Commit Graph

620 Commits (f3987ec65c3542047c8581c4456f5a6d3f042471)

Author SHA1 Message Date
Alessandro Toia 17ae055161 Disable cpu/gpu load change from full param output 4 years ago
Alessandro Toia dc0b3a9955 Set param defaults for load color change 4 years ago
Alessandro Toia 6b71c9c6e3 Remove duplicate code 4 years ago
Alessandro Toia 1c0a5af001 Implement cpu load color change 4 years ago
Alessandro Toia 11d9c3aa97 remove param gpu_load_low as it is not needed 4 years ago
jackun 891a3944f3
[OpenGL] Default and limit GLSL version to 1.20 if OpenGL < 3.0. Not using anything fancy for now anyway. 4 years ago
Alessandro Toia e7db65d4cd add function to return high/low/med, add switch for gpu load change 4 years ago
Alessandro Toia 8605d2a7dd Add spaces 4 years ago
Alessandro Toia d7f04deb56 Implement gpu load color change 4 years ago
Alessandro Toia 144e9a5917 Add color option to right_aligned_text 4 years ago
FlightlessMango cb8d992bfe Use real_font_size for padding 4 years ago
FlightlessMango 8b4df2a9a3 Put time and version inside imgui table 4 years ago
jackun 6dbb1c2aa8
Rename `last_f3_press` to more generic `toggle_fps_limit_press` 4 years ago
jackun 0bc9949af9
Default toggle FPS limit to Shift_L+F1, update README and config file 4 years ago
ZakMcKrack3n 73e6e31301
toggle fps limiter via hotkey, fps_limit may be set to multiple values
(e.g. 0,30,60).
fps toggle toggles between entries where zero means unlimited
4 years ago
FlightlessMango d86a05d3a0 Don't log twice if interval is 0 4 years ago
FlightlessMango e25ffbafe0 Scale cellpadding based on font_size 4 years ago
jackun c15133b82f
Add `checkNvidia` for nvml/xnvctrl/nvapi checks, for header cleanup 4 years ago
jackun a6dc259ea4
Remove unused sysinfo header 4 years ago
jackun 3ef4cf5453
win32: load correct NVAPI dll by checking _WIN64 4 years ago
FlightlessMango 84e64c80b5 Win32 d3d11 make sure we don't update hud unnecessarily 4 years ago
FlightlessMango ac821df7fa Win32 basic d3d11 present hook 4 years ago
FlightlessMango 86703ee364 Win32 keybinds 4 years ago
FlightlessMango dd741cdda3 Assume MangoHud.conf in C:\ root on win32 4 years ago
FlightlessMango 2f55f52011 Allow blacklist for unix too 4 years ago
FlightlessMango ab90abe4d4 De-linuxify vulkan 4 years ago
FlightlessMango ab469dee78 Win32 dxgi cleaning up debugging 4 years ago
FlightlessMango bf9132bba1 Win32 nvapi gpu usage 4 years ago
FlightlessMango 7dd6792772 Win32 nvapi gpu usage 4 years ago
FlightlessMango 2ebb381166 Win32 d3d_shared 4 years ago
FlightlessMango cbd87585b4 Win32 cpu usage 4 years ago
FlightlessMango ff5d85a4a5 Win32 overlay_params 4 years ago
FlightlessMango ed466d3c9d Fix some more linux vs win compatability 4 years ago
FlightlessMango 21e8d8c402 Move calc benchmark into overlay 4 years ago
FlightlessMango 785b37534d win32 file_utils 4 years ago
FlightlessMango c3fc0f10b0 Start separating vulkan, keybinds, overlay and font 4 years ago
FlightlessMango 1c5baef992 Move try_log into update_hud() and fix formatting 4 years ago
FlightlessMango 968f3ab20c Cleaning up d3d12 hook 4 years ago
FlightlessMango 896a6117a2 Actually use minhook for kiero 4 years ago
FlightlessMango 1263b8d954 Build with windows_deps 4 years ago
FlightlessMango 9391822da5 Basic d3d12 present hook 4 years ago
FlightlessMango 8d3e8b5205 Add kiero to win 4 years ago
FlightlessMango 3ffa1bed7a Windows attach dll 4 years ago
FlightlessMango b7aa6a997b Separate unix and windows in meson 4 years ago
FlightlessMango c337fddc58 Move try_log() into render_imgui 4 years ago
FlightlessMango c4a7d3002b Moved try_log() outside of no_display 4 years ago
FlightlessMango d0c9176d6d Log frametime as nanoseconds 4 years ago
FlightlessMango 9ddd075b18 Get actual frametime for logs 4 years ago
jackun cec98369ae
Include array, explicitly 4 years ago
FlightlessMango 3dc3c82522 Add frametime to log 4 years ago
FlightlessMango c1a255260f Add recording circle to render_mango 4 years ago
jackun 60940e5a02
[OpenGL] Just "refcount" by glXCreate/DestroyContext calls; recreate "lost" objects 4 years ago
FlightlessMango 0230efee8b Small adjustments to render_mango 4 years ago
jackun ba6346110c
[OpenGL] Enable color mask
Maybe previous state needs to be restored afterwards?
4 years ago
jackun e56b7ded15
Use `setenv`instead as `putenv` makes Lutris' wine crash for some reason (threading?) 4 years ago
FlightlessMango 4f64e1403a Deprecation message for output_file 4 years ago
FlightlessMango 500fba7f6c Fix for memory leak in source 1 games 4 years ago
Alessandro Toia 632f1e7000
Add wine and wine colors to overlay 4 years ago
FlightlessMango a8b874cd2d [NVML] Only get pci info once 4 years ago
FlightlessMango ac85815d82 Changed output_file to output_folder 4 years ago
FlightlessMango 8a39043a13 Merge branch 'master' into develop 4 years ago
jackun 443271f0b5
Convert hud color params to linear for sRGB image formats 4 years ago
jackun 6f176a3f3b
Fix cpu usage formatting (float parsed as int) 4 years ago
jackun c75232389b
A little more "atomic" cpu temp update for hud renderer; whitespace 4 years ago
FlightlessMango 759c4aeed1 No need to 0 cpu temp every tick 4 years ago
FlightlessMango ce80203ee6 Minimal hud for recording 4 years ago
jackun fcefc07966
Load libnvidia-ml and libXNVCtrl on demand 4 years ago
jackun a173989b1c
Make build.sh compatible with \$LIB 4 years ago
Stephan Lachnit d712d35aaf
simplify cross arch preloading
This commit does a couple of things. In the mangohud launch script, the library will be found using $LIB with ld, so the correct path is selected depending on the cpu arch. The same is done for mangohud.json (vulkan layer). In addition some now unused files have been deleted.

Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
4 years ago
jackun 6ee225ed66
Clear cpu temp hwmon path if no supported sensor is found 4 years ago
FlightlessMango a06e01c7ef Merge branch 'develop' 4 years ago
FlightlessMango 4fd1c5f3e7 Fixed some basic errors 4 years ago
FlightlessMango 9445ab4acc Warning that permit_upload = 0 4 years ago
FlightlessMango 6a443f35ac Upload multiple logs 4 years ago
jackun b07db5d3ef
[dbus] Don't clear metadata when reloading config file 4 years ago
jackun fc62624b7b
Recalculate right alignment offset if font scale changes 4 years ago
flightlessmango c046c250d8
Merge branch 'develop' into benchmark-percentages 4 years ago
jackun 5ce6bcb79c
Set target frametime only if fps_limit > 0 4 years ago
jackun 55430d7571
Initialized fps limiter or wait for 300 years 4 years ago
jackun bb50e6a637
[dbus] Use "xesam:url" to force metadata update
If file has no other metadata, clear old metadata by using
"xesam:url" to detect new file being played.
4 years ago
jackun f74b4bccd9
[dbus] always update metadata if no forced player
Otherwise it stays in "paused" state if resuming play.
4 years ago
jackun d581a9ce2b
Merge pull request #264 from larskraemer/media_player_autodetect
Media Player autodetect
4 years ago
Stephan Lachnit acf2d88fbc Import Dear ImGui files as subproject
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
4 years ago
Lars Krämer a393c05829 Fix auto-switching bug
Debug output under ifdef NDEBUG
4 years ago
Lars Krämer 6dd08c89bc Use fallback only if no player was requested;
Request no player by default
4 years ago
Lars Krämer 9a34b55498 Move interactions with main_metadata into separate functions
More tidying up of the helper classes
4 years ago
Lars Krämer 7cc76142f1 Tidy up DBus helper classes
make sure metadata is up-tp-date when switching players (WIP)
4 years ago
Lars Krämer 72b86b4371 Fix some weird behaviour with non-spotify media players
Add DBusMessage_wrap to wrap/hide some dbus_message_* calls
4 years ago
Lars Krämer 6484e09f01 Implement wrapper class for DBusMessageIter
Implement for_each-style helpers for common constructions
Reimplement most of the DBus message parsing in terms of these
4 years ago
Lars Krämer 4bf7a3f2f0 Make DBus signal handling more event-based 4 years ago
Lars Krämer 5850643db4 Change the media player functionality to allow changing active media
player
4 years ago
larskraemer a28931ef6b
General cleanup (#272)
* Cleanup unused struct fields, use uniform include guards
4 years ago
flightlessmango eafa62356b
Merge branch 'develop' into benchmark-percentages 4 years ago
jackun 8eba5e2ed2
[OpenGL] Use GL_R8 for font textures
Randomly getting squares with GL_ALPHA for some reason
4 years ago
Lars Krämer 0b29a7ea06 Remove conflict in render_imgui 4 years ago
Lars Krämer 329725c134 Move Log uploading; Cleanup 4 years ago
Lars Krämer 4101237fdd Move logging functionality into a class 4 years ago
jackun 5fe5ac5f3d
Build script and fixes for Steam Runtime SDK 4 years ago
jackun c63037efb5
Use 1-channel font textures; glyph ranges support; vulkan image descriptors and "helper" functions
* To save some memory, use just 1-channel alpha-only textures
* Add some sort of wider glyph ranges support
* Chop single-ish vulkan font image uploading function into separate reusable helper functions
* Use descriptor set for ImTextureID but probably use texture array and push constants for "fast-path" if need arises
4 years ago
jackun e0832c7e02
Re-add config file watch in case of IN_DELETE_SELF 4 years ago