add battery, fps_limit and resolution to legacy layout

control
FlightlessMango 3 years ago
parent 37d8c75c78
commit a50bbbac22

@ -502,6 +502,7 @@ void HudElements::media_player(){
} }
void HudElements::resolution(){ void HudElements::resolution(){
if (HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_resolution]){
ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TableNextRow(); ImGui::TableNextColumn();
unsigned res_width = ImGui::GetIO().DisplaySize.x; unsigned res_width = ImGui::GetIO().DisplaySize.x;
unsigned res_height = ImGui::GetIO().DisplaySize.y; unsigned res_height = ImGui::GetIO().DisplaySize.y;
@ -511,14 +512,16 @@ void HudElements::resolution(){
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width * 1.3, "%ix%i", res_width, res_height); right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width * 1.3, "%ix%i", res_width, res_height);
ImGui::PopFont(); ImGui::PopFont();
} }
}
void HudElements::show_fps_limit(){ void HudElements::show_fps_limit(){
if (HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_show_fps_limit]){
int fps = 0; int fps = 0;
double frame_time = (double)fps_limit_stats.targetFrameTime.count()/1000000; double frame_time = (double)fps_limit_stats.targetFrameTime.count()/1000000;
fps = (1 / frame_time) *1000;
if (frame_time == 0.0){ if (frame_time == 0.0){
return; fps = 0;
} }
fps = (1 / frame_time) *1000;
ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::PushFont(HUDElements.sw_stats->font1); ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "%s","FPS limit"); ImGui::TextColored(HUDElements.colors.engine, "%s","FPS limit");
@ -526,6 +529,7 @@ void HudElements::show_fps_limit(){
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", fps); right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", fps);
ImGui::PopFont(); ImGui::PopFont();
} }
}
void HudElements::custom_text_center(){ void HudElements::custom_text_center(){
ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TableNextRow(); ImGui::TableNextColumn();
@ -795,6 +799,7 @@ void HudElements::legacy_elements(){
ordered_functions.push_back({io_stats, value}); ordered_functions.push_back({io_stats, value});
ordered_functions.push_back({vram, value}); ordered_functions.push_back({vram, value});
ordered_functions.push_back({ram, value}); ordered_functions.push_back({ram, value});
ordered_functions.push_back({battery, value});
ordered_functions.push_back({fps, value}); ordered_functions.push_back({fps, value});
ordered_functions.push_back({engine_version, value}); ordered_functions.push_back({engine_version, value});
ordered_functions.push_back({gpu_name, value}); ordered_functions.push_back({gpu_name, value});
@ -802,9 +807,11 @@ void HudElements::legacy_elements(){
ordered_functions.push_back({arch, value}); ordered_functions.push_back({arch, value});
ordered_functions.push_back({wine, value}); ordered_functions.push_back({wine, value});
ordered_functions.push_back({frame_timing, value}); ordered_functions.push_back({frame_timing, value});
ordered_functions.push_back({media_player, value});
ordered_functions.push_back({gamemode, value}); ordered_functions.push_back({gamemode, value});
ordered_functions.push_back({vkbasalt, value}); ordered_functions.push_back({vkbasalt, value});
ordered_functions.push_back({show_fps_limit, value});
ordered_functions.push_back({resolution, value});
ordered_functions.push_back({media_player, value});
} }
void HudElements::update_exec(){ void HudElements::update_exec(){

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