2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2008-05-06 15:11:33 +00:00
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/** @file misc.cpp Misc functions that shouldn't be here. */
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2007-03-03 04:04:22 +00:00
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2004-08-09 17:04:08 +00:00
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#include "stdafx.h"
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2005-06-02 19:30:21 +00:00
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#include "openttd.h"
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2007-04-12 13:07:15 +00:00
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#include "landscape.h"
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2008-03-28 08:53:36 +00:00
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#include "news_func.h"
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2005-07-21 22:15:02 +00:00
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#include "variables.h"
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2009-01-12 17:11:45 +00:00
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#include "ai/ai.hpp"
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2007-03-19 11:27:30 +00:00
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#include "newgrf_house.h"
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2007-02-20 22:09:21 +00:00
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#include "cargotype.h"
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2007-05-19 09:40:18 +00:00
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#include "group.h"
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2007-12-21 22:50:51 +00:00
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#include "economy_func.h"
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2007-12-25 11:26:07 +00:00
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#include "functions.h"
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2007-12-26 11:45:43 +00:00
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#include "map_func.h"
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2007-12-26 13:50:40 +00:00
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#include "date_func.h"
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2007-12-27 13:35:39 +00:00
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#include "vehicle_func.h"
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#include "texteff.hpp"
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2008-01-09 09:45:45 +00:00
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#include "gfx_func.h"
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2008-06-03 18:35:58 +00:00
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#include "gamelog.h"
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2008-04-20 08:22:59 +00:00
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#include "animated_tile_func.h"
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2009-01-12 17:11:45 +00:00
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#include "settings_type.h"
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2008-05-07 13:10:15 +00:00
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#include "tilehighlight_func.h"
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2008-08-11 22:45:11 +00:00
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#include "network/network_func.h"
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2009-01-23 23:40:12 +00:00
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#include "window_func.h"
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2008-01-09 09:45:45 +00:00
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2008-01-13 01:21:35 +00:00
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#include "table/sprites.h"
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2004-08-09 17:04:08 +00:00
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2008-04-18 10:16:51 +00:00
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extern TileIndex _cur_tileloop_tile;
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2009-01-12 17:11:45 +00:00
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extern void MakeNewgameSettingsLive();
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2004-08-09 17:04:08 +00:00
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2007-03-07 11:47:46 +00:00
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void InitializeVehicles();
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void InitializeDepots();
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2008-09-13 15:49:29 +00:00
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void InitializeEngineRenews();
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2007-03-07 11:47:46 +00:00
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void InitializeOrders();
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void InitializeClearLand();
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void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeIndustries();
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void InitializeTowns();
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2009-07-01 18:45:05 +00:00
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void InitializeSubsidies();
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2007-03-07 11:47:46 +00:00
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void InitializeTrees();
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void InitializeSigns();
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void InitializeStations();
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2009-06-23 21:44:48 +00:00
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void InitializeRoadStops();
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2007-06-22 11:58:59 +00:00
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void InitializeCargoPackets();
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2008-09-30 20:39:50 +00:00
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void InitializeCompanies();
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2008-04-17 21:21:01 +00:00
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void InitializeCheats();
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2007-03-07 11:47:46 +00:00
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void InitializeNPF();
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2008-04-19 08:21:55 +00:00
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void InitializeOldNames();
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2005-01-22 20:23:18 +00:00
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2009-08-06 22:00:32 +00:00
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void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
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2004-08-09 17:04:08 +00:00
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{
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2009-01-23 23:40:12 +00:00
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/* Make sure there isn't any window that can influence anything
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* related to the new game we're about to start/load. */
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UnInitWindowSystem();
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2005-07-13 19:51:31 +00:00
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AllocateMap(size_x, size_y);
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2009-04-19 10:31:30 +00:00
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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2004-08-09 17:04:08 +00:00
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2009-05-06 15:06:57 +00:00
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_pause_mode = PM_UNPAUSED;
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2004-08-09 17:04:08 +00:00
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_fast_forward = 0;
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_tick_counter = 0;
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2007-06-22 20:04:21 +00:00
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_realtime_tick = 0;
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2004-08-09 17:04:08 +00:00
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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2009-01-19 15:06:11 +00:00
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_thd.redsq = INVALID_TILE;
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2009-08-06 22:00:32 +00:00
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if (reset_settings) MakeNewgameSettingsLive();
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2004-09-11 09:55:19 +00:00
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2008-05-29 09:54:47 +00:00
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if (reset_date) {
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2008-05-29 15:13:28 +00:00
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
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2008-05-04 22:19:44 +00:00
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InitializeOldNames();
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2004-08-09 17:04:08 +00:00
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}
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2008-09-13 15:49:29 +00:00
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InitializeEngineRenews();
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2004-08-09 17:04:08 +00:00
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InitializeVehicles();
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2006-08-22 15:39:22 +00:00
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InitializeDepots();
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2005-01-15 19:06:22 +00:00
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InitializeOrders();
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2007-05-19 09:40:18 +00:00
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InitializeGroup();
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2004-08-09 17:04:08 +00:00
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InitNewsItemStructs();
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2005-07-13 19:51:31 +00:00
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InitializeLandscape();
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2004-08-09 17:04:08 +00:00
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InitializeClearLand();
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InitializeRailGui();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeTowns();
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2009-07-01 18:45:05 +00:00
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InitializeSubsidies();
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2004-08-09 17:04:08 +00:00
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InitializeTrees();
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2005-01-12 11:21:28 +00:00
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InitializeSigns();
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2004-08-09 17:04:08 +00:00
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InitializeStations();
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2009-06-23 21:44:48 +00:00
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InitializeRoadStops();
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2007-06-22 11:58:59 +00:00
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InitializeCargoPackets();
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2004-08-09 17:04:08 +00:00
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InitializeIndustries();
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2007-03-19 11:27:30 +00:00
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InitializeBuildingCounts();
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2004-09-11 09:55:19 +00:00
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2005-01-31 11:23:10 +00:00
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InitializeNPF();
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2004-08-09 17:04:08 +00:00
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2008-09-30 20:39:50 +00:00
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InitializeCompanies();
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2009-01-12 17:11:45 +00:00
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AI::Initialize();
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2004-08-09 17:04:08 +00:00
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InitializeCheats();
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InitTextEffects();
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2008-08-11 22:45:11 +00:00
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#ifdef ENABLE_NETWORK
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NetworkInitChatMessage();
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#endif /* ENABLE_NETWORK */
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2004-08-09 17:04:08 +00:00
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InitializeAnimatedTiles();
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InitializeLandscapeVariables(false);
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ResetObjectToPlace();
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2008-06-03 18:35:58 +00:00
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GamelogReset();
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GamelogStartAction(GLAT_START);
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GamelogRevision();
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GamelogMode();
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GamelogGRFAddList(_grfconfig);
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GamelogStopAction();
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2004-08-09 17:04:08 +00:00
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}
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2006-11-16 22:05:33 +00:00
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2007-03-03 04:04:22 +00:00
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/* Calculate constants that depend on the landscape type. */
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2004-08-09 17:04:08 +00:00
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void InitializeLandscapeVariables(bool only_constants)
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{
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2007-02-20 22:09:21 +00:00
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if (only_constants) return;
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2004-08-09 17:04:08 +00:00
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2009-07-16 20:40:06 +00:00
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memset(_cargo_payment_rates, 0, sizeof(_cargo_payment_rates));
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memset(_cargo_payment_rates_frac, 0, sizeof(_cargo_payment_rates_frac));
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const CargoSpec *cs;
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FOR_ALL_CARGOSPECS(cs) {
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_cargo_payment_rates[cs->Index()] = cs->initial_payment;
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2004-08-09 17:04:08 +00:00
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}
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}
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