From 8ee7dc0d7b02f14be2a14417aa37d5fdc23f284e Mon Sep 17 00:00:00 2001 From: FlightlessMango Date: Wed, 19 Jan 2022 01:05:43 +0100 Subject: [PATCH] mangoapp: increase window size when rendering benchmark --- src/app/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/app/main.cpp b/src/app/main.cpp index 3f4a9a8..e750573 100644 --- a/src/app/main.cpp +++ b/src/app/main.cpp @@ -155,7 +155,10 @@ int main(int, char**) // Rendering ImGui::Render(); static int display_w, display_h; - glfwSetWindowSize(window, window_size.x + 45.f, window_size.y + 10.f); + if((Clock::now() - logger->last_log_end()) < 12s) + glfwSetWindowSize(window, window_size.x + 145.f, window_size.y + 325.f); + else + glfwSetWindowSize(window, window_size.x + 45.f, window_size.y + 10.f); glfwGetFramebufferSize(window, &display_w, &display_h); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND);