CHange overlay log msg level: info -> debug

pull/169/head
Peter Repukat 2 years ago
parent 5a83a49bbd
commit 07933b965f

@ -52,7 +52,7 @@ void SteamOverlayDetector::update()
if (msg_count_ >= 3) { if (msg_count_ >= 3) {
msg_count_ = 0; msg_count_ = 0;
overlay_open_ = true; overlay_open_ = true;
spdlog::info("Overlay opened"); spdlog::debug("Overlay opened");
overlay_changed_(overlay_open_); overlay_changed_(overlay_open_);
} }
} }
@ -61,7 +61,7 @@ void SteamOverlayDetector::update()
if (msg_count_ >= 3) { if (msg_count_ >= 3) {
msg_count_ = 0; msg_count_ = 0;
overlay_open_ = false; overlay_open_ = false;
spdlog::info("Overlay closed"); spdlog::debug("Overlay closed");
overlay_changed_(overlay_open_); overlay_changed_(overlay_open_);
} }
} }

@ -29,7 +29,6 @@ limitations under the License.
#include "UWPOverlayEnabler.h" #include "UWPOverlayEnabler.h"
#endif #endif
SteamTarget::SteamTarget(int argc, char* argv[]) SteamTarget::SteamTarget(int argc, char* argv[])
: window_( : window_(
[this] { run_ = false; }, [this] { run_ = false; },
@ -50,7 +49,8 @@ SteamTarget::SteamTarget(int argc, char* argv[])
#ifdef _WIN32 #ifdef _WIN32
if (Settings::launch.isUWP) { if (Settings::launch.isUWP) {
UWPOverlayEnabler::EnableUwpOverlay(); UWPOverlayEnabler::EnableUwpOverlay();
} else { }
else {
UWPOverlayEnabler::AddUwpOverlayOvWidget(); UWPOverlayEnabler::AddUwpOverlayOvWidget();
} }
#endif #endif
@ -116,7 +116,8 @@ void SteamTarget::onOverlayChanged(bool overlay_open)
if (overlay_open) { if (overlay_open) {
focusWindow(target_window_handle_); focusWindow(target_window_handle_);
window_.setClickThrough(!overlay_open); window_.setClickThrough(!overlay_open);
} else { }
else {
if (!(overlay_.expired() ? false : overlay_.lock()->isEnabled())) { if (!(overlay_.expired() ? false : overlay_.lock()->isEnabled())) {
window_.setClickThrough(!overlay_open); window_.setClickThrough(!overlay_open);
focusWindow(last_foreground_window_); focusWindow(last_foreground_window_);
@ -142,12 +143,12 @@ void SteamTarget::toggleGlossiOverlay()
const auto ov_opened = overlay_.lock()->toggle(); const auto ov_opened = overlay_.lock()->toggle();
window_.setClickThrough(!ov_opened); window_.setClickThrough(!ov_opened);
if (ov_opened) { if (ov_opened) {
spdlog::info("Opened GlosSI-overlay"); spdlog::debug("Opened GlosSI-overlay");
focusWindow(target_window_handle_); focusWindow(target_window_handle_);
} }
else { else {
focusWindow(last_foreground_window_); focusWindow(last_foreground_window_);
spdlog::info("Closed GlosSI-overlay"); spdlog::debug("Closed GlosSI-overlay");
} }
} }
@ -201,8 +202,9 @@ std::filesystem::path SteamTarget::getSteamPath() const
winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam"}; winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam"};
const auto res = key.GetStringValue(L"SteamPath"); const auto res = key.GetStringValue(L"SteamPath");
spdlog::info(L"Detected Steam Path: {}", res); spdlog::info(L"Detected Steam Path: {}", res);
return res; return res;
} catch (const winreg::RegException& e) { }
catch (const winreg::RegException& e) {
spdlog::error("Couldn't get Steam path from Registry; {}", e.what()); spdlog::error("Couldn't get Steam path from Registry; {}", e.what());
} }
return L""; return L"";

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