mangoapp: increase window size when rendering benchmark

pull/673/head
FlightlessMango 2 years ago
parent 53b2a8b842
commit 8ee7dc0d7b

@ -155,7 +155,10 @@ int main(int, char**)
// Rendering
ImGui::Render();
static int display_w, display_h;
glfwSetWindowSize(window, window_size.x + 45.f, window_size.y + 10.f);
if((Clock::now() - logger->last_log_end()) < 12s)
glfwSetWindowSize(window, window_size.x + 145.f, window_size.y + 325.f);
else
glfwSetWindowSize(window, window_size.x + 45.f, window_size.y + 10.f);
glfwGetFramebufferSize(window, &display_w, &display_h);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);

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