OpenTTD-patches/src/smallmap_colours.h

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file smallmap_colours.h Colours used by smallmap. */
#ifndef SMALLMAP_COLOURS_H
#define SMALLMAP_COLOURS_H
#include "core/endian_func.hpp"
static const uint8 PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees.
static const uint8 PC_WATER = 0xC9; ///< Dark blue palette colour for water.
#define MKCOLOUR(x) TO_LE32X(x)
#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
#define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
#define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
#define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
#define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
#define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
#define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
#define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
#include "table/heightmap_colours.h"
#include "table/darklight_colours.h"
/** Colour scheme of the smallmap. */
struct SmallMapColourScheme {
uint32 *height_colours; ///< Cached colours for each level in a map.
const uint32 *height_colours_base; ///< Base table for determining the colours
size_t colour_count; ///< The number of colours.
uint32 default_colour; ///< Default colour of the land.
};
extern SmallMapColourScheme _heightmap_schemes[];
struct AndOr {
uint32 mor;
uint32 mand;
};
static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
{
return (colour & mask->mand) | mask->mor;
}
/** Colour masks for "Contour" and "Routes" modes. */
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
{MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
};
/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION
{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
};
static const uint32 _vegetation_clear_bits[] = {
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass
MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land
MKCOLOUR_XXXX(PC_GREY), ///< rocks
MKCOLOUR_XXXX(PC_FIELDS), ///< fields
MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow
MKCOLOUR_XXXX(PC_ORANGE), ///< desert
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
};
#endif /* SMALLMAP_COLOURS_H */