(svn r12767) -Codechange: merge all main toolbar related functions into a single file instead of scattering the functionality over several files.

pull/155/head
rubidium 16 years ago
parent 8857f5057f
commit bc37ae3f2a

@ -17,8 +17,6 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void HandleOnEditText(const char *str);
void InitializeGUI();
Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
/* settings_gui.cpp */
void ShowGameOptions();

@ -4,7 +4,6 @@
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "currency.h"
#include "spritecache.h"
#include "gui.h"
@ -14,28 +13,13 @@
#include "viewport_func.h"
#include "command_func.h"
#include "news_func.h"
#include "town.h"
#include "console.h"
#include "signs_func.h"
#include "waypoint.h"
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "bridge_map.h"
#include "screenshot.h"
#include "genworld.h"
#include "vehicle_gui.h"
#include "transparency_gui.h"
#include "newgrf_config.h"
#include "rail_gui.h"
#include "road_gui.h"
#include "date_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "fios.h"
#include "terraform_gui.h"
#include "industry.h"
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
@ -45,6 +29,7 @@
#include "player_gui.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "variables.h"
#include "network/network.h"
#include "network/network_data.h"
@ -58,8 +43,6 @@
static int _rename_id = 1;
static int _rename_what = -1;
RailType _last_built_railtype;
RoadType _last_built_roadtype;
bool _draw_bounding_boxes = false;
@ -142,167 +125,6 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
static void MenuClickSettings(int index)
{
switch (index) {
case 0: ShowGameOptions(); return;
case 1: ShowGameDifficulty(); return;
case 2: ShowPatchesSelection(); return;
case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
case 4: ShowTransparencyToolbar(); break;
case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break;
case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case 12: ToggleTransparency(TO_HOUSES); break;
case 13: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
}
void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case 3: AskExitToGameMenu(); break;
case 5: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 2: AskExitToGameMenu(); break;
case 3: HandleExitGameRequest(); break;
}
}
}
static void MenuClickMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
}
}
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
static void MenuClickScenMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
case 3: ShowTownDirectory(); break;
}
}
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
static void MenuClickStations(int index)
{
ShowPlayerStations((PlayerID)index);
}
static void MenuClickFinances(int index)
{
ShowPlayerFinances((PlayerID)index);
}
static void MenuClickCompany(int index)
{
if (_networking && index == 0) {
ShowClientList();
} else {
if (_networking) index--;
ShowPlayerCompany((PlayerID)index);
}
}
static void MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
}
}
static void MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
}
static void MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
}
static void MenuClickShowTrains(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
}
static void MenuClickShowRoad(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
}
static void MenuClickShowShips(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
}
static void MenuClickShowAir(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
}
static void MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
static void MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
}
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
#ifdef ENABLE_NETWORK
void ShowNetworkGiveMoneyWindow(PlayerID player)
{
@ -329,418 +151,6 @@ void ShowRenameWaypointWindow(const Waypoint *wp)
ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
}
void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
}
}
static void MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
}
}
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
static void MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
}
void MenuClickSmallScreenshot()
{
SetScreenshotType(SC_VIEWPORT);
}
void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
static void MenuClickHelp(int index)
{
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 2: IConsoleSwitch(); break;
case 3: MenuClickSmallScreenshot(); break;
case 4: MenuClickWorldScreenshot(); break;
case 5: ShowAboutWindow(); break;
}
}
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickScenMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
static void MenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: w->widget[0].right = w->width - 1; break;
case WE_PAINT: {
int x, y;
byte count = WP(w, menu_d).item_count;
byte sel = WP(w, menu_d).sel_index;
uint16 chk = WP(w, menu_d).checked_items;
StringID string = WP(w, menu_d).string_id;
byte dis = WP(w, menu_d).disabled_items;
DrawWindowWidgets(w);
x = 1;
y = 1;
for (; count != 0; count--, string++, sel--) {
TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
DrawString(x + 2, y, string, color);
y += 10;
chk >>= 1;
dis >>= 1;
}
} break;
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->RaiseWidget(WP(w, menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
int action_id;
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
index = WP(w, menu_d).sel_index;
}
action_id = WP(w, menu_d).action_id;
DeleteWindow(w);
if (index >= 0) {
assert((uint)index <= lengthof(_menu_clicked_procs));
_menu_clicked_procs[action_id](index);
}
break;
}
case WE_POPUPMENU_OVER: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
if (index == -1 || index == WP(w, menu_d).sel_index) return;
WP(w, menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
/* Dynamic widget length determined by toolbar-string length.
* See PopupMainToolbMenu en MenuWndProc */
static const Widget _menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const Widget _player_menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
{ WIDGETS_END},
};
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && --index < 0) return p->index;
}
}
return -1;
}
static void UpdatePlayerMenuHeight(Window *w)
{
byte num = ActivePlayerCount();
/* Increase one to fit in PlayerList in the menu when in network */
if (_networking && WP(w, menu_d).main_button == 9) num++;
if (WP(w, menu_d).item_count != num) {
WP(w, menu_d).item_count = num;
SetWindowDirty(w);
num = num * 10 + 2;
w->height = num;
w->widget[0].bottom = w->widget[0].top + num - 1;
w->top = GetToolbarDropdownPos(0, w->width, w->height).y;
SetWindowDirty(w);
}
}
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int x,y;
byte sel;
TextColour color;
Player *p;
uint16 chk;
UpdatePlayerMenuHeight(w);
DrawWindowWidgets(w);
x = 1;
y = 1;
sel = WP(w, menu_d).sel_index;
chk = WP(w, menu_d).checked_items; // let this mean gray items.
/* 9 = playerlist */
if (_networking && WP(w, menu_d).main_button == 9) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
y += 10;
sel--;
}
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
if (p->index == sel) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawPlayerIcon(p->index, x + 2, y + 1);
SetDParam(0, p->index);
SetDParam(1, p->index);
color = (p->index == sel) ? TC_WHITE : TC_BLACK;
if (chk&1) color = TC_GREY;
DrawString(x + 19, y, STR_7021, color);
y += 10;
}
chk >>= 1;
}
break;
}
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->RaiseWidget(WP(w, menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
int action_id = WP(w, menu_d).action_id;
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && WP(w, menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
index = WP(w, menu_d).sel_index;
}
DeleteWindow(w);
if (index >= 0) {
assert(index >= 0 && index < 30);
_menu_clicked_procs[action_id](index);
}
break;
}
case WE_POPUPMENU_OVER: {
int index;
UpdatePlayerMenuHeight(w);
index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && WP(w, menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index == -1 || index == WP(w, menu_d).sel_index) return;
WP(w, menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
/** Get the maximum length of a given string in a string-list. This is an
* implicit string-list where the ID's are consecutive
* @param base_string StringID of the first string in the list
* @param count amount of StringID's in the list
* @return the length of the longest string */
static int GetStringListMaxWidth(StringID base_string, byte count)
{
char buffer[512];
int width, max_width;
byte i;
max_width = 0;
for (i = 0; i != count; i++) {
GetString(buffer, base_string + i, lastof(buffer));
width = GetStringBoundingBox(buffer).width;
if (width > max_width) max_width = width;
}
return max_width;
}
/** Show a general dropdown menu. The positioning of the dropdown menu
* defaults to the left side of the parent_button, eg the button that caused
* this window to appear. The only exceptions are when the right side of this
* dropdown would fall outside the main toolbar window, in that case it is
* aligned with the toolbar's right side.
* Since the disable-mask is only 8 bits right now, these dropdowns are
* restricted to 8 items max if any bits of disabled_mask are active.
* @param w Pointer to a window this dropdown menu belongs to. Has no effect
* whatsoever, only graphically for positioning.
* @param parent_button The widget identifier of the button that was clicked for
* this dropdown. The created dropdown then knows what button to raise (button) on
* action and whose function to execute (action).
* It is possible to appoint another button for an action event by setting the
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
* as button. So<br>
* button bits 0 - 7 - widget clicked to get dropdown
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
* @param base_string The first StringID shown in the dropdown list. All others are
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
* @param item_count Number of strings in the list, see previous parameter
* @param disabled_mask Bitmask of disabled strings in the list
* @return Return a pointer to the newly created dropdown window */
Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
{
assert(disabled_mask == 0 || item_count <= 8);
w->LowerWidget(parent_button);
w->InvalidateWidget(parent_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
// Extend the dropdown toolbar to the longest string in the list
int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
int height = item_count * 10 + 2;
Point pos = GetToolbarDropdownPos(parent_button, width, height);
w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
w->widget[0].bottom = item_count * 10 + 1;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w, menu_d).item_count = item_count;
WP(w, menu_d).sel_index = 0;
WP(w, menu_d).main_button = GB(parent_button, 0, 8);
WP(w, menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
WP(w, menu_d).string_id = base_string;
WP(w, menu_d).checked_items = 0;
WP(w, menu_d).disabled_items = disabled_mask;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
{
w->LowerWidget(main_button);
w->InvalidateWidget(main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
Point pos = GetToolbarDropdownPos(main_button, 241, 82);
w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w, menu_d).item_count = 0;
WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
if (_networking && main_button == 9) {
if (_local_player != PLAYER_SPECTATOR) {
WP(w, menu_d).sel_index++;
} else {
/* Select client list by default for spectators */
WP(w, menu_d).sel_index = 0;
}
}
WP(w, menu_d).action_id = main_button;
WP(w, menu_d).main_button = main_button;
WP(w, menu_d).checked_items = gray;
WP(w, menu_d).disabled_items = 0;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
/* Zooms a viewport in a window in or out */
/* No button handling or what so ever */
@ -1196,14 +606,6 @@ void ShowVitalWindows()
Window *w = AllocateToolbar();
DoZoomInOutWindow(ZOOM_NONE, w);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
/* 'w' is for sure a WC_MAIN_TOOLBAR */
PositionMainToolbar(w);
/* Status bad only for normal games */
if (_game_mode == GM_EDITOR) return;
@ -1226,15 +628,3 @@ void GameSizeChanged()
ScreenSizeChanged();
MarkWholeScreenDirty();
}
void InitializeMainGui()
{
/* Clean old GUI values */
_last_built_railtype = RAILTYPE_RAIL;
_last_built_roadtype = ROADTYPE_ROAD;
}

@ -44,7 +44,6 @@ void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeIndustries();
void InitializeMainGui();
void InitializeTowns();
void InitializeTrees();
void InitializeSigns();
@ -93,7 +92,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
InitializeCargoPackets();
InitializeIndustries();
InitializeBuildingCounts();
InitializeMainGui();
InitializeNameMgr();
InitializeVehiclesGuiList();

@ -29,22 +29,42 @@
#include "vehicle_base.h"
#include "gfx_func.h"
#include "cheat_func.h"
#include "transparency_gui.h"
#include "screenshot.h"
#include "newgrf_config.h"
#include "signs_func.h"
#include "fios.h"
#include "functions.h"
#include "console.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
extern void SelectSignTool();
extern RailType _last_built_railtype;
extern RoadType _last_built_roadtype;
static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
/* Returns the position where the toolbar wants the menu to appear.
RailType _last_built_railtype;
RoadType _last_built_roadtype;
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
}
}
/** Returns the position where the toolbar wants the menu to appear.
* Make sure the dropdown is fully visible within the window.
* x + w->left because x is supposed to be the offset of the toolbar-button
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
{
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
Point pos;
@ -55,6 +75,7 @@ Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
return pos;
}
/* --- Pausing --- */
static void ToolbarPauseClick(Window *w)
{
@ -63,107 +84,291 @@ static void ToolbarPauseClick(Window *w)
if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
/* --- Fast forwarding --- */
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
/* --- Options button menu --- */
static void ToolbarOptionsClick(Window *w)
{
uint16 x = 0;
w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
WP(w, menu_d).checked_items = x;
}
static void MenuClickSettings(int index)
{
switch (index) {
case 0: ShowGameOptions(); return;
case 1: ShowGameDifficulty(); return;
case 2: ShowPatchesSelection(); return;
case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
case 4: ShowTransparencyToolbar(); break;
case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break;
case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case 12: ToggleTransparency(TO_HOUSES); break;
case 13: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
}
/* --- Saving/loading button menu --- */
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
}
static void ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
}
static void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case 3: AskExitToGameMenu(); break;
case 5: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 2: AskExitToGameMenu(); break;
case 3: HandleExitGameRequest(); break;
}
}
}
/* --- Map button menu --- */
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
}
static void MenuClickMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
}
}
static void MenuClickScenMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
case 3: ShowTownDirectory(); break;
}
}
/* --- Town button menu --- */
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
}
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
/* --- Subidies button menu --- */
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
}
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
/* --- Stations button menu --- */
static void ToolbarStationsClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 7, 0);
}
static void ToolbarMoneyClick(Window *w)
static void MenuClickStations(int index)
{
ShowPlayerStations((PlayerID)index);
}
/* --- Finances button menu --- */
static void ToolbarFinancesClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 8, 0);
}
static void MenuClickFinances(int index)
{
ShowPlayerFinances((PlayerID)index);
}
/* --- Company's button menu --- */
static void ToolbarPlayersClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 9, 0);
}
static void MenuClickCompany(int index)
{
if (_networking && index == 0) {
ShowClientList();
} else {
if (_networking) index--;
ShowPlayerCompany((PlayerID)index);
}
}
/* --- Graphs button menu --- */
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
}
static void MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
}
}
/* --- League button menu --- */
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
}
static void MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
}
/* --- Industries button menu --- */
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
}
static void ToolbarTrainClick(Window *w)
static void MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
}
/* --- Trains button menu + 1 helper function for all vehicles. --- */
static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
const Vehicle *v;
int dis = -1;
int dis = ~0;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
if (v->type == veh && v->IsPrimaryVehicle()) {
ClrBit(dis, v->owner);
break;
}
}
PopupMainPlayerToolbMenu(w, 13, dis);
PopupMainPlayerToolbMenu(w, 13 + veh, dis);
}
static void ToolbarTrainClick(Window *w)
{
ToolbarVehicleClick(w, VEH_TRAIN);
}
static void MenuClickShowTrains(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
}
/* --- Road vehicle button menu --- */
static void ToolbarRoadClick(Window *w)
{
const Vehicle *v;
int dis = -1;
ToolbarVehicleClick(w, VEH_ROAD);
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 14, dis);
static void MenuClickShowRoad(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
}
/* --- Ship button menu --- */
static void ToolbarShipClick(Window *w)
{
const Vehicle *v;
int dis = -1;
ToolbarVehicleClick(w, VEH_SHIP);
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 15, dis);
static void MenuClickShowShips(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
}
/* --- Aircraft button menu --- */
static void ToolbarAirClick(Window *w)
{
const Vehicle *v;
int dis = -1;
ToolbarVehicleClick(w, VEH_AIRCRAFT);
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 16, dis);
static void MenuClickShowAir(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
}
/* --- Zoom in button --- */
static void ToolbarZoomInClick(Window *w)
{
@ -173,6 +378,8 @@ static void ToolbarZoomInClick(Window *w)
}
}
/* --- Zoom out button --- */
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
@ -181,6 +388,8 @@ static void ToolbarZoomOutClick(Window *w)
}
}
/* --- Rail button menu --- */
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
@ -188,6 +397,14 @@ static void ToolbarBuildRailClick(Window *w)
WP(w2, menu_d).sel_index = _last_built_railtype;
}
static void MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
/* --- Road button menu --- */
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
@ -196,59 +413,110 @@ static void ToolbarBuildRoadClick(Window *w)
WP(w2, menu_d).sel_index = _last_built_roadtype;
}
static void MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
}
/* --- Water button menu --- */
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
}
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
/* --- Airport button menu --- */
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
}
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
/* --- Forest button menu --- */
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
}
static void MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
}
}
/* --- Music button menu --- */
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
}
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
/* --- Newspaper button menu --- */
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
}
static void MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
}
/* --- Help button menu --- */
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
}
static void ToolbarOptionsClick(Window *w)
static void MenuClickSmallScreenshot()
{
uint16 x = 0;
w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
WP(w, menu_d).checked_items = x;
SetScreenshotType(SC_VIEWPORT);
}
static void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
static void ToolbarScenSaveOrLoad(Window *w)
static void MenuClickHelp(int index)
{
PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 2: IConsoleSwitch(); break;
case 3: MenuClickSmallScreenshot(); break;
case 4: MenuClickWorldScreenshot(); break;
case 5: ShowAboutWindow(); break;
}
}
/* --- Scenario editor specific handlers. */
static void ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
@ -346,6 +614,8 @@ static void ToolbarBtn_NULL(Window *w)
}
/* --- Toolbar handling for the 'normal' case */
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
@ -357,7 +627,7 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarMoneyClick,
ToolbarFinancesClick,
ToolbarPlayersClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
@ -378,11 +648,7 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarHelpClick,
};
extern void MenuClickSmallScreenshot();
extern void MenuClickWorldScreenshot();
extern void MenuClickSaveLoad(int index);
void MainToolbarWndProc(Window *w, WindowEvent *e)
static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@ -404,8 +670,7 @@ void MainToolbarWndProc(Window *w, WindowEvent *e)
break;
case WE_CLICK:
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
_toolbar_button_procs[e->we.click.widget](w);
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
@ -561,6 +826,8 @@ static const WindowDesc _toolb_normal_desc = {
};
/* --- Toolbar handling for the scenario editor */
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
@ -591,7 +858,7 @@ static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarHelpClick,
};
void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@ -794,7 +1061,375 @@ static const WindowDesc _toolb_scen_desc = {
ScenEditToolbarWndProc
};
/* --- Rendering/handling the drop down menus --- */
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickScenMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
static void MenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
w->widget[0].right = w->width - 1;
break;
case WE_PAINT: {
byte count = WP(w, menu_d).item_count;
byte sel = WP(w, menu_d).sel_index;
uint16 chk = WP(w, menu_d).checked_items;
StringID string = WP(w, menu_d).string_id;
byte dis = WP(w, menu_d).disabled_items;
DrawWindowWidgets(w);
int x = 1;
int y = 1;
for (; count != 0; count--, string++, sel--) {
TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
DrawString(x + 2, y, string, color);
y += 10;
chk >>= 1;
dis >>= 1;
}
} break;
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->RaiseWidget(WP(w, menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
index = WP(w, menu_d).sel_index;
}
int action_id = WP(w, menu_d).action_id;
DeleteWindow(w);
if (index >= 0) {
assert((uint)index <= lengthof(_menu_clicked_procs));
_menu_clicked_procs[action_id](index);
}
} break;
case WE_POPUPMENU_OVER: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
if (index == -1 || index == WP(w, menu_d).sel_index) return;
WP(w, menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
/* Dynamic widget length determined by toolbar-string length.
* See PopupMainToolbMenu en MenuWndProc */
static const Widget _menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
{ WIDGETS_END},
};
/**
* Get the maximum length of a given string in a string-list. This is an
* implicit string-list where the ID's are consecutive
* @param base_string StringID of the first string in the list
* @param count amount of StringID's in the list
* @return the length of the longest string
*/
static int GetStringListMaxWidth(StringID base_string, byte count)
{
char buffer[512];
int width, max_width = 0;
for (byte i = 0; i != count; i++) {
GetString(buffer, base_string + i, lastof(buffer));
width = GetStringBoundingBox(buffer).width;
if (width > max_width) max_width = width;
}
return max_width;
}
/**
* Show a general dropdown menu. The positioning of the dropdown menu
* defaults to the left side of the parent_button, eg the button that caused
* this window to appear. The only exceptions are when the right side of this
* dropdown would fall outside the main toolbar window, in that case it is
* aligned with the toolbar's right side.
* Since the disable-mask is only 8 bits right now, these dropdowns are
* restricted to 8 items max if any bits of disabled_mask are active.
* @param w Pointer to a window this dropdown menu belongs to. Has no effect
* whatsoever, only graphically for positioning.
* @param parent_button The widget identifier of the button that was clicked for
* this dropdown. The created dropdown then knows what button to raise (button) on
* action and whose function to execute (action).
* It is possible to appoint another button for an action event by setting the
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
* as button. So<br>
* button bits 0 - 7 - widget clicked to get dropdown
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
* @param base_string The first StringID shown in the dropdown list. All others are
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
* @param item_count Number of strings in the list, see previous parameter
* @param disabled_mask Bitmask of disabled strings in the list
* @return Return a pointer to the newly created dropdown window */
static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
{
assert(disabled_mask == 0 || item_count <= 8);
w->LowerWidget(parent_button);
w->InvalidateWidget(parent_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
/* Extend the dropdown toolbar to the longest string in the list */
int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
int height = item_count * 10 + 2;
Point pos = GetToolbarDropdownPos(parent_button, width, height);
w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
w->widget[0].bottom = item_count * 10 + 1;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w, menu_d).item_count = item_count;
WP(w, menu_d).sel_index = 0;
WP(w, menu_d).main_button = GB(parent_button, 0, 8);
WP(w, menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
WP(w, menu_d).string_id = base_string;
WP(w, menu_d).checked_items = 0;
WP(w, menu_d).disabled_items = disabled_mask;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
/* --- Rendering/drawing the player menu --- */
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && --index < 0) return p->index;
}
}
return -1;
}
static void UpdatePlayerMenuHeight(Window *w)
{
byte num = ActivePlayerCount();
/* Increase one to fit in PlayerList in the menu when in network */
if (_networking && WP(w, menu_d).main_button == 9) num++;
if (WP(w, menu_d).item_count != num) {
WP(w, menu_d).item_count = num;
SetWindowDirty(w);
num = num * 10 + 2;
w->height = num;
w->widget[0].bottom = w->widget[0].top + num - 1;
w->top = GetToolbarDropdownPos(0, w->width, w->height).y;
SetWindowDirty(w);
}
}
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
UpdatePlayerMenuHeight(w);
DrawWindowWidgets(w);
int x = 1;
int y = 1;
int sel = WP(w, menu_d).sel_index;
int chk = WP(w, menu_d).checked_items; // let this mean gray items.
/* 9 = playerlist */
if (_networking && WP(w, menu_d).main_button == 9) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
y += 10;
sel--;
}
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
if (p->index == sel) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawPlayerIcon(p->index, x + 2, y + 1);
SetDParam(0, p->index);
SetDParam(1, p->index);
TextColour color = (p->index == sel) ? TC_WHITE : TC_BLACK;
if (chk & 1) color = TC_GREY;
DrawString(x + 19, y, STR_7021, color);
y += 10;
}
chk >>= 1;
}
} break;
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->RaiseWidget(WP(w, menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
int action_id = WP(w, menu_d).action_id;
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && WP(w, menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
index = WP(w, menu_d).sel_index;
}
DeleteWindow(w);
if (index >= 0) {
assert(index >= 0 && index < 30);
_menu_clicked_procs[action_id](index);
}
} break;
case WE_POPUPMENU_OVER: {
int index;
UpdatePlayerMenuHeight(w);
index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && WP(w, menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index == -1 || index == WP(w, menu_d).sel_index) return;
WP(w, menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
static const Widget _player_menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
{ WIDGETS_END},
};
static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
{
w->LowerWidget(main_button);
w->InvalidateWidget(main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
Point pos = GetToolbarDropdownPos(main_button, 241, 82);
w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w, menu_d).item_count = 0;
WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
if (_networking && main_button == 9) {
if (_local_player != PLAYER_SPECTATOR) {
WP(w, menu_d).sel_index++;
} else {
/* Select client list by default for spectators */
WP(w, menu_d).sel_index = 0;
}
}
WP(w, menu_d).action_id = main_button;
WP(w, menu_d).main_button = main_button;
WP(w, menu_d).checked_items = gray;
WP(w, menu_d).disabled_items = 0;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
/* --- Allocating the toolbar --- */
Window *AllocateToolbar()
{
return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
/* Clean old GUI values */
_last_built_railtype = RAILTYPE_RAIL;
_last_built_roadtype = ROADTYPE_ROAD;
Window *w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
if (w == NULL) return NULL;
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
/* 'w' is for sure a WC_MAIN_TOOLBAR */
PositionMainToolbar(w);
return w;
}

@ -7,7 +7,6 @@
#include "window_type.h"
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height);
Window *AllocateToolbar();
#endif /*TOOLBAR_GUI_H*/

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