings{ _network_secrets_settings_table };
SettingTable _network_settings{ _network_settings_table };
SettingTable _news_display_settings{ _news_display_settings_table };
SettingTable _old_gameopt_settings{ _old_gameopt_settings_table };
SettingTable _pathfinding_settings{ _pathfinding_settings_table };
SettingTable _script_settings{ _script_settings_table };
SettingTable _window_settings{ _window_settings_table };
SettingTable _world_settings{ _world_settings_table };
#if defined(_WIN32) && !defined(DEDICATED)
SettingTable _win32_settings{ _win32_settings_table };
#endif /* _WIN32 */
/* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */
static void v_PositionMainToolbar(int32 new_value)
{
if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
}
/** Reposition the statusbar as the setting changed. */
static void v_PositionStatusbar(int32 new_value)
{
if (_game_mode != GM_MENU) {
PositionStatusbar(nullptr);
PositionNewsMessage(nullptr);
PositionNetworkChatWindow(nullptr);
}
}
/**
* Redraw the smallmap after a colour scheme change.
* @param p1 Callback parameter.
*/
static void RedrawSmallmap(int32 new_value)
{
BuildLandLegend();
BuildOwnerLegend();
SetWindowClassesDirty(WC_SMALLMAP);
}
/** Redraw linkgraph links after a colour scheme change. */
static void UpdateLinkgraphColours(int32 new_value)
{
BuildLinkStatsLegend();
MarkWholeScreenDirty();
}
static void StationSpreadChanged(int32 p1)
{
InvalidateWindowData(WC_SELECT_STATION, 0);
InvalidateWindowData(WC_BUILD_STATION, 0);
}
static void UpdateConsists(int32 new_value)
{
for (Train *t : Train::Iterate()) {
/* Update the consist of all trains so the maximum speed is set correctly. */
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
}
/**
* Check and update if needed all vehicle service intervals.
* @param new_value Contains 0 if service intervals are in days, otherwise intervals use percents.
*/
static void UpdateAllServiceInterval(int32 new_value)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
update_vehicles = false;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
update_vehicles = true;
}
if (new_value != 0) {
/* Service intervals are in percents. */
vds->servint_trains = DEF_SERVINT_PERCENT;
vds->servint_roadveh = DEF_SERVINT_PERCENT;
vds->servint_aircraft = DEF_SERVINT_PERCENT;
vds->servint_ships = DEF_SERVINT_PERCENT;
} else {
/* Service intervals are in days. */
vds->servint_trains = DEF_SERVINT_DAYS_TRAINS;
vds->servint_roadveh = DEF_SERVINT_DAYS_ROADVEH;
vds->servint_aircraft = DEF_SERVINT_DAYS_AIRCRAFT;
vds->servint_ships = DEF_SERVINT_DAYS_SHIPS;
}
if (update_vehicles) {
const Company *c = Company::Get(_current_company);
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(CompanyServiceInterval(c, v->type));
v->SetServiceIntervalIsPercent(new_value != 0);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
{
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
}
/* Test if the interval is valid */
int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
return interval == new_value;
}
static void UpdateServiceInterval(VehicleType type, int32 new_value)
{
if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(new_value);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static void TrainAccelerationModelChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) {
t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
t->UpdateAcceleration();
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the train acceleration cache after a steepness change.
* @param new_value Unused new value of setting.
*/
static void TrainSlopeSteepnessChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) t->CargoChanged();
}
}
/**
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
* @param new_value Unused new value of setting.
*/
static void RoadVehAccelerationModelChanged(int32 new_value)
{
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) {
rv->CargoChanged();
}
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the road vehicle acceleration cache after a steepness change.
* @param new_value Unused new value of setting.
*/
static void RoadVehSlopeSteepnessChanged(int32 new_value)
{
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) rv->CargoChanged();
}
}
static void TownFoundingChanged(int32 new_value)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
CloseWindowById(WC_FOUND_TOWN, 0);
} else {
InvalidateWindowData(WC_FOUND_TOWN, 0);
}
}
static void ZoomMinMaxChanged(int32 new_value)
{
ConstrainAllViewportsZoom();
GfxClearSpriteCache();
if (_settings_client.gui.zoom_min > _gui_zoom) {
/* Restrict GUI zoom if it is no longer available. */
_gui_zoom = _settings_client.gui.zoom_min;
UpdateCursorSize();
LoadStringWidthTable();
}
}
static void SpriteZoomMinChanged(int32 new_value)
{
GfxClearSpriteCache();
/* Force all sprites to redraw at the new chosen zoom level */
MarkWholeScreenDirty();
}
/**
* Update any possible saveload window and delete any newgrf dialogue as
* its widget parts might change. Reinit all windows as it allows access to the
* newgrf debug button.
* @param new_value unused.
*/
static void InvalidateNewGRFChangeWindows(int32 new_value)
{
InvalidateWindowClassesData(WC_SAVELOAD);
CloseWindowByClass(WC_GAME_OPTIONS);
ReInitAllWindows(false);
}
static void InvalidateCompanyLiveryWindow(int32 new_value)
{
InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
ResetVehicleColourMap();
}
static void DifficultyNoiseChange(int32 new_value)
{
if (_game_mode == GM_NORMAL) {
UpdateAirportsNoise();
if (_settings_game.economy.station_noise_level) {
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
}
}
static void MaxNoAIsChange(int32 new_value)
{
if (GetGameSettings().difficulty.max_no_competitors != 0 &&
AI::GetInfoList()->size() == 0 &&
(!_networking || _network_server)) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
}
/**
* Check whether the road side may be changed.
* @param new_value unused
* @return true if the road side may be changed.
*/
static bool CheckRoadSide(int32 &new_value)
{
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
}
/**
* Conversion callback for _gameopt_settings_game.landscape
* It converts (or try) between old values and the new ones,
* without losing initial setting of the user
* @param value that was read from config file
* @return the "hopefully" converted value
*/
static size_t ConvertLandscape(const char *value)
{
/* try with the old values */
static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
}
static bool CheckFreeformEdges(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
if (new_value != 0) {
for (Ship *s : Ship::Iterate()) {
/* Check if there is a ship on the northern border. */
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (const BaseStation *st : BaseStation::Iterate()) {
/* Check if there is a non-deleted buoy on the northern border. */
if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
} else {
for (uint i = 0; i < Map::MaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < Map::MaxX(); i++) {
if (!IsTileType(TileXY(i, Map::MaxY() - 1), MP_WATER) || TileHeight(TileXY(1, Map::MaxY())) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 0; i < Map::MaxY(); i++) {
if (TileHeight(TileXY(1, i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < Map::MaxY(); i++) {
if (!IsTileType(TileXY(Map::MaxX() - 1, i), MP_WATER) || TileHeight(TileXY(Map::MaxX(), i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
}
return true;
}
static void UpdateFreeformEdges(int32 new_value)
{
if (_game_mode == GM_MENU) return;
if (new_value != 0) {
for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
} else {
/* Make tiles at the border water again. */
for (uint i = 0; i < Map::MaxX(); i++) {
SetTileHeight(TileXY(i, 0), 0);
SetTileType(TileXY(i, 0), MP_WATER);
}
for (uint i = 0; i < Map::MaxY(); i++) {
SetTileHeight(TileXY(0, i), 0);
SetTileType(TileXY(0, i), MP_WATER);
}
}
MarkWholeScreenDirty();
}
/**
* Changing the setting "allow multiple NewGRF sets" is not allowed
* if there are vehicles.
*/
static bool CheckDynamicEngines(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
return false;
}
return true;
}
static bool CheckMaxHeightLevel(int32 &new_value)
{
if (_game_mode == GM_NORMAL) return false;
if (_game_mode != GM_EDITOR) return true;
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
for (TileIndex t = 0; t < Map::Size(); t++) {
if ((int32)TileHeight(t) > new_value) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
return false;
}
}
return true;
}
static void StationCatchmentChanged(int32 new_value)
{
Station::RecomputeCatchmentForAll();
MarkWholeScreenDirty();
}
static void MaxVehiclesChanged(int32 new_value)
{
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
MarkWholeScreenDirty();
}
static void InvalidateShipPathCache(int32 new_value)
{
for (Ship *s : Ship::Iterate()) {
s->path.clear();
}
}
/**
* Replace a passwords that are a literal asterisk with an empty string.
* @param newval The new string value for this password field.
* @return Always true.
*/
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
{
if (newval.compare("*") == 0) newval.clear();
return true;
}
/** Update the game info, and send it to the clients when we are running as a server. */
static void UpdateClientConfigValues()
{
NetworkServerUpdateGameInfo();
if (_network_server) {
NetworkServerSendConfigUpdate();
SetWindowClassesDirty(WC_CLIENT_LIST);
}
}
/* End - Callback Functions */