|
|
|
@ -839,31 +839,28 @@ void HudElements::battery(){
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HudElements::gamescope_fsr(){
|
|
|
|
|
if (HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_fsr] && HUDElements.g_fsrUpscale >= 0) {
|
|
|
|
|
ImguiNextColumnFirstItem();
|
|
|
|
|
string FSR_TEXT;
|
|
|
|
|
ImVec4 FSR_COLOR;
|
|
|
|
|
if (HUDElements.g_fsrUpscale){
|
|
|
|
|
FSR_TEXT = "ON";
|
|
|
|
|
FSR_COLOR = HUDElements.colors.fps_value_high;
|
|
|
|
|
} else {
|
|
|
|
|
FSR_TEXT = "OFF";
|
|
|
|
|
FSR_COLOR = HUDElements.colors.fps_value_low;
|
|
|
|
|
}
|
|
|
|
|
void HudElements::gamescope_scaler_filter(){
|
|
|
|
|
static const char* const gamescope_upscale_filter[] = {"LINEAR", "NEAREST", "FSR", "NIS"};
|
|
|
|
|
if (HUDElements.g_scaler_filter < 0 || HUDElements.g_scaler_filter > (int)ARRAY_SIZE(gamescope_upscale_filter))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
HUDElements.TextColored(HUDElements.colors.engine, "%s", "FSR");
|
|
|
|
|
ImguiNextColumnOrNewRow();
|
|
|
|
|
right_aligned_text(FSR_COLOR, HUDElements.ralign_width, "%s", FSR_TEXT.c_str());
|
|
|
|
|
if (HUDElements.g_fsrUpscale){
|
|
|
|
|
if (!HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_hide_fsr_sharpness]) {
|
|
|
|
|
ImguiNextColumnOrNewRow();
|
|
|
|
|
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", HUDElements.g_fsrSharpness);
|
|
|
|
|
ImGui::SameLine(0,1.0f);
|
|
|
|
|
ImGui::PushFont(HUDElements.sw_stats->font1);
|
|
|
|
|
HUDElements.TextColored(HUDElements.colors.text, "Sharp");
|
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
}
|
|
|
|
|
if (!HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_filter])
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
ImguiNextColumnFirstItem();
|
|
|
|
|
HUDElements.TextColored(HUDElements.colors.engine, "%s", "FILTER");
|
|
|
|
|
ImguiNextColumnOrNewRow();
|
|
|
|
|
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%s", gamescope_upscale_filter[HUDElements.g_scaler_filter]);
|
|
|
|
|
|
|
|
|
|
// Additional parameters
|
|
|
|
|
if (HUDElements.g_scaler_filter == 2) { // FSR
|
|
|
|
|
if (!HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_hide_fsr_sharpness]) {
|
|
|
|
|
ImguiNextColumnOrNewRow();
|
|
|
|
|
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", HUDElements.g_fsrSharpness);
|
|
|
|
|
ImGui::SameLine(0,1.0f);
|
|
|
|
|
ImGui::PushFont(HUDElements.sw_stats->font1);
|
|
|
|
|
HUDElements.TextColored(HUDElements.colors.text, "Sharp");
|
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1194,7 +1191,7 @@ void HudElements::sort_elements(const std::pair<std::string, std::string>& optio
|
|
|
|
|
exec_list.push_back({int(ordered_functions.size() - 1), value}); }
|
|
|
|
|
if (param == "battery") { ordered_functions.push_back({battery, value}); }
|
|
|
|
|
if (param == "fps_only") { ordered_functions.push_back({fps_only, value}); }
|
|
|
|
|
if (param == "fsr") { ordered_functions.push_back({gamescope_fsr, value}); }
|
|
|
|
|
if (param == "filter") { ordered_functions.push_back({gamescope_scaler_filter, value});}
|
|
|
|
|
if (param == "debug") { ordered_functions.push_back({gamescope_frame_timing, value}); }
|
|
|
|
|
if (param == "gamepad_battery") { ordered_functions.push_back({gamepad_battery, value}); }
|
|
|
|
|
if (param == "frame_count") { ordered_functions.push_back({frame_count, value}); }
|
|
|
|
@ -1240,8 +1237,8 @@ void HudElements::legacy_elements(){
|
|
|
|
|
ordered_functions.push_back({battery, value});
|
|
|
|
|
if (params->enabled[OVERLAY_PARAM_ENABLED_fan])
|
|
|
|
|
ordered_functions.push_back({fan, value});
|
|
|
|
|
if (params->enabled[OVERLAY_PARAM_ENABLED_fsr])
|
|
|
|
|
ordered_functions.push_back({gamescope_fsr, value});
|
|
|
|
|
if (params->enabled[OVERLAY_PARAM_ENABLED_filter])
|
|
|
|
|
ordered_functions.push_back({gamescope_scaler_filter, value});
|
|
|
|
|
if (params->enabled[OVERLAY_PARAM_ENABLED_throttling_status])
|
|
|
|
|
ordered_functions.push_back({throttling_status, value});
|
|
|
|
|
if (params->enabled[OVERLAY_PARAM_ENABLED_fps])
|
|
|
|
|