2005-07-24 14:12:37 +00:00
/* $Id$ */
2007-03-03 04:04:22 +00:00
/** @file industry.h */
2004-08-09 17:04:08 +00:00
# ifndef INDUSTRY_H
# define INDUSTRY_H
2006-12-03 17:27:43 +00:00
# include "oldpool.h"
2007-03-28 20:06:28 +00:00
# include "helpers.hpp"
2007-09-22 13:56:38 +00:00
# include "newgrf_storage.h"
2005-02-02 17:30:29 +00:00
2007-09-26 14:21:23 +00:00
typedef uint16 IndustryGfx ;
2006-04-28 21:58:16 +00:00
typedef uint8 IndustryType ;
2006-08-20 18:44:26 +00:00
enum {
2007-05-29 17:41:59 +00:00
INVALID_INDUSTRY = 0xFFFF ,
NEW_INDUSTRYOFFSET = 37 , ///< original number of industries
NUM_INDUSTRYTYPES = 37 , ///< total number of industries, new and old
INDUSTRYTILE_NOANIM = 0xFF , ///< flag to mark industry tiles as having no animation
NEW_INDUSTRYTILEOFFSET = 175 , ///< original number of tiles
INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES , ///< one above amount is considered invalid
NUM_INDUSTRYTILES = NEW_INDUSTRYTILEOFFSET , ///< total number of industry tiles, new and old
INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES , ///< one above amount is considered invalid
2007-07-20 17:14:03 +00:00
INDUSTRY_COMPLETED = 3 , ///< final stage of industry construction.
2006-08-20 18:44:26 +00:00
} ;
2007-05-31 15:40:36 +00:00
enum {
CLEAN_RANDOMSOUNDS , ///< Free the dynamically allocated sounds table
CLEAN_TILELSAYOUT , ///< Free the dynamically allocated tile layout structure
} ;
2007-03-07 12:11:48 +00:00
enum IndustryLifeType {
2007-07-03 19:16:34 +00:00
INDUSTRYLIFE_BLACK_HOLE = 0 , ///< Like power plants and banks
INDUSTRYLIFE_EXTRACTIVE = 1 < < 0 , ///< Like mines
INDUSTRYLIFE_ORGANIC = 1 < < 1 , ///< Like forests
INDUSTRYLIFE_PROCESSING = 1 < < 2 , ///< Like factories
2007-03-07 12:11:48 +00:00
} ;
2006-10-23 16:35:27 +00:00
2007-04-09 01:08:11 +00:00
/* Procedures that can be run to check whether an industry may
* build at location the given to the procedure */
enum CheckProc {
2007-07-05 16:26:56 +00:00
CHECK_NOTHING ,
CHECK_FOREST ,
CHECK_REFINERY ,
CHECK_FARM ,
CHECK_PLANTATION ,
CHECK_WATER ,
CHECK_LUMBERMILL ,
CHECK_BUBBLEGEN ,
CHECK_OIL_RIG ,
2007-04-09 01:08:11 +00:00
CHECK_END ,
} ;
2007-07-15 00:03:17 +00:00
/** How was the industry created */
2007-07-07 08:53:19 +00:00
enum IndustryConstructionType {
2007-07-15 00:03:17 +00:00
ICT_UNKNOWN , ///< in previous game version or without newindustries activated
ICT_NORMAL_GAMEPLAY , ///< either by user or random creation proccess
ICT_MAP_GENERATION , ///< during random map creation
ICT_SCENARIO_EDITOR ///< while scenarion edition
} ;
/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
enum IndustryAvailabilityCallType {
IACT_MAPGENERATION , ///< during random map generation
IACT_RANDOMCREATION , ///< during creation of random ingame industry
IACT_USERCREATION , ///< from the Fund/build window
2007-07-07 08:53:19 +00:00
} ;
2007-03-28 20:06:28 +00:00
enum IndustyBehaviour {
INDUSTRYBEH_NONE = 0 ,
INDUSTRYBEH_PLANT_FIELDS = 1 < < 0 , ///< periodically plants fileds around itself (temp and artic farms)
INDUSTRYBEH_CUT_TREES = 1 < < 1 , ///< cuts trees and produce first output cargo from them (lumber mill)
INDUSTRYBEH_BUILT_ONWATER = 1 < < 2 , ///< is built on water (oil rig)
INDUSTRYBEH_TOWN1200_MORE = 1 < < 3 , ///< can only be built in towns larger then 1200 inhabitants (temperate bank)
INDUSTRYBEH_ONLY_INTOWN = 1 < < 4 , ///< can only be built in towns (arctic/tropic banks, water tower)
INDUSTRYBEH_ONLY_NEARTOWN = 1 < < 5 , ///< is always built near towns (toy shop)
INDUSTRYBEH_PLANT_ON_BUILT = 1 < < 6 , ///< Fields are planted around when built (all farms)
2007-07-01 17:21:25 +00:00
INDUSTRYBEH_DONT_INCR_PROD = 1 < < 7 , ///< do not increase production (oil wells) in the temperate climate
2007-03-28 20:06:28 +00:00
INDUSTRYBEH_BEFORE_1950 = 1 < < 8 , ///< can only be built before 1950 (oil wells)
INDUSTRYBEH_AFTER_1960 = 1 < < 9 , ///< can only be built after 1960 (oil rigs)
INDUSTRYBEH_AI_AIRSHIP_ROUTES = 1 < < 10 , ///< ai will attempt to establish air/ship routes to this industry (oil rig)
INDUSTRYBEH_AIRPLANE_ATTACKS = 1 < < 11 , ///< can be exploded by a military airplane (oil refinery)
INDUSTRYBEH_CHOPPER_ATTACKS = 1 < < 12 , ///< can be exploded by a military helicopter (factory)
INDUSTRYBEH_CAN_SUBSIDENCE = 1 < < 13 , ///< can cause a subsidence (coal mine, shaft that collapses)
2007-09-22 23:14:32 +00:00
/* The following flags are only used for newindustries and do no represent any normal behaviour */
INDUSTRYBEH_PROD_MULTI_HNDLING = 1 < < 14 , ///< Automatic production multiplier handling
INDUSTRYBEH_PRODCALLBACK_RANDOM = 1 < < 15 , ///< Production callback needs random bits in var 10
INDUSTRYBEH_NOBUILT_MAPCREATION = 1 < < 16 , ///< Do not force one instance of this type to appear on map generation
2007-09-22 00:59:27 +00:00
INDUSTRYBEH_CANCLOSE_LASTINSTANCE = 1 < < 17 , ///< Allow closing down the last instance of this type
2007-03-28 20:06:28 +00:00
} ;
DECLARE_ENUM_AS_BIT_SET ( IndustyBehaviour ) ;
2007-08-02 23:21:52 +00:00
struct Industry ;
DECLARE_OLD_POOL ( Industry , Industry , 3 , 8000 )
2007-03-03 04:04:22 +00:00
/**
* Defines the internal data of a functionnal industry
*/
2007-08-02 23:21:52 +00:00
struct Industry : PoolItem < Industry , IndustryID , & _Industry_pool > {
2007-09-22 13:56:38 +00:00
typedef PersistentStorageArray < uint32 , 16 > PersistentStorage ;
2007-06-07 14:38:45 +00:00
TileIndex xy ; ///< coordinates of the primary tile the industry is built one
2007-03-03 04:04:22 +00:00
byte width ;
2004-08-09 17:04:08 +00:00
byte height ;
2007-06-07 14:38:45 +00:00
const Town * town ; ///< Nearest town
2007-07-04 18:27:21 +00:00
uint16 produced_cargo_waiting [ 2 ] ; ///< amount of cargo produced per cargo
uint16 incoming_cargo_waiting [ 3 ] ; ///< incoming cargo waiting to be processed
2007-06-07 14:38:45 +00:00
byte production_rate [ 2 ] ; ///< production rate for each cargo
byte prod_level ; ///< general production level
uint16 this_month_production [ 2 ] ; ///< stats of this month's production per cargo
uint16 this_month_transported [ 2 ] ; ///< stats of this month's transport per cargo
byte last_month_pct_transported [ 2 ] ; ///< percentage transported per cargo in the last full month
uint16 last_month_production [ 2 ] ; ///< total units produced per cargo in the last full month
uint16 last_month_transported [ 2 ] ; ///< total units transported per cargo in the last full month
uint16 counter ; ///< used for animation and/or production (if available cargo)
2007-07-24 19:56:43 +00:00
IndustryType type ; ///< type of industry.
2007-06-07 14:38:45 +00:00
OwnerByte owner ; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
byte random_color ; ///< randomized colour of the industry, for display purpose
Year last_prod_year ; ///< last year of production
byte was_cargo_delivered ; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
2007-07-07 08:53:19 +00:00
OwnerByte founder ; ///< Founder of the industry
Date construction_date ; ///< Date of the construction of the industry
uint8 construction_type ; ///< Way the industry was constructed (@see IndustryConstructionType)
Date last_cargo_accepted_at ; ///< Last day cargo was accepted by this industry
2007-08-15 00:49:34 +00:00
byte selected_layout ; ///< Which tile layout was used when creating the industry
2007-08-02 23:21:52 +00:00
2007-09-22 13:56:38 +00:00
PersistentStorage psa ; ///< Persistent storage for NewGRF industries.
2007-08-02 23:21:52 +00:00
Industry ( TileIndex tile = 0 ) : xy ( tile ) { }
~ Industry ( ) ;
2007-08-30 20:40:33 +00:00
inline bool IsValid ( ) const { return this - > xy ! = 0 ; }
2004-08-09 17:04:08 +00:00
} ;
2007-03-07 12:11:48 +00:00
struct IndustryTileTable {
2006-04-28 21:58:16 +00:00
TileIndexDiffC ti ;
IndustryGfx gfx ;
2007-03-07 12:11:48 +00:00
} ;
2006-04-28 21:58:16 +00:00
2007-05-24 01:12:00 +00:00
/** Data related to the handling of grf files. Common to both industry and industry tile */
struct GRFFileProps {
2007-08-22 00:52:25 +00:00
uint16 subst_id ;
2007-05-24 01:12:00 +00:00
uint16 local_id ; ///< id defined by the grf file for this industry
struct SpriteGroup * spritegroup ; ///< pointer to the different sprites of the industry
2007-06-10 23:40:29 +00:00
const struct GRFFile * grffile ; ///< grf file that introduced this industry
2007-06-28 19:03:14 +00:00
uint16 override ; ///< id of the entity been replaced by
2007-05-24 01:12:00 +00:00
} ;
2007-03-03 04:04:22 +00:00
/**
* Defines the data structure for constructing industry .
*/
2007-03-07 12:11:48 +00:00
struct IndustrySpec {
2007-03-03 04:04:22 +00:00
const IndustryTileTable * const * table ; ///< List of the tiles composing the industry
byte num_table ; ///< Number of elements in the table
2007-07-06 07:24:10 +00:00
uint8 cost_multiplier ; ///< Base cost multiplier.
uint16 raw_industry_cost_multiplier ; ///< Multiplier for the raw industries cost
uint32 prospecting_chance ; ///< Chance prospecting succeeds
2007-03-03 04:04:22 +00:00
IndustryType conflicting [ 3 ] ; ///< Industries this industry cannot be close to
byte check_proc ; ///< Index to a procedure to check for conflicting circumstances
2006-04-28 21:58:16 +00:00
CargoID produced_cargo [ 2 ] ;
byte production_rate [ 2 ] ;
2007-03-03 04:04:22 +00:00
byte minimal_cargo ; ///< minimum amount of cargo transported to the stations
///< If the waiting cargo is less than this number, no cargo is moved to it
CargoID accepts_cargo [ 3 ] ; ///< 3 accepted cargos
2007-05-17 20:19:55 +00:00
uint16 input_cargo_multiplier [ 3 ] [ 2 ] ; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargos)
2007-03-03 04:04:22 +00:00
IndustryLifeType life_type ; ///< This is also known as Industry production flag, in newgrf specs
byte climate_availability ; ///< Bitmask, giving landscape enums as bit position
2007-03-28 20:06:28 +00:00
IndustyBehaviour behaviour ; ///< How this industry will behave, and how others entities can use it
2007-04-09 01:08:11 +00:00
byte map_colour ; ///< colour used for the small map
2007-03-03 04:04:22 +00:00
StringID name ; ///< Displayed name of the industry
2007-03-09 02:04:07 +00:00
StringID new_industry_text ; ///< Message appearing when the industry is built
2007-03-03 04:04:22 +00:00
StringID closure_text ; ///< Message appearing when the industry closes
StringID production_up_text ; ///< Message appearing when the industry's production is increasing
StringID production_down_text ; ///< Message appearing when the industry's production is decreasing
2007-04-03 00:13:59 +00:00
byte appear_ingame [ NUM_LANDSCAPE ] ; ///< Probability of appearance in game
byte appear_creation [ NUM_LANDSCAPE ] ; ///< Probability of appearance during map creation
2007-05-20 00:50:06 +00:00
uint8 number_of_sounds ; ///< Number of sounds available in the sounds array
const uint8 * random_sounds ; ///< array of random sounds.
2007-05-24 01:12:00 +00:00
/* Newgrf data */
2007-04-09 01:08:11 +00:00
uint16 callback_flags ; ///< Flags telling which grf callback is set
2007-05-31 15:40:36 +00:00
uint8 cleanup_flag ; ///< flags indicating which data should be freed upon cleaning up
2007-05-29 14:32:46 +00:00
bool enabled ; ///< entity still avaible (by default true).newgrf can disable it, though
2007-05-24 01:12:00 +00:00
struct GRFFileProps grf_prop ; ///< properties related the the grf file
2007-07-06 22:33:16 +00:00
/**
* Is an industry with the spec a raw industry ?
* @ return true if it should be handled as a raw industry
*/
bool IsRawIndustry ( ) const ;
/**
* Get the cost for constructing this industry
* @ return the cost ( inflation corrected etc )
*/
Money GetConstructionCost ( ) const ;
2007-03-07 12:11:48 +00:00
} ;
2006-04-28 21:58:16 +00:00
2007-03-03 04:04:22 +00:00
/**
* Defines the data structure of each indivudual tile of an industry .
*/
2007-03-07 12:11:48 +00:00
struct IndustryTileSpec {
2007-03-03 04:04:22 +00:00
CargoID accepts_cargo [ 3 ] ; ///< Cargo accepted by this tile
2007-05-29 00:15:34 +00:00
uint8 acceptance [ 3 ] ; ///< Level of aceptance per cargo type
2007-03-03 04:04:22 +00:00
Slope slopes_refused ; ///< slope pattern on which this tile cannot be built
2007-03-14 02:52:50 +00:00
byte anim_production ; ///< Animation frame to start when goods are produced
byte anim_next ; ///< Next frame in an animation
bool anim_state ; ///< When true, the tile has to be drawn using the animation
2007-05-18 14:34:15 +00:00
///< state instead of the construction state
2007-05-24 01:12:00 +00:00
/* Newgrf data */
2007-05-29 17:41:59 +00:00
uint8 callback_flags ; ///< Flags telling which grf callback is set
2007-07-11 15:03:29 +00:00
uint16 animation_info ; ///< Information about the animation (is it looping, how many loops etc)
uint8 animation_speed ; ///< The speed of the animation
uint8 animation_triggers ; ///< When to start the animation
uint8 animation_special_flags ; ///< Extra flags to influence the animation
2007-05-29 14:32:46 +00:00
bool enabled ; ///< entity still avaible (by default true).newgrf can disable it, though
2007-05-24 01:12:00 +00:00
struct GRFFileProps grf_prop ;
2007-03-07 12:11:48 +00:00
} ;
2007-02-21 02:22:43 +00:00
2007-05-18 14:34:15 +00:00
/* industry_cmd.cpp*/
2007-05-29 17:41:59 +00:00
const IndustrySpec * GetIndustrySpec ( IndustryType thistype ) ; ///< Array of industries data
2007-08-22 01:16:08 +00:00
const IndustryTileSpec * GetIndustryTileSpec ( IndustryGfx gfx ) ; ///< Array of industry tiles data
2007-05-18 14:34:15 +00:00
void ResetIndustries ( ) ;
void PlantRandomFarmField ( const Industry * i ) ;
2006-04-28 21:58:16 +00:00
2007-05-29 17:41:59 +00:00
/* writable arrays of specs */
extern IndustrySpec _industry_specs [ NUM_INDUSTRYTYPES ] ;
extern IndustryTileSpec _industry_tile_specs [ NUM_INDUSTRYTILES ] ;
2007-08-24 00:23:35 +00:00
static inline IndustryGfx GetTranslatedIndustryTileID ( IndustryGfx gfx )
{
2007-08-26 00:23:32 +00:00
/* the 0xFF should be GFX_WATERTILE_SPECIALCHECK but for reasons of include mess,
* we ' ll simplify the writing .
* Basically , the first test is required since the GFX_WATERTILE_SPECIALCHECK value
* will never be assigned as a tile index and is only required in order to do some
* tests while building the industry ( as in WATER REQUIRED */
if ( gfx ! = 0xFF ) {
assert ( gfx < INVALID_INDUSTRYTILE ) ;
const IndustryTileSpec * it = & _industry_tile_specs [ gfx ] ;
return it - > grf_prop . override = = INVALID_INDUSTRYTILE ? gfx : it - > grf_prop . override ;
} else {
return gfx ;
}
2007-08-24 00:23:35 +00:00
}
2007-04-26 20:20:12 +00:00
/* smallmap_gui.cpp */
void BuildIndustriesLegend ( ) ;
2007-03-03 04:04:22 +00:00
/**
* Check if an Industry exists whithin the pool of industries
* @ param index of the desired industry
* @ return true if it is inside the pool
*/
2006-12-09 14:18:08 +00:00
static inline bool IsValidIndustryID ( IndustryID index )
{
2007-08-02 23:21:52 +00:00
return index < GetIndustryPoolSize ( ) & & GetIndustry ( index ) - > IsValid ( ) ;
2006-12-09 14:18:08 +00:00
}
2006-08-22 20:41:26 +00:00
2007-03-07 11:47:46 +00:00
static inline IndustryID GetMaxIndustryIndex ( )
2006-08-22 20:41:26 +00:00
{
/* TODO - This isn't the real content of the function, but
* with the new pool - system this will be replaced with one that
2006-12-05 13:58:20 +00:00
* _really_ returns the highest index . Now it just returns
2006-08-22 20:41:26 +00:00
* the next safe value we are sure about everything is below .
*/
2006-12-09 14:14:51 +00:00
return GetIndustryPoolSize ( ) - 1 ;
2006-12-05 13:58:20 +00:00
}
2007-06-10 01:25:21 +00:00
extern int _total_industries ; // general counter
extern uint16 _industry_counts [ NUM_INDUSTRYTYPES ] ; // Number of industries per type ingame
2007-03-07 11:47:46 +00:00
static inline uint GetNumIndustries ( )
2006-12-05 13:58:20 +00:00
{
2006-08-22 21:17:19 +00:00
return _total_industries ;
2006-08-22 20:41:26 +00:00
}
2007-06-08 15:48:48 +00:00
/** Increment the count of industries for this type
* @ param type IndustryType to increment
* @ pre type < INVALID_INDUSTRYTYPE */
static inline void IncIndustryTypeCount ( IndustryType type )
{
assert ( type < INVALID_INDUSTRYTYPE ) ;
_industry_counts [ type ] + + ;
2007-06-10 01:25:21 +00:00
_total_industries + + ;
2007-06-08 15:48:48 +00:00
}
/** Decrement the count of industries for this type
* @ param type IndustryType to decrement
* @ pre type < INVALID_INDUSTRYTYPE */
static inline void DecIndustryTypeCount ( IndustryType type )
{
assert ( type < INVALID_INDUSTRYTYPE ) ;
_industry_counts [ type ] - - ;
2007-06-10 01:25:21 +00:00
_total_industries - - ;
2007-06-08 15:48:48 +00:00
}
/** get the count of industries for this type
* @ param type IndustryType to query
* @ pre type < INVALID_INDUSTRYTYPE */
static inline uint8 GetIndustryTypeCount ( IndustryType type )
{
assert ( type < INVALID_INDUSTRYTYPE ) ;
return min ( _industry_counts [ type ] , 0xFF ) ; // callback expects only a byte, so cut it
}
2007-06-10 01:25:21 +00:00
/** Resets both the total_industries and the _industry_counts
* This way , we centralize all counts activities */
static inline void ResetIndustryCounts ( )
{
_total_industries = 0 ;
memset ( & _industry_counts , 0 , sizeof ( _industry_counts ) ) ;
}
2006-08-22 21:14:45 +00:00
/**
2006-12-09 14:18:08 +00:00
* Return a random valid industry .
2006-08-22 21:14:45 +00:00
*/
2007-03-07 11:47:46 +00:00
static inline Industry * GetRandomIndustry ( )
2006-08-22 21:14:45 +00:00
{
2006-12-09 14:18:08 +00:00
int num = RandomRange ( GetNumIndustries ( ) ) ;
IndustryID index = INVALID_INDUSTRY ;
2006-08-22 21:14:45 +00:00
2006-12-05 13:58:20 +00:00
if ( GetNumIndustries ( ) = = 0 ) return NULL ;
2006-08-22 21:14:45 +00:00
2006-12-09 14:18:08 +00:00
while ( num > = 0 ) {
2006-08-22 21:14:45 +00:00
num - - ;
index + + ;
2006-12-09 14:18:08 +00:00
2006-08-22 21:14:45 +00:00
/* Make sure we have a valid industry */
2006-12-09 14:18:08 +00:00
while ( ! IsValidIndustryID ( index ) ) {
2006-08-22 21:14:45 +00:00
index + + ;
2006-12-09 14:18:08 +00:00
assert ( index < = GetMaxIndustryIndex ( ) ) ;
2006-08-22 21:14:45 +00:00
}
}
return GetIndustry ( index ) ;
}
2007-08-02 23:21:52 +00:00
# define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (i->IsValid())
2005-02-02 17:30:29 +00:00
# define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
2007-06-08 15:48:48 +00:00
extern const Industry * * _industry_sort ;
extern bool _industry_sort_dirty ;
2005-02-02 17:30:29 +00:00
2007-07-24 19:56:43 +00:00
static const uint8 IT_INVALID = 255 ;
2004-08-09 17:04:08 +00:00
2005-09-18 20:56:44 +00:00
# endif /* INDUSTRY_H */