1.6 KiB
Building GloSC
Build requirements:
- M$ Visual Studio (2015)
- Qt 5.7 (x86/x64)
- Qt Visual Studio Tools
- ViGEm
ViGEms user mode library as well as SFML are bundled in the repo. For ViGEms installation refer to the Readme-files from the relevant sub-projects, or use the binary installer (if available).
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Set the correct Qt version for "GloSC", "GloSC_GameLauncher" and "SteamTarget" depending on your build.
Rebuild the solution and you should be good to go.
Installation
Copy all files out of the relevant build directories, as well as, "TargetConfig.ini" and the relevant SFML, ViGEmUM and QT .dll-files in a separate directory.
To make double sure unhooking Steam works properly, and allow games to launch without any issues, run "GloSC_GameLauncher.exe" as Admin To do this at system start up you can create you can create this task using schtasks.exe
"schtasks.exe /create /f /tn "GloSC_GameLauncher" /tr "[PATH_TO]\GloSC_GameLauncher.exe" /sc onlogon /rl highest
Be careful that the right executable is running, as there can only ever be one Instance of "GloSC_GameLauncher" running.
Afterwards create your shortcuts with GloSC and you are ready to go.
Notes:
The SteamTarget checks for the Injector, as well as the hooking dll, one directory up.
The GloSC_GameLauncher must be running from that directory, as Admin, to make double sure Steam does get unhooked after closing a shortcut