mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-03 09:40:18 +00:00
219 lines
7.0 KiB
C++
219 lines
7.0 KiB
C++
/*
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Copyright 2018 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "VirtualControllerThread.h"
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#include "../common/loguru.hpp"
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VirtualControllerThread::VirtualControllerThread(const int delay)
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{
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driver_ = vigem_alloc();
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if (!VIGEM_SUCCESS(vigem_connect(driver_)))
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{
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LOG_F(ERROR, "initializing ViGem!");
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MessageBoxW(NULL, L"Error initializing ViGem!", L"GloSC-SteamTarget", MB_OK);
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b_should_run_ = false;
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}
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for (auto & target : vt_x360_)
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{
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target = vigem_target_x360_alloc();
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}
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seven_ = IsWindows7OrGreater() != IsWindows8OrGreater();
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delay_ = delay;
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}
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VirtualControllerThread::~VirtualControllerThread()
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{
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if (controller_thread_.joinable())
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controller_thread_.join();
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vigem_disconnect(driver_);
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}
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void VirtualControllerThread::run()
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{
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b_should_run_ = true;
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controller_thread_ = std::thread(&VirtualControllerThread::controllerLoop, this);
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}
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void VirtualControllerThread::stop()
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{
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b_should_run_ = false;
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for (auto & target : vt_x360_)
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{
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vigem_target_remove(driver_, target);
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}
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}
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bool VirtualControllerThread::isRunning() const
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{
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return b_should_run_;
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}
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void VirtualControllerThread::controllerLoop()
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{
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sf::Clock waitForHookTimer;
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while (b_should_run_)
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{
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sf_clock_.restart();
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// We have to retrieve the XInputGetState function by loading it via GetProcAdress
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// otherwise we get calls to a jumptable, jumping to the real function
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// We can't have this if we wan't to dynamically unpatch and repatch Valve's XInput hook
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// Also wait a second, jut to be sure Steam has done it's hooking thing...
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if (x_get_state_ == nullptr && waitForHookTimer.getElapsedTime().asSeconds() > 1)
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{
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HMODULE xinputmod = nullptr;
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const HANDLE hProcess = GetCurrentProcess();
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HMODULE hMods[1024];
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DWORD cbNeeded;
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EnumProcessModules(hProcess, hMods, sizeof(hMods), &cbNeeded);
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for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
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{
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TCHAR szModName[MAX_PATH];
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if (GetModuleBaseName(hProcess, hMods[i], szModName,
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sizeof(szModName) / sizeof(TCHAR)))
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{
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std::wstring name(&szModName[0]);
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auto& f = std::use_facet<std::ctype<wchar_t>>(std::locale());
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f.tolower(&name[0], &name[0] + name.size());
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if (name.find(std::wstring(L"xinput")) != std::wstring::npos)
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{
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xinputmod = hMods[i];
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break;
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}
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}
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}
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const XInputGetState_t realXgstate = reinterpret_cast<XInputGetState_t>(GetProcAddress(xinputmod, "XInputGetState"));
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//std::cout << "realXgstate: " << std::hex << realXgstate << "\n";
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for (int i = 0; i < 5; i++)
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{
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valve_hook_bytes_[i] = *reinterpret_cast<uint8_t*>(reinterpret_cast<uint64_t>(*realXgstate) + i);
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}
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x_get_state_ = realXgstate;
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controller_count_ = 1;
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}
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if (x_get_state_ != nullptr)
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{
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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////////
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//Call the hooked, as well as the 'real' XInputGetState function to determine if a controller is real of 'fake' (from Steam)
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XINPUT_STATE state = { 0 };
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const DWORD result = XInputGetStateWrapper(i, &state);
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XINPUT_STATE state2 = { 0 };
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const DWORD result2 = callRealXinputGetState(i, &state2);
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if (result == ERROR_SUCCESS)
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{
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if ( (result2 != ERROR_SUCCESS) == seven_ ) //for whatever reason, the second call also returns true on win7, false (as it should(?)) otherwise.
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{
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// By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
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// Leading to endless pain and suffering.
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// Or really, leading to pluggin in one virtual controller after another and mirroring inputs
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// Also annoying the shit out of the user when they open the overlay as steam prompts to setup new XInput devices
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// Also avoiding any fake inputs from Valve's default controllerprofile
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// -> Leading to endless pain and suffering
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vigem_target_set_vid(vt_x360_[i], 0x28de); //Valve SteamController VID
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vigem_target_set_pid(vt_x360_[i], 0x1102); //Valve SteamController PID
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const int vigem_res = vigem_target_add(driver_, vt_x360_[i]);
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if (vigem_res == VIGEM_ERROR_TARGET_UNINITIALIZED)
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{
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vt_x360_[i] = vigem_target_x360_alloc();
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}
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if (vigem_res == VIGEM_ERROR_NONE)
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{
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LOG_F(INFO, "Plugged in controller %d", vigem_target_get_index(vt_x360_[i]));
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vigem_target_x360_register_notification(driver_, vt_x360_[i],
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reinterpret_cast<PVIGEM_X360_NOTIFICATION>(&VirtualControllerThread::
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controllerCallback));
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}
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}
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if (vt_x360_[i] != nullptr)
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vigem_target_x360_update(driver_, vt_x360_[i], *reinterpret_cast<XUSB_REPORT*>(&state.Gamepad));
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}
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else
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{
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if (VIGEM_SUCCESS(vigem_target_remove(driver_, vt_x360_[i])))
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{
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LOG_F(INFO, "Unplugged controller %d", vigem_target_get_index(vt_x360_[i]));
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}
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}
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}
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}
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tick_time_ = sf_clock_.getElapsedTime().asMicroseconds();
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if (tick_time_ < delay_)
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{
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std::this_thread::sleep_for(std::chrono::microseconds(delay_ - tick_time_));
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}
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}
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}
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void VirtualControllerThread::controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber)
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{
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XINPUT_VIBRATION vibration;
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ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
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vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
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vibration.wRightMotorSpeed = SmallMotor * 0xff; //Yeah yeah I do know about bitshifting and the multiplication not being 100% correct...
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XInputSetState(vigem_target_get_index(Target)-1, &vibration);
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}
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DWORD VirtualControllerThread::XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState)
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{
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return XInputGetState(dwUserIndex, pState);
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}
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DWORD VirtualControllerThread::callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
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{
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DWORD dwOldProtect, dwBkup;
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auto* Address = reinterpret_cast<BYTE*>(x_get_state_);
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VirtualProtect(Address, op_patch_lenght, PAGE_EXECUTE_READWRITE, &dwOldProtect); //Change permissions of memory..
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for (DWORD i = 0; i < op_patch_lenght; i++) //unpatch Valve's hook
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{
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*(Address + i) = real_bytes[i];
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}
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const DWORD ret = x_get_state_(dwUserIndex, pState); //Cal REAL XInputGetState...
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for (int i = 0; i < op_patch_lenght; i++) //repatch Valve's hook
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{
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*(Address + i) = valve_hook_bytes_[i];
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}
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VirtualProtect(Address, op_patch_lenght, dwOldProtect, &dwBkup); //Revert permission change...
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return ret;
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}
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