jackun
822bb66629
Fix confusing vendorID with deviceID
...
OpenGL still needs some work to select the actual render device >:(
3 years ago
jackun
8e21b52acf
Make `get_device_name` return GPU name
3 years ago
Emil Velikov
597f78cbee
Fixup device/vendor node handling
...
Currently we readout the data as string only to convert it to hex. In
the error case, we leak the fd for the given nodes.
Read the data as hex directly, error out if that fails and avoid the
leaks.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
3 years ago
FlightlessMango
ae7c5f0f24
Fix hud benchmark
3 years ago
jackun
a029dfaaf2
Don't hide gpu_metrics behind HAVE_LIBDRM_AMDGPU
3 years ago
FlightlessMango
93f389dd62
clean up frametime_data
3 years ago
FlightlessMango
3a667ab66b
Revert FPS calc
3 years ago
jackun
e555a942fb
Use single IO stats instance
3 years ago
FlightlessMango
fa133940c8
Fix min/max frametime
3 years ago
FlightlessMango
316914da8d
mangoapp: fixed mangoapp not respecting no_display
3 years ago
FlightlessMango
c708b1a8a8
disable deviceid check for now
3 years ago
FlightlessMango
6983c2ec39
Use gpu_metrics instead of libdrm when available
3 years ago
FlightlessMango
fb1cae9cc9
display min/max frametime for period
3 years ago
FlightlessMango
46730b572a
permit starting a new log even if previous is rendering
3 years ago
flightlessmango
0f49c5796a
Merge pull request #671 from Joshua-Ashton/empty_crash
...
Fix crash when no frames were recorded
3 years ago
Joshua Ashton
437563fa77
Fix crash when no frames were recorded
...
This can happen with MangoApp + the Steam Deck UI as it doesn't commit when there is nothing going on
3 years ago
FlightlessMango
3d3916247a
mangoapp: force benchmark underneath
3 years ago
flightlessmango
1f94e0af4d
Merge pull request #657 from ishitatsuyuki/quad
...
overlay: avoid quadratic behavior
3 years ago
FlightlessMango
37e18279e7
mangoapp: use amdgpu metrics
3 years ago
FlightlessMango
3366120364
Move calc benchmark into logger
3 years ago
FlightlessMango
a1b7b55a54
Use hudelements params in logging
3 years ago
jackun
4a33838bcd
Add extra parentheses to make compiler happy
3 years ago
FlightlessMango
9758d2a286
Try to get correct amd gpu when multiple
3 years ago
FlightlessMango
cfd802c063
Incorrect param used in calc benchmark
3 years ago
FlightlessMango
7212c79feb
Logging: push param to benchmark calc
3 years ago
Tatsuyuki Ishi
ada173e67f
overlay: avoid quadratic behavior
...
Using a vector with erase(begin()) results in a copy of the full array
every time. This is inefficient and in the case of HUD graphs, was having
quadratic complexity which can noticeably affect performance.
This patch replaces most of the operations with an O(1) alternative,
keeping the total cost under a linear bound. While on this, also refactor
the size of graph array into a constant.
3 years ago
FlightlessMango
ee7f3fbfd2
Mangoapp: frametime message queue
3 years ago
FlightlessMango
9434033083
Don't use read_line as it causes issue with splitgate
3 years ago
FlightlessMango
23ed317536
mangoapp: shm struct + gamescope engine
3 years ago
Stephan Lachnit
4983056600
fix regression in hw_info_updater
...
Calling std::unique_lock in update() will cause a delay if
update_hw_info() takes longer than the period when update() is called.
To fix this, a try_to_lock tag is added. update() will only update if
the lock is aquired, else the update call is skipped.
Signed-off-by: Stephan Lachnit <stephanlachnit@debian.org>
3 years ago
FlightlessMango
5fee3bc5e3
Change _params to pointer
3 years ago
FlightlessMango
b001eb4714
Move _params init to overlay.cpp
3 years ago
FlightlessMango
4e3a40c6ef
mangoapp + gamescope shm
3 years ago
jackun
abf146f73c
Set correct swapchain_stats etc references for hw updater
3 years ago
jackun
9b6a39dfe9
sed s/gnu_linux/linux/g
3 years ago
jackun
90e48f95ca
Use unversioned `fmt::format_error`
3 years ago
jackun
6584f23a6c
Use `ghc::filesystem` to iterate over /proc/self/map_files
3 years ago
jackun
c452609718
Fix hw update thread waiting for initial update signal
3 years ago
FlightlessMango
947f287a5e
Only create hw_info_thread once
3 years ago
jackun
729ccc83bd
Use spdlog's 'fmt' to format media player metadata
...
Usage:
media_player_format={title};{artist};{album}
Semi-colon breaks to new line, might change.
3 years ago
FlightlessMango
3ac7772a55
Add universal param
3 years ago
jackun
d1617818cd
Fix OpenGL gpu_name
3 years ago
jackun
866fd8bc24
Add per process memory usage (`procmem` etc)
3 years ago
jackun
a82e27d978
Use spdlog macros so logging can be completely disabled during compile-time
3 years ago
jackun
2f807a4c0d
Add `spdlog` wrap and logging
3 years ago
jackun
c093f9823e
Use libdrm_amdgpu for amdgpu sensor info, if available
...
Using plain `open` as `drmOpen` needs bus id check which needs interface 1.4 ioctl which gives EPERM cause only DRM_MASTER can call it :(
https://github.com/clbr/radeontop/issues/48#issuecomment-493792404
3 years ago
jackun
88d801bd7e
Move functions not directly related to vulkan from vulkan.cpp to overlay.cpp
3 years ago
Joshua Martin
3b0b6fbc42
Add position options to place the overlay halfway down the screen ( #561 )
3 years ago
Lukáš Horáček
213953089d
Detect ToGL
3 years ago
jackun
750d2cddb5
Make engine type per instance
3 years ago