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# include "stdafx.h"
# include "ttd.h"
# include "gfx.h"
# include "fileio.h"
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# include "newgrf.h"
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# include <ctype.h>
# define SPRITECACHE_ID 0xF00F0006
# define SPRITE_CACHE_SIZE 1024*1024
//#define WANT_SPRITESIZES
# define WANT_NEW_LRU
//#define WANT_LOCKED
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/* These are used in newgrf.c: */
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int _skip_sprites = 0 ;
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int _replace_sprites_count [ 16 ] ;
int _replace_sprites_offset [ 16 ] ;
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static const char * _cur_grffile ;
static int _loading_stage ;
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static int _skip_specials ;
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uint16 _custom_sprites_base ;
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static SpriteHdr _cur_sprite ;
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static byte * _sprite_ptr [ NUM_SPRITES ] ;
static uint16 _sprite_size [ NUM_SPRITES ] ;
static uint32 _sprite_file_pos [ NUM_SPRITES ] ;
// This one is probably not needed.
# if defined(WANT_LOCKED)
static bool _sprite_locked [ NUM_SPRITES ] ;
# endif
# if defined(WANT_NEW_LRU)
static int16 _sprite_lru_new [ NUM_SPRITES ] ;
# else
static uint16 _sprite_lru [ NUM_SPRITES ] ;
static uint16 _sprite_lru_cur [ NUM_SPRITES ] ;
# endif
# ifdef WANT_SPRITESIZES
static int8 _sprite_xoffs [ NUM_SPRITES ] ;
static int8 _sprite_yoffs [ NUM_SPRITES ] ;
static uint16 _sprite_xsize [ NUM_SPRITES ] ;
static uint8 _sprite_ysize [ NUM_SPRITES ] ;
# endif
static uint _sprite_lru_counter ;
static byte * _spritecache_ptr ;
static uint32 _spritecache_size ;
static int _compact_cache_counter ;
static const char * const _filename_list [ ] = {
" TRG1R.GRF " ,
" TRGIR.GRF " ,
" signalsw.grf " , //0x1320 - 0x1405 inclusive
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// "openttd.grf", //0x1406 -
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NULL
} ;
static const char * const _landscape_filenames [ ] = {
" TRGCR.GRF " ,
" TRGHR.GRF " ,
" TRGTR.GRF "
} ;
# include "table/landscape_sprite.h"
static const uint16 * const _landscape_spriteindexes [ ] = {
_landscape_spriteindexes_1 ,
_landscape_spriteindexes_2 ,
_landscape_spriteindexes_3 ,
} ;
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static const uint16 * const _slopes_spriteindexes [ ] = {
_slopes_spriteindexes_0 ,
_slopes_spriteindexes_1 ,
_slopes_spriteindexes_2 ,
_slopes_spriteindexes_3 ,
} ;
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static void CompactSpriteCache ( ) ;
static void ReadSpriteHeaderSkipData ( int num , int load_index )
{
byte type ;
int8 i ;
int deaf = 0 ;
if ( _skip_sprites ) {
if ( _skip_sprites > 0 )
_skip_sprites - - ;
deaf = 1 ;
}
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type = FioReadByte ( ) ;
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_cur_sprite . info = type ;
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if ( type = = 0xFF ) {
/* We need to really skip only special sprites in the deaf
* mode . It won ' t hurt to proceed regular sprites as usual
* because if no special sprite referencing to them is
* processed , they themselves are never referenced and loaded
* on their own . */
if ( _skip_specials | | deaf ) {
FioSkipBytes ( num ) ;
} else {
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DecodeSpecialSprite ( _cur_grffile , num , load_index , _loading_stage ) ;
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}
return ;
}
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# ifdef WANT_SPRITESIZES
_cur_sprite . height = FioReadByte ( ) ;
_cur_sprite . width = FioReadWord ( ) ;
_cur_sprite . x_offs = FioReadWord ( ) ;
_cur_sprite . y_offs = FioReadWord ( ) ;
# else
FioSkipBytes ( 7 ) ;
# endif
num - = 8 ;
if ( num = = 0 )
return ;
if ( type & 2 ) {
FioSkipBytes ( num ) ;
return ;
}
while ( num ) {
i = FioReadByte ( ) ;
if ( i > = 0 ) {
num - = i ;
FioSkipBytes ( i ) ;
} else {
i = - ( i > > 3 ) ;
num - = i ;
FioReadByte ( ) ;
}
}
}
static void ReadSprite ( int num , byte * dest )
{
byte type ;
byte * rel ;
int8 i ;
int j , dist ;
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type = FioReadByte ( ) ;
/* We've decoded special sprites when reading headers. */
if ( type ! = 0xFF ) {
/* read sprite hdr */
* dest + + = type ;
for ( j = 0 ; j ! = 7 ; j + + )
* dest + + = FioReadByte ( ) ;
num - = 8 ;
}
if ( type & 2 ) {
while ( num - - )
* dest + + = FioReadByte ( ) ;
return ;
}
while ( num ) {
i = FioReadByte ( ) ;
if ( i > = 0 ) {
num - = i ;
while ( i - - )
* dest + + = FioReadByte ( ) ;
} else {
dist = - ( ( ( i & 7 ) < < 8 ) | FioReadByte ( ) ) ;
i = - ( i > > 3 ) ;
num - = i ;
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rel = & dest [ dist ] ;
while ( i - - )
* dest + + = * rel + + ;
}
}
}
static bool LoadNextSprite ( int load_index , byte file_index )
{
uint16 size ;
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uint32 file_pos ;
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if ( ( size = FioReadWord ( ) ) = = 0 )
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return false ;
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file_pos = FioGetPos ( ) | ( file_index < < 24 ) ;
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ReadSpriteHeaderSkipData ( size , load_index ) ;
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if ( ( _replace_sprites_count [ 0 ] > 0 ) & & ( _cur_sprite . info ! = 0xFF ) ) {
int count = _replace_sprites_count [ 0 ] ;
int offset = _replace_sprites_offset [ 0 ] ;
_replace_sprites_offset [ 0 ] + + ;
_replace_sprites_count [ 0 ] - - ;
if ( ( offset + count ) < = NUM_SPRITES ) {
load_index = offset ;
} else {
DEBUG ( spritecache , 1 ) ( " Sprites to be replaced are out of range: %x+%x " ,
count , offset ) ;
_replace_sprites_offset [ 0 ] = 0 ;
_replace_sprites_count [ 0 ] = 0 ;
}
if ( _replace_sprites_count [ 0 ] = = 0 ) {
int i ;
for ( i = 0 ; i < 15 ; i + + ) {
_replace_sprites_count [ i ] = _replace_sprites_count [ i + 1 ] ;
_replace_sprites_offset [ i ] = _replace_sprites_offset [ i + 1 ] ;
}
_replace_sprites_count [ i ] = 0 ;
_replace_sprites_offset [ i ] = 0 ;
}
}
_sprite_size [ load_index ] = size ;
_sprite_file_pos [ load_index ] = file_pos ;
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# ifdef WANT_SPRITESIZES
_sprite_xsize [ load_index ] = _cur_sprite . width ;
_sprite_ysize [ load_index ] = _cur_sprite . height ;
_sprite_xoffs [ load_index ] = _cur_sprite . x_offs ;
_sprite_yoffs [ load_index ] = _cur_sprite . y_offs ;
# endif
_sprite_ptr [ load_index ] = NULL ;
# if defined(WANT_LOCKED)
_sprite_locked [ load_index ] = false ;
# endif
# if defined(WANT_NEW_LRU)
_sprite_lru_new [ load_index ] = 0 ;
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# else
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_sprite_lru [ load_index ] = 0xFFFF ;
_sprite_lru_cur [ load_index ] = 0 ;
# endif
return true ;
}
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static void SkipSprites ( int count )
{
while ( count > 0 )
{
uint16 size ;
if ( ( size = FioReadWord ( ) ) = = 0 )
return ;
ReadSpriteHeaderSkipData ( size , NUM_SPRITES - 1 ) ;
count - - ;
}
}
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// Checks, if trg1r.grf is the Windows version
static bool CheckGrfFile ( )
{
byte check ;
FioSeekToFile ( 38 ) ; // Byte 38 has the value 0x21 in Windows version, 0x07 in DOS
check = FioReadWord ( ) ;
FioSeekToFile ( 0 ) ;
return ( check = = 0x21 ) ;
}
static int LoadGrfFile ( const char * filename , int load_index , int file_index )
{
int load_index_org = load_index ;
FioOpenFile ( file_index , filename ) ;
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/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
* might contain some special sprites . */
_skip_specials = 1 ;
_skip_sprites = 0 ;
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DEBUG ( spritecache , 2 ) ( " Reading grf-file ``%s'' " , filename ) ;
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if ( file_index = = 0 & & ! _ignore_wrong_grf )
if ( ! CheckGrfFile ( ) )
error ( " Wrong version of grf files! \n The Windows 95 edition of Transport Tycoon Deluxe is required to play OTTD! \n (you can disable this message by starting with the \" -i \" switch. " ) ;
while ( LoadNextSprite ( load_index , file_index ) ) {
load_index + + ;
if ( load_index > = NUM_SPRITES ) {
error ( " Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files. " ) ;
}
}
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return load_index - load_index_org ;
}
static int LoadNewGrfFile ( const char * filename , int load_index , int file_index )
{
int i ;
FioOpenFile ( file_index , filename ) ;
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_cur_grffile = filename ;
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_skip_specials = 0 ;
_skip_sprites = 0 ;
DEBUG ( spritecache , 2 ) ( " Reading newgrf-file ``%s'' [offset: %u] " ,
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filename , load_index ) ;
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/* Skip the first sprite; we don't care about how many sprites this
* does contain ; newest TTDPatches and George ' s longvehicles don ' t
* neither , apparently . */
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{
int length ;
byte type ;
length = FioReadWord ( ) ;
type = FioReadByte ( ) ;
if ( ( length = = 4 ) & & ( type = = 0xFF ) ) {
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FioReadDword ( ) ;
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} else {
error ( " Custom .grf has invalid format. " ) ;
}
}
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for ( i = 0 ; LoadNextSprite ( load_index + i , file_index ) ; i + + ) {
if ( load_index + i > = NUM_SPRITES )
error ( " Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files. " ,
load_index + i ) ;
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}
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/* Clean up. */
_skip_sprites = 0 ;
memset ( _replace_sprites_count , 0 , 16 * sizeof ( * _replace_sprites_count ) ) ;
memset ( _replace_sprites_offset , 0 , 16 * sizeof ( * _replace_sprites_offset ) ) ;
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return i ;
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}
static void LoadGrfIndexed ( const char * filename , const uint16 * index_tbl , int file_index )
{
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int start ;
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FioOpenFile ( file_index , filename ) ;
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_skip_specials = 1 ;
_skip_sprites = 0 ;
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DEBUG ( spritecache , 2 ) ( " Reading indexed grf-file ``%s'' " , filename ) ;
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for ( ; ( start = * index_tbl + + ) ! = 0xffff ; ) {
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int end = * index_tbl + + ;
if ( start = = 0xfffe ) { // skip sprites (amount in second var)
SkipSprites ( end ) ;
} else { // load sprites and use indexes from start to end
do {
bool b = LoadNextSprite ( start , file_index ) ;
assert ( b ) ;
} while ( + + start < = end ) ;
}
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}
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}
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typedef size_t CDECL fread_t ( void * , size_t , size_t , FILE * ) ;
static bool HandleCachedSpriteHeaders ( const char * filename , bool read )
{
FILE * f ;
fread_t * proc ;
uint32 hdr ;
if ( ! _cache_sprites )
return false ;
if ( read ) {
f = fopen ( filename , " rb " ) ;
proc = fread ;
if ( f = = NULL )
return false ;
proc ( & hdr , sizeof ( hdr ) , 1 , f ) ;
if ( hdr ! = SPRITECACHE_ID ) {
fclose ( f ) ;
return false ;
}
} else {
f = fopen ( filename , " wb " ) ;
proc = ( fread_t * ) fwrite ;
if ( f = = NULL )
return false ;
hdr = SPRITECACHE_ID ;
proc ( & hdr , sizeof ( hdr ) , 1 , f ) ;
}
proc ( _sprite_size , 1 , sizeof ( _sprite_size ) , f ) ;
proc ( _sprite_file_pos , 1 , sizeof ( _sprite_file_pos ) , f ) ;
#if 0
proc ( _sprite_xsize , 1 , sizeof ( _sprite_xsize ) , f ) ;
proc ( _sprite_ysize , 1 , sizeof ( _sprite_ysize ) , f ) ;
proc ( _sprite_xoffs , 1 , sizeof ( _sprite_xoffs ) , f ) ;
proc ( _sprite_yoffs , 1 , sizeof ( _sprite_yoffs ) , f ) ;
# endif
# if !defined(WANT_NEW_LRU)
if ( read )
memset ( _sprite_lru , 0xFF , sizeof ( _sprite_lru ) ) ;
# endif
fclose ( f ) ;
return true ;
}
# define S_DATA(x) (*(uint32*)(x))
# define S_FREE_MASK 1
# define S_HDRSIZE sizeof(uint32)
static uint32 GetSpriteCacheUsage ( )
{
byte * s = _spritecache_ptr ;
size_t cur_size , tot_size = 0 ;
for ( ; ( cur_size = S_DATA ( s ) ) ! = 0 ; s + = cur_size ) {
if ( cur_size & S_FREE_MASK ) {
cur_size - - ;
} else {
tot_size + = cur_size ;
}
}
return tot_size ;
}
void IncreaseSpriteLRU ( )
{
int i ;
// Increase all LRU values
# if defined(WANT_NEW_LRU)
if ( _sprite_lru_counter > 16384 ) {
DEBUG ( spritecache , 2 ) ( " fixing lru %d, inuse=%d " , _sprite_lru_counter , GetSpriteCacheUsage ( ) ) ;
for ( i = 0 ; i ! = NUM_SPRITES ; i + + )
if ( _sprite_ptr [ i ] ! = NULL ) {
if ( _sprite_lru_new [ i ] > = 0 ) {
_sprite_lru_new [ i ] = - 1 ;
} else if ( _sprite_lru_new [ i ] ! = - 32768 ) {
_sprite_lru_new [ i ] - - ;
}
}
_sprite_lru_counter = 0 ;
}
# else
for ( i = 0 ; i ! = NUM_SPRITES ; i + + )
if ( _sprite_ptr [ i ] ! = NULL & & _sprite_lru [ i ] ! = 65535 )
_sprite_lru [ i ] + + ;
// Reset the lru counter.
_sprite_lru_counter = 0 ;
# endif
// Compact sprite cache every now and then.
if ( + + _compact_cache_counter > = 740 ) {
CompactSpriteCache ( ) ;
_compact_cache_counter = 0 ;
}
}
// Called when holes in the sprite cache should be removed.
// That is accomplished by moving the cached data.
static void CompactSpriteCache ( )
{
byte * s , * t ;
size_t size , sizeb , cur_size ;
int i ;
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DEBUG ( spritecache , 2 ) ( " compacting sprite cache, inuse=%d " , GetSpriteCacheUsage ( ) ) ;
s = _spritecache_ptr ;
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while ( true ) {
size = S_DATA ( s ) ;
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// Only look for free blocks.
if ( size & S_FREE_MASK ) {
size - = S_FREE_MASK ;
// Since free blocks are automatically coalesced, this should hold true.
assert ( ! ( S_DATA ( s + size ) & S_FREE_MASK ) ) ;
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// If the next block is the sentinel block, we can safely return
if ( ( sizeb = S_DATA ( s + size ) ) = = 0 )
break ;
// Locate the sprite number belonging to the next pointer.
for ( i = 0 , t = s + size + S_HDRSIZE ; _sprite_ptr [ i ] ! = t ; i + + ) { assert ( i < NUM_SPRITES ) ; }
// If it's locked, we must not move it.
# if defined(WANT_LOCKED)
if ( ! _sprite_locked [ i ] ) {
# endif
// Offset the sprite pointer by the size of the free block
_sprite_ptr [ i ] - = size ;
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// Move the memory
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memmove ( s + S_HDRSIZE , s + S_HDRSIZE + size , sizeb - S_HDRSIZE ) ;
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// What we just did had the effect of swapping the allocated block with the free block, so we need to update
// the block pointers. First update the allocated one. It is in use.
S_DATA ( s ) = sizeb ;
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// Then coalesce the free ones that follow.
s + = sizeb ;
while ( ( cur_size = S_DATA ( s + size ) ) & S_FREE_MASK )
size + = cur_size - S_FREE_MASK ;
S_DATA ( s ) = size + S_FREE_MASK ;
continue ;
# if defined(WANT_LOCKED)
}
# endif
}
// Continue with next block until the sentinel is reached.
s + = size ;
if ( size = = 0 )
break ;
}
}
static void DeleteEntryFromSpriteCache ( )
{
int i ;
int best = - 1 ;
byte * s ;
size_t cur_size , cur ;
int cur_lru ;
DEBUG ( spritecache , 2 ) ( " DeleteEntryFromSpriteCache, inuse=%d " , GetSpriteCacheUsage ( ) ) ;
# if defined(WANT_NEW_LRU)
cur_lru = 0xffff ;
for ( i = 0 ; i ! = NUM_SPRITES ; i + + ) {
if ( _sprite_ptr [ i ] ! = 0 & &
_sprite_lru_new [ i ] < cur_lru
# if defined(WANT_LOCKED)
& & ! _sprite_locked [ i ] ) {
# else
) {
# endif
cur_lru = _sprite_lru_new [ i ] ;
best = i ;
}
}
# else
{
uint16 cur_lru = 0 , cur_lru_cur = 0xffff ;
for ( i = 0 ; i ! = NUM_SPRITES ; i + + ) {
if ( _sprite_ptr [ i ] = = 0 | |
# if defined(WANT_LOCKED)
_sprite_locked [ i ] | |
# endif
_sprite_lru [ i ] < cur_lru )
continue ;
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// Found a sprite with a higher LRU value, then remember it.
if ( _sprite_lru [ i ] ! = cur_lru ) {
cur_lru = _sprite_lru [ i ] ;
best = i ;
// Else if both sprites were very recently referenced, compare by the cur value instead.
} else if ( cur_lru = = 0 & & _sprite_lru_cur [ i ] < = cur_lru_cur ) {
cur_lru_cur = _sprite_lru_cur [ i ] ;
cur_lru = _sprite_lru [ i ] ;
best = i ;
}
}
}
# endif
// Display an error message and die, in case we found no sprite at all.
// This shouldn't really happen, unless all sprites are locked.
if ( best = = - 1 )
error ( " Out of sprite memory " ) ;
// Mark the block as free (the block must be in use)
s = _sprite_ptr [ best ] ;
assert ( ! ( S_DATA ( s - S_HDRSIZE ) & S_FREE_MASK ) ) ;
S_DATA ( s - S_HDRSIZE ) + = S_FREE_MASK ;
_sprite_ptr [ best ] = NULL ;
// And coalesce adjacent free blocks
s = _spritecache_ptr ;
for ( ; ( cur_size = S_DATA ( s ) ) ! = 0 ; s + = cur_size ) {
if ( cur_size & S_FREE_MASK ) {
while ( ( cur = S_DATA ( s + cur_size - S_FREE_MASK ) ) & S_FREE_MASK ) {
cur_size + = cur - S_FREE_MASK ;
S_DATA ( s ) = cur_size ;
}
cur_size - - ;
}
}
}
static byte * LoadSpriteToMem ( int sprite )
{
byte * s ;
size_t mem_req , cur_size ;
DEBUG ( spritecache , 9 ) ( " load sprite %d " , sprite ) ;
restart :
// Number of needed bytes
mem_req = _sprite_size [ sprite ] + S_HDRSIZE ;
// Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used,
// so we could use those for other things.
mem_req = ( mem_req + sizeof ( uint32 ) - 1 ) & ~ ( sizeof ( uint32 ) - 1 ) ;
s = _spritecache_ptr ;
for ( ; ; ) {
for ( ; ; ) {
cur_size = S_DATA ( s ) ;
if ( ! ( cur_size & S_FREE_MASK ) ) break ;
cur_size - = S_FREE_MASK ;
// Now s points at a free block.
// The block is exactly the size we need?
if ( cur_size ! = mem_req ) {
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// No.. is it too small?
if ( cur_size < mem_req + S_HDRSIZE )
break ;
// Block was big enough, and we need to inject a free block too.
S_DATA ( s + mem_req ) = cur_size - mem_req + S_FREE_MASK ;
}
// Set size and in use
S_DATA ( s ) = mem_req ;
_sprite_ptr [ sprite ] = ( s + = S_HDRSIZE ) ;
FioSeekToFile ( _sprite_file_pos [ sprite ] ) ;
ReadSprite ( _sprite_size [ sprite ] , s ) ;
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// Patch the height to compensate for a TTD bug?
if ( sprite = = 142 ) { s [ 1 ] = 10 ; }
// Return sprite ptr
return s ;
}
// Reached sentinel, but no block found yet. Need to delete some old entries.
if ( cur_size = = 0 ) {
DeleteEntryFromSpriteCache ( ) ;
goto restart ;
}
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s + = cur_size ;
}
}
# if defined(NEW_ROTATION)
# define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
# define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
# define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
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static uint RotateSprite ( uint s )
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{
static const byte _rotate_tile_sprite [ 19 ] = { 0 , 2 , 4 , 6 , 8 , 10 , 12 , 14 , 1 , 3 , 5 , 7 , 9 , 11 , 13 , 17 , 18 , 16 , 15 } ;
static const byte _coast_map [ 9 ] = { 0 , 4 , 3 , 1 , 2 , 6 , 8 , 5 , 7 } ;
static const byte _fence_map [ 6 ] = { 1 , 0 , 5 , 4 , 3 , 2 } ;
if ( 0 ) ;
X19 ( 752 )
X15 ( 990 - 1 )
X19 ( 3924 )
X19 ( 3943 )
X19 ( 3962 )
X19 ( 3981 )
X19 ( 4000 )
X19 ( 4023 )
X19 ( 4042 )
MAP ( 4061 , 4069 , _coast_map )
X19 ( 4126 )
X19 ( 4145 )
X19 ( 4164 )
X19 ( 4183 )
X19 ( 4202 )
X19 ( 4221 )
X19 ( 4240 )
X19 ( 4259 )
X19 ( 4259 )
X19 ( 4278 )
MAP ( 4090 , 4095 , _fence_map )
MAP ( 4096 , 4101 , _fence_map )
MAP ( 4102 , 4107 , _fence_map )
MAP ( 4108 , 4113 , _fence_map )
MAP ( 4114 , 4119 , _fence_map )
MAP ( 4120 , 4125 , _fence_map )
return s ;
}
# endif
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byte * GetSpritePtr ( uint sprite )
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{
byte * p ;
assert ( sprite < NUM_SPRITES ) ;
# if defined(NEW_ROTATION)
sprite = RotateSprite ( sprite ) ;
# endif
// Update LRU
# if defined(WANT_NEW_LRU)
_sprite_lru_new [ sprite ] = + + _sprite_lru_counter ;
# else
_sprite_lru_cur [ sprite ] = + + _sprite_lru_counter ;
_sprite_lru [ sprite ] = 0 ;
# endif
// Check if the sprite is loaded already?
p = _sprite_ptr [ sprite ] ;
if ( p = = NULL )
p = LoadSpriteToMem ( sprite ) ; // No, need to load it.
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return p ;
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}
byte _sprite_page_to_load = 0xFF ;
static const char * const _cached_filenames [ 4 ] = {
" cached_sprites.xxx " ,
" cached_sprites.xx1 " ,
" cached_sprites.xx2 " ,
" cached_sprites.xx3 " ,
} ;
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# define OPENTTD_SPRITES_COUNT 93
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static const uint16 _openttd_grf_indexes [ ] = {
SPR_OPENTTD_BASE + 0 , SPR_OPENTTD_BASE + 7 , // icons etc
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134 , 134 , // euro symbol medium size
582 , 582 , // euro symbol large size
358 , 358 , // euro symbol tiny
SPR_OPENTTD_BASE + 11 , SPR_OPENTTD_BASE + 57 , // more icons
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648 , 648 , // nordic char: <20>
616 , 616 , // nordic char: <20>
666 , 666 , // nordic char: <20>
634 , 634 , // nordic char: <20>
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SPR_OPENTTD_BASE + 62 , SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT , // more icons
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0xffff ,
} ;
static void LoadSpriteTables ( )
{
int i , j ;
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_loading_stage = 1 ;
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/*
* Note for developers :
* Keep in mind that when you add a LoadGrfIndexed in the ' if ' - section below
* that you should also add the corresponding FioOpenFile to the ' else ' - section
* below .
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*
* TODO :
* I think we can live entirely without Indexed GRFs , but I have to
* invest that further . - - octo
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*/
// Try to load the sprites from cache
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if ( ! HandleCachedSpriteHeaders ( _cached_filenames [ _opt . landscape ] , true ) ) {
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// We do not have the sprites in cache yet, or cache is disabled
// So just load all files from disk..
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int load_index = 0 ;
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for ( i = 0 ; _filename_list [ i ] ! = NULL ; i + + ) {
load_index + = LoadGrfFile ( _filename_list [ i ] , load_index , ( byte ) i ) ;
}
LoadGrfIndexed ( " openttd.grf " , _openttd_grf_indexes , i + + ) ;
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if ( _sprite_page_to_load ! = 0 )
LoadGrfIndexed ( _landscape_filenames [ _sprite_page_to_load - 1 ] , _landscape_spriteindexes [ _sprite_page_to_load - 1 ] , i + + ) ;
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LoadGrfIndexed ( " trkfoundw.grf " , _slopes_spriteindexes [ _opt . landscape ] , i + + ) ;
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load_index = SPR_CANALS_BASE ;
load_index + = LoadGrfFile ( " canalsw.grf " , load_index , i + + ) ;
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load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1 ;
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/* Load newgrf sprites */
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_custom_sprites_base = load_index ;
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_loading_stage = 0 ;
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for ( j = 0 ; j ! = lengthof ( _newgrf_files ) & & _newgrf_files [ j ] ; j + + ) {
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InitNewGRFFile ( _newgrf_files [ j ] , load_index ) ;
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load_index + = LoadNewGrfFile ( _newgrf_files [ j ] , load_index , i + + ) ;
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}
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_loading_stage = 1 ;
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load_index = _custom_sprites_base ;
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for ( j = 0 ; j ! = lengthof ( _newgrf_files ) & & _newgrf_files [ j ] ; j + + )
load_index + = LoadNewGrfFile ( _newgrf_files [ j ] , load_index , i + + ) ;
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// If needed, save the cache to file
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HandleCachedSpriteHeaders ( _cached_filenames [ _opt . landscape ] , false ) ;
} else {
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// We have sprites cached. We just loaded the cached files
// now we only have to open a file-pointer to all the original grf-files
// This is very important. Not all sprites are in the cache. So sometimes
// the game needs to load the sprite from disk. When the file is not
// open it can not read. So all files that are in the 'if'-section
// above should also be in this 'else'-section.
//
// NOTE: the order of the files must be identical as in the section above!!
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for ( i = 0 ; _filename_list [ i ] ! = NULL ; i + + )
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FioOpenFile ( i , _filename_list [ i ] ) ;
FioOpenFile ( i + + , " openttd.grf " ) ;
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if ( _sprite_page_to_load ! = 0 )
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FioOpenFile ( i + + , _landscape_filenames [ _sprite_page_to_load - 1 ] ) ;
FioOpenFile ( i + + , " trkfoundw.grf " ) ;
FioOpenFile ( i + + , " canalsw.grf " ) ;
// FIXME: if a user changes his newgrf's, the cached-sprites gets
// invalid. We should have some kind of check for this.
// The best solution for this is to delete the cached-sprites.. but how
// do we detect it?
for ( j = 0 ; j ! = lengthof ( _newgrf_files ) & & _newgrf_files [ j ] ; j + + )
FioOpenFile ( i + + , _newgrf_files [ j ] ) ;
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}
_compact_cache_counter = 0 ;
}
void GfxInitSpriteMem ( byte * ptr , uint32 size )
{
// initialize sprite cache heap
_spritecache_ptr = ptr ;
_spritecache_size = size ;
// Sentinel block (identified by size=0)
S_DATA ( ptr + size - S_HDRSIZE ) = 0 ;
// A big free block
S_DATA ( ptr ) = size - S_HDRSIZE + S_FREE_MASK ;
memset ( _sprite_ptr , 0 , sizeof ( _sprite_ptr ) ) ;
}
void GfxLoadSprites ( ) {
static byte * _sprite_mem ;
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// Need to reload the sprites only if the landscape changed
if ( _sprite_page_to_load ! = _opt . landscape ) {
_sprite_page_to_load = _opt . landscape ;
// Sprite cache
DEBUG ( spritecache , 1 ) ( " Loading sprite set %d. " , _sprite_page_to_load ) ;
// Reuse existing memory?
if ( _sprite_mem = = NULL ) _sprite_mem = malloc ( SPRITE_CACHE_SIZE ) ;
GfxInitSpriteMem ( _sprite_mem , SPRITE_CACHE_SIZE ) ;
LoadSpriteTables ( ) ;
GfxInitPalettes ( ) ;
}
}
const SpriteDimension * GetSpriteDimension ( uint sprite )
{
static SpriteDimension sd_static ;
SpriteDimension * sd ;
# ifndef WANT_SPRITESIZES
byte * p ;
p = _sprite_ptr [ sprite ] ;
if ( p = = NULL )
p = GetSpritePtr ( sprite ) ;
/* decode sprite header */
sd = & sd_static ;
sd - > xoffs = ( int16 ) READ_LE_UINT16 ( & ( ( SpriteHdr * ) p ) - > x_offs ) ;
sd - > yoffs = ( int16 ) READ_LE_UINT16 ( & ( ( SpriteHdr * ) p ) - > y_offs ) ;
sd - > xsize = READ_LE_UINT16 ( & ( ( SpriteHdr * ) p ) - > width ) ;
sd - > ysize = ( ( SpriteHdr * ) p ) - > height ;
# else
sd = & sd_static ;
sd - > xoffs = _sprite_xoffs [ sprite ] ;
sd - > yoffs = _sprite_yoffs [ sprite ] ;
sd - > xsize = _sprite_xsize [ sprite ] ;
sd - > ysize = _sprite_ysize [ sprite ] ;
# endif
/* sd->xoffs = _sprite_xoffs[sprite];
sd - > yoffs = _sprite_yoffs [ sprite ] ;
sd - > xsize = _sprite_xsize [ sprite ] ;
sd - > ysize = _sprite_ysize [ sprite ] ;
*/
return sd ;
}
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