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OpenTTD-patches/src/toolbar_gui.cpp

1663 lines
52 KiB
C++

/* $Id$ */
/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road_gui.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "terraform_gui.h"
#include "transparency.h"
#include "strings_func.h"
#include "player_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "vehicle_base.h"
#include "gfx_func.h"
#include "cheat_func.h"
#include "transparency_gui.h"
#include "screenshot.h"
#include "newgrf_config.h"
#include "signs_func.h"
#include "fios.h"
#include "functions.h"
#include "console_gui.h"
#include "news_gui.h"
#include "tilehighlight_func.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask = 0, int sel_index = 0, int checked_items = 0);
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray = 0);
static void SplitToolbar(Window *w);
RailType _last_built_railtype;
RoadType _last_built_roadtype;
/** This enum gathers properties of both toolbars */
enum ToolBarProperties {
TBP_BUTTONWIDTH = 22, ///< width of a button
TBP_BUTTONHEIGHT = 22, ///< height of a button as well as the toolbars
TBP_DATEPANELWIDTH = 130, ///< used in scenario editor to calculate width of the toolbar.
TBP_TOOLBAR_MINBUTTON = 14, ///< references both toolbars
TBP_NORMAL_MAXBUTTON = 19, ///< normal toolbar has this many buttons
TBP_SCENARIO_MAXBUTTON = 16, ///< while the scenario has these
};
enum ToolbarMode {
TB_NORMAL,
TB_UPPER,
TB_LOWER
};
enum ToolbarNormalWidgets {
TBN_PAUSE = 0,
TBN_FASTFORWARD,
TBN_SETTINGS,
TBN_SAVEGAME,
TBN_SMALLMAP,
TBN_TOWNDIRECTORY,
TBN_SUBSIDIES,
TBN_STATIONS,
TBN_FINANCES,
TBN_PLAYERS,
TBN_GRAPHICS,
TBN_LEAGUE,
TBN_INDUSTRIES,
TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes
TBN_TRAINS = TBN_VEHICLESTART,
TBN_ROADVEHS,
TBN_SHIPS,
TBN_AIRCRAFTS,
TBN_ZOOMIN,
TBN_ZOOMOUT,
TBN_RAILS,
TBN_ROADS,
TBN_WATER,
TBN_AIR,
TBN_LANDSCAPE,
TBN_MUSICSOUND,
TBN_NEWSREPORT,
TBN_HELP,
TBN_SWITCHBAR, ///< only available when toolbar has been split
};
enum ToolbarScenEditorWidgets {
TBSE_PAUSE = 0,
TBSE_FASTFORWARD,
TBSE_SAVESCENARIO = 3,
TBSE_SPACERPANEL,
TBSE_DATEPANEL,
TBSE_DATEBACKWARD,
TBSE_DATEFORWARD,
TBSE_SMALLMAP,
TBSE_ZOOMIN,
TBSE_ZOOMOUT,
TBSE_LANDGENERATE,
TBSE_TOWNGENERATE,
TBSE_INDUSTRYGENERATE,
TBSE_BUILDROAD,
TBSE_BUILDDOCKS,
TBSE_PLANTTREES,
TBSE_PLACESIGNS,
};
/** The idea of this enum is to allow a separation between widget position
* and _menu_clicked_procs's entry. By shifting, the "action" id is extracted and
* kept safe for usage when required.
* @see ToolbarMenuWindow::OnMouseLoop */
enum ScenarioEditorMenuActions {
SEMA_MAP_CLICK = 17 << 8,
};
static ToolbarMode _toolbar_mode;
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
}
}
/** Returns the position where the toolbar wants the menu to appear.
* Make sure the dropdown is fully visible within the window.
* x + w->left because x is supposed to be the offset of the toolbar-button
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
{
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
Point pos;
pos.x = w->widget[GB(parent_button, 0, 8)].left;
pos.x = w->left + Clamp(pos.x, 0, w->width - width);
pos.y = w->height;
return pos;
}
/**
* Retrieve the menu item number from a position
* @param w Window holding the menu items
* @param x X coordinate of the position
* @param y Y coordinate of the position
* @return Index number of the menu item, or \c -1 if no valid selection under position
*/
static int GetMenuItemIndex(const Window *w, int item_count, int disabled_items)
{
int x = _cursor.pos.x;
int y = _cursor.pos.y;
if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
y /= 10;
if (y < item_count &&
!HasBit(disabled_items, y)) {
return y;
}
}
return -1;
}
/* --- Pausing --- */
static void ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return; // only server can pause the game
if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
/* --- Fast forwarding --- */
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
/* --- Options button menu --- */
enum OptionMenuEntries {
OME_GAMEOPTIONS = 0,
OME_DIFFICULTIES,
OME_PATCHES,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES = 6,
OME_SHOW_STATIONNAMES,
OME_SHOW_SIGNS,
OME_SHOW_WAYPOINTNAMES,
OME_FULL_ANIMATION,
OME_FULL_DETAILS,
OME_TRANSPARENTBUILDINGS,
OME_SHOW_STATIONSIGNS,
OME_MENUCOUNT,
};
static void ToolbarOptionsClick(Window *w)
{
uint16 x = 0;
if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, OME_SHOW_TOWNNAMES);
if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, OME_SHOW_STATIONNAMES);
if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, OME_SHOW_SIGNS);
if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, OME_SHOW_WAYPOINTNAMES);
if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, OME_FULL_ANIMATION);
if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, OME_FULL_DETAILS);
if (IsTransparencySet(TO_HOUSES)) SetBit(x, OME_TRANSPARENTBUILDINGS);
if (IsTransparencySet(TO_SIGNS)) SetBit(x, OME_SHOW_STATIONSIGNS);
PopupMainToolbMenu(w, TBN_SETTINGS, STR_02C4_GAME_OPTIONS, OME_MENUCOUNT, 0, 0, x);
}
static void MenuClickSettings(int index)
{
switch (index) {
case OME_GAMEOPTIONS: ShowGameOptions(); return;
case OME_DIFFICULTIES: ShowGameDifficulty(); return;
case OME_PATCHES: ShowPatchesSelection(); return;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_WAYPOINTS); break;
case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
}
/* --- Saving/loading button menu --- */
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME = 5,
SLEME_MENUCOUNT,
};
enum SaveLoadNormalMenuEntries {
SLNME_SAVE_GAME = 0,
SLNME_LOAD_GAME,
SLNME_EXIT_TOINTRO,
SLNME_EXIT_GAME,
SLNME_MENUCOUNT,
};
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SAVEGAME, STR_015C_SAVE_GAME, SLNME_MENUCOUNT);
}
static void ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
}
static void MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
}
}
}
/* --- Map button menu --- */
enum MapMenuEntries {
MME_SHOW_SMALLMAP = 0,
MME_SHOW_EXTRAVIEWPORTS,
MME_SHOW_SIGNLISTS,
MME_SHOW_TOWNDIRECTORY, ///< This entry is only used in Editor mode
MME_MENUCOUNT_NORMAL = 3,
MME_MENUCOUNT_EDITOR = 4,
};
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
}
static void ToolbarScenMapTownDir(Window *w)
{
/* Scenario editor button, Use different button to activate.
* This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact
* an entry in _menu_clicked_procs) while at the same time having a start button
* who is not at the same index as its action
* @see ToolbarMenuWindow::OnMouseLoop */
PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
}
static void MenuClickMap(int index)
{
switch (index) {
case MME_SHOW_SMALLMAP: ShowSmallMap(); break;
case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break;
case MME_SHOW_SIGNLISTS: ShowSignList(); break;
case MME_SHOW_TOWNDIRECTORY: if (_game_mode == GM_EDITOR) ShowTownDirectory(); break;
}
}
/* --- Town button menu --- */
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, TBN_TOWNDIRECTORY, STR_02BB_TOWN_DIRECTORY, 1);
}
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
/* --- Subidies button menu --- */
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SUBSIDIES, STR_02DD_SUBSIDIES, 1);
}
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
/* --- Stations button menu --- */
static void ToolbarStationsClick(Window *w)
{
PopupMainPlayerToolbMenu(w, TBN_STATIONS);
}
static void MenuClickStations(int index)
{
ShowPlayerStations((PlayerID)index);
}
/* --- Finances button menu --- */
static void ToolbarFinancesClick(Window *w)
{
PopupMainPlayerToolbMenu(w, TBN_FINANCES);
}
static void MenuClickFinances(int index)
{
ShowPlayerFinances((PlayerID)index);
}
/* --- Company's button menu --- */
static void ToolbarPlayersClick(Window *w)
{
PopupMainPlayerToolbMenu(w, TBN_PLAYERS);
}
static void MenuClickCompany(int index)
{
if (_networking && index == 0) {
ShowClientList();
} else {
if (_networking) index--;
ShowPlayerCompany((PlayerID)index);
}
}
/* --- Graphs button menu --- */
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, TBN_GRAPHICS, STR_0154_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8);
}
static void MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
/* functions for combined graphs/league button */
case 6: ShowCompanyLeagueTable(); break;
case 7: ShowPerformanceRatingDetail(); break;
}
}
/* --- League button menu --- */
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, TBN_LEAGUE, STR_015A_COMPANY_LEAGUE_TABLE, 2);
}
static void MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
}
/* --- Industries button menu --- */
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? 2 : 0);
}
static void MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
}
/* --- Trains button menu + 1 helper function for all vehicles. --- */
static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
const Vehicle *v;
int dis = ~0;
FOR_ALL_VEHICLES(v) {
if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, TBN_VEHICLESTART + veh, dis);
}
static void ToolbarTrainClick(Window *w)
{
ToolbarVehicleClick(w, VEH_TRAIN);
}
static void MenuClickShowTrains(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
}
/* --- Road vehicle button menu --- */
static void ToolbarRoadClick(Window *w)
{
ToolbarVehicleClick(w, VEH_ROAD);
}
static void MenuClickShowRoad(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
}
/* --- Ship button menu --- */
static void ToolbarShipClick(Window *w)
{
ToolbarVehicleClick(w, VEH_SHIP);
}
static void MenuClickShowShips(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
}
/* --- Aircraft button menu --- */
static void ToolbarAirClick(Window *w)
{
ToolbarVehicleClick(w, VEH_AIRCRAFT);
}
static void MenuClickShowAir(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
}
/* --- Zoom in button --- */
static void ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMIN : (byte)TBN_ZOOMIN);
SndPlayFx(SND_15_BEEP);
}
}
/* --- Zoom out button --- */
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMOUT : (byte)TBN_ZOOMOUT);
SndPlayFx(SND_15_BEEP);
}
}
/* --- Rail button menu --- */
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
PopupMainToolbMenu(w, TBN_RAILS, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes, _last_built_railtype);
}
static void MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
/* --- Road button menu --- */
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
/* The standard road button is *always* available */
PopupMainToolbMenu(w, TBN_ROADS, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD), _last_built_roadtype);
}
static void MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
}
/* --- Water button menu --- */
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, TBN_WATER, STR_9800_WATERWAYS_CONSTRUCTION, 1);
}
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
/* --- Airport button menu --- */
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, TBN_AIR, STR_A01D_AIRPORT_CONSTRUCTION, 1);
}
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
/* --- Forest button menu --- */
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, TBN_LANDSCAPE, STR_LANDSCAPING, 3);
}
static void MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
}
}
/* --- Music button menu --- */
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, TBN_MUSICSOUND, STR_01D3_SOUND_MUSIC, 1);
}
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
/* --- Newspaper button menu --- */
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, TBN_NEWSREPORT, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3);
}
static void MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
}
/* --- Help button menu --- */
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, TBN_HELP, STR_02D5_LAND_BLOCK_INFO, 6);
}
static void MenuClickSmallScreenshot()
{
SetScreenshotType(SC_VIEWPORT);
}
static void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
static void MenuClickHelp(int index)
{
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 2: IConsoleSwitch(); break;
case 3: MenuClickSmallScreenshot(); break;
case 4: MenuClickWorldScreenshot(); break;
case 5: ShowAboutWindow(); break;
}
}
/* --- Switch toolbar button --- */
static void ToolbarSwitchClick(Window *w)
{
if (_toolbar_mode != TB_LOWER) {
_toolbar_mode = TB_LOWER;
} else {
_toolbar_mode = TB_UPPER;
}
SplitToolbar(w);
w->HandleButtonClick(TBN_SWITCHBAR);
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
}
/* --- Scenario editor specific handlers. */
static void ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(TBSE_DATEBACKWARD);
w->SetDirty();
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(TBSE_DATEFORWARD);
w->SetDirty();
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(TBSE_LANDGENERATE);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
}
static void ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(TBSE_TOWNGENERATE);
SndPlayFx(SND_15_BEEP);
ShowBuildTownWindow();
}
static void ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(TBSE_INDUSTRYGENERATE);
SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
}
static void ToolbarScenBuildRoad(Window *w)
{
w->HandleButtonClick(TBSE_BUILDROAD);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
}
static void ToolbarScenBuildDocks(Window *w)
{
w->HandleButtonClick(TBSE_BUILDDOCKS);
SndPlayFx(SND_15_BEEP);
ShowBuildDocksScenToolbar();
}
static void ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(TBSE_PLANTTREES);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar();
}
static void ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(TBSE_PLACESIGNS);
SndPlayFx(SND_15_BEEP);
SelectSignTool();
}
static void ToolbarBtn_NULL(Window *w)
{
}
/* --- Resizing the toolbar */
static void ResizeToolbar(Window *w)
{
/* There are 27 buttons plus some spacings if the space allows it */
uint button_width;
uint spacing;
uint widgetcount = w->widget_count - 1;
if (w->width >= (int)widgetcount * TBP_BUTTONWIDTH) {
button_width = TBP_BUTTONWIDTH;
spacing = w->width - (widgetcount * button_width);
} else {
button_width = w->width / widgetcount;
spacing = 0;
}
static const uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
uint i = 0;
for (uint x = 0, j = 0; i < widgetcount; i++) {
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
w->widget[i].type = WWT_IMGBTN;
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (widgetcount - i);
w->widget[i].right = x - 1;
}
w->widget[i].type = WWT_EMPTY; // i now points to the last item
_toolbar_mode = TB_NORMAL;
}
/* --- Split the toolbar */
static void SplitToolbar(Window *w)
{
static const byte arrange14[] = {
0, 1, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27,
2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
};
static const byte arrange15[] = {
0, 1, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 2, 4, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
};
static const byte arrange16[] = {
0, 1, 2, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
};
static const byte arrange17[] = {
0, 1, 2, 4, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 4, 6, 5, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
};
static const byte arrange18[] = {
0, 1, 2, 4, 5, 6, 7, 8, 9, 12, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 4, 5, 6, 7, 10, 13, 14, 15, 16, 24, 25, 26, 17, 18, 27,
};
static const byte arrange19[] = {
0, 1, 2, 4, 5, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 17, 18, 27,
0, 1, 3, 4, 7, 8, 9, 10, 12, 25, 19, 20, 21, 22, 23, 26, 17, 18, 27,
};
static const byte *arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19 };
uint max_icons = max(TBP_TOOLBAR_MINBUTTON, (ToolBarProperties)((w->width + TBP_BUTTONWIDTH / 2) / TBP_BUTTONWIDTH));
assert(max_icons >= TBP_TOOLBAR_MINBUTTON && max_icons <= TBP_NORMAL_MAXBUTTON);
/* first hide all icons */
for (uint i = 0; i < w->widget_count - 1; i++) {
w->widget[i].type = WWT_EMPTY;
}
/* now activate them all on their proper positions */
for (uint i = 0, x = 0, n = max_icons - TBP_TOOLBAR_MINBUTTON; i < max_icons; i++) {
uint icon = arrangements[n][i + ((_toolbar_mode == TB_LOWER) ? max_icons : 0)];
w->widget[icon].type = WWT_IMGBTN;
w->widget[icon].left = x;
x += (w->width - x) / (max_icons - i);
w->widget[icon].right = x - 1;
}
}
/* --- Toolbar handling for the 'normal' case */
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarFinancesClick,
ToolbarPlayersClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
ToolbarSwitchClick,
};
struct MainToolbarWindow : Window {
MainToolbarWindow(const WindowDesc *desc) : Window(desc)
{
this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
this->FindWindowPlacementAndResize(desc);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
virtual void OnPaint()
{
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER);
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(ActivePlayerCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END);
this->SetWidgetDisabledState(TBN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
this->SetWidgetDisabledState(TBN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_NUM_PLUS: // Fall through
case WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
case WKC_NUM_MINUS: // Fall through
case WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
case 'L': ShowTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnTick()
{
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_game) {
this->ToggleWidgetLoweredState(TBN_PAUSE);
this->InvalidateWidget(TBN_PAUSE);
}
if (this->IsWidgetLowered(TBN_FASTFORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(TBN_FASTFORWARD);
this->InvalidateWidget(TBN_FASTFORWARD);
}
}
virtual void OnResize(Point new_size, Point delta)
{
if (this->width <= TBP_NORMAL_MAXBUTTON * TBP_BUTTONWIDTH) {
SplitToolbar(this);
} else {
ResizeToolbar(this);
}
}
virtual void OnTimeout()
{
for (uint i = TBN_SETTINGS; i < this->widget_count - 1; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->InvalidateWidget(i);
}
}
}
virtual void OnInvalidateData(int data)
{
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBN_ZOOMIN, TBN_ZOOMOUT);
}
};
static const Widget _toolb_normal_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBN_PAUSE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBN_FASTFORWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, // TBN_SETTINGS
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, // TBN_SAVEGAME
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, // TBN_SMALLMAP
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, // TBN_TOWNDIRECTORY
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, // TBN_SUBSIDIES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, // TBN_STATIONS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, // TBN_FINANCES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, // TBN_PLAYERS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, // TBN_GRAPHICS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, // TBN_LEAGUE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, // TBN_INDUSTRIES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, // TBN_TRAINS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, // TBN_ROADVEHS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, // TBN_SHIPS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, // TBN_AIRCRAFTS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBN_ZOOMIN
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBN_ZOOMOUT
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, // TBN_RAILS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, // TBN_ROADS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBN_WATER
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, // TBN_AIR
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // TBN_LANDSCAPE tree icon is SPR_IMG_PLANTTREES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, // TBN_MUSICSOUND
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, // TBN_NEWSREPORT
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, // TBN_HELP
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_SWITCH_TOOLBAR, STR_EMPTY}, // TBN_SWITCHBAR
{ WIDGETS_END},
};
static const WindowDesc _toolb_normal_desc = {
0, 0, 0, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_toolb_normal_widgets,
};
/* --- Toolbar handling for the scenario editor */
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarBtn_NULL,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoad,
ToolbarScenBuildDocks,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
ToolbarMusicClick,
NULL,
ToolbarHelpClick,
};
struct ScenarioEditorToolbarWindow : Window {
public:
ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window(desc)
{
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
this->FindWindowPlacementAndResize(desc);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(TBSE_DATEBACKWARD, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(TBSE_DATEFORWARD, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER);
this->DrawWidgets();
SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
DrawStringCenteredTruncated(this->widget[TBSE_DATEBACKWARD].right, this->widget[TBSE_DATEFORWARD].left, 6, STR_00AF, TC_FROMSTRING);
/* We hide this panel when the toolbar space gets too small */
const Widget *panel = &this->widget[TBSE_SPACERPANEL];
if (panel->left != panel->right) {
DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
}
}
virtual void OnClick(Point pt, int widget)
{
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[widget](this);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ToolbarScenGenLand(this); break;
case WKC_F5: ToolbarScenGenTown(this); break;
case WKC_F6: ToolbarScenGenIndustry(this); break;
case WKC_F7: ToolbarScenBuildRoad(this); break;
case WKC_F8: ToolbarScenBuildDocks(this); break;
case WKC_F9: ToolbarScenPlantTrees(this); break;
case WKC_F10: ToolbarScenPlaceSign(this); break;
case WKC_F11: ShowMusicWindow(); break;
case WKC_F12: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
/* those following are all fall through */
case WKC_NUM_PLUS:
case WKC_EQUALS:
case WKC_SHIFT | WKC_EQUALS:
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
/* those following are all fall through */
case WKC_NUM_MINUS:
case WKC_MINUS:
case WKC_SHIFT | WKC_MINUS:
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
case 'L': ShowEditorTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnResize(Point new_size, Point delta)
{
/* There are 16 buttons plus some spacings if the space allows it.
* Furthermore there are two panels of which one is non - essential
* and that one can be removed if the space is too small. */
uint buttons_width;
uint spacing;
static const int normal_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + (2 * TBP_DATEPANELWIDTH);
static const int one_less_panel_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + TBP_DATEPANELWIDTH;
if (this->width >= one_less_panel_min_width) {
buttons_width = TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH;
spacing = this->width - ((this->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
} else {
buttons_width = this->width - TBP_DATEPANELWIDTH;
spacing = 0;
}
static const uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 17, 0 };
for (uint i = 0, x = 0, j = 0, b = 0; i < this->widget_count; i++) {
switch (i) {
case TBSE_SPACERPANEL:
this->widget[i].left = x;
if (this->width < normal_min_width) {
this->widget[i].right = x;
j++;
continue;
}
x += TBP_DATEPANELWIDTH;
this->widget[i].right = x - 1;
break;
case TBSE_DATEPANEL: {
int offset = x - this->widget[i].left;
this->widget[i + 1].left += offset;
this->widget[i + 1].right += offset;
this->widget[i + 2].left += offset;
this->widget[i + 2].right += offset;
this->widget[i].left = x;
x += TBP_DATEPANELWIDTH;
this->widget[i].right = x - 1;
i += 2;
} break;
default:
if (this->widget[i].bottom == 0) continue;
this->widget[i].left = x;
x += buttons_width / (TBP_SCENARIO_MAXBUTTON - b);
this->widget[i].right = x - 1;
buttons_width -= buttons_width / (TBP_SCENARIO_MAXBUTTON - b);
b++;
break;
}
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
}
}
virtual void OnTick()
{
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_game) {
this->ToggleWidgetLoweredState(TBSE_PAUSE);
this->SetDirty();
}
if (this->IsWidgetLowered(TBSE_FASTFORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(TBSE_FASTFORWARD);
this->SetDirty();
}
}
virtual void OnInvalidateData(int data)
{
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBSE_ZOOMIN, TBSE_ZOOMOUT);
}
};
static const Widget _toolb_scen_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBSE_PAUSE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBSE_FASTFORWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{WWT_IMGBTN_2, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, // TBSE_SAVESCENARIO
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, 0x0, STR_NULL}, // TBSE_SPACERPANEL
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 129, 0, 21, 0x0, STR_NULL}, // TBSE_DATEPANEL
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, // TBSE_DATEBACKWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, // TBSE_DATEFORWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, // TBSE_SMALLMAP
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBSE_ZOOMIN
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBSE_ZOOMOUT
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, // TBSE_LANDGENERATE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, // TBSE_TOWNGENERATE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, // TBSE_INDUSTRYGENERATE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, // TBSE_BUILDROAD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBSE_BUILDDOCKS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, // TBSE_PLANTTREES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, // TBSE_PLACESIGNS
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{WIDGETS_END},
};
static const WindowDesc _toolb_scen_desc = {
0, 0, 130, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_toolb_scen_widgets,
};
/* --- Rendering/handling the drop down menus --- */
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
struct ToolbarMenuWindow : Window {
int item_count;
int sel_index;
int main_button;
int action_id;
int checked_items;
int disabled_items;
StringID base_string;
ToolbarMenuWindow(int x, int y, int width, int height, const Widget *widgets, int item_count,
int sel_index, int parent_button, StringID base_string, int checked_items,
int disabled_items) :
Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
item_count(item_count), sel_index(sel_index), main_button(GB(parent_button, 0, 8)),
action_id((GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button),
checked_items(checked_items), disabled_items(disabled_items), base_string(base_string)
{
this->widget[0].bottom = item_count * 10 + 1;
this->widget[0].right = this->width - 1;
this->flags4 &= ~WF_WHITE_BORDER_MASK;
this->FindWindowPlacementAndResize(width, height);
}
~ToolbarMenuWindow()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
w->RaiseWidget(this->main_button);
w->SetDirty();
}
virtual void OnPaint()
{
this->DrawWidgets();
for (int i = 0, x = 1, y = 1; i != this->item_count; i++, y += 10) {
TextColour color = HasBit(this->disabled_items, i) ? TC_GREY : (this->sel_index == i) ? TC_WHITE : TC_BLACK;
if (this->sel_index == i) GfxFillRect(x, y, x + this->width - 3, y + 9, 0);
if (HasBit(this->checked_items, i)) DrawString(x + 2, y, STR_CHECKMARK, color);
DrawString(x + 2, y, this->base_string + i, color);
}
}
virtual void OnMouseLoop()
{
int index = GetMenuItemIndex(this, this->item_count, this->disabled_items);
if (_left_button_down) {
if (index == -1 || index == this->sel_index) return;
this->sel_index = index;
this->SetDirty();
} else {
if (index < 0) {
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
index = this->sel_index;
}
}
int action_id = this->action_id;
delete this;
if (index >= 0) {
assert((uint)index <= lengthof(_menu_clicked_procs));
_menu_clicked_procs[action_id](index);
}
}
}
};
/* Dynamic widget length determined by toolbar-string length.
* See PopupMainToolbMenu en MenuWndProc */
static const Widget _menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WIDGETS_END},
};
/**
* Get the maximum length of a given string in a string-list. This is an
* implicit string-list where the ID's are consecutive
* @param base_string StringID of the first string in the list
* @param count amount of StringID's in the list
* @return the length of the longest string
*/
static int GetStringListMaxWidth(StringID base_string, byte count)
{
char buffer[512];
int width, max_width = 0;
for (byte i = 0; i != count; i++) {
GetString(buffer, base_string + i, lastof(buffer));
width = GetStringBoundingBox(buffer).width;
if (width > max_width) max_width = width;
}
return max_width;
}
/**
* Show a general dropdown menu. The positioning of the dropdown menu
* defaults to the left side of the parent_button, eg the button that caused
* this window to appear. The only exceptions are when the right side of this
* dropdown would fall outside the main toolbar window, in that case it is
* aligned with the toolbar's right side.
* Since the disable-mask is only 8 bits right now, these dropdowns are
* restricted to 8 items max if any bits of disabled_mask are active.
* @param parent Pointer to a window this dropdown menu belongs to. Has no effect
* whatsoever, only graphically for positioning.
* @param parent_button The widget identifier of the button that was clicked for
* this dropdown. The created dropdown then knows what button to raise (button) on
* action and whose function to execute (action).
* It is possible to appoint another button for an action event by setting the
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
* as button. So<br>
* button bits 0 - 7 - widget clicked to get dropdown
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
* @param base_string The first StringID shown in the dropdown list. All others are
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
* @param item_count Number of strings in the list, see previous parameter
* @param disabled_mask Bitmask of disabled strings in the list
* @param sel_index The selected toolbar item
* @param check_items The items to have a checked mark in front of them.
* @return Return a pointer to the newly created dropdown window
*/
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask, int sel_index, int checked_items)
{
assert(disabled_mask == 0 || item_count <= 8);
parent->LowerWidget(parent_button);
parent->InvalidateWidget(parent_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
/* Extend the dropdown toolbar to the longest string in the list */
int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
int height = item_count * 10 + 2;
Point pos = GetToolbarDropdownPos(parent_button, width, height);
new ToolbarMenuWindow(pos.x, pos.y, width, height, _menu_widgets, item_count, sel_index, parent_button, base_string, checked_items, disabled_mask);
SndPlayFx(SND_15_BEEP);
}
/* --- Rendering/drawing the player menu --- */
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (--index < 0) return p->index;
}
}
return -1;
}
struct ToolbarPlayerMenuWindow : Window {
int item_count;
int sel_index;
int main_button;
int action_id;
int gray_items;
ToolbarPlayerMenuWindow(int x, int y, int width, int height, const Widget *widgets, int main_button, int gray) :
Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
item_count(0), main_button(main_button), action_id(main_button), gray_items(gray)
{
this->flags4 &= ~WF_WHITE_BORDER_MASK;
this->sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
if (_networking && main_button == TBN_PLAYERS) {
if (_local_player != PLAYER_SPECTATOR) {
this->sel_index++;
} else {
/* Select client list by default for spectators */
this->sel_index = 0;
}
}
this->FindWindowPlacementAndResize(width, height);
}
~ToolbarPlayerMenuWindow()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
w->RaiseWidget(this->main_button);
w->SetDirty();
}
void UpdatePlayerMenuHeight()
{
byte num = ActivePlayerCount();
/* Increase one to fit in PlayerList in the menu when in network */
if (_networking && this->main_button == TBN_PLAYERS) num++;
if (this->item_count != num) {
this->item_count = num;
this->SetDirty();
num = num * 10 + 2;
this->height = num;
this->widget[0].bottom = this->widget[0].top + num - 1;
this->top = GetToolbarDropdownPos(0, this->width, this->height).y;
this->SetDirty();
}
}
virtual void OnPaint()
{
this->UpdatePlayerMenuHeight();
this->DrawWidgets();
int x = 1;
int y = 1;
int sel = this->sel_index;
int gray = this->gray_items;
/* 9 = playerlist */
if (_networking && this->main_button == TBN_PLAYERS) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
y += 10;
sel--;
}
for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
if (IsValidPlayerID(p)) {
if (p == sel) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawPlayerIcon(p, x + 2, y + 1);
SetDParam(0, p);
SetDParam(1, p);
TextColour color = (p == sel) ? TC_WHITE : TC_BLACK;
if (gray & 1) color = TC_GREY;
DrawString(x + 19, y, STR_7021, color);
y += 10;
}
gray >>= 1;
}
}
virtual void OnMouseLoop()
{
int index = GetMenuItemIndex(this, this->item_count, 0);
if (_left_button_down) {
this->UpdatePlayerMenuHeight();
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && this->main_button == TBN_PLAYERS) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index == -1 || index == this->sel_index) return;
this->sel_index = index;
this->SetDirty();
} else {
int action_id = this->action_id;
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && this->main_button == TBN_PLAYERS) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index < 0) {
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
index = this->sel_index;
}
}
delete this;
if (index >= 0) {
assert(index >= 0 && index < 30);
_menu_clicked_procs[action_id](index);
}
}
}
};
static const Widget _player_menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 240, 0, 81, 0x0, STR_NULL},
{ WIDGETS_END},
};
/** Shows the list of players appearing under the buttons that are linked to options for
* multiple players.
* @param parent Window who triggered that action. It's the toolbar, in fact
* @param main_button widget which has been used
* @param gray bit-mapping of the items that will need to be grayed out once displayed */
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray)
{
parent->LowerWidget(main_button);
parent->InvalidateWidget(main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
Point pos = GetToolbarDropdownPos(main_button, 241, 82);
new ToolbarPlayerMenuWindow(pos.x, pos.y, 241, 82, _player_menu_widgets, main_button, gray);
SndPlayFx(SND_15_BEEP);
}
/* --- Allocating the toolbar --- */
void AllocateToolbar()
{
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
if (_game_mode == GM_EDITOR) {
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);;
} else {
new MainToolbarWindow(&_toolb_normal_desc);
}
}