2005-07-24 14:12:37 +00:00
|
|
|
/* $Id$ */
|
|
|
|
|
2005-07-25 07:16:10 +00:00
|
|
|
#include "../stdafx.h"
|
2005-07-23 17:22:39 +00:00
|
|
|
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
|
2005-07-25 16:33:58 +00:00
|
|
|
#include "../openttd.h"
|
2005-07-25 07:16:10 +00:00
|
|
|
#include "../debug.h"
|
|
|
|
#include "../functions.h"
|
|
|
|
#include "../gfx.h"
|
|
|
|
#include "../network.h"
|
|
|
|
#include "../window.h"
|
|
|
|
#include "../console.h"
|
|
|
|
#include "../variables.h"
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
#include "../genworld.h"
|
2005-07-25 16:33:58 +00:00
|
|
|
#include "dedicated_v.h"
|
2005-07-23 17:22:39 +00:00
|
|
|
|
2005-10-06 18:28:27 +00:00
|
|
|
#ifdef BEOS_NET_SERVER
|
|
|
|
#include <net/socket.h>
|
|
|
|
#endif
|
|
|
|
|
2005-07-23 17:22:39 +00:00
|
|
|
#ifdef __OS2__
|
|
|
|
# include <sys/time.h> /* gettimeofday */
|
|
|
|
# include <sys/types.h>
|
|
|
|
# include <unistd.h>
|
|
|
|
# include <conio.h>
|
2005-07-23 19:00:56 +00:00
|
|
|
|
|
|
|
# define INCL_DOS
|
|
|
|
# include <os2.h>
|
|
|
|
|
2005-07-23 17:22:39 +00:00
|
|
|
# define STDIN 0 /* file descriptor for standard input */
|
|
|
|
|
2005-08-01 16:31:19 +00:00
|
|
|
/**
|
2005-07-23 18:46:17 +00:00
|
|
|
* Switches OpenTTD to a console app at run-time, instead of a PM app
|
|
|
|
* Necessary to see stdout, etc. */
|
|
|
|
static void OS2_SwitchToConsoleMode(void)
|
|
|
|
{
|
|
|
|
PPIB pib;
|
|
|
|
PTIB tib;
|
|
|
|
|
|
|
|
DosGetInfoBlocks(&tib, &pib);
|
|
|
|
|
|
|
|
// Change flag from PM to VIO
|
|
|
|
pib->pib_ultype = 3;
|
|
|
|
}
|
2005-07-23 17:22:39 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef UNIX
|
|
|
|
# include <sys/time.h> /* gettimeofday */
|
|
|
|
# include <sys/types.h>
|
|
|
|
# include <unistd.h>
|
|
|
|
# include <signal.h>
|
|
|
|
# define STDIN 0 /* file descriptor for standard input */
|
|
|
|
|
|
|
|
/* Signal handlers */
|
|
|
|
static void DedicatedSignalHandler(int sig)
|
|
|
|
{
|
|
|
|
_exit_game = true;
|
|
|
|
signal(sig, DedicatedSignalHandler);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef WIN32
|
2005-07-23 18:46:17 +00:00
|
|
|
#include <windows.h> /* GetTickCount */
|
|
|
|
#include <conio.h>
|
2005-07-23 17:22:39 +00:00
|
|
|
#include <time.h>
|
2006-11-28 19:58:13 +00:00
|
|
|
#include <tchar.h>
|
2006-09-14 20:40:59 +00:00
|
|
|
static HANDLE _hInputReady, _hWaitForInputHandling;
|
|
|
|
static HANDLE _hThread; // Thread to close
|
2005-07-23 17:22:39 +00:00
|
|
|
static char _win_console_thread_buffer[200];
|
|
|
|
|
|
|
|
/* Windows Console thread. Just loop and signal when input has been received */
|
2005-07-23 18:46:17 +00:00
|
|
|
static void WINAPI CheckForConsoleInput(void)
|
2005-07-23 17:22:39 +00:00
|
|
|
{
|
|
|
|
while (true) {
|
|
|
|
fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
|
2006-09-14 20:40:59 +00:00
|
|
|
/* Signal input waiting that input is read and wait for it being handled
|
|
|
|
* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */
|
|
|
|
SetEvent(_hInputReady);
|
|
|
|
WaitForSingleObject(_hWaitForInputHandling, INFINITE);
|
2005-07-23 17:22:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
static void CreateWindowsConsoleThread(void)
|
2005-07-23 17:22:39 +00:00
|
|
|
{
|
|
|
|
DWORD dwThreadId;
|
|
|
|
/* Create event to signal when console input is ready */
|
2006-09-14 20:40:59 +00:00
|
|
|
_hInputReady = CreateEvent(NULL, false, false, NULL);
|
|
|
|
_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL);
|
|
|
|
if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!");
|
2005-07-23 17:22:39 +00:00
|
|
|
|
2006-09-14 20:40:59 +00:00
|
|
|
_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
|
|
|
|
if (_hThread == NULL) error("Cannot create console thread!");
|
2005-07-23 17:22:39 +00:00
|
|
|
|
2005-07-27 19:57:12 +00:00
|
|
|
DEBUG(driver, 1) ("Windows console thread started...");
|
2005-07-23 17:22:39 +00:00
|
|
|
}
|
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
static void CloseWindowsConsoleThread(void)
|
2005-07-23 17:22:39 +00:00
|
|
|
{
|
2006-09-14 20:40:59 +00:00
|
|
|
CloseHandle(_hThread);
|
|
|
|
CloseHandle(_hInputReady);
|
|
|
|
CloseHandle(_hWaitForInputHandling);
|
2005-07-27 19:57:12 +00:00
|
|
|
DEBUG(driver, 1) ("Windows console thread shut down...");
|
2005-07-23 17:22:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
|
|
|
|
static void *_dedicated_video_mem;
|
|
|
|
|
|
|
|
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
|
|
|
|
extern void SwitchMode(int new_mode);
|
|
|
|
|
|
|
|
|
2005-07-23 17:22:39 +00:00
|
|
|
static const char *DedicatedVideoStart(const char * const *parm)
|
|
|
|
{
|
|
|
|
_screen.width = _screen.pitch = _cur_resolution[0];
|
|
|
|
_screen.height = _cur_resolution[1];
|
|
|
|
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
|
|
|
|
|
|
|
|
_debug_net_level = 6;
|
|
|
|
_debug_misc_level = 0;
|
|
|
|
|
|
|
|
#ifdef WIN32
|
2006-11-28 19:58:13 +00:00
|
|
|
// For win32 we need to allocate a console (debug mode does the same)
|
2005-07-23 17:22:39 +00:00
|
|
|
CreateConsole();
|
|
|
|
CreateWindowsConsoleThread();
|
2006-11-28 19:58:13 +00:00
|
|
|
SetConsoleTitle(_T("OpenTTD Dedicated Server"));
|
2005-07-23 17:22:39 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __OS2__
|
|
|
|
// For OS/2 we also need to switch to console mode instead of PM mode
|
|
|
|
OS2_SwitchToConsoleMode();
|
|
|
|
#endif
|
|
|
|
|
2005-07-27 19:57:12 +00:00
|
|
|
DEBUG(driver, 1)("Loading dedicated server...");
|
2005-07-23 17:22:39 +00:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DedicatedVideoStop(void)
|
|
|
|
{
|
|
|
|
#ifdef WIN32
|
|
|
|
CloseWindowsConsoleThread();
|
|
|
|
#endif
|
|
|
|
free(_dedicated_video_mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
|
|
|
|
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
|
|
|
|
static void DedicatedVideoFullScreen(bool fs) {}
|
|
|
|
|
|
|
|
#if defined(UNIX) || defined(__OS2__)
|
|
|
|
static bool InputWaiting(void)
|
|
|
|
{
|
|
|
|
struct timeval tv;
|
|
|
|
fd_set readfds;
|
|
|
|
|
|
|
|
tv.tv_sec = 0;
|
|
|
|
tv.tv_usec = 1;
|
|
|
|
|
|
|
|
FD_ZERO(&readfds);
|
|
|
|
FD_SET(STDIN, &readfds);
|
|
|
|
|
|
|
|
/* don't care about writefds and exceptfds: */
|
2005-07-23 18:46:17 +00:00
|
|
|
return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
|
|
|
|
}
|
2005-07-23 17:22:39 +00:00
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
static uint32 GetTime(void)
|
|
|
|
{
|
|
|
|
struct timeval tim;
|
2005-07-23 17:22:39 +00:00
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
gettimeofday(&tim, NULL);
|
|
|
|
return tim.tv_usec / 1000 + tim.tv_sec * 1000;
|
2005-07-23 17:22:39 +00:00
|
|
|
}
|
2005-07-23 18:46:17 +00:00
|
|
|
|
2005-07-23 17:22:39 +00:00
|
|
|
#else
|
2005-07-23 18:46:17 +00:00
|
|
|
|
2005-07-23 17:22:39 +00:00
|
|
|
static bool InputWaiting(void)
|
|
|
|
{
|
2006-09-14 20:40:59 +00:00
|
|
|
return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
|
2005-07-23 18:46:17 +00:00
|
|
|
}
|
2005-07-23 17:22:39 +00:00
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
static uint32 GetTime(void)
|
|
|
|
{
|
|
|
|
return GetTickCount();
|
2005-07-23 17:22:39 +00:00
|
|
|
}
|
2005-07-23 18:46:17 +00:00
|
|
|
|
2005-07-23 17:22:39 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
static void DedicatedHandleKeyInput(void)
|
|
|
|
{
|
|
|
|
static char input_line[200] = "";
|
|
|
|
|
2006-09-14 20:40:59 +00:00
|
|
|
if (!InputWaiting()) return;
|
2005-07-23 17:22:39 +00:00
|
|
|
|
2006-09-14 20:40:59 +00:00
|
|
|
if (_exit_game) return;
|
2005-07-23 17:22:39 +00:00
|
|
|
|
|
|
|
#if defined(UNIX) || defined(__OS2__)
|
2006-10-19 09:39:29 +00:00
|
|
|
if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
|
2005-07-23 17:22:39 +00:00
|
|
|
#else
|
2006-09-14 20:40:59 +00:00
|
|
|
/* Handle console input, and singal console thread, it can accept input again */
|
|
|
|
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
|
|
|
|
SetEvent(_hWaitForInputHandling);
|
2005-07-23 17:22:39 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
|
|
|
|
strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
|
|
|
|
{ /* Remove any special control characters */
|
|
|
|
uint i;
|
|
|
|
for (i = 0; i < lengthof(input_line); i++) {
|
|
|
|
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
|
|
|
|
input_line[i] = '\0';
|
|
|
|
|
|
|
|
if (input_line[i] == '\0')
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (!IS_INT_INSIDE(input_line[i], ' ', 256))
|
|
|
|
input_line[i] = ' ';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
IConsoleCmdExec(input_line); // execute command
|
|
|
|
}
|
|
|
|
|
2005-07-29 16:40:29 +00:00
|
|
|
static void DedicatedVideoMainLoop(void)
|
2005-07-23 17:22:39 +00:00
|
|
|
{
|
|
|
|
uint32 next_tick;
|
|
|
|
uint32 cur_ticks;
|
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
next_tick = GetTime() + 30;
|
2005-07-23 17:22:39 +00:00
|
|
|
|
|
|
|
/* Signal handlers */
|
|
|
|
#ifdef UNIX
|
|
|
|
signal(SIGTERM, DedicatedSignalHandler);
|
|
|
|
signal(SIGINT, DedicatedSignalHandler);
|
|
|
|
signal(SIGQUIT, DedicatedSignalHandler);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Load the dedicated server stuff
|
|
|
|
_is_network_server = true;
|
|
|
|
_network_dedicated = true;
|
2006-10-14 15:49:43 +00:00
|
|
|
_network_playas = PLAYER_SPECTATOR;
|
|
|
|
_local_player = PLAYER_SPECTATOR;
|
2005-07-23 17:22:39 +00:00
|
|
|
|
|
|
|
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
|
|
|
|
if (_switch_mode != SM_LOAD) {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
|
|
|
|
SwitchMode(_switch_mode);
|
2005-07-23 17:22:39 +00:00
|
|
|
_switch_mode = SM_NONE;
|
|
|
|
} else {
|
|
|
|
_switch_mode = SM_NONE;
|
|
|
|
/* First we need to test if the savegame can be loaded, else we will end up playing the
|
|
|
|
* intro game... */
|
|
|
|
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
|
|
|
/* Loading failed, pop out.. */
|
|
|
|
DEBUG(net, 0)("Loading requested map failed. Aborting.");
|
|
|
|
_networking = false;
|
|
|
|
} else {
|
|
|
|
/* We can load this game, so go ahead */
|
|
|
|
SwitchMode(SM_LOAD);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Done loading, start game!
|
|
|
|
|
|
|
|
if (!_networking) {
|
|
|
|
DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
|
2005-07-29 16:40:29 +00:00
|
|
|
return;
|
2005-07-23 17:22:39 +00:00
|
|
|
}
|
|
|
|
|
2005-07-29 16:40:29 +00:00
|
|
|
while (!_exit_game) {
|
2005-07-23 17:22:39 +00:00
|
|
|
InteractiveRandom(); // randomness
|
|
|
|
|
|
|
|
if (!_dedicated_forks)
|
|
|
|
DedicatedHandleKeyInput();
|
|
|
|
|
2005-07-23 18:46:17 +00:00
|
|
|
cur_ticks = GetTime();
|
2005-07-23 17:22:39 +00:00
|
|
|
|
|
|
|
if (cur_ticks >= next_tick) {
|
|
|
|
next_tick += 30;
|
|
|
|
|
|
|
|
GameLoop();
|
|
|
|
_screen.dst_ptr = _dedicated_video_mem;
|
|
|
|
UpdateWindows();
|
|
|
|
}
|
|
|
|
CSleep(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const HalVideoDriver _dedicated_video_driver = {
|
|
|
|
DedicatedVideoStart,
|
|
|
|
DedicatedVideoStop,
|
|
|
|
DedicatedVideoMakeDirty,
|
|
|
|
DedicatedVideoMainLoop,
|
|
|
|
DedicatedVideoChangeRes,
|
|
|
|
DedicatedVideoFullScreen,
|
|
|
|
};
|
2005-07-25 16:33:58 +00:00
|
|
|
|
|
|
|
#endif /* ENABLE_NETWORK */
|