Bump version / fix watchdog build

v2
Peter Repukat 6 years ago
parent ed3046c057
commit 6ab10cf03f

Binary file not shown.

Binary file not shown.

@ -23,7 +23,7 @@
<ProjectGuid>{752D3933-73A3-45E4-B139-CCB8C04BE543}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>GloSCWatchdog</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -36,7 +36,7 @@
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
@ -115,13 +115,16 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>Level1</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<FunctionLevelLinking>
</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<ConformanceMode>false</ConformanceMode>
<LanguageStandard>stdcpp14</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -155,6 +158,10 @@
<ItemGroup>
<ClInclude Include="..\common\Injector.h" />
<ClInclude Include="..\common\process_alive.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GloSC_Watchdog.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

@ -29,5 +29,13 @@
<ClInclude Include="..\common\process_alive.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GloSC_Watchdog.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

Binary file not shown.

@ -0,0 +1,15 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GloSC_Watchdog.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

Binary file not shown.

@ -124,7 +124,7 @@
</UndefinePreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>..\dependencies\VigemClient\;..\dependencies\SFML-2.4.2-x86\lib;$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>

@ -15,6 +15,7 @@ limitations under the License.
*/
#include "VirtualControllerThread.h"
#include "../common/loguru.hpp"

@ -19,7 +19,6 @@ limitations under the License.
#include "../common/loguru.hpp"
void Injector::TakeDebugPrivilege()
{
HANDLE hProcess = GetCurrentProcess(), hToken;

Loading…
Cancel
Save