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@ -582,6 +582,9 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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return;
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// Backup GL state
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GLint last_fb = -1;
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if (params.gl_bind_framebuffer >= 0 && (g_IsGLES || g_GlVersion >= 300))
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fb);
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GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture);
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glActiveTexture(GL_TEXTURE0);
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GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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@ -717,6 +720,8 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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if (last_srgb_enabled)
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glEnable(GL_FRAMEBUFFER_SRGB);
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if (last_fb >= 0)
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fb);
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}
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}} // namespace
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