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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
13 years ago
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game.hpp Base functions for all Games. */
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#ifndef GAME_HPP
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#define GAME_HPP
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/**
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* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
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*/
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class Game {
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public:
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/**
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* Called every game-tick to let Game do something.
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*/
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static void GameLoop();
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/**
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* Initialize the Game system.
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*/
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static void Initialize();
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/**
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* Uninitialize the Game system.
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*/
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static void Uninitialize();
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/**
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* Get the current GameScript instance.
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*/
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static class GameInstance *GetGameInstance() { return Game::instance; }
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private:
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static uint frame_counter; ///< Tick counter for the Game code.
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static class GameInstance *instance; ///< Instance to the current active Game.
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};
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#endif /* GAME_HPP */
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