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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file saveload.h Functions/types related to saving and loading games. */
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#ifndef SL_SAVELOAD_H
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#define SL_SAVELOAD_H
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#include "saveload_types.h"
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#include "../fileio_type.h"
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#include "../fios.h"
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#include "../strings_type.h"
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#include "../scope.h"
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#include <stdarg.h>
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#include <vector>
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#include <string>
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/** Save or load result codes. */
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enum SaveOrLoadResult {
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SL_OK = 0, ///< completed successfully
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SL_ERROR = 1, ///< error that was caught before internal structures were modified
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SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
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};
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/** Deals with the type of the savegame, independent of extension */
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struct FileToSaveLoad {
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SaveLoadOperation file_op; ///< File operation to perform.
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DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc).
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AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
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std::string name; ///< Name of the file.
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std::string title; ///< Internal name of the game.
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void SetMode(FiosType ft);
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void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
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void Set(const FiosItem &item);
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};
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/** Types of save games. */
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enum SavegameType {
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SGT_TTD, ///< TTD savegame (can be detected incorrectly)
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SGT_TTDP1, ///< TTDP savegame ( -//- ) (data at NW border)
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SGT_TTDP2, ///< TTDP savegame in new format (data at SE border)
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SGT_OTTD, ///< OTTD savegame
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SGT_TTO, ///< TTO savegame
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SGT_INVALID = 0xFF, ///< broken savegame (used internally)
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};
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enum SaveModeFlags : byte {
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SMF_NONE = 0,
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SMF_NET_SERVER = 1 << 0, ///< Network server save
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SMF_ZSTD_OK = 1 << 1, ///< Zstd OK
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SMF_SCENARIO = 1 << 2, ///< Scenario save
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};
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DECLARE_ENUM_AS_BIT_SET(SaveModeFlags);
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extern FileToSaveLoad _file_to_saveload;
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void GenerateDefaultSaveName(char *buf, const char *last);
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void SetSaveLoadError(StringID str);
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const char *GetSaveLoadErrorString();
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SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true, SaveModeFlags flags = SMF_NONE);
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void WaitTillSaved();
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void ProcessAsyncSaveFinish();
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void DoExitSave();
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void DoAutoOrNetsave(FiosNumberedSaveName &counter, bool threaded, FiosNumberedSaveName *lt_counter = nullptr);
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SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded, SaveModeFlags flags);
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SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
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bool IsNetworkServerSave();
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bool IsScenarioSave();
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typedef void ChunkSaveLoadProc();
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typedef void AutolengthProc(void *arg);
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void SlUnreachablePlaceholder();
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enum ChunkSaveLoadSpecialOp {
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CSLSO_PRE_LOAD,
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CSLSO_PRE_LOADCHECK,
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CSLSO_SHOULD_SAVE_CHUNK,
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};
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enum ChunkSaveLoadSpecialOpResult {
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CSLSOR_NONE,
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CSLSOR_LOAD_CHUNK_CONSUMED,
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CSLSOR_DONT_SAVE_CHUNK,
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};
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typedef ChunkSaveLoadSpecialOpResult ChunkSaveLoadSpecialProc(uint32, ChunkSaveLoadSpecialOp);
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/** Type of a chunk. */
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enum ChunkType {
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CH_RIFF = 0,
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CH_ARRAY = 1,
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CH_SPARSE_ARRAY = 2,
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CH_EXT_HDR = 15, ///< Extended chunk header
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CH_UPSTREAM_SAVE = 0x80,
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};
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/** Handlers and description of chunk. */
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struct ChunkHandler {
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uint32 id; ///< Unique ID (4 letters).
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ChunkSaveLoadProc *save_proc; ///< Save procedure of the chunk.
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ChunkSaveLoadProc *load_proc; ///< Load procedure of the chunk.
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ChunkSaveLoadProc *ptrs_proc; ///< Manipulate pointers in the chunk.
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ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
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ChunkType type; ///< Type of the chunk. @see ChunkType
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ChunkSaveLoadSpecialProc *special_proc = nullptr;
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};
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template <typename F>
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void SlExecWithSlVersion(SaveLoadVersion use_version, F proc)
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{
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extern SaveLoadVersion _sl_version;
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SaveLoadVersion old_ver = _sl_version;
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_sl_version = use_version;
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auto guard = scope_guard([&]() {
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_sl_version = old_ver;
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});
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proc();
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}
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namespace upstream_sl {
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template <uint32 id, typename F>
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ChunkHandler MakeUpstreamChunkHandler()
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{
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extern void SlLoadChunkByID(uint32);
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extern void SlLoadCheckChunkByID(uint32);
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extern void SlFixPointerChunkByID(uint32);
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ChunkHandler ch = {
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id,
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nullptr,
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SlUnreachablePlaceholder,
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[]() {
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SlExecWithSlVersion(F::GetLoadVersion(), []() {
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SlFixPointerChunkByID(id);
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});
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},
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SlUnreachablePlaceholder,
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CH_UPSTREAM_SAVE
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};
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ch.special_proc = [](uint32 chunk_id, ChunkSaveLoadSpecialOp op) -> ChunkSaveLoadSpecialOpResult {
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assert(id == chunk_id);
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switch (op) {
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case CSLSO_PRE_LOAD:
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SlExecWithSlVersion(F::GetLoadVersion(), []() {
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SlLoadChunkByID(id);
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});
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return CSLSOR_LOAD_CHUNK_CONSUMED;
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case CSLSO_PRE_LOADCHECK:
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SlExecWithSlVersion(F::GetLoadVersion(), []() {
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SlLoadCheckChunkByID(id);
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});
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return CSLSOR_LOAD_CHUNK_CONSUMED;
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default:
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return CSLSOR_NONE;
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}
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};
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return ch;
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}
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}
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using upstream_sl::MakeUpstreamChunkHandler;
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struct NullStruct {
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byte null;
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};
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/** A table of ChunkHandler entries. */
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using ChunkHandlerTable = span<const ChunkHandler>;
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/** Type of reference (#SLE_REF, #SLE_CONDREF). */
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enum SLRefType {
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REF_ORDER = 0, ///< Load/save a reference to an order.
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REF_VEHICLE = 1, ///< Load/save a reference to a vehicle.
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REF_STATION = 2, ///< Load/save a reference to a station.
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REF_TOWN = 3, ///< Load/save a reference to a town.
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REF_VEHICLE_OLD = 4, ///< Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
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REF_ROADSTOPS = 5, ///< Load/save a reference to a bus/truck stop.
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REF_ENGINE_RENEWS = 6, ///< Load/save a reference to an engine renewal (autoreplace).
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REF_CARGO_PACKET = 7, ///< Load/save a reference to a cargo packet.
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REF_ORDERLIST = 8, ///< Load/save a reference to an orderlist.
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REF_STORAGE = 9, ///< Load/save a reference to a persistent storage.
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REF_LINK_GRAPH = 10, ///< Load/save a reference to a link graph.
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REF_LINK_GRAPH_JOB = 11, ///< Load/save a reference to a link graph job.
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REF_TEMPLATE_VEHICLE = 12, ///< Load/save a reference to a template vehicle
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};
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/** Flags for chunk extended headers */
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enum SaveLoadChunkExtHeaderFlags {
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SLCEHF_BIG_RIFF = 1 << 0, ///< This block uses a 60-bit RIFF chunk size
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};
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DECLARE_ENUM_AS_BIT_SET(SaveLoadChunkExtHeaderFlags)
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/**
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* Storage of simple variables, references (pointers), and arrays.
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* @param cmd Load/save type. @see SaveLoadType
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* @param base Name of the class or struct containing the variable.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the field.
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* @param to Last savegame version that has the field.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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* @note In general, it is better to use one of the SLE_* macros below.
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*/
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#define SLE_GENERAL_X(cmd, base, variable, type, length, from, to, extver) SaveLoad {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable), extver}
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to) SLE_GENERAL_X(cmd, base, variable, type, length, from, to, SlXvFeatureTest())
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/**
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* Storage of a variable in some savegame versions.
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* @param base Name of the class or struct containing the variable.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the field.
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* @param to Last savegame version that has the field.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDVAR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VAR, base, variable, type, 0, from, to, extver)
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#define SLE_CONDVAR(base, variable, type, from, to) SLE_CONDVAR_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a reference in some savegame versions.
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* @param base Name of the class or struct containing the variable.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Type of the reference, a value from #SLRefType.
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* @param from First savegame version that has the field.
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* @param to Last savegame version that has the field.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDREF_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REF, base, variable, type, 0, from, to, extver)
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#define SLE_CONDREF(base, variable, type, from, to) SLE_CONDREF_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a fixed-size array of #SL_VAR elements in some savegame versions.
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* @param base Name of the class or struct containing the array.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param length Number of elements in the array.
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* @param from First savegame version that has the array.
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* @param to Last savegame version that has the array.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDARR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_ARR, base, variable, type, length, from, to, extver)
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#define SLE_CONDARR(base, variable, type, length, from, to) SLE_CONDARR_X(base, variable, type, length, from, to, SlXvFeatureTest())
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/**
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* Storage of a string in some savegame versions.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param length Number of elements in the string (only used for fixed size buffers).
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* @param from First savegame version that has the string.
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* @param to Last savegame version that has the string.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDSTR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_STR, base, variable, type, length, from, to, extver)
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#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, SlXvFeatureTest())
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/**
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* Storage of a \c std::string in some savegame versions.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the string.
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* @param to Last savegame version that has the string.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDSSTR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_STDSTR, base, variable, type, 0, from, to, extver)
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#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to)
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/**
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* Storage of a list of #SL_REF elements in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDREFLIST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REFLIST, base, variable, type, 0, from, to, extver)
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#define SLE_CONDREFLIST(base, variable, type, from, to) SLE_CONDREFLIST_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a ring in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDPTRRING_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_PTRRING, base, variable, type, 0, from, to, extver)
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#define SLE_CONDPTRRING(base, variable, type, from, to) SLE_CONDPTRRING_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a vector in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VEC, base, variable, type, 0, from, to, extver)
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#define SLE_CONDVEC(base, variable, type, from, to) SLE_CONDVEC_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a variable vector in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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|
|
*/
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|
#define SLE_CONDVARVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VARVEC, base, variable, type, 0, from, to, extver)
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#define SLE_CONDVARVEC(base, variable, type, from, to) SLE_CONDVARVEC_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a ring of #SL_VAR elements in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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|
|
*/
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#define SLE_CONDRING_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_RING, base, variable, type, 0, from, to, extver)
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#define SLE_CONDRING(base, variable, type, from, to) SLE_CONDRING_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a variable in every version of a savegame.
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* @param base Name of the class or struct containing the variable.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a reference in every version of a savegame.
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* @param base Name of the class or struct containing the variable.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Type of the reference, a value from #SLRefType.
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*/
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#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of fixed-size array of #SL_VAR elements in every version of a savegame.
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* @param base Name of the class or struct containing the array.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param length Number of elements in the array.
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*/
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#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a string in every savegame version.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param length Number of elements in the string (only used for fixed size buffers).
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|
*/
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#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a \c std::string in every savegame version.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a list of #SL_REF elements in every savegame version.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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|
|
|
*/
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#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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|
|
* Storage of a ring in every savegame version.
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|
* @param base Name of the class or struct containing the list.
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|
* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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|
|
|
*/
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#define SLE_PTRRING(base, variable, type) SLE_CONDPTRRING(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a vector in every savegame version.
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|
* @param base Name of the class or struct containing the list.
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|
* @param variable Name of the variable in the class or struct referenced by \a base.
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|
* @param type Storage of the data in memory and in the savegame.
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|
|
|
*/
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#define SLE_VEC(base, variable, type) SLE_CONDVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
|
|
|
|
* Storage of a variable vector in every savegame version.
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|
* @param base Name of the class or struct containing the list.
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|
* @param variable Name of the variable in the class or struct referenced by \a base.
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|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
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#define SLE_VARVEC(base, variable, type) SLE_CONDVARVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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|
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/**
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|
|
* Empty space in every savegame version.
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|
* @param length Length of the empty space.
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|
|
|
*/
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|
|
#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
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|
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/**
|
|
|
|
* Empty space in some savegame versions.
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|
* @param length Length of the empty space.
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|
* @param from First savegame version that has the empty space.
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|
* @param to Last savegame version that has the empty space.
|
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|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
|
|
|
|
*/
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|
|
|
#define SLE_CONDNULL_X(length, from, to, extver) SLE_CONDARR_X(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, extver)
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|
|
#define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, SlXvFeatureTest())
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|
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/** Translate values ingame to different values in the savegame and vv. */
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|
|
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION)
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|
#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
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|
#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
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|
|
/**
|
|
|
|
* Storage of global simple variables, references (pointers), and arrays.
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|
|
* @param cmd Load/save type. @see SaveLoadType
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|
|
* @param variable Name of the global variable.
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|
* @param type Storage of the data in memory and in the savegame.
|
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|
* @param from First savegame version that has the field.
|
|
|
|
* @param to Last savegame version that has the field.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
* @note In general, it is better to use one of the SLEG_* macros below.
|
|
|
|
*/
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|
|
|
#define SLEG_GENERAL_X(cmd, variable, type, length, from, to, extver) SaveLoad {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable), extver}
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#define SLEG_GENERAL(cmd, variable, type, length, from, to) SLEG_GENERAL_X(cmd, variable, type, length, from, to, SlXvFeatureTest())
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|
|
/**
|
|
|
|
* Storage of a global variable in some savegame versions.
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|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param from First savegame version that has the field.
|
|
|
|
* @param to Last savegame version that has the field.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDVAR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VAR, variable, type, 0, from, to, extver)
|
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|
|
#define SLEG_CONDVAR(variable, type, from, to) SLEG_CONDVAR_X(variable, type, from, to, SlXvFeatureTest())
|
|
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|
|
|
|
|
/**
|
|
|
|
* Storage of a global reference in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param from First savegame version that has the field.
|
|
|
|
* @param to Last savegame version that has the field.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDREF_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REF, variable, type, 0, from, to, extver)
|
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|
|
#define SLEG_CONDREF(variable, type, from, to) SLEG_CONDREF_X(variable, type, from, to, SlXvFeatureTest())
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global fixed-size array of #SL_VAR elements in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param length Number of elements in the array.
|
|
|
|
* @param from First savegame version that has the array.
|
|
|
|
* @param to Last savegame version that has the array.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDARR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_ARR, variable, type, length, from, to, extver)
|
|
|
|
#define SLEG_CONDARR(variable, type, length, from, to) SLEG_CONDARR_X(variable, type, length, from, to, SlXvFeatureTest())
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global string in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param length Number of elements in the string (only used for fixed size buffers).
|
|
|
|
* @param from First savegame version that has the string.
|
|
|
|
* @param to Last savegame version that has the string.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDSTR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_STR, variable, type, length, from, to, extver)
|
|
|
|
#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_CONDSTR_X(variable, type, length, from, to, SlXvFeatureTest())
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global \c std::string in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param from First savegame version that has the string.
|
|
|
|
* @param to Last savegame version that has the string.
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDSSTR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_STDSTR, variable, type, 0, from, to, extver)
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|
|
#define SLEG_CONDSSTR(variable, type, from, to) SLEG_GENERAL(SL_STDSTR, variable, type, 0, from, to)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global reference list in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param from First savegame version that has the list.
|
|
|
|
* @param to Last savegame version that has the list.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDREFLIST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REFLIST, variable, type, 0, from, to, extver)
|
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|
|
#define SLEG_CONDREFLIST(variable, type, from, to) SLEG_CONDREFLIST_X(variable, type, from, to, SlXvFeatureTest())
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global ring in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param from First savegame version that has the list.
|
|
|
|
* @param to Last savegame version that has the list.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDPTRRING_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_PTRRING, variable, type, 0, from, to, extver)
|
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|
|
#define SLEG_CONDPTRRING(variable, type, from, to) SLEG_CONDPTRRING_X(variable, type, from, to, SlXvFeatureTest())
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global vector in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param from First savegame version that has the list.
|
|
|
|
* @param to Last savegame version that has the list.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDVEC_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VEC, variable, type, 0, from, to, extver)
|
|
|
|
#define SLEG_CONDVEC(variable, type, from, to) SLEG_CONDVEC_X(variable, type, from, to, SlXvFeatureTest())
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a variable vector in some savegame versions.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
* @param from First savegame version that has the list.
|
|
|
|
* @param to Last savegame version that has the list.
|
|
|
|
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
|
|
|
*/
|
|
|
|
#define SLEG_CONDVARVEC_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VARVEC, variable, type, 0, from, to, extver)
|
|
|
|
#define SLEG_CONDVARVEC(variable, type, from, to) SLEG_CONDVARVEC_X(variable, type, from, to, SlXvFeatureTest())
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global variable in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
|
|
#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global reference in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
|
|
#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global fixed-size array of #SL_VAR elements in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
|
|
#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global string in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
|
|
#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global \c std::string in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
|
|
#define SLEG_SSTR(variable, type) SLEG_CONDSSTR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global reference list in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
|
|
#define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global ring in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
|
|
#define SLEG_PTRRING(variable, type) SLEG_CONDPTRRING(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage of a global vector in every savegame version.
|
|
|
|
* @param variable Name of the global variable.
|
|
|
|
* @param type Storage of the data in memory and in the savegame.
|
|
|
|
*/
|
|
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#define SLEG_VEC(variable, type) SLEG_CONDVEC(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Empty global space in some savegame versions.
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* @param length Length of the empty space.
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* @param from First savegame version that has the empty space.
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* @param to Last savegame version that has the empty space.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
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*/
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#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, (void*)nullptr, SlXvFeatureTest()}
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/**
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* Checks whether the savegame is below \a major.\a minor.
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* @param major Major number of the version to check against.
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* @param minor Minor number of the version to check against. If \a minor is 0 or not specified, only the major number is checked.
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* @return Savegame version is earlier than the specified version.
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*/
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static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0)
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{
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extern SaveLoadVersion _sl_version;
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extern byte _sl_minor_version;
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return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
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}
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/**
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* Checks whether the savegame is below or at \a major. This should be used to repair data from existing
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* savegames which is no longer corrupted in new savegames, but for which otherwise no savegame
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* bump is required.
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* @param major Major number of the version to check against.
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* @return Savegame version is at most the specified version.
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*/
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static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
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{
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extern SaveLoadVersion _sl_version;
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return _sl_version <= major;
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}
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/**
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* Checks if some version from/to combination falls within the range of the
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* active savegame version.
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* @param version_from Inclusive savegame version lower bound.
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* @param version_to Exclusive savegame version upper bound. SL_MAX_VERSION if no upper bound.
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* @return Active savegame version falls within the given range.
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*/
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static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to, SlXvFeatureTest ext_feature_test)
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{
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extern const SaveLoadVersion SAVEGAME_VERSION;
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if (!ext_feature_test.IsFeaturePresent(_sl_xv_feature_static_versions, SAVEGAME_VERSION, version_from, version_to)) return false;
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return true;
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}
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/**
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* Get the NumberType of a setting. This describes the integer type
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* as it is represented in memory
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* @param type VarType holding information about the variable-type
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* @return the SLE_VAR_* part of a variable-type description
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*/
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static inline VarType GetVarMemType(VarType type)
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{
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return type & 0xF0; // GB(type, 4, 4) << 4;
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}
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/**
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* Get the FileType of a setting. This describes the integer type
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* as it is represented in a savegame/file
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* @param type VarType holding information about the file-type
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* @return the SLE_FILE_* part of a variable-type description
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*/
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static inline VarType GetVarFileType(VarType type)
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{
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return type & 0xF; // GB(type, 0, 4);
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}
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/**
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* Check if the given saveload type is a numeric type.
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* @param conv the type to check
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* @return True if it's a numeric type.
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*/
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static inline bool IsNumericType(VarType conv)
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{
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return GetVarMemType(conv) <= SLE_VAR_U64;
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}
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/**
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* Get the address of the variable. Which one to pick depends on the object
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* pointer. If it is nullptr we are dealing with global variables so the address
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* is taken. If non-null only the offset is stored in the union and we need
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* to add this to the address of the object
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*/
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static inline void *GetVariableAddress(const void *object, const SaveLoad &sld)
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{
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/* Entry is a global address. */
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if (sld.global) return sld.address;
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#ifdef _DEBUG
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/* Entry is a null-variable, mostly used to read old savegames etc. */
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if (GetVarMemType(sld.conv) == SLE_VAR_NULL) {
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assert(sld.address == nullptr);
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return nullptr;
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}
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/* Everything else should be a non-null pointer. */
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assert(object != nullptr);
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#endif
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return const_cast<byte *>((const byte *)object + (ptrdiff_t)sld.address);
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}
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int64 ReadValue(const void *ptr, VarType conv);
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void WriteValue(void *ptr, VarType conv, int64 val);
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void SlSetArrayIndex(uint index);
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int SlIterateArray();
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void SlAutolength(AutolengthProc *proc, void *arg);
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size_t SlGetFieldLength();
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void SlSetLength(size_t length);
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size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld);
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size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt);
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/**
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* Run proc, saving result in the autolength temp buffer
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* @param proc The callback procedure that is called
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* @return Span of the saved data, in the autolength temp buffer
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*/
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template <typename F>
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span<byte> SlSaveToTempBuffer(F proc)
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{
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extern uint8 SlSaveToTempBufferSetup();
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extern std::pair<byte *, size_t> SlSaveToTempBufferRestore(uint8 state);
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uint8 state = SlSaveToTempBufferSetup();
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proc();
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auto result = SlSaveToTempBufferRestore(state);
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return span<byte>(result.first, result.second);
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}
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/**
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* Run proc, saving result to a std::vector
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* This is implemented in terms of SlSaveToTempBuffer
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* @param proc The callback procedure that is called
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* @return a vector containing the saved data
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*/
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template <typename F>
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std::vector<uint8> SlSaveToVector(F proc)
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{
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span<byte> result = SlSaveToTempBuffer(proc);
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return std::vector<uint8>(result.begin(), result.end());
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}
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struct SlConditionallySaveState {
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size_t current_len;
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uint8 need_length;
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bool nested;
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};
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/**
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* Run proc, saving as normal if proc returns true, otherwise the saved data is discarded
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* @param proc The callback procedure that is called, this should return true to save, false to discard
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* @return Whether the callback procedure returned true to save
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*/
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template <typename F>
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bool SlConditionallySave(F proc)
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{
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extern SlConditionallySaveState SlConditionallySaveSetup();
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extern void SlConditionallySaveCompletion(const SlConditionallySaveState &state, bool save);
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SlConditionallySaveState state = SlConditionallySaveSetup();
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bool save = proc();
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SlConditionallySaveCompletion(state, save);
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return save;
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}
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struct SlLoadFromBufferState {
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size_t old_obj_len;
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byte *old_bufp;
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byte *old_bufe;
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};
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/**
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* Run proc, loading exactly length bytes from the contents of buffer
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* @param proc The callback procedure that is called
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*/
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template <typename F>
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void SlLoadFromBuffer(const byte *buffer, size_t length, F proc)
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{
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extern SlLoadFromBufferState SlLoadFromBufferSetup(const byte *buffer, size_t length);
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extern void SlLoadFromBufferRestore(const SlLoadFromBufferState &state, const byte *buffer, size_t length);
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SlLoadFromBufferState state = SlLoadFromBufferSetup(buffer, length);
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proc();
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SlLoadFromBufferRestore(state, buffer, length);
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}
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void SlGlobList(const SaveLoadTable &slt);
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void SlArray(void *array, size_t length, VarType conv);
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void SlObject(void *object, const SaveLoadTable &slt);
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bool SlObjectMember(void *object, const SaveLoad &sld);
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std::vector<SaveLoad> SlFilterObject(const SaveLoadTable &slt);
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void SlObjectSaveFiltered(void *object, const SaveLoadTable &slt);
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void SlObjectLoadFiltered(void *object, const SaveLoadTable &slt);
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void SlObjectPtrOrNullFiltered(void *object, const SaveLoadTable &slt);
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void NORETURN CDECL SlErrorFmt(StringID string, const char *msg, ...) WARN_FORMAT(2, 3);
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bool SaveloadCrashWithMissingNewGRFs();
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void SlResetVENC();
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void SlProcessVENC();
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void SlResetTNNC();
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extern std::string _savegame_format;
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extern bool _do_autosave;
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#endif /* SL_SAVELOAD_H */
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